Circle of Death
2002 Coopedrunky Edition

This is my newest version of the classic Circle of Death. Much more drinking is done in this game though. First you spread the whole deck excluding jokers on a table and have an empty cup ready. The Empty Cup is the Moat and this will be described in the Detailed description of card values. Then it is really simple each person draws a card and does what the description tells them to do. It is best to play this at the beginning of the night when you want to get the party started fast. Be sure to have the Beer Winch appointed because they will be busy, really busy. It might be best just to throw the chairs to the side and have everyone sit on a cooler of their drinks. Remember to bring a pillow to the party if you are going to be playing this game.

Needed to Play Game:

  • 1 Deck of normal playing cards with Jokers removed.
  • 1 Empty Glass or Cup
  • Plenty of drinks for all
  • 4 - 8 people recommended
Basic Overview of Card Values:

Detailed Descriptions of Card Values:

A - Asshole

  • Whoever draws this card licks and sticks it on their forhead and are allowed to give drinks to anyone at anytime as frequently as they like until another Ace is drawn, and then the person who drew the next Ace is the Asshole.
  • 2 - Give two drinks

  • The person that draws are then allowed to give two drinks to one person or one drink to two people.
  • 3 - Your screwed

  • The next player takes one drink, the next two, then three, etc. until it come back to the person who drew the card and that person must take the next number of drinks.
  • 4 - Social Toast

  • The person who draws the four makes a toast and everyone drinks to it.
  • 5 - 4 to the right

  • The person to the right of the person that draws the five must take four drinks.
  • 6 - 4 to the left

  • The person to the left of the person that draws the five must take four drinks.
  • 7 - the 7/11

  • The person who gets this card takes seven drinks and gives eleven drinks to one other player.
  • 8 - Waterfall

  • The person who draws this card starts a waterfall. A waterfall is where everyone must chug their beer(s) and you can not stop chugging until all the people before you stop. Example: Bob draws a waterfall and then the following order for draws are Bill, Ted, Annie, Pippy, and Sammi. Bill cannot stop drinking until Bob, Ted until Bill & Bob, Annie until Ted & Bill & Bob, Pippy until Annie & Ted & Bill & Bob, and Sammi until everyone. Anyone who stops before they should must take ten drinks.
  • 9 - Thumbmaster

  • The person who draws this card is the Thumbmaster. Whenever they place their thumb somewhere everyone must mimic them and the last person to do so drinks five drinks.
  • 10 - Give Ten

  • The person who gets this card is allowed to give out ten drinks. They can either give them all to one person or distribute them amongst many people.
  • J - Rhyme Time

  • The person that pulls the Jack must say a word and then the next person must rhyme with that and then the next and so on. The first person to repeat a word or not know another word that rhymes must take five drinks. If the rhyme does not get around the group once the person who drew the Jack must drink ten drinks.
  • Q - Take 5 and Dig the Moat

  • The person who draws the Queen must take 5 drinks and pour some of whatever they are drinking into the Moat(cup or glass). Whomever draws the last Queen must drink their 5 and add their drink to the Moat and then drink the Moat. The amount of your drink you pour in is determined by you.
  • K - Make a Rule

  • The person who draws the King is allowed to make a rule that all at the table must abide by. They also must set the number of drinks for breaking the rule. This card may also be used to veto a previous rule if you wish.
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