1 • Awe (VtM 3rd)
When you employ this power, everyone near you becomes intensely interested
in you. They will pay close attention to your words and actions, although
they will not necessarily agree with them.
Say "Awe" in a loud, clear voice. The attention of everyone within hearing
will be drawn to you for approximately the next thirty seconds, or until
drawn away by something immediate and pressing (e.g. combat).
2 • Dread Gaze (VtM 3rd)
The exhibition of your full vampiric powers can cause great fear and
loathing. This is usually accomplished by baring teeth and claws while
hissing loudly. While most vampires can perform this action, you are
especially adept at it, and are capable of driving mortals insane with fear,
or frightening them into submission or flight with the merest snarl.
3 • Entrancement (VtM 3rd)
Entrancement is used to convince another to like you. The subject of
Entrancement will be enchanted with you and desire to serve your needs.
However, unlike a person controlled with Dominate powers, the subject of
Entrancement retains her freedom of action and creativity. This can be both
good and bad.
4 • Summon (VtM 3rd)
You may demand the appearance of a person known to you. You can mentally
summon your target to you, even across great distances, and the target
cannot easily resist. A person who is Summoned knows where to find you and
will home in on that location flawlessly.
5 • Majesty (VtM 3rd)
You are almost universally feared and respected. Unless others stop to
consider their feelings about you, they are likely to treat you respectfully
without conscious thought. Indeed, the very sight of you causes jaws to drop
in awe and even the most courageous to fear you. You simply seem so
formidable that no one would even consider crossing you, let alone
challenging you physically. You will not be attacked or harmed in any way
for as long as the effects of Majesty remain unresisted.
6 • Love (VPG)
Similiar to Entrancement, only much more compelling, this power duplicates the effects of the Blood Bond for as long as the target is in the presence of the vampire.
6 • Rage (VPG)
The vampire may induce feelings of irritation and hostility in those around him. The slightest spark will generally be enough to cause arguments and fights. All vampires who are affected will frenzy.
6 • Paralyzing Glance (GC)
Victims of this are frozen with sheer terror. The vampire must make eye contact. The victim will fall into a whimpering catatonic state.
7 • Mind Numb (VPG)
When a vampire uses this power, all those around lose any emotions they were feeling, retaining only a dull numbness. They lose all motivation or reason for action and tend to do nothing. They will not get angry at someone who yells at them and will not become frightened if put into danger. The effects lasts as long as the vampire is present. Effective on other Kindred also.
7 • Mask Empathy (VPG)
Essentially, this power removes the links between people in the vampire's vicinity by cutting off emotional bonds. Lovers stop loving, friends care nothing for one another and alliances fade. People begin to behave like completely autonomous units, without any perception of or desire for community. Effective on other Kindred also.
7 • Cooperation (GC)
This power can be used to nudge those effected into a fragile spirit of camaraderie.
8 • Invoke Frenzy (VPG)
The vampire can send another into frenzy at will.
8 • Ironclad Command (GC)
The vampire can resist the powers of Presence for a brief time. This power is always in effect once it is learned.
9 • Heart of the City (VPG)
The vampire can effect the emotions of those within a
city. The vampire can make everyone within its confines feel one emotion of her choice. This power cannot, for example, cause the residents of a city to turn upon one another--unless they were already in a great state of anger. Those with a close tie to the city, but living elsewhere, will be almost as powerfully affected.
10 • Dream World (VPG)
A vampire with this power can affect the dreams of everyone in the world. The vampire can send symbols, themes, stories, images, even nightmares.
6 • Renew the Earthly Pleasure (DAC)
7 • Unholy Penance (DAC)
8 • Bloodlust (DAC)