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MAX
I don't intend to go after him. Does he have a coffin or something in cargo?
COLLIN
I don't know. We never got that close, and it's not real bright down there. But that's where he is until it gets dark. Then he'll be coming back for us.
INT. GYM
Evening. Jett joins Max near the windows. The outside is now dark and only dimly lit by what few lights still work.
MAX
Collin thinks the creature may be injured and is hiding out in the cargo. Tomorrow we'll take advantage of the daylight and collect some supplies.
JETT
Like what?
MAX
Axes, wooden stakes, crosses from the chapel. Anything that myth says works. If he does get in here, I'd like to be prepared. If we could arrange some sort of spear or crossbow, we may be able to strike from a distance. I just want some added insurance.
We suddenly hear a thump against the glass. Max and Jett spin to see the frightening looking creature as it strikes the glass window again. We see the fangs in its mouth. It only has claws on its left hand. The fingertips on the right have been severed and healed. Max and Jett jump away from the windows. Jett lets out a startled cry. The others hurry from the lounge. Rob appears completely horrified. The others just stare. Braddon approaches with a mocking smile.
BRADDON
There's no reason to be alarmed. He can't get through.
ROB
(softly)
Yeah? Be sure to tell him that.
The glass suddenly cracks. Everyone jumps.
DAVIS
Into the lounge!
The others return to the nearby lounge. The glass shatters with the next strike before Max, Jett, and Braddon can move. Max pulls Jett away from the glass. Braddon runs for the lounge. The vampire crashes through the glass and runs after Braddon, tackling him to the ground. The vampire plunges his claws into Braddon's back then goes for his throat. Max pulls Jett toward them and the lounge. Davis suddenly closes and bolts the door. The creature jumps from Braddon, who still twitches and spins for Max and Jett. Max pushes Jett for the broken window. They quickly jump through the opening in the thick glass.
EXT. NEPTUNE DECK
Max follows Jett from the window onto the deck. The vampire appears right after them. They attempt to run. The vampire leaps for Jett and propels her into the wall with his non-clawed hand to her chest. He moves in to bite her. Max lunges for the vampire and tackles him back against the upper railing. We see the pool on the deck below. The vampire attempts to slash Max, but he catches his left wrist. Jett gasps then looks around the deck for a weapon.
MAX
(to Jett)
Go! Run!
Jett grabs the state flag from its pole and runs back for them. The vampire suddenly turns and bites Max on the arm holding his left wrist. Max cries out. Jett rams the metal tip of the pole into the vampire's side while running. When the pole embeds itself, her weight and force pushes the vampire away from Max. Max clutches his bleeding forearm and leaps away. The creature grabs him by the shoulder with his claws and slings him backwards--over the railing. Max plummets into the pool below with a loud splash. The vampire snaps the flag pole. Jett jumps back with surprise. Max surfaces in the blood tinged pool below with a gasp.
MAX
Damn it, Jett! Run!
Jett spears the broken pole forward and strikes the creature in the shoulder. The creature cries out and staggers back. It squeals and grips the wooden pole, attempting to pull it free.
MAX
Run! I'll find you in the morning! Go!
Jett turns and the creature painfully pulls the spike from its shoulder. It wheezes and hisses. Jett runs along deck. We can hear the wheezing and hissing behind her. Jett bolts through a doorway.
INT. CORRIDOR
Jett runs along the corridor. The creature runs behind her with a severe limp but manages to remain only a few feet behind her. Jett spins the corner and skids. We see only one set of doors at the end of the corridor. She's trapped. She runs through the doors. |
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