Personal Information
Name: Conshlego Player: J-C
Race: High elf Gender: Male Height: 4'9" Age: 115
Class: Thief Level: 10 Weight: 101 lbs
XP: 197,667 Alignment: Neutral Evil
Next Level: 220,000 Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 9 Max. Spell Level: 4th Max. Spells Per Level: 6 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 35%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 10 Polymorph: 10
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 14 Spell: 11
Combat
Hit Points: 37
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, leather -2
DEX Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Dagger
Short bow
Sword, long
Non-Weapon Proficiencies
Appraising 9
Blind Fighting 9
Rope Use 18
Tumbling 18
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +4 11 1 1 1d8+4 1d12+4 S M
Club 19 17 1 4 1d6 1d3 B M 2 4 6
Dagger 16 14 1 2 1d4 1d3 P S 2 4 6
Short bow 13 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 80% - Able to climb vertical or smooth surfaces.
    Detect noise* 35% - May hear faint noises.
    Find/remove traps* 90% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 65% - Grants the ability to hide in shadows.
    Move silently* 80% - May move without making a sound.
    Open locks* 95% - Skill at opening locks with the proper tools.
    Pick pockets* 95% - Skill at pilfering small items from pockets or purses.
    Read languages* 5% - Skill at deciphering unknown texts.
    Scroll Use 70% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +10 +0 80%
Detect noise 15 +5 +0 +15 +0 35%
Find/remove traps 5 +0 +5 +80 +0 90%
Hide in shadows 5 +10 +10 +40 +0 65%
Move silently 10 +5 +10 +55 +0 80%
Open locks 10 -5 +15 +75 +0 95%
Pick pockets 15 +5 +10 +65 +0 95%
Read languages 0 +0 +0 +5 +0 5%

Inventory
  • Items Carried
    • Club
    • Dagger x3
    • Short bow
    • Short bow, flight arrow x24
  • Items Readied
    • Sword, long +4
  • Items Stored
    • Oriental Amethyst (10000 gp)
  • Items Worn
    • Full armor, leather
  • Spending Money
    • * Gold Pieces x577
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 29.40 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/08/2001 02:06 PM

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