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Half-Life: Counter-Strike 1.0 Manual
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Overview

Counter-Strike is a modification (MOD) to Valve
Software’s hit game Half-Life. It modifies the multiplayer aspects
of Half-Life to provide the player with an experience that a trained
counter-terrorist unit or terrorist unit might have. Players will
join either a terrorist or a counter-terrorist force and play in one
of the four types of scenarios. These are:
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Hostage Rescue, where the
counter-terrorists must rescue hostages.
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Bomb / Defuse, where terrorists must
plant a bomb in a critical area and counter-terrorists must
defuse the bomb.
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Escape, where the terrorists must escape
from the counter-terrorists.
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Assassination, Where the VIP must be
escorted by the counter-terrorists to an escape point.
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Weapons and other pieces of equipment are available
at a cost, and players can earn money in a variety of different ways
while playing the game. Players may also lose money for
inappropriate actions. E.g. killing a hostage or a teammate.
Getting Started

After installing Counter-Strike, you will want to
activate it through the Half-Life menu. To do this, choose ‘custom
game’ from the initial Half-Life menu, then select Counter-Strike
from the list that appears. Choose ‘activate’ and you should
notice that the appearance of the menus has changed.
The next thing you will want to do is familiarize
yourself with the mapping of the game controls
on your keyboard/mouse. Choose ‘configuration->controls’
and look over the default keyboard configuration. To change any of
the default mappings, double-click on the key/button field in the
window. You will then be able to enter your desired key for that
function. (A warning; if the new key/button was previously mapped to
another function, you will need to select a new key for that
function, as it will no longer have a key mapping).
If you have no previous experience with Half-Life,
it is strongly recommended that you play the excellent tutorial
included with that game. See the ‘Controls’
section below for a description of what each game control
does.
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The Scenarios

Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they
are being held to the hostage rescue zone. Terrorists win hostage
rescue rounds by eliminating the counter-terrorist force while
preventing them from rescuing hostages.
CTs win a round by finding the hostages and leading
more than half of them to freedom. CTs can get the attention of a
hostage by moving near him then pressing their ‘Use’ key (see Controls,
Use). The hostage will now follow the CT back to the rescue zone. If
a CT wants the hostage to stop following, they need to press
‘Use’ again and the hostage will stay put. Sometimes when you
have a group of hostages following you, they may block you into an
area; you can push them out of the way by simply walking into them.
CTs can also win a round by eliminating the terrorists.
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4
bomb in the designated area then prevent the CTs from defusing the
bomb. Players must remember to stay well clear of the bomb when it
explodes, as it has a large and deadly blast radius. The bomb is
randomly assigned to a terrorist at the start of the round. Team
members can identify the bomb carrier by the backpack they are
wearing and the player with the bomb will see an icon on their Heads
Up Display (see HUD, bomb carrier). To
plant the bomb, the carrier must be in the vicinity of the bombing
target. While having the bomb as their currently selected item, the
player must then press and hold their fire key (see Controls,
Fire) for three seconds for the bomb to be planted. The bomb will go
off after a set period of time has passed (45 seconds by default).
The level is won by the terrorists when the bomb explodes (maximum
payoff) or if the CT team is eliminated (smaller payoff).
CTs can win a defuse map in two ways: by defusing
the bomb or by eliminating the Terrorists (if the Terrorists managed
to plant the bomb before being eliminated, CTs must still defuse the
bomb to win the round). To defuse the bomb, CTs must stand near the
bomb, target it then press and hold their ‘use’ key until the
bomb is defused. Buying a defuse kit will halve the time required to
defuse a bomb.
Escape
The terrorist team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's
must exterminate them before they can escape. The Terrorists win the
round once 50% of the team has successfully escaped. They can also
break into the armory to steal weapons, or just get out of there.
The two teams will switch roles after every 8 rounds of play. Both
sides can also win the scenario if they manage to wipe the
opposition team out.
Assassination
One member of the CT team will serve as the VIP. The object is to
get the VIP safely to the pre-defined escape points. If he dies, the
CT's lose the round. If he makes it safely, the CT's win. The VIP
has a unique skin, only carries a knife and pistol, and has ample
body armor.
The terrorist job is to assassinate the VIP, but
with the other CT's guarding the VIP it is never an easy task.
Certain weapons cannot be purchased by each team in
this gameplay scenario, and these will be grayed out on the weapon
selection screen.
Money

Various events in the course of a Counter-Strike
game can earn you money (to a maximum of $16000) or cost you money.
This money can be used to buy better equipment. The following is a
summary of these events and their associated cost:
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Action
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Payoff / Fine
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Rescuing a Hostage
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$1000 for individual, $150 for team mates
(awarded at end of round)
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Kill a Hostage
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-$1500 for individual
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‘Use’ a Hostage
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$150 for individual, $100 for team mates
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Kill Opponent
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$300 for individual
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Kill Team Mate
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-$3300 for individual
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Terrorists Win by Bombing Target
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$2750 for team members
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Win by Elemination Hostage map
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$2000 for team members
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Win by Elemination Bomb map
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$2500 for team members
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CTs Defuse Bomb
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$2750 for team members
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CTs Win by Rescuing Hostages
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$2000 for team members + Hostage bonuses
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Surviving Hostage Bonus
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$150 per hostage for team members
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Hostages Rescued Bonus
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$250 per hostage for CT team members
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Either Team Loses Round
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$1400 for team members
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Either Team Loses over 2 Consecutive
Rounds
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$1400 + $500 per round over 2 (to maximum
$2900)
for team members
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Money can be spent on weapons whenever the player is standing in a
buy zone. This is indicated by the presence of the buy icon on the
Heads Up Display (see HUD below).
Game Flow

Prior to the round starting, there is a variable
grace period (the server can change this, but it defaults to five
seconds) during which players cannot move but may buy equipment and
weapons. Each round of Counter-Strike lasts for five minutes. If
neither team has won after this time the round is considered a win
depending on the scenario:
- Hostage: If after the round ends and
there is at least 1 player left on both teams, and not all the
hostages have been rescued then the game will be a win for the
terrorists.
- Bomb / Defuse: If the round ends, with the bomb having
not blown up a target, and there is still at least 1 player left
on both sides the CT's will win.
- Escape: If the round ends, with at least 1 player alive
on both teams, and less than 50% of the terrorists have escape,
the CT's will win.
- Assassination: If the round ends, with players left on
both teams and the VIP has not reached the escape point, the
terrorists win.
When a player is killed during a round they will
enter an observer mode until the next round. While in observer mode,
they can fly around the level and watch the action. There are three
types of observer modes. The first is ghost mode, where the player
can freely fly around the level unobstructed by anything. The second
is locked chasecam. While in locked chasecam you will be locked
behind the player you are observing. The third is freelook chasecam,
in this mode you can freely swing the camera around the player you
are observing. While in the observer modes you can use the jump key
(see Controls, Jump) to switch
between the three modes and the fire button (see Controls,
Fire) to switch from one player to the next. If a player joins into
a game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.
Controls

The following is a list of he player controls, their
default keyboard/mouse mapping and a description of what each does.
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Function
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Default Key Mapping
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Notes
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Buy Menu
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B
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The main point of entry for the buying menus
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Buy Equipment Menu (Optional)
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O
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Takes you directly to the equipment purchase menu
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Buy Primary Ammo (Optional)
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Automatically buys a single clip of ammo for your
primary weapon
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Buy Secondary Ammo (Optional)
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Automatically buys a single clip of ammo for your
secondary weapon
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Select Team
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M
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Change sides. You will die until next round starts
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Drop Current Weapon
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T
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You can only carry one primary and one secondary weapon.
To pick up a better weapon from the battlefield, first
drop your existing
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Standard Radio Messages
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Z
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Brings up a list of radio commands. Press the
corresponding number to utter the message
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Group Radio Messages
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X
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Brings up a list of radio commands. Press the
corresponding number to utter the message
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Report Radio Messages
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C
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Brings up a list of radio commands. Press the
corresponding number to utter the message
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Move Forward
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W or UP ARROW
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Move Back
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S or DOWN ARROW
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Turn Left
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Mouse X AXIS or LEFT ARROW
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Unnecessary if using Mouse for looking
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Turn Right
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Mouse X AXIS or RIGHT ARROW
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Unnecessary if using Mouse for looking
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Move Left (Strafe)
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A
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Move Right (Strafe)
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D
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Jump
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SPACE
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Cycles through the three observer modes
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Duck
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CTRL
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Swim Up
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'
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Unnecessary if using Mouse
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Swim Down
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/
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Unnecessary if using Mouse
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Look Up
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Mouse X AXIS or PGUP
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Look Down
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Mouse X AXIS or PGDN
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Look Straight Ahead
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END
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Unnecessary if using Mouse
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Strafe Modifier
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ALT
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Optional
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Mouse Look Modifier
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;
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Unnecessary if using Mouse
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Keyboard Look Modifier
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INS
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Unnecessary if using Mouse
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Fire
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MOUSE BUTTON 1 or
ENTER
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Fire Weapon, Throw Grenade, Plant C4, Will jump to next
player in observer mode
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Special Weapon Function
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MOUSE BUTTON 2 or \
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Invokes your weapons secondary function, i.e. burst
fire, sniper scope etc
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Reload Weapon
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R
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Tops up your clip…good idea before joining a
firefight.
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Drop Current Weapon
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G
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Drops the currently held weapon
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Use
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E
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Press a button, get hostage to follow you, defuse bomb,
etc
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Walk
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SHIFT
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Move forward at slower, quieter pace (important for
stealth)
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| Night vision
goggles |
N |
Toggles the Night
vision on/off (must be bought via equipment menu first) |
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Flashlight
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F
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Toggles your flash light on and off
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Spray Logo
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T
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Pick logos in Customize Menu
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Menu Item 0
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0
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Menu Item 1
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1
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Menu Item 2
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2
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Menu Item 3
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3
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Menu Item 4
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4
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Menu Item 5
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5
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Menu Item 6
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6
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Menu Item 7
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7
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Menu Item 8
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8
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Menu Item 9
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9
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Previous Weapon
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MOUSE WHEEL DOWN or [
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Next Weapon
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MOUSE WHEEL UP or ]
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Last Used Weapon
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Q
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Display Multiplayer Scores
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TAB
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Shows scores, teams, wins, frags, status, bomb carrier
etc
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Recap Mission Briefing
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I
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Press Jump, Fire or Special Weapon function to make the
mission briefing go away
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Chat Message
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Y
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Broadcast message to all
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Team Chat Message
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U
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Broadcast message to team
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Take Screen Shot
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F5
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Quit
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Not assigned by default
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Weapons &
Equipment

Weapons are divided into three categories: Primary (Rifles,
Shotguns, Sub-Machine Guns and Machine Guns), Secondary (Handguns)
and Melee (Knife). Equipment such as hand-grenades and defusing kits
have their own category. Players may only carry one item at a time
in each of these categories except equipment, which can have several
items at once. Some weapons may also have a special action (see Controls,
Special Weapon Function); these are listed in the table below.
Primary Weapons
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Name
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Cost
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Notes
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Benneli M3 Super90
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$1700
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Shotgun
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Benneli XM1014
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$3000
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Full Auto Shotgun
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H&K MP5-Navy
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$1500
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Sub-Machine Gun
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Steyr Tactical
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$1250
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Machine Pistol
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FN P90
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$2350
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Sub-Machine Gun
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| Ingram MAC-10 |
$1400
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Sub-Machine Gun
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AK-47
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$2500
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Available to Terrorists only
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Colt M4A1 Carbine
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$3100
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Available to Counter-Terrorists only, use
special function key to toggle silencer
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Steyr AUG
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$3500
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Available to Counter-Terrorists only, use
special function key to toggle scope
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Sig SG-552 Commando
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$3500
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Use special function key to toggle scope
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Steyr Scout
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$2750
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Sniper Rifle-use special function key to
toggle scope
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AI Arctic Warfare/Magnum
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$4750
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Sniper Rifle-use special function key to
toggle scope
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H&K G3/SG-1
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$5000
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Sniper Rifle- special function key to toggle
scope
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FN M249 Para
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$5750
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Full sized machine gun
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Secondary Weapons
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Name
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Cost
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Notes
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H&K USP .45 Tactical
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$500
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Default CT weapon, , use special function
key to toggle silencer
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Glock 18 Select Fire
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$400
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Default Terrorist weapon. Special action key
toggles between burst fire and semi-automatic
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Desert Eagle .50 AE
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$650
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High caliber Pistol
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SIG P228
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$600
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Pistol
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Beretta 96G |
$1000 |
Dual
Pistols |
Knife
| Name |
Cost |
Notes |
| Knife |
N/A |
Everyone has the knife. Primary
attack gives quick slashes, while a secondary attack will
give a slow, but more powerful vicious stab. |
Equipment
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Name
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Cost
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Notes
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Kevlar vest
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$650
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Protects chest region
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Kevlar vest and Helmet
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$1000
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Protects chest and head
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Night vision goggles
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$1250
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Enhances vision in darkness
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Concussion Grenades
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$200
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i.e. Flashbang. Temporarily blinds everyone
in the vicinity
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HE Grenade
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$300
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Traditional Grenade
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Smoke grenades
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$300
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Releases a carpet of black smoke
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Defuse Kit
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$200
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Available to Counter-Terrorists Only, On
Bomb Maps Only
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Heads Up Display (HUD)

Whilst playing you will always see the HUD. On the
HUD you'll see:
TOP OF HUD - left to right
Radar - Useful for seeing the approximate
location of your team mates. You will see five symbols on the
radar:
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A purple dot = Team mate.
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A red dot = Location of the VIP (Shown only to
CT's in assassination scenarios) / Bomb carrier (Shown to only
to terrorists in bomb / defuse scenarios).
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A T shape = Indicates your tame mate is
a level above you.
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A upside down T shape = Indicates your team
mate is a level below you.
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A yellow square = A team mate has activated a
radio command.
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Weapon / equipment selection menu - Will
show the weapon you select. Upon selecting a weapon the menu will
flash for only 5 seconds to show the weapon you select then
disappear. Default keys for the weapons & equipment are:
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1 - Primary weapon (Large guns)
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2 - Secondary weapon (Pistols)
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3 - Knife
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4 - Grenades
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5 - Bomb (Available only to the terrorist who
carries the bomb in the bomb / defuse scenario)
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Flashlight - All Counter-Strike players are
equipped with a flashlight. Toggle it on and off by pressing the
flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the
area surrounding you glowing brightly.
BOTTOM OF HUD - left to Right
Health Meter - You will start a round with
100 units of health, and die when your health reaches zero.
Armor level - Two types of armor can
be purchased; a kevlar vest or a vest paired with a helmet. The
helmet is moderately affective at reducing damage when hit in the
head.
Round Timer - Counts down from 5 minutes
(the server can change this, but it defaults to five minutes). A
round ends when either the objective of the round has been
completed, i.e. in Bomb / defuse scenarios the bomb has blown, or
if all the players on a team have been eliminated. If the timer
reaches zero with neither the objective being completed or all
players on one team having been eliminated then, depending on the
scenario one side will automatically win. (see GameFlow,
list).
Ammo Indicator - Your current ammo count is
displayed in the lower right hand area, under the cash display.
Ammo is broken up into two separate counts: the number of shots in
your clip, and the number in your inventory. When your clip is
exhausted, it is automatically reloaded for you. If you would like
to reload before your clip before it is empty press your reload
key. (see Controls, Reloading).
Cash - Your current account balance.
Additions to the cash balance are briefly shown above the balance
in green numbers. Fines and penalties are shown in red.
MIDDLE LEFT OF HUD
Depending on your location you will not see all of
these icons on the HUD. All these icons are colored green:
Basket (Buy Zone)- This means your in your
'buy zone'. Here pressing your buy key (default B) will give you
access to the buy menu where you will be able to buy weapons,
ammo, and equipment.
R (Hostage rescue Zone) - When a
counter-terrorist is at the spot where hostages must be delivered,
this icon will appear.
V (VIP escape point) - When a
counter-terrorist or VIP is at the spot where the VIP must reach
to escape, this icon will appear.
E (Terrorist escape point) - When a
terrorist is at the spot where the terrorist can 'escape', this
icon will appear.
Bomb - This will only be seen by a
terrorist who is carrying the bomb in the bomb / defuse scenario.
When the bomb carrier is within the bomb delivery zone, this icon
will flash.
Defuse kit - The icon looking like a pair
of wirecutters, will appear on the HUD of any CT player that has
bought a Defuse Kit.
Scoreboard - Seen when pressing the score
key (default key, tab). The scoreboard lists all the latest game
statistics and player status. Information on the scorecard tells
you who is dead or alive, who is carrying the bomb, player kills
and deaths, latency and team scores.
Hints

Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs
at full tilt (which is the default), their footsteps can be heard.
To prevent this, use the walk key (see Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders
and elevators. These will often emit a sound that may give you or
your enemies position away.
Life is Precious
Counter-Strike strives for realism. Running into a firefight all
gung-ho will generally get you killed. The player can only sustain a
few bullet shots before dying, depending on the type of gun
(ammunition actually) being shot with, and the condition and
presence of kevlar. There are also one hit kills in CS. Most guns
can kill a player in one shot if they connect with the head. Savvy
CS players, will take cover as often as possible and use their
surroundings to their advantage. Working with your teammates to
bring the enemy down is encouraged and necessary to beat the other
team. Keep in mind, you only get one life per round in CS. If you
die, you will be put into Observer mode until the round is over.
Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and
fire at the same time, your accuracy will be horrible (changes with
different guns), Standing still increases accuracy and crouching is
even better. Also be aware of the guns recoil, holding down the
trigger isn’t as effective as short quick bursts. It is also
important to know that all the rifles can shoot through walls to
some extent. The Para Machine Gun, and the Desert Eagle Pistol can
as well.
Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type
'listmaps' to see the maps available to vote on, and then they type
'votemap X' where X is the corresponding number of the map. Only
after a certain number of players have voted for the map which one
player has started a vote on, will the sever change map.
Note: Server admins who want to add new maps
must also add an entry into mapcycle.txt, that allows players to
vote on any new maps.
Advanced users

Console Commands
These can be entered during the game by typing them in the console.
The default key to bring down the console is <`>(the tilde key
~). The following is a list of all available Counter Strike specific
console commands
Server Options
These types of commands are generally called CVARS. The following
CVARS are only accessible by the server. To find the status of a
CVAR, enter its name. To change it, enter its name, leave a space,
and then enter the new value. Note: some of these do not take
effect until the round restarts.
mp_limitteams (default 2)
Maximum number of players that one team can have over the other.
To entirely disable team limiting, set to 0.
sv_restartround (default 0
sec)
Time until the game restarts fresh, or 0 to not restart.
This will reset all frags, scores, weapons and money to default.
Use this to coordinate clan matches.
mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.
mp_chasecam (default 0)
Limit observers to chase modes.
mp_ghostfrequency (default
0.1 sec)
Ghost update period. How long in seconds until the next update.
Increase to reduce lag.
mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6
sec)
The length in seconds of the Freeze period at the beginning of
rounds. Set to 0 to disable.
mp_roundtime (default 5 min)
The maximum length a round can last, in minutes. Minimum of 3,
maximum of 15.
mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit (default 0 min)
Period between map rotations.
mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.
mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.
sv_sendvelocity (default 0)
Set to 1 to enable complex server physics and decals ( for low lag
situations), 0 to disable.
mp_tkpunish 0/1 (New
to beta6.5)
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X (New to beta6.5)
X = max. number of hostages you can kill before the server boots
you out... setting this to 0 will shut off this command
mp_logmessages 0/1 (New to beta6.5)
used for server admins to spit out chat messages in their log
files
mp_forcechasecam 0/1 (New to beta6.5)
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)
Client Options
Anyone can use these to alter their personal settings.
cl_observercrosshair
(default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your
own, 0 to show.
hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text
in the bottom left corner.
lefthand (default 1)
Set to 1 to use left hand, 0 to use right.
max_shells X (New to
beta6.5)
X = maximum number of shells at one time
max_smokepuffs X (New to beta6.5)
X = max. number of smoke puffs at one time
fastsprites X (New
to beta6.5)
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites
adjust_crosshair (New
to beta6.5)
Each time you type this into the console your crosshair changes
colour. There are 5 colours to choose from.
con_color (New to
beta6.5)
Change the colour of your HUD. Like con_color "256 256
256" numeric values can be found by looking in most paint
packages.
timeleft (New
to beta6.6)
Tells you how much time is left on the map
setinfo vgui_menus X
(New to beta7)
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" >
"Customize" menu)
*Note: If the buy weapon system
malfunctions, disable the vgui
through the "Play CS" > "Customize" menu
Infokey settings. Type "setinfo" to
check the status of all infokey settings. To change one, type
"setinfo <keyname> <value>".
InfoKey Keynames
dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to
disable.
ghosts (default 0)
Set to 1 to see ghosts when in Observer mode, 0 to disable.
Disabling ghosts can potentially improve lag in high lag
situations.
ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the
player hint messages throughout the game.
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