Ways of Earth

(No rerequisite)

1. Earth Sense:
By laying her hands on rock, stone or earth, the Kindred using this ability gains the ability to perceive the surrounding area from the point of view of the earth with which she is connected. She can perceive buried or hidden objects, whether in the stone, or very closeby to that stone. For instance, the Kindred could sense the buried coffin underneath him, or the assailant hiding behind the corner or the concrete building, or the wiring behind the concrete wall. It has been said that Vampires with this ability may even sense the location of earth-melded Kindred. This power is limited to current information, it cannot be used to pertain information from the past.

System: By making a Perception + Earth roll, she may gain the sensory input from the stone around her.

Successes/Distance:
1 Within/1 metre
2 Within/5 metres
3 Within/10 metres
4 Within/50 metres
5 Within/100 metres

The difficulty depends on the type of material that is being attempted to be read. Earth and natural stone is difficulty 6, concrete and man-made stones are difficulty 8. The perception extends out of thestone to a limit of 1/3 of a metre.

In addition to the success-range limits, the earthen material being read must be contiguous. Ie: if using a concrete building, just the building may be read, not the surrounding footpath, etc. If reading a boulder, then the earth surrounding the boulder is not included in the effect.

On Per + Earth roll (diff 9), an earthmelded Kindred may be sensed (but not affected in any way).

2. Manipulate Earth:
A Cainite who has progressed to this level of knowledge in the Way of Earth gains the ability to morph earth and stone to his will. He may command it to warp or move in any one way, directed only by his mind - no physical touch is necessary, although the object being so altered must be within sight, or otherwise sensed.

They may cause a rock to melt and run like water, pits to open up in front of their enemies, or command the marble top of a tomb to flow out of the way to give them a temporary Haven. (Of course they need to move it back again before sun-up)

System: By spending a blood point, the vampire using this ability may command stone or earth to alter in shape in any way. He cannot destroy or create the earth. To determine how successful the effect is, the Kindred must roll Intelligence + Earth (diff 6 for natural stones, diff 8 for man-made substances).

Successes: Area effected -
1 - Approximately a cubic mete
2 - Closet worth
3 - Room worth
4 - Factory worth
5 - Most of a mountain.

Each manipulation can cause one effect only. (e.g. to cause stone to flow away from a place and then flow back is two actions and requires two blood points.

3. Create Earth:
Upon achieving this level of knowledge in the Way of Earth, the Kindred may create natural earth and stone as they dictate, in any shape or anywhere within sight. She may see the location that she wishes to create the earth, and it must rest upon something solid, (i.e. its not possible to create rocks in mid-air). It is however possible to create the stone around an object, or even a person. It is not possible to create stone other than granite, or similarly natural stones. Gemstones cannot be created.

System: The Vampire using this ability must spend one blood point to invoke this power. In addition to this, she must decide ahead of rolling for successes how much earth she wishes to create. If not enough successes are gained, then nothing happens at all. Excess successes also have no extra effect. Roll Intelligence + Earth against difficulty 6.

Successes/Effect:
1 - Approximately a large bucketload
2 - Approximately one cubic metre
3 - 2 cubic metres
4 - 5 cubic metres
5 - 10 cubic metres
6 - 50 cubic metres

4. Earthmeld:
This ability is effectively identical to the third level of the Protean Discipline. It takes, as for those with Protean, one blood point to sink into the earth, and one to rise up and out. In addition, once achieving this level of the discipline, the Vampire may affect not only natural stone and earth, but may affect other solid matter, such as glass, steel and asphalt. Exactly what can and cannot be affected is up to the individual ST.

5. Summon Earth Elemental:
By concentrating upon a large sample of earth or stone, the Cainite evoking this power may summon an elemental spirit to the sample in order to animate it. This spirit takes upon a vaguely humanoid form, and may not be friendly to the invoker. The elemental may be commanded by the Kindred to perform simple tasks, such as lifting and carrying objects.

System: Invoking this ability is quite trying to the Kindred attempting it. In addition to spending a bloodpoint, she must also spend a Willpower point to summon the spirit. Each time the Kindred gives a command to the elemental, he must roll his willpower at a difficulty of 7. Only one success is needed for the command to be obeyed. Problems occur when the roll is failed or botched. If he merely fails the roll, then he must immediately make another roll to regain control (willpower, difficulty 8, three successes needed). If this is failed then the spirit breaks free of the Kindred's control.

If the command-willpower roll is botched, then the Kindred suffers an immediate loss of 1 permanent willpower (as is usual for willpower rolls), and the spirit immediately breaks free. What happens when an elemental spirit breaks free is up to the ST. It may simply leave the physical form it was ordered into and depart, it may attack the Kindred, it may wander off in its physical form. (Earth Elemental: Str 6, Dex 2, Sta 6)

6. Stoneform:
The Kindred invoking this power immediately transforms herself into a natural piece of stone. The exact shape of the transformed Kindred is a matter of choice when she uses the ability - however she is limited to a maximum increase in size of 20%.

The Vampire may take on the appearance of a natural boulder, or of a statue, or even of a stone wall (albeit a small one) and once assuming this shape the Kindred is immune to fire and sunlight, as well as being staked. She is however immobile unless she transforms to flesh and is vulnerable to being smashed as would be a normal stone object. A Kindred in this state may sense her surroundings using any sensory abilities she may have, including Earth Sense and Auspex.

System: Invoking this power requires the expediture of a single blood point, whether to become stone or to become flesh. Once in this shape she cannot move without transforming back to flesh (very painful in sunlight). This includes the spending of bloodpoints, other than the one necessary to revert to their "natural" shape.

In order to mimic a particular object, she must make a Manipulation + Subterfuge (why? who knows. If you can think of a better one...), and the accuracy of the copy is dependant on the number of successes (use the success table for obfuscate or viccisitude). Once in the Stoneform, the vampire's Stamina is raised by 3 extra dice for soaking purposes.





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