13		XXXXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	7	6	5	1	3	2	1	0	1	2	3	4	5	6	7	3	0	
None		None		-1	-1	0	0	0	0	0	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
Platoon Leader	Commander	Commander	RU	0	0	0	2	2	4	88	-1	1	0	17	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	79	80	130	2	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
LMG Infantry	Medium Infantry	DP 1928 MG (1943)	RU	1	8	0	3	3	4	96	-1	1	1	1	2	0	3	2	2	59	59	1	1	1	1	3	2	0	0	2	0	0	0	0	-1	26	48	-1	0	0	0	0	0	0	2	4	5	5	5	5	5	5	5	5	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Rifle (1943)	RU	2	7	0	3	3	4	140	-1	1	1	1	2	1	1	1	1	59	59	1	1	59	1	0	0	0	0	0	0	0	0	0	-1	21	49	-1	0	0	0	0	0	0	4	6	6	6	4	5	4	5	5	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. Later war infantry teams are better trained and equipped.
Mortar-50mm	Light Mortar	50mm Mortar	RU	3	12	0	2	2	4	187	-1	0	3	7	7	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	6	31	50	3	3	3	3	3	3	3	3	3	3	2	2	2	2	2	2	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
MMG Infantry	Medium Machine Gun	Maxim 1910 MMG	RU	4	11	0	2	2	4	133	-1	1	3	6	8	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	107	8	52	5	5	5	5	5	5	5	5	5	4	4	4	4	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Bazooka	Anti-Tank Infantry	M9 Rocket Launcher	RU	5	5	0	2	2	4	87	-1	1	3	4	12	1	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	110	-1	-1	0	0	1	1	1	1	1	1	2	2	3	3	3	3	3	3	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Mortar-82mm	Medium Mortar	82mm Mortar	RU	6	12	0	2	2	4	102	-1	1	3	7	13	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	31	112	-1	4	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Light Infantry	Rifle Infantry	Rifle (1941)	RU	7	7	0	1	1	4	138	-1	0	1	1	2	59	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	-1	20	49	-1	7	7	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
HMG Infantry	Heavy Machine Gun	DShK 1938 Machine Gun	RU	8	11	0	3	3	4	98	-1	1	3	6	15	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	60	-1	-1	1	2	3	3	3	4	4	4	4	4	4	4	4	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Sniper	Sniper	Sniper (Scoped STV40)	RU	9	4	0	4	4	4	142	-1	1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	57	-1	-1	2	3	3	3	3	6	5	5	5	5	5	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Recon (PPSh41G)	RU	10	6	0	3	3	4	137	-1	1	1	2	2	2	2	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	27	58	-1	1	1	3	3	3	4	4	4	5	5	5	6	6	6	6	6	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Combat Engineers	Engineers	Assault Engineer	RU	11	9	0	3	3	4	99	-1	1	1	3	2	0	3	2	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	56	-1	-1	1	1	2	2	3	4	4	4	4	4	5	5	6	6	6	6	-1	Use assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Inf. Half Team	2nd Line Infantry	Rifle Half Team	RU	12	7	0	0	0	4	85	-1	0	1	1	0	1	59	1	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	59	20	2	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position these small, low-quality teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Flamethrower	Flamethrower	Flamethrower	RU	13	10	0	2	2	4	100	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	11	61	106	2	2	3	3	3	4	4	4	4	4	5	5	5	5	5	5	0	Use this assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34 '42	Medium Tank	T-34 '42	RU	14	34	0	3	3	7	80	71	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	33	19	17	63	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Mine Clearer	Medium Tank	T-34 Mine Clearer	RU	15	34	0	3	3	7	81	72	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	34	-1	-1	-1	0	0	0	0	0	0	1	2	2	2	1	1	1	1	1	1	-1	Early war model T34 equipped with a front mounted roller to clear mines; use it to clear paths for tanks and infantry. Heavy front armor for protection against AT guns and tanks. Has 76.2mm main gun and two machine guns for protection.
T-34 Flame	Medium Tank	T-34 '41 Flamethrower	RU	16	34	0	4	4	7	188	69	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	35	181	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Best early- to mid-war tank armed with a flamethrower (30-meter range). Good armor and firepower, excellent mobility and reliability. Use it against enemy strongpoints. Its 76.2mm main gun can destroy most medium tanks.
T-34-85mm	Medium Tank	T-34 '42 (85mm)	RU	17	34	0	3	3	7	193	68	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	41	69	55	226	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	0	Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
AT Gun-57mm 	Light Anti-Tank Gun	ZIS-2 AT Gun	RU	18	19	0	2	2	9	153	-1	1	3	15	4	4	4	4	4	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	32	74	-1	-1	0	0	0	0	1	1	1	2	2	2	2	2	2	2	2	3	0	Position this 57mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
KV Is	Heavy Tank	KV Is Heavy Tank	RU	19	35	0	3	3	7	73	22	1	2	13	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	45	224	226	69	0	1	1	2	2	2	2	2	1	0	0	0	0	0	0	0	0	This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
Light Infantry	Rifle Infantry	Rifle (1942)	RU	20	7	0	2	2	4	139	-1	1	1	1	2	59	59	1	1	1	1	1	1	38	3	0	0	0	0	0	0	0	0	0	-1	2	49	-1	0	0	6	6	6	6	4	3	3	3	1	0	0	0	0	0	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Rifle (1944)	RU	21	7	0	4	4	4	141	-1	1	1	1	2	0	2	39	2	59	59	1	1	1	1	3	0	0	0	0	0	0	0	0	-1	49	-1	-1	0	0	0	0	0	0	0	0	0	0	4	6	6	6	6	7	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
LMG Infantry	Medium Infantry	DP 1928 MG (1941)	RU	22	8	0	1	1	4	94	-1	0	1	1	2	0	3	1	1	59	1	1	1	38	3	0	2	2	0	0	0	0	0	0	-1	25	1	48	4	4	4	4	4	4	4	4	3	3	3	3	3	3	3	3	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Rifle (1941)	RU	23	7	0	2	2	4	138	-1	0	1	1	2	59	1	1	1	1	1	1	1	38	3	0	0	0	0	0	0	0	0	0	-1	20	2	49	5	5	1	1	1	1	1	1	1	1	1	1	0	0	0	0	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
AT Rifle	Anti-Tank Infantry	PTRD Anti-Tank Rifle 	RU	24	5	0	2	2	4	86	-1	0	3	4	1	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	5	53	-1	5	5	5	5	5	4	3	2	2	2	0	0	0	0	0	0	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
LMG Infantry	Medium Infantry	DP 1928 MG (1942)	RU	25	8	0	2	2	4	95	-1	1	1	1	2	0	3	1	59	59	1	1	1	38	1	0	2	2	0	0	0	0	0	0	-1	1	26	48	0	0	2	3	4	4	4	4	4	4	3	3	2	2	2	2	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
LMG Infantry	Medium Infantry	DP 1928 MG (1944)	RU	26	8	0	3	3	4	97	-1	1	1	1	2	0	3	2	39	1	59	59	1	1	1	3	2	0	0	2	0	0	0	0	-1	48	-1	-1	0	0	0	0	0	0	0	0	0	0	2	3	4	4	4	4	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1942)	RU	27	9	0	2	2	4	143	-1	1	1	3	39	2	2	2	2	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	28	51	-1	0	0	2	2	2	2	3	3	3	3	2	2	2	2	2	2	0	Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1943)	RU	28	9	0	3	3	4	144	-1	1	1	3	39	2	2	2	2	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	29	51	-1	0	0	0	0	0	0	2	3	3	3	3	3	3	3	2	2	0	Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1944)	RU	29	9	0	4	4	4	145	-1	1	1	3	39	2	2	2	2	-1	-1	-1	-1	-1	1	3	0	0	0	-1	-1	-1	-1	-1	-1	51	-1	-1	0	0	0	0	0	0	0	0	0	0	2	3	3	3	4	4	0	Use these infantry teams as assault troops. Theyre armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifles range. Position them to lead assaults, provide suppression, or fight house-to-house.
SU122	Heavy Tank Destroyer	SU122 Tank Destroyer	RU	30	32	0	4	4	7	75	64	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	53	38	32	72	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
Mortar-120mm	Heavy Mortar	120mm Mortar	RU	31	14	0	2	2	4	101	-1	1	3	7	1	1	1	1	1	-1	-1	-1	-1	-1	2	2	2	2	2	-1	-1	-1	-1	-1	54	54	-1	-1	1	1	1	1	1	2	2	2	3	3	3	3	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JSU152	Heavy Tank Destroyer	JSU152 Tank Destroyer	RU	32	32	0	3	3	7	68	3	1	2	13	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	62	71	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
AT Gun-45mm	Light Anti-Tank Gun	ZIK-37 AT Gun	RU	33	19	0	2	2	9	154	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	18	74	116	5	5	5	5	5	5	4	4	4	4	4	4	4	4	4	4	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
T-34	Medium Tank	T-34 '41	RU	34	34	0	2	2	7	80	70	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	0	14	62	16	0	2	3	3	3	3	3	3	2	2	2	2	2	2	2	2	0	Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76	Light Assault Gun	SU76 Assault Gun	RU	35	26	0	1	1	7	77	65	1	2	11	101	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	36	36	37	64	0	0	0	0	0	0	1	2	2	2	2	2	2	2	2	2	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
SU85	Medium Tank Destroyer	SU85 Tank Destroyer	RU	36	31	0	2	2	7	78	66	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	38	37	30	66	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100	Medium Tank Destroyer	SU100 Tank Destroyer	RU	37	31	0	3	3	7	74	63	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	37	30	38	67	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152	Heavy Tank Destroyer	SU152 Tank Destroyer	RU	38	32	0	2	2	7	76	3	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	39	32	68	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Ia	Heavy Tank	KV Ia Heavy Tank	RU	39	35	0	2	2	7	71	21	0	2	13	101	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	44	40	19	-1	2	2	2	2	2	2	1	1	1	0	0	0	0	0	0	0	0	The first Soviet heavy tank, the KV 1a is slow, but very heavily armored. Undergunned by mid-to late-war standards, its combination of heavy armor, 76.2mm main gun, and three machine guns made it a terrifying opponent early in the war.
KV II	Heavy Tank	KV II Heavy Tank	RU	40	35	0	1	1	7	72	23	0	2	13	101	25	25	25	25	25	-1	-1	-1	-1	3	2	2	2	2	2	-1	-1	-1	-1	46	69	19	226	2	2	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	This Soviet tank had excellent armor that let it go toe-to-toe with most early war German tanks. Sacrificed speed for armor. The KV II's 152mm main gun was used primarily for infantry support; it was capable of destroying German tanks.
MG Scout Car	Armored Car	BA-20 Armored Car	RU	41	24	0	1	1	7	65	2	1	2	9	101	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	51	44	43	-1	3	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars.
T-60	Light Tank	T-60 Light Tank	RU	42	33	0	0	0	7	82	73	0	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	49	43	70	-1	4	4	4	4	4	3	2	2	1	1	0	0	0	0	0	0	0	This light tank relies on speed. Its 20mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T60 for reconnaissance or against infantry, halftracks, and armored cars.
T-70	Light Tank	T-70 Light Tank	RU	43	33	0	1	1	7	83	74	1	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	50	34	14	70	0	1	2	2	3	3	3	3	2	2	2	2	1	1	1	1	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
AT Armored Car	Armored Car	BA-10 Armored Car	RU	44	24	0	1	1	7	64	1	1	2	9	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	56	43	42	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 45mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
T-26c	Light Tank	T-26c Light Tank	RU	45	33	0	0	0	7	79	67	0	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	57	43	47	-1	4	4	3	2	2	1	1	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T26c for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-5	Light Tank	BT-5 Light Tank	RU	46	33	0	0	0	7	66	4	0	2	11	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	58	47	34	-1	4	4	4	4	3	2	2	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT5 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-7m	Light Tank	BT-7m Light Tank	RU	47	33	0	0	0	7	67	5	0	2	11	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	43	34	-1	4	4	4	4	3	2	2	1	0	0	0	0	0	0	0	0	0	This light tank has excellent speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT7m for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
LMG Infantry	Medium Infantry	Gds DP 1928 MG	RU	48	8	0	3	3	5	123	-1	1	1	1	2	0	3	2	2	1	59	59	59	1	1	3	2	0	0	2	0	0	0	0	-1	95	-1	-1	0	0	2	3	3	3	3	4	5	5	5	5	5	5	5	5	0	Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Gds Rifle (1941)	RU	49	7	0	2	3	5	129	-1	1	1	1	2	2	2	2	2	59	59	1	1	38	3	0	0	0	0	0	0	0	0	0	-1	238	-1	-1	1	2	3	4	3	2	1	0	0	0	0	0	0	0	0	0	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm	Light Mortar	Gds 50mm Mortar	RU	50	12	0	3	3	5	187	-1	1	3	7	7	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	112	54	97	0	0	2	2	2	2	2	2	2	2	2	2	1	1	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry	Close Combat Infantry	Gds Sub-Machine Gun	RU	51	9	0	3	3	5	131	-1	1	1	3	2	2	2	2	2	-1	-1	-1	-1	-1	1	3	0	0	0	-1	-1	-1	-1	-1	-1	98	-1	-1	0	0	2	3	3	3	3	3	4	4	4	4	4	4	4	4	0	Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry	Medium Machine Gun	Gds Maxim 1910 MMG	RU	52	11	0	3	3	5	127	-1	1	3	6	2	8	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	108	60	99	0	0	2	3	4	4	4	4	5	4	4	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle	Anti-Tank Infantry	Gds PTRD Anti-Tank Rifle	RU	53	5	0	3	3	5	121	-1	1	3	4	2	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	110	100	-1	1	1	2	3	3	4	3	2	2	2	1	1	0	0	0	0	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm	Heavy Mortar	Gds 120mm Mortar	RU	54	14	0	3	3	5	101	-1	1	3	7	2	2	2	1	1	-1	-1	-1	-1	-1	2	2	2	2	2	-1	-1	-1	-1	-1	54	101	-1	-1	0	0	1	1	1	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JS II	Heavy Tank	Joseph Stalin II	RU	55	36	0	4	4	7	69	76	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	78	77	90	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers	Engineers	Gds Assault Engineer	RU	56	9	0	4	4	5	120	-1	1	1	3	2	0	3	2	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	91	-1	-1	0	0	1	1	2	3	3	3	3	3	4	4	4	4	5	5	-1	Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Sniper	Sniper	Gds Sniper (Scoped STV40)	RU	57	4	0	4	4	5	130	-1	1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	102	-1	-1	0	0	2	2	2	3	3	3	3	3	3	3	3	3	3	3	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Gds Recon (PPSh41G)	RU	58	6	0	4	4	5	128	-1	1	1	2	2	2	2	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	103	-1	-1	1	1	2	2	2	2	2	2	3	3	3	3	4	4	4	4	0	Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team	2nd Line Infantry	Gds Rifle Half Team	RU	59	7	0	2	2	5	119	-1	1	1	1	0	2	2	59	1	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	49	104	-1	0	0	1	2	2	2	3	3	3	3	4	5	5	5	5	5	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry	Heavy Machine Gun	Gds DShK 1938 Machine Gun	RU	60	11	0	3	3	5	124	-1	1	3	6	2	15	1	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	105	-1	-1	0	0	1	2	3	3	3	3	3	3	4	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower	Flamethrower	Gds Flamethrower	RU	61	10	0	4	4	5	125	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	56	106	-1	0	0	1	1	2	2	2	2	2	2	3	3	3	3	3	3	0	Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34	Medium Tank	Gds T-34 '41	RU	62	34	0	3	3	16	80	70	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	0	63	-1	-1	1	1	3	3	3	3	3	3	2	2	2	2	2	2	2	2	0	Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
T-34 '42	Medium Tank	Gds T-34 '42	RU	63	34	0	4	4	16	80	71	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	33	87	65	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76	Light Assault Gun	Gds SU76 Assault Gun	RU	64	26	0	2	2	16	77	65	1	2	11	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	36	66	67	72	0	0	0	0	0	0	1	2	2	2	2	2	2	2	2	2	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
T-34-85mm	Medium Tank	Gds T-34 '42 (85mm)	RU	65	34	0	4	4	16	193	68	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	41	69	90	225	0	0	0	0	1	2	2	2	2	2	0	0	0	0	0	0	0	Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
SU85	Medium Tank Destroyer	Gds SU85 Tank Destroyer	RU	66	31	0	4	4	16	78	66	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	38	67	72	68	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100	Medium Tank Destroyer	Gds SU100 Tank Destroyer	RU	67	31	0	4	4	16	74	63	1	2	12	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	37	72	68	71	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152	Heavy Tank Destroyer	Gds SU152 Tank Destroyer	RU	68	32	0	4	4	16	76	3	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	39	71	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Is	Heavy Tank	Gds KV Is Heavy Tank	RU	69	35	0	4	4	16	73	22	1	2	13	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	45	90	225	-1	0	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
T-70	Light Tank	Gds T-70 Light Tank	RU	70	33	0	3	3	16	83	74	1	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	50	62	-1	-1	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	2	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
JSU152	Heavy Tank Destroyer	Gds JSU152 Tank Destroyer	RU	71	32	0	4	4	16	68	3	1	2	13	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	62	227	-1	-1	0	0	0	0	0	0	0	1	1	2	2	2	1	1	1	1	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
SU122	Heavy Tank Destroyer	Gds SU122 Tank Destroyer	RU	72	32	0	5	5	16	75	64	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	53	68	71	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
AA-85mm	Heavy AA Gun	ZP39 Anti-Aircraft Gun	RU	73	18	0	3	3	9	152	-1	1	3	16	4	4	4	4	4	4	-1	-1	-1	-1	3	2	2	2	2	2	-1	-1	-1	-1	72	168	-1	-1	0	1	1	1	2	2	2	3	3	4	4	5	5	5	5	5	0	Position this 85mm gun with a clear field of fire. Use this gun against any German tank; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-76mm	Medium Anti-Tank Gun	P39 AT Gun	RU	74	20	0	3	3	9	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	73	118	-1	1	2	2	2	3	3	3	4	4	4	5	5	5	6	6	6	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	PP27 Infantry Gun	RU	75	14	0	2	2	9	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	74	120	-1	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
JS III	Heavy Tank	Cds Joseph Stalin III	RU	76	36	0	5	5	17	70	40	1	2	13	54	32	32	32	32	32	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	73	86	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
JS III	Heavy Tank	Gds Joseph Stalin III	RU	77	36	0	4	4	16	70	40	1	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	73	76	86	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Mark IVF2	Medium Tank	Panzer IVF2 (German)	RU	78	34	0	2	2	7	189	42	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	74	-1	-1	-1	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This captured German medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. The Mark IVF2's 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Group Leader	Command Team	Command Staff (1941)	RU	79	0	0	2	2	4	89	-1	1	0	17	2	0	1	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	80	130	196	2	2	3	3	3	3	3	3	3	3	2	2	1	1	0	0	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1942)	RU	80	0	0	3	3	4	90	-1	1	0	17	39	0	2	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	81	131	196	0	0	2	2	3	3	3	3	3	3	3	3	2	2	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1943)	RU	81	0	0	3	4	4	91	-1	1	0	17	39	2	2	3	-1	-1	-1	-1	-1	-1	4	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	132	196	0	0	0	0	0	0	2	3	3	3	3	3	3	3	2	2	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1944)	RU	82	0	0	2	2	4	92	-1	1	0	17	39	2	2	0	8	-1	-1	-1	-1	-1	4	3	0	2	2	-1	-1	-1	-1	-1	-1	83	196	133	0	0	0	0	0	0	0	0	0	0	2	3	3	3	3	3	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1945)	RU	83	0	0	2	2	4	93	-1	1	0	17	39	0	2	2	15	-1	-1	-1	-1	-1	4	0	0	2	2	-1	-1	-1	-1	-1	-1	84	85	196	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
T-34	Command Tank	Command T-34 '41	RU	84	2	0	3	3	7	195	70	1	0	19	54	32	32	32	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	0	85	-1	-1	1	2	2	2	2	2	2	2	2	2	2	2	2	1	0	0	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has a 76.2mm main gun and two machine guns, and is the best all-around Soviet tank.
T-34-85mm	Command Tank	Command T-34 '42 (85mm)	RU	85	2	0	4	4	7	196	68	1	0	19	54	32	32	32	32	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	41	223	-1	-1	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has an 85mm main gun and two machine guns, and is the best all-around Soviet tank.
JS III	Command Tank	Command Joseph Stalin III	RU	86	2	0	5	5	17	194	40	1	0	19	54	32	32	32	32	32	-1	-1	-1	-1	4	2	2	2	2	2	-1	-1	-1	-1	73	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Stalin III is the best heavy tank of the war. This tanks has a powerful 122mm main gun.
Sherman	Medium Tank	Gds Sherman (American)	RU	87	34	0	4	4	16	190	43	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	79	65	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
Sherman	Medium Tank	Sherman (American)	RU	88	34	0	3	3	7	190	43	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	79	87	17	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
MG Carrier	Halftrack (MG)	M-3 Halftrack (American)	RU	89	23	0	2	2	7	84	24	1	3	10	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	80	199	209	195	0	0	0	0	0	1	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
JS II	Heavy Tank	Gds Joseph Stalin II	RU	90	36	0	5	5	16	69	76	1	2	13	101	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	78	77	86	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers	Engineers	Gds AB Assault Engineer	RU	91	9	0	5	5	5	120	-1	1	1	3	2	0	3	2	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	158	-1	-1	0	0	0	0	0	0	0	2	3	3	4	4	4	4	5	5	-1	Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Partisans-Rifles	Poor Infantry	Partisan Rifle Infantry	RU	92	7	0	1	1	4	136	-1	0	1	1	59	16	16	16	16	59	-1	-1	-1	-1	0	0	0	0	0	0	-1	-1	-1	-1	-1	23	-1	-1	0	1	2	2	3	3	3	3	3	4	5	5	5	5	5	5	0	Position these conscripted teams behind the front line. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Partisans-MG	Poor Infantry	Partisan DP 1928 MG	RU	93	8	0	0	1	4	135	-1	0	1	1	2	16	3	59	59	-1	-1	-1	-1	-1	3	0	2	0	0	-1	-1	-1	-1	-1	-1	22	-1	-1	0	1	2	3	3	3	3	4	5	5	5	5	5	5	5	5	0	Use these conscripted teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Partisans-Rifles	Poor Infantry	Partisan Half Team	RU	94	7	0	0	0	4	134	-1	0	1	1	59	16	16	-1	-1	-1	-1	-1	-1	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	92	23	-1	1	2	2	3	3	3	4	4	4	4	5	5	5	5	5	5	0	Position these small teams of conscripts behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
LMG Infantry	Medium Infantry	Gds AB DP 1928 MG	RU	95	8	0	4	4	5	123	-1	1	1	1	2	0	3	2	2	1	1	59	59	59	1	3	2	0	0	2	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	2	4	5	5	5	5	5	5	5	0	Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Gds Airborne Rifle	RU	96	7	0	4	4	5	129	-1	1	1	1	2	2	2	2	2	1	1	59	59	59	1	3	0	0	0	0	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	1	3	4	5	5	5	5	5	5	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm	Light Mortar	Gds Airborne 50mm Mortar	RU	97	12	0	4	4	5	187	-1	1	3	7	7	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	113	101	194	0	0	0	0	0	0	0	2	2	3	2	1	0	0	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry	Close Combat Infantry	Gds AB Sub-Machine Gun	RU	98	9	0	4	4	5	131	-1	1	1	3	2	2	2	2	2	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	4	4	4	4	4	4	4	0	Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry	Medium Machine Gun	Gds AB Maxim 1910 MMG	RU	99	11	0	4	4	5	127	-1	1	3	6	8	1	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	109	105	-1	0	0	0	0	0	0	0	2	3	4	4	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle	Anti-Tank Infantry	Gds AB PTRD Anti-Tank Rifle	RU	100	5	0	4	4	5	121	-1	1	3	4	2	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	111	-1	-1	1	1	1	1	1	1	1	2	2	2	1	1	0	0	0	0	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm	Heavy Mortar	Gds AB 120mm Mortar	RU	101	14	0	4	4	5	101	-1	1	3	7	2	2	2	1	1	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	54	-1	-1	-1	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Sniper	Sniper	Gds AB Sniper (Scoped STV40)	RU	102	4	0	5	5	5	130	-1	1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	167	-1	-1	0	0	0	0	0	0	0	1	2	3	3	3	3	3	3	3	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Gds AB Recon (PPSh41G)	RU	103	6	0	5	5	5	128	-1	1	1	2	2	2	2	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	147	-1	-1	1	1	1	1	1	1	1	2	3	3	3	3	4	4	4	4	0	Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team	2nd Line Infantry	Gds AB Rifle Half Team	RU	104	7	0	4	4	5	119	-1	1	1	1	2	2	2	59	59	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	96	-1	-1	0	0	0	0	0	0	0	2	3	3	4	5	5	5	5	5	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry	Heavy Machine Gun	Gds AB DShK 1938 MG	RU	105	11	0	4	4	5	124	-1	1	3	6	2	15	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	3	3	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower	Flamethrower	Gds Airborne Flamethrower	RU	106	10	0	5	5	5	125	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	91	176	-1	0	0	0	0	0	0	1	1	2	2	3	3	3	3	3	3	0	Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
HMG Infantry	Heavy Machine Gun	Goryunov '43 Machine Gun	RU	107	11	0	3	3	4	132	-1	1	3	6	61	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	108	-1	-1	0	0	0	0	0	0	0	1	2	2	2	3	3	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Gds Goryunov '43 MG	RU	108	11	0	4	4	5	126	-1	1	3	6	61	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	109	-1	-1	0	0	0	0	0	0	0	2	3	3	3	3	3	3	3	3	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Gds AB Goryunov '43 MG	RU	109	11	0	5	5	5	126	-1	1	3	6	61	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	105	-1	-1	0	0	0	0	0	0	0	2	2	3	3	3	3	3	3	3	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Bazooka	Anti-Tank Infantry	Gds M9 Rocket Launcher	RU	110	5	0	3	3	5	122	-1	1	3	4	12	1	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	111	174	-1	0	0	1	1	1	1	1	2	2	2	3	3	3	3	3	3	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Bazooka	Anti-Tank Infantry	Gds AB M9 Rocket Launcher	RU	111	5	0	4	4	5	122	-1	1	3	4	12	1	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	174	-1	-1	0	0	1	1	1	1	1	1	1	2	3	3	3	3	3	3	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Mortar-82mm	Medium Mortar	Gds 82mm Mortar	RU	112	12	0	3	3	5	102	-1	1	3	7	13	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	54	113	-1	1	2	2	2	2	2	2	2	2	2	2	2	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mortar-82mm	Medium Mortar	Gds AB 82mm Mortar	RU	113	12	0	4	4	5	102	-1	1	3	7	13	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	101	177	194	1	1	1	1	1	1	1	2	2	2	2	2	2	2	2	2	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Medusa Turret	Light Anti-Tank Gun	Cds Medusa Turret	RU	114	31	0	4	4	17	191	-1	1	3	15	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	87	202	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	At Stalingrad, the Soviets used tank turrets as fixed-position guns and also adapted them for excellent defensive weapons. This turret is equipped with two rapid-fire 50mm main guns and 3 molotov rocket launchers.
LMG Infantry	Medium Infantry	MG 34 (German)	RU	115	8	0	2	2	4	192	-1	0	1	1	2	0	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	25	1	-1	0	0	1	1	1	2	1	1	1	1	2	2	2	2	2	2	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
AT Gun-45mm	Light Anti-Tank Gun	Gds ZIK-37 AT Gun	RU	116	19	0	3	3	12	154	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	120	118	117	0	1	2	3	3	3	3	3	3	3	3	2	2	2	2	2	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-45mm	Light Anti-Tank Gun	Gds AB ZIK-37 AT Gun	RU	117	19	0	4	4	12	154	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	121	119	-1	0	0	0	0	0	0	1	2	2	2	3	3	3	3	3	3	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-76mm	Medium Anti-Tank Gun	Gds P39 AT Gun	RU	118	20	0	3	3	12	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	119	-1	-1	0	1	1	2	2	2	3	3	3	3	4	4	4	4	4	4	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-76mm	Medium Anti-Tank Gun	Gds AB P39 AT Gun	RU	119	20	0	4	4	12	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	168	-1	-1	0	0	1	1	1	1	1	1	1	2	2	2	3	3	3	3	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	Gds PP27 Infantry Gun	RU	120	14	0	3	3	12	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	118	121	-1	1	1	2	2	2	3	3	3	3	3	3	3	3	3	3	4	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	Gds AB PP27 Infantry Gun	RU	121	14	0	4	4	12	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	119	-1	-1	1	1	1	1	1	1	1	1	2	2	2	3	3	3	3	3	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
MR Carrier	Halftrack (MR)	Cds Molotov Rocket Carrier	RU	122	23	0	5	5	17	84	24	1	3	10	54	32	32	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	106	212	-1	-1	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. It features a molotov rocket and heavy machine gun.
CSEL Leader	Command Squad	Commando Squad '41	RU	123	0	0	4	4	6	93	-1	1	0	3	75	75	75	75	3	33	38	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	124	129	128	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and bazookas. Position them to command assaults or fight house-to-house.
CSEL Leader	Command Squad	Commando Squad	RU	124	0	0	4	4	6	93	-1	1	0	3	67	67	67	67	3	33	12	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	125	128	127	0	0	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and bazookas. Position them to command assaults or fight house-to-house.
CSEL Leader	Command Squad	Commando Squad C	RU	125	0	0	5	5	6	93	-1	1	0	3	64	64	64	64	77	68	71	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	216	127	126	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and bazookas. Position them to command assaults or fight house-to-house.
Fortress Leader	Command Group	Commando Fortress EL	RU	126	0	0	5	5	6	93	-1	1	0	17	77	74	69	74	74	72	77	72	69	72	4	1	1	1	1	1	1	1	1	1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This super elite squad utilizes bazookas, heavy machine guns and flamethrowers.
Fortress Leader	Command Group	Commando Fortress C	RU	127	0	0	5	5	6	93	-1	1	0	17	77	77	74	74	74	74	68	68	71	71	4	1	1	1	1	1	1	1	1	1	-1	126	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This elite squad utilizes bazookas, heavy machine guns and flamethrowers.
Fortress Leader	Command Group	Commando Fortress	RU	128	0	0	5	5	6	93	-1	1	0	17	67	61	15	33	12	67	61	15	33	12	4	1	1	1	1	1	1	1	1	1	-1	127	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This squad utilizes bazookas, heavy machine guns and flamethrowers.
Fortress Leader	Command Group	Commando Fortress '41	RU	129	0	0	4	4	6	93	-1	1	0	17	75	15	33	15	38	75	15	38	15	33	4	1	1	1	1	1	1	1	1	1	-1	128	-1	-1	1	1	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This squad utilizes heavy machine guns and flamethrowers.
CTEL Leader	Command Team	Commando Team '41	RU	130	0	0	4	4	6	93	-1	1	0	1	75	75	75	75	75	75	75	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	131	123	124	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
CTEL Leader	Command Team	Commando Team 	RU	131	0	0	5	5	6	93	-1	1	0	1	67	67	67	67	67	67	67	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	132	124	125	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
CTEL Leader	Command Team	Commando Team C	RU	132	0	0	5	5	6	93	-1	1	0	1	41	64	64	64	64	64	64	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	133	125	216	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
CTEL Leader	Command Team	Commando Team EL	RU	133	0	0	5	5	6	93	-1	1	0	1	102	95	95	95	95	95	95	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	216	126	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
ATFSM Leader	Command Squad	Commando ATFSM EL	RU	134	0	0	5	5	6	93	-1	1	0	3	73	77	72	69	95	-1	-1	-1	-1	-1	4	1	1	1	1	-1	-1	-1	-1	-1	-1	126	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these super-elite infantry commando teams as specialized heavy assault troops. This 5 man commando team is armed with a light and submachine gun, flamethower, bazooka and an elite sniper's rifle.
Elite Infantry	Commando Squad	Cds Commando ATFSM	RU	135	9	0	5	5	6	118	-1	1	1	3	73	77	72	69	95	-1	-1	-1	-1	-1	1	1	1	1	1	-1	-1	-1	-1	-1	-1	126	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these super-elite infantry commando teams as specialized heavy assault troops. This 5 man commando team is armed with a light and submachine gun, flamethower, bazooka and an elite sniper's rifle.
SMG-ATF Inf.	Shock Team	Cds SMG-ATF Squad AT EL	RU	136	9	0	5	5	6	107	-1	1	1	3	102	95	77	95	95	69	72	77	69	72	1	1	1	1	1	3	3	2	2	2	-1	138	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these elite commando infantry teams as heavy assault troops. They're armed with bazookas, flamethrowers, light and submachine guns. Use them to lead assaults, provide suppression, or fight house-to-house.
Light Infantry	Rifle Infantry	Cds Rifle '41	RU	137	7	0	4	4	6	116	-1	1	1	1	75	75	75	75	75	0	38	38	-1	-1	1	3	3	3	0	0	0	0	-1	-1	-1	140	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
SMG-ATF Inf.	Shock Team	Cds SMG-ATF Squad EL	RU	138	9	0	5	5	6	107	-1	1	1	3	102	95	95	77	95	77	95	69	95	72	1	1	1	1	1	3	3	2	2	2	-1	136	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these elite commando infantry teams as heavy assault troops. They're armed with a flamethrower, bazooka, light and submachine guns. Use them to lead assaults, provide suppression, or fight house-to-house.
SMG-ATF Inf.	Shock Team	Cds SMG-ATF Squad C	RU	139	9	0	4	4	6	107	-1	1	1	3	41	64	77	64	64	64	64	68	64	71	1	1	1	3	3	3	2	0	2	0	-1	136	138	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Use these elite commando infantry teams as heavy assault troops. They're armed with a flamethrower, bazooka, light and submachine guns. Use them to lead assaults, provide suppression, or fight house-to-house.
Light Infantry	Rifle Infantry	Cds Rifle	RU	140	7	0	4	4	6	116	-1	1	1	1	67	67	67	67	67	67	0	0	12	12	1	1	3	3	3	0	0	0	0	2	-1	156	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
SMG-ATF Inf.	Shock Team	Cds SMG-ATF Squad	RU	141	9	0	4	4	6	107	-1	1	1	3	67	67	67	67	67	67	67	3	33	12	1	3	3	2	0	0	2	0	0	0	-1	139	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Use these elite commando infantry teams as heavy assault troops. They're armed with a flamethrower, bazooka, light and submachine guns. Use them to lead assaults, provide suppression, or fight house-to-house.
SMG-ATF Inf.	Shock Team	Cds SMG-ATF Squad '41	RU	142	9	0	4	4	6	107	-1	1	1	3	75	75	75	75	75	75	75	3	75	33	1	3	0	2	0	0	2	0	0	0	-1	141	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Use these elite commando infantry teams as heavy assault troops. They're armed with a flamethrower, light and submachine guns. Use them to lead assaults, provide suppression, or fight house-to-house.
Elite Infantry	Commando Team	Cds Commando Team '41	RU	143	7	0	4	4	6	116	-1	1	1	1	75	75	75	75	75	75	75	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	144	130	131	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Elite Infantry	Commando Team	Cds Commando Team	RU	144	7	0	5	5	6	116	-1	1	1	1	67	67	67	67	67	67	67	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	145	131	132	0	0	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Elite Infantry	Commando Team	Cds Commando Team C	RU	145	7	0	5	5	6	116	-1	1	1	1	41	64	64	64	64	64	64	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	146	132	133	0	0	0	0	0	0	0	1	1	1	0	0	0	0	0	0	0	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Elite Infantry	Commando Team	Cds Commando Team EL	RU	146	7	0	5	5	6	116	-1	1	1	1	102	95	95	95	95	95	95	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	133	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Recon Inf.	Scouts	Cds Flash Team	RU	147	6	0	5	5	6	115	-1	1	1	2	99	99	99	-1	-1	-1	-1	-1	-1	-1	1	3	3	-1	-1	-1	-1	-1	-1	-1	-1	179	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
AT Armored Car	Armored Car	Cds BA-100 Armor Car	RU	148	24	0	4	4	17	64	1	1	2	9	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	104	204	-1	-1	0	0	1	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle is the fastest and most maneuverable in the Russian force.
Heavy Infantry 	Spetznatz Team	Cds MG-FT EL	RU	149	9	0	4	4	6	107	-1	1	1	3	95	95	77	95	95	77	69	69	-1	-1	1	1	1	1	3	3	3	2	-1	-1	-1	157	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	0	Use these elite commando heavy infantry teams where you need the firepower of light machine guns and multiple flamethrowers. Position them to lead or support assaults on enemy strongpoints, fight house-to-house and make counterattacks.
Heavy Infantry 	Spetznatz Team	Cds MG-FT C	RU	150	9	0	4	4	6	107	-1	1	1	3	64	64	77	64	64	77	68	68	-1	-1	1	1	1	3	3	3	2	2	-1	-1	-1	149	158	157	0	0	0	0	0	0	1	1	1	1	1	0	0	0	0	0	0	Use these elite commando heavy infantry teams where you need the firepower of light machine guns and multiple flamethrowers. Position them to lead or support assaults on enemy strongpoints, fight house-to-house and make counterattacks.
Heavy Infantry 	Spetznatz Team	Cds MG-FT	RU	151	9	0	4	4	6	107	-1	1	1	3	67	67	3	67	67	3	33	33	-1	-1	1	1	3	3	3	2	2	2	-1	-1	-1	150	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Use these elite commando heavy infantry teams where you need the firepower of light machine guns and multiple flamethrowers. Position them to lead or support assaults on enemy strongpoints, fight house-to-house and make counterattacks.
Heavy Infantry 	Spetznatz Team	Cds MG-FT '41	RU	152	9	0	4	4	6	107	-1	1	1	3	75	75	3	75	75	3	33	33	-1	-1	1	3	3	2	2	2	2	2	-1	-1	-1	151	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Use these elite commando heavy infantry teams where you need the firepower of light machine guns and multiple flamethrowers. Position them to lead or support assaults on enemy strongpoints, fight house-to-house and make counterattacks.
LMG Infantry	Medium Infantry	Cds DP 1928 MG EL	RU	153	8	0	5	5	6	110	-1	1	1	1	95	95	95	77	77	73	73	-1	-1	-1	1	1	1	3	3	2	2	-1	-1	-1	-1	220	221	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	0	Use these elite commando medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
LMG Infantry	Medium Infantry	Cds DP 1928 MG	RU	154	8	0	4	4	6	110	-1	1	1	1	67	67	67	3	65	65	65	-1	-1	-1	1	1	3	3	2	2	2	-1	-1	-1	-1	219	220	222	0	0	1	1	1	1	1	1	1	1	1	0	0	0	0	0	0	Use these elite commando medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Cds Rifle EL	RU	155	7	0	5	5	6	116	-1	1	1	1	102	95	95	102	95	102	95	73	73	72	1	1	1	1	3	3	3	3	3	2	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	0	Position these elite commando infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Light Infantry	Rifle Infantry	Cds Rifle C	RU	156	7	0	4	4	6	116	-1	1	1	1	41	64	64	41	64	41	64	73	73	71	1	1	1	3	3	3	3	3	3	2	-1	155	-1	-1	0	0	0	0	0	0	1	1	1	1	1	0	0	0	0	0	0	Position these elite commando infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
CC Engineers	Engineers	Cds CC Engineer EL	RU	157	9	0	5	5	6	107	-1	1	1	3	102	95	102	95	102	95	95	95	69	69	1	1	1	1	1	3	3	2	2	2	-1	138	136	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	-1	Use these elite commando close combat engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, provide suppression or fight house-to-house. This team has some AT capability.
CC Engineers	Engineers	Cds CC Engineer C	RU	158	9	0	4	4	6	107	-1	1	1	3	41	64	41	64	41	64	41	64	68	68	1	1	3	3	3	3	2	2	2	2	-1	157	139	138	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	-1	Use these elite commando close combat engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, provide suppression or fight house-to-house. This team has some AT capability.
CC Engineers	Engineers	Gds AB CC Engineer	RU	159	9	0	4	4	5	120	-1	1	1	3	66	66	2	2	66	2	66	66	33	33	1	3	0	0	0	0	2	2	2	2	-1	158	-1	-1	0	0	0	0	0	0	1	1	1	0	0	0	0	0	0	0	-1	Use these elite close combat engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, provide suppression or fight house-to-house. This team has some AT capability.
CC Engineers	Engineers	Gds AB CC Engineer '41	RU	160	9	0	3	3	5	120	-1	1	1	3	2	2	2	2	2	2	2	2	33	33	1	3	0	0	0	0	2	2	2	2	-1	159	-1	-1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	-1	Use these elite close combat engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, provide suppression or fight house-to-house. This team has some AT capability.
Recon Inf.	Scouts (AT)	Cds Recon (AT-C) EL	RU	161	6	0	5	5	6	115	-1	1	1	2	95	95	72	-1	-1	-1	-1	-1	-1	-1	1	3	0	-1	-1	-1	-1	-1	-1	-1	-1	162	163	155	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position elite commando scouts for movement; this team utilizes a bazooka. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	Cds Recon (PPS44C) EL	RU	162	6	0	5	5	6	115	-1	1	1	2	95	95	95	-1	-1	-1	-1	-1	-1	-1	1	3	0	-1	-1	-1	-1	-1	-1	-1	-1	163	155	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position elite commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	Cds Recon (SNT40C) EL	RU	163	6	0	5	5	6	115	-1	1	1	2	73	73	73	-1	-1	-1	-1	-1	-1	-1	1	3	0	-1	-1	-1	-1	-1	-1	-1	-1	162	155	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Position elite commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	Cds Recon (SNT40C) C	RU	164	6	0	4	4	6	115	-1	1	1	2	65	65	65	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	162	165	163	0	0	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	Position elite commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts (AT)	Cds Recon (AT-C) C	RU	165	6	0	4	4	6	115	-1	1	1	2	64	64	71	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	161	156	155	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position elite commando scouts for movement; this team utilizes a bazooka. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Sniper	Sniper	Cds Sniper EL	RU	166	4	0	5	5	6	117	-1	1	1	0	73	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Commando snipers have a longer effective range than regular infantry snipers. Snipers cannot capture VL's.
Sniper	Sniper	Cds Sniper C	RU	167	4	0	4	4	6	117	-1	1	1	0	65	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	166	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Commando snipers have a longer effective range than regular infantry snipers. Snipers cannot capture VL's.
AA-85mm	Heavy AA Gun	Cds 85mm Anti-Aircraft Gun	RU	168	18	0	5	5	13	152	-1	1	3	16	2	2	2	2	2	2	-1	-1	-1	-1	1	2	2	2	2	2	-1	-1	-1	-1	93	189	-1	-1	0	1	1	1	2	2	2	2	2	2	2	2	2	2	2	2	0	Position this 85mm gun with a clear field of fire. Use this gun against any German tank; use it against other targets when opportunities occur. This special gun is made with an advanced hydraulic technology giving it limited mobility.
HMG Inf.	HMG (AT-F)	Cds HMG-ATF C	RU	169	11	0	5	5	6	111	-1	1	3	6	64	64	77	74	68	71	-1	-1	-1	-1	1	1	3	3	3	3	-1	-1	-1	-1	-1	170	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Inf.	HMG (AT2)	Cds HMG-ATF EL	RU	170	11	0	5	5	6	113	-1	1	3	6	95	95	70	70	72	72	-1	-1	-1	-1	1	1	1	3	3	3	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Inf.	Heavy Machine Gun	Cds Goryunov '43 MG C	RU	171	11	0	5	5	6	113	-1	1	3	6	64	70	64	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	172	-1	-1	0	0	0	0	0	0	1	1	1	1	1	0	0	0	0	0	0	Position this elite commando machine gun team with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Inf.	Heavy Machine Gun	Cds DShK 1938 MG C	RU	172	11	0	5	5	6	111	-1	1	3	6	64	74	64	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Bazooka	Anti-Tank Infantry	Cds M9 Rocket Launcher EL 	RU	173	5	0	5	5	6	109	-1	1	3	4	95	72	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	170	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	0	Use this elite commando AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. This team features an enhanced commando M9 bazooka.
Bazooka	Anti-Tank Infantry	Cds M9 Rocket Launcher C	RU	174	5	0	4	4	6	109	-1	1	3	4	64	71	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	173	169	170	0	0	0	0	0	0	1	1	1	1	1	0	0	0	0	0	0	Use this elite commando AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. This team features an enhanced commando M9 bazooka.
Flamethrower	Flamethrower	Cds Flamethrower EL	RU	175	10	0	5	5	6	125	-1	1	3	5	95	69	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	149	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use this elite commando assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are more powerful and mobile than standard units.
Flamethrower	Flamethrower	Cds Flamethrower C	RU	176	10	0	4	4	6	125	-1	1	3	5	64	68	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	175	150	149	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Use this elite commando assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are more powerful and mobile than standard units.
Mortar-82mm	Medium Mortar	Cds 82mmX2 Mortar 	RU	177	12	0	5	5	6	105	-1	1	3	7	79	79	75	75	75	75	-1	-1	-1	-1	1	3	2	2	2	2	-1	-1	-1	-1	-1	211	210	194	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This elite commando team utilizes two mortars for maximum shelling and submachine guns for protection. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. 
Mortar-82mm	Medium Mortar	Cds 82mm Mortar 	RU	178	12	0	4	4	6	105	-1	1	3	7	79	75	75	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	177	211	210	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position elite commando medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses submachine guns when threatened.
Recon Inf.	Scouts	Cds Flash Team C	RU	179	6	0	5	5	6	115	-1	1	1	2	99	99	99	99	99	-1	-1	-1	-1	-1	1	1	3	3	3	-1	-1	-1	-1	-1	-1	180	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	Cds Flash Team EL	RU	180	6	0	5	5	6	115	-1	1	1	2	99	99	99	99	99	99	99	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	-1	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Goliath	Heavy Tank	Cds JS-G Flamethrower	RU	181	36	0	5	5	17	188	70	1	2	13	54	32	32	32	32	32	32	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	89	76	86	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	This massive Soviet tank was dubbed "Goliath" and struck fear into the German infantry whenever they encountered it on the battlefield. Sacrificing maneuveribility, it was armed with a giant flamethrower (100 meter range) and 152mm gun. 
JS I	Heavy Tank	Cds Joseph Stalin I	RU	182	35	0	5	5	17	69	76	1	2	13	54	32	32	32	32	32	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	91	200	90	76	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	The Joseph Stalin I was the first of the second generation of Soviet heavy tanks and was a match for the German Panther. The 100mm main gun was capable of destroying most German tanks or tank destroyers.
Partisan	Guerrilla	Russian Freedom Fighter	RU	183	4	0	3	5	4	142	-1	1	1	0	91	-1	-1	-1	-1	-1	-1	-1	-1	-1	3	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	186	-1	-1	0	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Position these fanatical freedom fighters with clear fields of fire so they can pick-off enemy commanders with their Kds-supplied molotov darts. Partisans are hated by the Germans and are hanged for "not fighting by international law". 
Partisan	Guerrilla	Russian Freedom Fighter '41	RU	184	4	0	1	5	4	142	-1	1	1	0	91	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	183	185	-1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these fanatical freedom fighters with clear fields of fire so they can pick-off enemy commanders with their Kds-supplied molotov darts. Partisans are hated by the Germans and are hanged for "not fighting by international law".
Partisans	Guerrillas	Russian Freedom Fighters '41	RU	185	7	0	1	5	4	136	-1	1	1	1	59	91	59	91	59	59	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	186	-1	-1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these fanatical freedom fighters to cause havoc behind German lines. Use them to hold victory locations as well and free up higher quality units for other duties. This team is equipped with the Kds-supplied molotov dart.
Partisans	Guerrillas	Russian Freedom Fighters	RU	186	7	0	3	5	4	136	-1	1	1	1	66	91	66	91	59	59	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	Position these fanatical freedom fighters to cause havoc behind German lines. Use them to hold victory locations as well and free up higher quality units for other duties. This team is equipped with the Kds-supplied molotov dart.
KV III	Heavy Tank	Gds KV III Heavy Tank	RU	187	35	0	5	5	16	71	21	1	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	98	182	225	90	0	0	0	0	1	2	2	2	2	2	1	1	1	1	1	1	0	This Soviet tank had excellent armor that let it go toe-to-toe with the German Tiger tank during the mid war period. The KV III's 85mm main gun was used primarily for infantry support and was capable of destroying many other German tanks.
Medusa	Flamethrower Tank	Cds Medusa Tank	RU	188	33	0	5	5	17	188	70	1	3	11	54	32	32	32	32	32	32	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	99	206	205	208	0	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	0	This flamethrower tank is equipped with built in molotov rocket launchers. It is excellent against enemy strongholds and in house-to-house fighting. Built on a JSI tank chassis; it has good armor for protection.
Goliath FT	Heavy Flame Gun	Cds Goliath Flamethrower	RU	189	17	0	4	4	13	152	-1	1	3	15	2	2	2	2	2	-1	-1	-1	-1	-1	1	2	2	2	2	-1	-1	-1	-1	-1	102	168	-1	-1	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	0	Position this giant Goliath flame gun with a clear field of fire. It can shoot a stream of flame up to 100 meters, but takes longer to reload than normal. This special gun is made with an advanced hydraulic technology giving it limited mobility.
AT Armored Car	Command Vehicle	Command BA-100 AC	RU	190	1	0	5	5	7	64	1	1	0	18	54	32	32	32	32	-1	-1	-1	-1	-1	4	1	3	2	2	-1	-1	-1	-1	-1	104	207	207	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move without becoming fatigued. This is the fastest and most maneuverable Soviet vehicle.
T-340	Medium Tank	Cds T-340	RU	191	34	0	4	4	17	193	68	1	2	12	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	105	182	-1	-1	0	0	0	0	0	1	2	2	2	2	1	1	1	1	1	1	0	An upgunned version of the T-34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 100mm main gun can destroy most German tanks.
MG Scout Car	Armored Car	Gds BA-20 Armored Car	RU	192	24	0	3	3	16	65	2	1	2	9	101	25	25	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	107	193	-1	-1	3	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars.
AT Armored Car	Armored Car	Gds BA-10 Armored Car	RU	193	24	0	3	3	16	64	1	1	2	9	101	25	25	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	108	197	-1	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 45mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Mortar Carrier	Halftrack (Mortar)	Cds Mortar Carrier	RU	194	23	0	5	5	17	84	24	1	3	10	54	32	32	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	109	210	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack as a mobile machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. An 82mm mortar is included. Avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	Gds Flame Carrier	RU	195	23	0	4	4	16	84	24	1	3	10	101	25	25	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	110	209	-1	-1	0	0	0	0	0	0	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Armored Car	Command Vehicle	Command BA-10 AC	RU	196	1	0	3	3	7	64	1	1	0	18	54	32	32	-1	-1	-1	-1	-1	-1	-1	4	2	2	-1	-1	-1	-1	-1	-1	-1	108	190	-1	-1	2	2	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move without becoming fatigued. Use armored cars to quickly lead your troops.
AT Armored Car	Armored Car	Cds BA-10 Armored Car	RU	197	24	0	5	5	17	64	1	1	2	9	54	32	32	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	108	148	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 45mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Mortar Carrier	Halftrack (Mortar)	Mortar Carrier	RU	198	23	0	3	3	7	84	24	1	3	10	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	109	194	210	-1	0	0	0	0	0	1	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. An 82mm mortar is included. Avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	Flame Carrier	RU	199	23	0	3	3	7	84	24	1	3	10	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	110	195	89	209	0	0	0	0	0	0	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Medusa III	Command Tank	Command Medusa III	RU	200	2	0	5	5	17	194	40	1	0	19	54	32	32	32	32	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	84	86	-1	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	2	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Medusa III features two grenade clusters, a molotov rocket launcher and good armor. 
Revolution	Medium Tank	Gds N Lenin I	RU	201	34	0	4	4	16	80	71	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	113	205	-1	-1	0	1	1	2	2	2	1	1	1	1	1	0	0	0	0	0	0	This Soviet tank featured a revolutionary, rapid-fire 50mm main gun. Use it in most armored roles, especially early in the war. It is excellent against enemy strongholds.
Medusa II Turret	Medium Anti-Tank Gun	Cds Medusa II Turret	RU	202	31	0	5	5	17	191	-1	1	3	15	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	115	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	At Stalingrad, the Soviets used tank turrets as fixed-position guns and also adapted them for excellent defensive weapons. This turret is equipped with a 100mm main gun, flamethrower and 3 molotov rocket launchers.
Spy	Spy	Cds Spy	GE	203	6	0	5	5	6	88	-1	1	1	2	92	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	147	-1	-1	2	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position these commando spys for movement; they're armed with deadly close combat skills and won't blow their cover unless absolutely necessary. Use them to reconnoiter attack routes or infiltrate enemy lines. Spys can take VL's as well.
Medusa AC	Armored Car	Cds Medusa Armored Car	RU	204	24	0	4	4	17	64	1	1	2	9	54	32	32	32	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	117	212	-1	-1	0	0	0	0	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this armored car unit for infantry support, reconnaissance, counterattacks, or mobile defense. It feautures a rapid-fire 50mm gun and 2 molotov rocket launchers. Armored cars use speed instead of armor for protection; avoid tanks and AT guns.
Medusa II	Medium Tank	Cds Medusa II Tank	RU	205	34	0	5	5	17	80	70	1	2	12	54	32	32	32	32	32	32	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	66	208	-1	-1	0	0	0	0	2	2	2	2	2	2	2	2	1	1	1	1	0	The Medusa II is equipped with 3 built-in molotov rocket launchers and a rapid-fire 50mm gun. It is excellent against enemy strongholds and in house-to-house fighting. It has good armor for protection.
Medusa II	Command Tank	Command Medusa II	RU	206	2	0	5	5	17	196	68	1	0	19	54	32	32	32	32	32	32	-1	-1	-1	4	2	2	2	2	2	2	-1	-1	-1	66	200	-1	-1	0	0	0	0	1	1	2	2	2	2	2	2	2	2	2	2	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Medusa II is equipped with molotov rocket launchers and a rapid-fire 50mm gun. 
Medusa AC	Command Vehicle	Command Medusa Armor Car	RU	207	1	0	5	5	7	64	1	1	0	18	54	32	32	32	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	117	223	206	84	0	0	0	1	2	2	2	2	2	2	2	2	2	2	2	2	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Medusa AC feautures a rapid-fire 50mm gun.
Medusa III	Medium Tank	Cds Medusa III Tank	RU	208	34	0	5	5	17	69	76	1	2	12	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	84	90	76	-1	0	0	0	0	0	0	0	0	1	1	1	1	2	2	2	2	0	The Medusa III featured two grenade clusters, a molotov rocket launcher and good armor. One of the more maneuverable Soviet tanks. The 100mm main gun was capable of destroying most German tanks or tank destroyers.
MG Carrier	Halftrack (MG)	Gds M-3 Halftrack (American)	RU	209	23	0	4	4	16	84	24	1	3	10	101	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	80	195	-1	-1	0	0	0	0	0	1	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar BA-220	Armored Car	Cds BA-220 Cluster Mortar	RU	210	23	0	5	5	17	64	1	1	3	9	54	32	32	32	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	60	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This is a more heavily armored car that features two cluster mortars for mobile infantry support, reconnaissance, counterattacks, or mobile defense. Avoid tanks and AT guns.
Mortar-Cluster	Medium Mortar	Cds Cluster Mortar	RU	211	12	0	5	5	6	105	-1	1	3	7	94	94	75	75	75	75	-1	-1	-1	-1	1	3	2	2	2	2	-1	-1	-1	-1	-1	177	210	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This elite commando team utilizes two cluster mortars for maximum shelling and submachine guns for protection. Use them against roofless targets (including vehicles) or to lay smoke screens. 
BA-110	Armored Car	Cds BA-110 Medusa Rocket	RU	212	23	0	5	5	17	64	1	1	3	9	54	32	32	32	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	61	188	-1	-1	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	0	This is a more heavily armored car that features a molotov rocket and twin grenade clusters for mobile infantry support, reconnaissance, counterattacks, or mobile defense. Avoid tanks and AT guns.
T-90	Medium Tank	Gds T-90	RU	213	34	0	4	4	16	190	43	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	103	90	225	-1	0	0	0	0	0	0	0	1	1	2	2	2	2	2	2	2	0	This tank has excellent mobility and firepower, but lacks heavy armor. Use it's 122mm gun to destroy German tanks and it's quickness to get out of danger. Best used as a mobile heavy gun.
T-90	Medium Tank	T-90	RU	214	34	0	3	3	7	190	43	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	103	226	-1	-1	0	0	0	0	0	0	0	0	0	1	2	2	1	1	1	1	0	This tank has excellent mobility and firepower, but lacks heavy armor. Use it's 122mm gun to destroy German tanks and it's quickness to get out of danger. Best used as a mobile heavy gun.
JSU1520	Heavy Tank Destroyer	Cds JSU1520 Tank Destroyer	RU	215	32	0	5	5	17	68	3	1	2	13	54	32	32	32	32	32	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	24	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	2	2	2	2	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). The JSU1520 is the most heavily armored assault gun in the Soviet force.
CSEL Leader	Command Squad	Commando Squad EL	RU	216	0	0	5	5	6	93	-1	1	0	3	95	95	95	95	77	69	72	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	126	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and bazookas. Position them to command assaults or fight house-to-house.
CG Infantry	Cluster Gun Infantry	Cds Cluster Gun C	RU	217	11	0	4	4	6	113	-1	1	3	6	96	74	96	96	-1	-1	-1	-1	-1	-1	1	3	3	3	-1	-1	-1	-1	-1	-1	-1	218	219	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a heavy machine gun, so move these teams only when necessary.
CG Infantry	Cluster Gun Infantry	Cds Cluster Gun EL	RU	218	11	0	5	5	6	113	-1	1	3	6	96	70	96	96	-1	-1	-1	-1	-1	-1	1	1	3	3	-1	-1	-1	-1	-1	-1	-1	220	221	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a heavy machine gun, so move these teams only when necessary.
CGT Infantry	Cluster Gun Team	Cds Cluster Gun Team C	RU	219	7	0	4	4	6	118	-1	1	1	1	64	96	77	96	64	96	64	-1	-1	-1	1	1	3	3	3	3	3	-1	-1	-1	-1	220	222	221	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a light machine gun making them ideal for assaults.
CGT Infantry	Cluster Gun Team	Cds Cluster Gun Team EL	RU	220	7	0	5	5	6	118	-1	1	1	1	95	96	77	96	95	96	95	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	221	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a light machine gun making them ideal for assaults.
CGS Infantry	Cluster Gun Squad	Cds Cluster Gun Squad EL	RU	221	8	0	5	5	6	116	-1	1	1	1	95	96	77	96	95	96	72	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a bazooka for AT purposes.
CGS Infantry	Cluster Gun Squad	Cds Cluster Gun Squad C	RU	222	8	0	5	5	6	116	-1	1	1	1	64	96	77	96	64	96	71	-1	-1	-1	1	1	3	3	3	3	3	-1	-1	-1	-1	221	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando cluster gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a bazooka for AT purposes.
T-340	Command Tank	Command T-340	RU	223	2	0	4	4	17	196	68	1	0	19	54	32	32	32	32	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	105	206	-1	-1	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. An upgunned version of the T-34 that retained excellent mobility and reliability.
KV III	Heavy Tank	KV III Heavy Tank	RU	224	35	0	4	4	7	71	21	1	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	98	187	55	-1	0	0	0	0	1	2	1	1	1	1	1	1	1	1	1	1	0	This Soviet tank had excellent armor that let it go toe-to-toe with the German Tiger tank during the mid war period. The KV III's 85mm main gun was used primarily for infantry support and was capable of destroying many other German tanks.
JS I	Heavy Tank	Gds Joseph Stalin I	RU	225	35	0	4	4	16	69	76	1	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	91	90	200	182	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	The Joseph Stalin I was the first of the second generation of Soviet heavy tanks and was a match for the German Panther. The 100mm main gun was capable of destroying most German tanks or tank destroyers.
JS I	Heavy Tank	Joseph Stalin I	RU	226	35	0	3	3	7	69	76	1	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	91	225	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	0	0	0	0	0	The Joseph Stalin I was the first of the second generation of Soviet heavy tanks and was a match for the German Panther. The 100mm main gun was capable of destroying most German tanks or tank destroyers.
JSU152	Heavy Tank Destroyer	Cds JSU152 Tank Destroyer	RU	227	32	0	5	5	17	68	3	1	2	13	54	32	32	32	32	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	62	215	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger II). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
MG Scout Car	Armored Car	Cds BA-20 Armored Car	RU	228	24	0	5	5	17	65	2	1	2	9	54	32	32	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	107	197	-1	-1	1	1	1	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars.
KV II	Heavy Tank	Gds KV II Heavy Tank	RU	229	35	0	4	4	16	72	23	0	2	13	101	25	25	25	25	25	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	46	69	225	-1	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	This Soviet tank had excellent armor that let it go toe-to-toe with most early war German tanks. Sacrificed speed for armor. The KV II's 152mm main gun was used primarily for infantry support; it was capable of destroying German tanks.
T-60	Light Tank	Gds T-60 Light Tank	RU	230	33	0	3	3	16	82	73	0	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	49	70	-1	-1	1	1	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	This light tank relies on speed. Its 20mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T60 for reconnaissance or against infantry, halftracks, and armored cars.
T-26c	Light Tank	Gds T-26c Light Tank	RU	231	33	0	3	3	16	79	67	0	2	11	101	25	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	57	233	70	-1	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T26c for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-5	Light Tank	Gds BT-5 Light Tank	RU	232	33	0	3	3	16	66	4	0	2	11	101	25	25	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	58	233	62	-1	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT5 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-7m	Light Tank	Gds BT-7m Light Tank	RU	233	33	0	3	3	16	67	5	0	2	11	101	25	25	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	59	70	62	-1	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	This light tank has excellent speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT7m for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
Medusa III	Medium Tank	Gds Medusa III Tank	RU	234	34	0	4	4	16	69	76	1	2	12	101	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	84	90	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	The Medusa III featured two grenade clusters, a molotov rocket launcher and good armor. One of the more maneuverable Soviet tanks. The 100mm main gun was capable of destroying most German tanks or tank destroyers.
Recon Leader	Command Scouts	Commando Flash Team	RU	235	0	0	5	5	6	90	-1	1	0	2	99	99	99	-1	-1	-1	-1	-1	-1	-1	4	1	1	-1	-1	-1	-1	-1	-1	-1	-1	236	131	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to command assaults and reconnoiter attack routes
Recon Leader	Command Scouts	Commando Flash Team C	RU	236	0	0	5	5	6	92	-1	1	0	2	99	99	99	99	99	-1	-1	-1	-1	-1	4	1	1	1	1	-1	-1	-1	-1	-1	-1	131	190	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to command assaults and reconnoiter attack routes
Recon Leader	Command Scouts	Commando Recon	RU	237	0	0	5	5	6	90	-1	1	0	2	73	73	73	-1	-1	-1	-1	-1	-1	-1	4	1	1	-1	-1	-1	-1	-1	-1	-1	-1	235	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of infantry teams. Use them to command assaults and reconnoiter attack routes.
Light Infantry	Rifle Infantry	Gds Rifle (1942)	RU	238	7	0	3	4	5	129	-1	1	1	1	2	2	2	2	2	59	59	59	59	38	1	3	0	0	0	0	0	0	0	0	-1	239	-1	-1	0	0	3	4	5	5	4	4	3	3	2	1	0	0	0	0	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Light Infantry	Rifle Infantry	Gds Rifle (1943)	RU	239	7	0	4	4	5	129	-1	1	1	1	2	2	2	2	2	59	59	59	66	66	1	3	0	0	0	0	0	0	0	0	-1	240	-1	-1	0	0	0	0	0	0	3	4	5	5	4	4	4	4	4	3	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Light Infantry	Rifle Infantry	Gds Rifle (1944)	RU	240	7	0	5	5	5	129	-1	1	1	1	2	2	2	2	2	59	66	59	66	66	1	3	0	0	0	0	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	6	6	6	7	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
