{Prerequisist, Must have at least 2 other ways) Any use of the way of fire first requires a Frenzy roll.
1. Fire Sense:
The user of this power understands fire, its motivations and needs.
System: The Kindred using this power must overcome his natural fear of fire and look into the flames and make a Willpower roll. A failed roll costs one WP, on a successful roll the user knows how the fire will spread or grow, what it is feeding on and how to slow it down, stop it or make it grow.
2. Maniupulate Fire:
The user of this power can now speak to the flames and befriend them, bringing them to roaring power or quieting them to mere subservience.
System: The Kindred using this power must spend one Blood Point and make a Charisma + Occult roll (Dif=7) each success changes the intensity of the fire by one step on the following chart:
Match
Lantern
Torch
Fireplace
Bonfire
Small Room
Large Room
Building
Fireball/Conflagration
3. Create Fire:
The Cainite using this power can bring flames from nothing.
System: The Kindred must make a Willpower roll (Dif=6) and expend one blood point. The size of the fire produced
depends on the number of Willpower successes, as per the "Lure Of Flames"
Thaumaturgical Path.
4. Multitude of forms:
Fire and heat distort visible light and through this power a Cainite produces one or more "Mirror Images"
out of light refraction.
System: The Kindred spends one turn immobile and makes a Manipulation + Subterfuge roll (Dif=8) and each success creates a partial image out of the wavering heat that suddenly surrounds the Cainite. Attacks against the user of the discipline are at +1 difficulty for every alternate image. These alternate images dissapear one per turn until they are all gone, or the Cainite restarts the power.
5. Summon Fire Elemental:
By concentrating upon a bonfire or fireplace, the Cainite evoking this power may summon an elemental spirit to the sample in order to animate it. This spirit takes upon a vaguely humanoid form, and may not be friendly to the invoker. The elemental may be commanded by the Kindred to perform simple tasks, such as igniting flammable objects.
System: Invoking this ability is quite trying to the Kindred attempting it. In addition to spending a bloodpoint, she must also spend a Willpower point to summon the spirit. Each time the Kindred gives a command to the elemental, she must roll her willpower at a difficulty of 7. Only one success is needed for the command to be obeyed. Problems occur when the roll is failed or botched. If she merely fails the roll, then she must immediately make another roll to regain control (willpower, difficulty 8, three successes needed). If this is failed then the spirit breaks free of the Kindred's control.
If the command-willpower roll is botched, then the Kindred suffers an immediate loss of 1 permanent willpower (as is usual for willpower rolls), and the spirit immediately breaks free. What happens when an elemental spirit breaks free is up to the ST. It may simply leave the physical form it was ordered into and depart, it may attack the Kindred, it may wander off in its physical form. (Fire Elemental: Str 3, Dex 6, Sta 5)