13		XXXXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	7	6	5	1	3	2	1	0	1	2	3	4	5	6	7	3	0	
None		None		-1	-1	0	0	0	0	0	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
Platoon Leader	Commander	Kommandor	GE	0	0	0	3	3	0	156	-1	1	0	17	11	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	93	71	77	4	4	4	4	4	4	4	4	4	3	3	3	2	2	2	2	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
Light Infantry	Rifle Infantry	Schtzen (1944)	GE	1	7	0	3	3	0	0	-1	1	1	1	11	48	42	17	27	5	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	87	15	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	5	4	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
FR Infantry	Flame Rocket Infantry	KD Flammenrakete (1943)	GE	2	11	0	4	4	2	62	-1	1	3	6	97	97	89	97	-1	-1	-1	-1	-1	-1	1	3	3	3	-1	-1	-1	-1	-1	-1	-1	213	74	-1	0	0	0	0	0	0	1	1	1	1	0	1	1	1	1	1	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a heavy machine gun, so move these teams only when necessary.
Panzerschreck	Anti-Tank Infantry	Panzerabwehrtrupp	GE	3	5	0	3	3	0	2	-1	1	3	4	10	5	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	60	-1	-1	0	0	1	1	1	1	1	1	3	3	4	5	5	5	4	3	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Mark IVJ	Medium Tank	Panzer IVJ	GE	4	34	0	3	3	3	3	28	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	1	95	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
StuG IIIG	Medium Tank Destroyer	Sturmgeschutz '40G	GE	5	31	0	3	3	3	4	61	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	16	-1	-1	0	0	0	1	1	1	2	3	2	2	2	2	2	2	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
AA Gun-8.8cm	Heavy AA Gun	8.8cm FlaK '36	GE	6	18	0	3	3	8	5	0	1	3	16	22	22	22	22	22	22	22	-1	-1	-1	3	2	2	2	2	2	2	-1	-1	-1	4	40	-1	-1	1	2	2	2	2	2	3	3	3	3	3	3	3	3	3	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Mortar-8cm	Medium Mortar	8cm Granatwerfer	GE	7	12	0	3	3	0	6	-1	1	3	7	14	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	81	33	28	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mark IIIH	Medium Tank	Panzer IIIH	GE	8	34	0	3	3	3	7	78	0	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	65	-1	-1	4	3	3	3	2	2	2	1	1	0	0	0	0	0	0	0	0	This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIH against infantry, halftracks, armored cars, and other light tanks.
Marder	Light Tank Destroyer	Panzerjager '38 (Czech)	GE	9	30	0	3	3	3	8	25	1	2	11	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	20	164	165	-1	0	0	1	1	1	1	2	3	2	2	2	2	2	2	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Use in ambushes to offset relatively thin armor. No turret means the Marder must turn to swing its 7.5cm main gun more than ten degrees.
Inf. Gun-7.5cm	Light Infantry Gun	7.5cm Infanterie Geschutz	GE	10	13	0	3	3	8	9	-1	1	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	23	14	13	-1	4	4	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Panther G	Medium Tank	Panzer VG	GE	11	34	0	3	3	3	21	37	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	21	160	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Tiger	Heavy Tank	Panzer VIE	GE	12	35	0	4	4	3	11	75	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	22	35	-1	-1	0	0	0	0	1	2	1	1	1	1	1	1	1	1	1	1	0	This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
AT Gun-7.5cm	Medium Anti-Tank Gun	7.5cm PaK '40	GE	13	20	0	3	3	8	12	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	13	40	6	-1	0	0	0	0	2	3	4	4	4	4	4	4	4	4	4	3	0	Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-5cm	Light Anti-Tank Gun	5cm PaK '35/'36	GE	14	19	0	3	3	8	13	-1	1	3	14	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	14	13	6	40	3	4	4	4	4	4	4	3	3	3	2	2	2	2	2	2	0	Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1944)	GE	15	9	0	4	4	0	14	-1	1	1	3	11	52	53	18	48	17	24	-1	-1	-1	1	3	2	2	0	0	0	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	5	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
StuH '42	Medium Assault Gun	Sturmhaubitze '42	GE	16	27	0	3	3	3	15	62	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	11	9	38	-1	0	0	1	2	3	3	3	3	2	2	2	2	2	2	2	1	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1944)	GE	17	7	0	2	2	1	16	-1	1	1	1	11	42	5	5	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	50	45	124	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Mortar Carrier	Halftrack (Mortar)	KD SdKfz 251/1 (Cluster)	GE	18	23	0	5	5	15	30	-1	1	3	10	40	76	76	76	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	85	205	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack's cluster mortars as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Jagdpanther	Heavy Tank Destroyer	SS Panzerjager Panther	GE	19	32	0	5	5	14	18	17	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	8	36	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
Recon Leader	Command Scouts	Kommando Blitzsphtrupp	GE	20	0	0	5	5	2	148	-1	1	0	2	98	98	98	98	98	-1	-1	-1	-1	-1	4	1	1	1	1	-1	-1	-1	-1	-1	-1	100	235	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to command assaults and reconnoiter attack routes
KSEL Leader	Command Squad	Kommandogrupp (1941)	GE	21	0	0	5	5	2	148	-1	1	0	3	78	78	44	78	34	78	35	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	63	56	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and panzerschrecks. Position them to command assaults or fight house-to-house.
Panther G	Medium Tank	SS Panzer VG	GE	22	34	0	5	5	14	21	37	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	21	160	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Sharpshooter	Sniper	Scharfschutze (Gewehr '43)	GE	23	4	0	4	4	0	22	-1	1	1	0	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	190	-1	-1	0	0	0	0	0	0	1	2	3	4	5	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Aufklarer (1944)	GE	24	6	0	4	4	0	23	-1	1	1	2	11	48	48	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	15	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1944)	GE	25	7	0	1	1	0	24	-1	1	1	1	11	42	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	1	15	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Recon Inf.	Scouts	KD Blitzsphtrupp.z	GE	26	6	0	5	5	2	56	-1	1	1	2	98	98	98	-1	-1	-1	-1	-1	-1	-1	1	3	3	-1	-1	-1	-1	-1	-1	-1	-1	179	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
IG Scout Car	Lt. Halftrack (IG)	SdKfz 250/8 (7.5cm IG)	GE	27	23	0	3	3	3	26	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	25	30	41	32	0	0	0	0	0	0	2	3	3	3	3	3	3	2	2	2	0	Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car	Lt. Halftrack (Mortar)	SdKfz 250/7 (8cm)	GE	28	23	0	3	3	3	27	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	26	33	18	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flamethrower	Flamethrower	KD Flammenwerfer	GE	29	10	0	5	5	2	28	-1	1	3	5	68	68	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	192	221	222	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Use these two-man elite commando teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are more powerful and mobile than standard units.
AT Scout Car	Lt. Halftrack (AT)	SdKfz 250/10 (3.7cm PaK)	GE	30	23	0	3	3	3	29	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	27	41	27	-1	2	2	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier	Halftrack (HMG)	SdKfz 251/1 (sMG)	GE	31	23	0	3	3	3	30	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	28	32	34	41	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	2	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier	Halftrack (IG)	SdKfz  251/9 (7.5cm IG)	GE	32	23	0	3	3	3	31	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	29	31	34	41	0	0	0	1	2	3	3	3	3	3	3	3	3	3	3	1	0	Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier	Halftrack (Mortar)	SdKfz 251/2  (8cm)	GE	33	23	0	3	3	3	32	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	30	18	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	SdKfz 251/16 (Flammen)	GE	34	23	0	3	3	3	33	-1	1	3	10	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	31	41	31	32	0	0	0	0	0	0	1	2	2	3	3	3	3	3	2	1	0	Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
King Tiger	Heavy Tank	Panzer VIB	GE	35	36	0	4	4	3	34	20	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	9	246	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdtiger	Heavy Tank Destroyer	SS Panzerjager Tiger	GE	36	32	0	4	4	14	35	19	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	10	225	-1	-1	0	0	0	0	0	0	0	1	1	2	2	2	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
Jagdpanzer IV	Medium Tank Destroyer	StuG Neur Art	GE	37	31	0	3	3	3	36	18	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	5	167	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer	Light Tank Destroyer	Jagdpanzer '38 (Czech)	GE	38	30	0	3	3	3	37	15	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	2	39	37	-1	0	0	0	0	0	0	0	0	0	0	0	2	2	2	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer-Flame	Flamethrower Tank	Flammpanzer '38 (Czech)	GE	39	33	0	3	3	3	38	16	1	3	11	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	6	245	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	2	2	1	0	Use this turretless flamethrower against enemy strongholds and in house-to-house fighting. Built on the Czech 38T tank chassis; it has good mobility and armor.
AT Gun-8.8cm	Heavy AT Gun	8.8cm PaK '43	GE	40	21	0	3	3	8	39	-1	1	3	16	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	15	223	-1	-1	0	0	0	0	0	0	1	1	1	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Carrier	Halftrack (AT)	SdKfz 251/10 (3.7cm PaK)	GE	41	23	0	3	3	3	40	-1	1	3	10	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	17	34	31	32	3	3	3	3	3	3	3	3	3	3	3	3	3	3	2	1	0	Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Armored Car	Armored Car	SdKfz 234/1 (2cm PaK)	GE	42	24	0	3	3	3	41	-1	1	2	9	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	7	43	-1	-1	0	0	0	0	0	0	0	0	0	0	0	2	3	3	3	1	0	Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma	Armored Car	SdKfz 234/2 (5cm PaK)	GE	43	24	0	3	3	3	42	41	1	2	9	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	16	208	-1	-1	0	0	0	0	0	0	1	1	1	2	3	2	2	2	2	1	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Sharpshooter	Sniper	SS Scharfschutze (G '43)	GE	44	4	0	5	5	1	43	-1	1	1	0	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	190	-1	-1	0	0	0	0	0	0	0	1	2	3	4	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	SS Aufklarer (1944)	GE	45	6	0	5	5	1	44	-1	1	1	2	31	48	48	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	51	47	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
AT Gun-7.5cm	Medium Anti-Tank Gun	SS 7.5cm PaK '40	GE	46	20	0	4	4	10	45	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	13	162	-1	-1	0	0	0	0	1	1	1	2	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1944)	GE	47	9	0	5	5	1	46	-1	1	1	3	31	31	53	52	18	17	24	-1	-1	-1	1	3	2	0	2	0	0	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	3	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-8cm	Medium Mortar	SS 8cm Granatwerfer	GE	48	12	0	4	4	1	47	-1	1	3	7	14	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	180	145	141	2	2	2	2	2	2	2	2	2	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Panzerschreck	Anti-Tank Infantry	SS Panzerabwehrtrupp	GE	49	5	0	4	4	1	48	-1	1	3	4	10	5	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	60	-1	-1	0	0	1	1	1	1	1	1	1	3	4	4	4	4	4	4	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Light Infantry	Rifle Infantry	SS Schtzen (1944)	GE	50	7	0	4	4	1	49	-1	1	1	1	11	11	42	17	27	5	5	42	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	124	47	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	5	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1944)	GE	51	11	0	5	5	1	50	-1	1	3	6	11	6	42	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	52	47	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1944)	GE	52	11	0	5	5	1	51	-1	1	3	6	31	30	5	48	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	Schweres MG42 (1944)	GE	53	11	0	3	3	0	52	-1	0	3	6	11	30	5	48	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
Flamethrower	Flamethrower	SS Flammenwerfer	GE	54	10	0	5	5	1	53	-1	1	3	5	34	34	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	29	-1	-1	1	1	1	2	2	2	2	3	3	3	3	3	3	3	3	3	0	Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
Flamethrower	Flamethrower	Flammenwerfer	GE	55	10	0	3	3	0	54	-1	1	3	5	34	34	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	29	-1	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
KSEL Leader	Command Squad	Kommandogrupp (1942)	GE	56	0	0	5	5	2	148	-1	1	0	3	90	90	18	90	34	90	10	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	62	57	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and panzerschrecks. Position them to command assaults or fight house-to-house.
KSEL Leader	Command Squad	Kommandogrupp (1943)	GE	57	0	0	5	5	2	148	-1	1	0	3	80	80	85	80	68	80	87	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	58	212	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and panzerschrecks. Position them to command assaults or fight house-to-house.
Fortress Leader	Command Group	Kommandofestung (1944)	GE	58	0	0	5	5	2	148	-1	1	0	17	85	88	88	69	86	85	88	86	69	86	4	1	1	1	1	1	1	1	1	1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This super-elite squad utilizes panzerschrecks, heavy machine guns and flamethrowers.
Mortar-8cm	Medium Mortar	KD 8cm Granatwerfer	GE	59	12	0	4	4	2	58	-1	1	3	7	84	78	78	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	241	82	18	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position elite commando medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses submachine guns when threatened.
Panzerschreck	Anti-Tank Infantry	KD Panzerabwehrtrupp '43	GE	60	5	0	5	5	2	59	-1	1	3	4	80	87	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	193	239	240	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Use elite commando AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns.
Fortress Leader	Command Group	Kommandofestung (1943)	GE	61	0	0	5	5	2	148	-1	1	0	17	85	88	88	68	87	85	88	88	68	87	4	1	1	1	1	1	1	1	1	1	-1	58	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This super-elite squad utilizes panzerschrecks, heavy machine guns and flamethrowers.
Fortress Leader	Command Group	Kommandofestung (1942)	GE	62	0	0	5	5	2	148	-1	1	0	17	90	45	45	18	34	30	10	34	30	10	4	1	1	1	1	1	1	1	1	1	-1	61	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This super-elite squad utilizes panzerschrecks, heavy machine guns and flamethrowers.
Fortress Leader	Command Group	Kommandofestung (1941)	GE	63	0	0	4	4	2	148	-1	1	0	17	78	45	45	34	35	78	45	45	34	35	4	1	1	1	1	1	1	1	1	1	-1	62	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Fortress commanders add maximum small arms firepower and make commanders more effective. Use them primarily for anchoring defensive positions. This super-elite squad utilizes heavy machine guns and flamethrowers.
Mark IVJ	Medium Tank	SS Panzer IVJ	GE	64	34	0	4	4	14	63	49	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	1	158	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
Mark IIIJ	Medium Tank	Panzer IIIJ	GE	65	34	0	4	4	3	7	32	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	42	66	-1	-1	0	2	2	3	3	3	3	3	2	2	2	2	1	1	1	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN	Medium Tank	Panzer IIIN	GE	66	34	0	4	4	3	7	33	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	43	95	-1	-1	0	1	1	1	2	2	3	3	2	2	2	2	2	2	2	0	0	Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Mark II	Light Tank	Panzer II	GE	67	33	0	3	3	3	175	29	0	2	12	100	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	47	68	8	-1	3	3	2	2	1	1	1	0	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 2.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II for infantry support, reconnaissance, counterattacks, or mobile defense.
Mark II FT	Light Tank	Panzer II Flamethrower	GE	68	33	0	4	4	3	176	30	1	3	12	100	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	48	39	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	0	0	This light tank relies on speed. Its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II FT against enemy strongpoints or in house-to-house fighting. This tank can also be a last-ditch antitank weapon.
Panther II	Medium Tank	SS Panzer VGII	GE	69	34	0	4	4	14	10	35	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	83	160	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	2	2	2	1	0	This tank features more armor than the Panther. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
T-34	Medium Tank	T-34 1941 (Russian)	GE	70	34	0	2	3	3	170	14	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	40	-1	-1	-1	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Captured Soviet tank used by Germans. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Group Leader	Command Team	Gruppenfhrer (1942)	GE	71	0	0	3	3	0	147	-1	1	0	17	11	5	27	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	72	117	100	0	0	2	3	4	4	4	4	4	3	2	1	0	0	0	0	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Gruppenfhrer (1943)	GE	72	0	0	3	3	0	146	-1	1	0	17	11	18	17	49	-1	-1	-1	-1	-1	-1	4	2	2	0	-1	-1	-1	-1	-1	-1	-1	73	104	119	0	0	0	0	0	0	0	0	0	4	4	4	4	2	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Gruppenfhrer (1944)	GE	73	0	0	3	3	0	148	-1	1	0	17	11	18	48	17	48	-1	-1	-1	-1	-1	4	2	0	2	0	-1	-1	-1	-1	-1	-1	118	107	120	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
FRT Inf.	Flame Rocket Team	KD Flammenraketetrupp (1943)	GE	74	7	0	4	4	2	60	-1	1	1	1	80	97	85	97	80	97	80	-1	-1	-1	1	1	3	3	3	3	3	-1	-1	-1	-1	194	197	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a light machine gun making them ideal for assaults.
Leopard II	Medium Tank	Panzer IVL2	GE	75	34	0	3	3	3	7	78	0	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	12	113	-1	-1	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	0	This medium tank has good mobility and more armor than the Leopard. The Leopard II's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
LMG Infantry	Light Machine Gun	SS ZB26 (Czech)	GE	76	11	0	3	3	1	166	-1	1	3	6	11	46	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	78	79	-1	5	5	4	4	3	3	2	1	1	1	1	1	1	1	1	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
KTEL Leader	Command Team	Kommandotrupp (1941)	GE	77	0	0	5	5	2	148	-1	1	0	1	78	78	78	78	78	78	78	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	21	100	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
MG Infantry	Machine Gun Infantry	SS MG34 (Early War)	GE	78	11	0	3	3	1	168	-1	1	3	6	11	45	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	79	80	-1	2	2	3	4	3	3	3	2	1	1	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	SS MG34 (Late War)	GE	79	11	0	3	3	1	168	-1	1	3	6	11	45	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	80	198	195	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG34 (1941)	GE	80	11	0	3	3	1	180	-1	1	3	6	11	43	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	231	232	4	4	4	4	3	3	3	2	1	1	1	1	1	1	1	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Mortar-12cm	Heavy Mortar	12cm sGranatwerfer	GE	81	14	0	3	3	0	162	-1	1	3	7	5	5	5	5	5	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	55	-1	-1	-1	0	0	1	1	2	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Mortar-Cluster	Medium Mortar	KD 8cm Granatwerfertraube	GE	82	12	0	5	5	2	58	-1	1	3	7	93	93	78	78	78	78	-1	-1	-1	-1	1	3	2	2	2	2	-1	-1	-1	-1	-1	241	18	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This elite commando team utilizes two cluster mortars for maximum shelling and submachine guns for protection. Use them against roofless targets (including vehicles) or to lay smoke screens. 
Jaguar F	Armored Car	KD SdKfz 234/3 (Rocket)	GE	83	23	0	4	4	15	42	56	1	3	9	40	76	76	76	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	18	208	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. It is equipped with dual flammenraketes and a grenade cluster launcher.
Light Infantry	Rifle Infantry	Schtzen (1941)	GE	84	7	0	3	3	0	0	-1	0	1	1	11	11	35	17	27	5	60	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	85	102	-1	6	7	6	5	5	5	5	5	4	4	3	3	3	3	3	3	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schtzen (1942)	GE	85	7	0	3	3	0	0	-1	1	1	1	11	50	35	17	27	51	60	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	86	102	-1	0	0	5	6	6	6	6	6	6	4	3	3	2	2	2	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schtzen (1943)	GE	86	7	0	2	2	0	0	-1	1	1	1	11	49	26	17	27	36	60	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	1	105	-1	0	0	0	0	0	0	0	0	0	4	6	6	6	6	3	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schtzen (1945)	GE	87	7	0	2	1	0	0	-1	1	1	1	11	37	9	17	27	9	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Heavy Infantry	Shock Troops	KD Sturmgrenadiere (1942)	GE	88	9	0	4	4	2	57	-1	1	1	3	90	90	90	90	34	90	90	90	34	-1	1	1	3	3	3	3	2	2	2	-1	-1	89	242	243	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has LMG, AT and flame capability.
Heavy Infantry	Shock Troops	KD Sturmgrenadiere (1943)	GE	89	9	0	5	5	2	57	-1	1	1	3	23	80	80	80	68	23	80	23	68	-1	1	1	1	3	3	3	3	2	2	-1	-1	94	243	244	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has LMG, AT and flame capability.
LMG Inf.	Medium Infantry	KD Machinegewehrtrupp (1942)	GE	90	8	0	4	4	2	20	-1	1	1	1	78	83	83	18	78	78	83	-1	-1	-1	1	1	3	3	2	2	2	-1	-1	-1	-1	91	74	197	0	0	1	1	1	1	1	1	1	1	0	0	0	0	0	0	0	Use these elite infantry commando teams as assault troops. They're armed with submachine guns and fortified with light machine guns. Use them to lead assaults or fight house-to-house.
LMG Inf.	Medium Infantry	KD Machinegewehrtrupp (1944)	GE	91	8	0	5	5	2	20	-1	1	1	1	81	82	85	85	81	81	82	-1	-1	-1	1	1	1	3	3	2	2	-1	-1	-1	-1	194	202	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these elite infantry commando teams as assault troops. They're armed with submachine guns and fortified with light machine guns. Use them to lead assaults or fight house-to-house.
Militia	Infantry Conscripts	Volkssturm	GE	92	7	0	0	0	0	155	-1	1	1	1	11	5	42	5	9	5	5	-1	-1	-1	1	0	0	0	0	0	0	-1	-1	-1	-1	87	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	6	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Group Leader	Command Team	Gruppenfhrer (1941)	GE	93	0	0	3	3	0	157	-1	1	0	17	11	5	5	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	71	116	77	5	5	5	5	5	4	4	4	3	2	1	1	1	1	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Heavy Infantry	Shock Troops	KD Sturmgrenadiere (1944)	GE	94	9	0	5	5	2	57	-1	1	1	3	19	81	85	81	81	85	81	69	81	86	1	1	1	1	1	3	3	3	2	2	-1	244	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has LMG, AT and flame capability.
Mark IVF2	Medium Tank	Panzer IVF2	GE	95	34	0	3	3	3	3	27	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	64	11	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Mine Clearer	Medium Tank	Panzer IVD Minenrollern	GE	96	34	0	3	3	3	158	26	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	65	-1	-1	-1	0	0	0	0	0	1	2	2	2	2	2	1	1	1	1	1	-1	This medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. Use the Minnen to clear mine fields; use its 7.5cm main gun against infantry, strongpoints, and vehicles.
Festung II	Command Tank	Kommand Panzer VIF	GE	97	2	0	5	5	15	11	75	1	0	19	40	76	76	76	76	76	76	-1	-1	-1	4	2	2	2	2	2	2	-1	-1	-1	118	120	247	-1	0	0	0	0	1	1	2	2	2	2	2	2	2	2	2	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Festung II features a built-in, high-blast grenade launcher and rapid-fire 5cm gun.
AT Gun-3.7cm	Light Anti-Tank Gun	3.7cm PaK '36 (Spigot)	GE	98	19	0	3	2	8	171	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	67	14	13	-1	0	0	2	2	3	4	4	4	4	4	4	3	3	3	3	3	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Sharpshooter	Sniper	Scharfschutze (Kar 98)	GE	99	4	0	4	4	0	22	-1	1	1	0	17	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	23	-1	-1	5	5	5	5	5	7	5	4	3	2	2	2	2	2	2	2	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
KTEL Leader	Command Team	Kommandotrupp (1942)	GE	100	0	0	5	5	2	148	-1	1	0	1	90	90	90	90	90	90	90	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	56	104	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
Sharpshooter	Sniper	SS Scharfschutze (Kar 98)	GE	101	4	0	5	5	1	43	-1	1	1	0	17	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	44	-1	-1	5	5	4	3	3	4	5	4	3	2	2	2	2	2	2	2	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1942)	GE	102	9	0	4	4	0	14	-1	1	1	3	11	50	2	2	17	44	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	105	-1	-1	0	0	2	3	4	4	4	4	4	3	2	2	2	2	1	1	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1942)	GE	103	9	0	4	4	1	46	-1	1	1	3	11	2	44	2	2	46	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	106	-1	-1	0	0	2	2	4	4	4	4	4	2	2	2	2	2	2	2	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
KTEL Leader	Command Team	Kommandotrupp (1943)	GE	104	0	0	5	5	2	148	-1	1	0	1	23	80	80	80	80	80	80	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	57	107	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1943)	GE	105	9	0	4	4	0	14	-1	1	1	3	11	49	55	55	56	18	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	15	-1	-1	0	0	0	0	0	0	0	0	0	3	4	4	4	4	4	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1943)	GE	106	9	0	4	4	1	46	-1	1	1	3	11	55	2	56	55	17	24	2	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	47	-1	-1	0	0	0	0	0	0	0	0	1	4	4	3	3	3	3	2	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
KTEL Leader	Command Team	Kommandotrupp (1944)	GE	107	0	0	5	5	2	148	-1	1	0	1	19	81	81	81	81	81	81	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	212	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commando teams add firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns and are built for speed. Position them to command assaults or fight house-to-house.
Mortar-5cm	Light Mortar	5cm Granatwerfer	GE	108	12	0	3	3	0	159	-1	0	3	7	57	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	7	-1	-1	3	3	3	3	3	3	3	3	3	3	2	2	2	2	1	1	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Mortar-5cm	Light Mortar	SS 5cm Granatwerfer	GE	109	12	0	4	4	1	161	-1	1	3	7	57	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	48	-1	-1	2	2	2	3	3	3	3	3	3	2	1	0	0	0	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
ATFSM Leader	Command Squad	Kommandogrossangriff	GE	110	0	0	5	5	2	148	-1	1	0	3	82	85	86	69	80	-1	-1	-1	-1	-1	4	1	1	1	1	-1	-1	-1	-1	-1	-1	58	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these super-elite infantry commando teams as specialized heavy assault troops. This 5 man commando team is armed with a light and submachine gun, flamethower, panzerschreck and an elite sniper's rifle.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1945)	GE	111	9	0	3	3	0	14	-1	1	1	3	11	53	52	52	53	18	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1945)	GE	112	9	0	4	4	1	46	-1	1	1	3	11	18	52	52	52	29	24	-1	-1	-1	1	0	0	0	0	3	0	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Cheetah	Medium Tank	KD Panzer IVG4	GE	113	34	0	4	4	15	3	48	1	2	12	40	76	76	76	76	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	95	160	-1	-1	0	0	0	0	0	1	2	2	2	2	1	1	1	1	1	1	0	This medium tank has good mobility and firepower. Less armor than the Tiger but more maneuverable. The Cheetah's 8.8cm main gun is effective against all enemy vehicles and most enemy tanks. Use it's quickness to get out of danger.
HMG Infantry	Heavy Machine Gun	SS Schweres MG37 (Czech)	GE	114	11	0	3	3	1	165	-1	1	3	6	11	47	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	231	232	4	4	4	3	2	2	1	1	1	1	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Gun-7.6cm	Medium Anti-Tank Gun	76.2mm 1939 (Russian)	GE	115	20	0	3	3	8	169	-1	1	3	15	22	22	22	22	22	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	71	13	40	-1	0	1	2	3	3	2	2	2	2	2	2	2	2	2	2	1	0	Position this 7.62cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Scout Car	Command Vehicle	Kommand SdKfz 250/10	GE	116	1	0	3	3	3	29	-1	1	0	18	40	76	76	-1	-1	-1	-1	-1	-1	-1	4	2	2	-1	-1	-1	-1	-1	-1	-1	27	117	119	235	2	2	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
AT Carrier	Command Vehicle	Kommand SdKfz 251/10	GE	117	1	0	3	3	3	40	-1	1	0	18	40	76	76	76	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	17	119	118	137	3	3	3	3	3	3	3	3	3	3	3	3	3	3	2	1	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
Leopard II	Command Tank	Kommand Panzer IVL2	GE	118	2	0	4	4	15	7	78	0	0	19	40	76	76	76	76	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	12	206	-1	-1	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This medium tank has good mobility and more armor than the Leopard. The Leopard II's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Mark IIIH	Command Tank	Kommand Panzer IIIH	GE	119	2	0	3	3	15	7	31	1	0	19	40	76	76	76	76	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	19	118	-1	-1	4	4	3	3	2	2	2	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark III has a 5.0cm main gun, two machine guns, and moderate armor.
Panther II	Command Tank	Kommand Panzer VGII	GE	120	2	0	5	5	15	10	35	1	0	19	40	76	76	76	76	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	83	247	-1	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Panther II has a 7.5cm main gun, good armor and grenade cluster launchers.
Light Infantry	Rifle Infantry	SS Schtzen (1941)	GE	121	7	0	3	4	1	49	-1	1	1	1	11	11	35	27	17	5	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	122	78	103	6	6	6	6	5	5	5	5	4	3	2	2	2	1	1	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schtzen (1942)	GE	122	7	0	4	4	1	49	-1	1	1	1	11	11	51	17	27	35	51	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	123	103	-1	0	0	5	5	6	6	6	6	6	4	3	3	2	2	2	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schtzen (1943)	GE	123	7	0	4	4	1	49	-1	1	1	1	11	49	26	17	27	26	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	50	195	106	0	0	0	0	0	0	0	0	0	5	6	6	6	6	4	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schtzen (1945)	GE	124	7	0	4	4	1	49	-1	1	1	1	11	48	42	17	27	9	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	KD Schtzen (1941)	GE	125	7	0	4	4	2	60	-1	1	1	1	78	78	35	78	78	78	2	35	-1	-1	1	3	3	3	0	0	0	0	-1	-1	-1	126	88	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	KD Schtzen (1942)	GE	126	7	0	5	5	2	60	-1	1	1	1	90	90	90	90	90	90	90	90	10	10	1	1	3	3	3	0	0	0	0	2	-1	127	88	89	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT and flame capability.
Light Infantry	Rifle Infantry	KD Schtzen (1943)	GE	127	7	0	5	5	2	60	-1	1	1	1	23	80	80	23	80	23	80	23	85	87	1	1	1	3	3	3	3	0	0	2	-1	128	89	94	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position these elite commando teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT and flame capability.
Light Infantry	Rifle Infantry	KD Schtzen (1944)	GE	128	7	0	5	5	2	60	-1	1	1	1	19	81	81	19	81	19	81	19	85	86	1	1	1	1	3	3	3	3	3	2	-1	94	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position these elite commando teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT and flame capability.
Rifle/Firebombs	Rifle Infantry	SS Schutzen (Molotovs)	GE	129	7	0	3	4	1	49	-1	1	1	1	11	11	27	58	17	58	58	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	123	50	-1	2	3	4	5	4	4	3	3	3	3	2	2	2	2	2	2	0	Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Rifle/Firebombs	Rifle Infantry	KD Schutzen (Molotovs)	GE	130	7	0	4	4	2	60	-1	1	1	1	90	90	58	90	90	90	34	2	-1	-1	1	3	3	0	0	0	0	2	-1	-1	-1	88	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando teams on the front lines; they're the strongest light infantry team. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. Team has short-range AT capability.
Rifle/Firebombs	Rifle Infantry	Schutzen (Molotovs)	GE	131	7	0	3	3	0	0	-1	0	1	1	11	11	17	58	27	58	58	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	86	1	-1	6	6	6	6	6	5	4	3	2	1	1	1	1	1	2	3	0	Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Jagdtiger	Heavy Tank Destroyer	Panzerjager Tiger	GE	132	32	0	4	4	3	35	19	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	10	225	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
StuG IIIG	Medium Tank Destroyer	SS Sturmgeschutz '40G	GE	133	31	0	4	4	14	4	57	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	136	149	-1	0	0	0	1	1	1	1	2	2	2	2	2	2	2	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
Mark IIIG	Medium Tank	SS Panzer IIIG	GE	134	34	0	4	4	14	7	50	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	154	153	-1	0	2	2	3	3	3	2	1	1	1	1	1	1	1	1	1	0	This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIG against infantry, halftracks, armored cars, and other light tanks.
Tiger	Heavy Tank	SS Panzer VIE	GE	135	35	0	5	5	14	11	59	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	22	148	-1	-1	0	0	0	0	1	2	2	2	2	2	1	1	1	1	1	1	0	This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
StuH '42	Medium Assault Gun	SS Sturmhaubitze '42	GE	136	27	0	4	4	14	15	58	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	11	149	150	-1	0	0	1	2	3	3	3	3	2	2	2	2	2	2	2	1	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
Jaguar E	Command Vehicle	Kommand SdKfz 234/3 (AT)	GE	137	1	0	5	5	15	42	56	1	0	18	40	76	76	76	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	116	206	-1	-1	0	0	0	0	2	2	2	2	2	2	2	2	2	2	2	1	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. The Jaguar E features a rapid-fire 5.0cm main gun.
MG Scout Car	Lt. Halftrack (MG)	SS SdKfz 250/1 (MG '34/'42)	GE	138	23	0	4	4	14	19	-1	1	3	10	100	28	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	81	139	143	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	1	0	Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Scout Car	Lt. Halftrack (HMG)	SS SdKfz 250/1 (sMG)	GE	139	23	0	4	4	14	25	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	140	142	144	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	1	0	Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car	Lt. Halftrack (IG)	SS SdKfz 250/8 (7.5cm IG)	GE	140	23	0	4	4	14	26	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	25	142	144	-1	0	0	0	0	0	0	2	3	3	3	3	3	3	2	2	1	0	Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car	Lt. Halftrack (Mortar)	SS SdKfz 250/7 (8cm)	GE	141	23	0	4	4	14	27	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	26	145	18	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	3	1	0	Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Scout Car	Lt. Halftrack (AT)	SS SdKfz 250/10 (3.7cm PaK)	GE	142	23	0	4	4	14	29	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	27	147	146	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier	Halftrack (HMG)	SS SdKfz 251/1 (sMG)	GE	143	23	0	4	4	14	30	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	28	146	147	144	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	1	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier	Halftrack (IG)	SS SdKfz 251/9 (7.5cm IG)	GE	144	23	0	4	4	14	31	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	29	143	147	146	0	0	0	1	2	3	3	3	3	3	3	3	3	3	3	1	0	Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier	Halftrack (Mortar)	SS SdKfz 251/2 (8cm)	GE	145	23	0	4	4	14	32	-1	1	3	10	100	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	30	18	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	SS SdKfz 251/16 (Flammen)	GE	146	23	0	4	4	14	33	-1	1	3	10	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	31	147	143	144	0	0	0	0	0	0	1	2	2	2	2	2	2	2	1	1	0	Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
AT Carrier	Halftrack (AT)	SS SdKfz 251/10 (3.7cm PaK)	GE	147	23	0	4	4	14	40	-1	1	3	10	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	17	146	143	144	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
King Tiger	Heavy Tank	SS Panzer VIB	GE	148	36	0	5	5	14	34	20	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	9	246	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdpanzer IV	Medium Tank Destroyer	SS StuG Neur Art	GE	149	31	0	4	4	14	36	45	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	5	19	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer	Light Tank Destroyer	SS Jagdpanzer '38t	GE	150	30	0	4	4	14	37	44	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	2	133	149	-1	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
AT Armored Car	Armored Car	SS SdKfz 234/1 (2cm PaK)	GE	151	24	0	4	4	14	41	-1	1	2	9	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	7	152	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	1	0	Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma	Armored Car	SS SdKfz 234/2 (5cm PaK)	GE	152	24	0	4	4	14	42	56	1	2	9	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	16	208	-1	-1	0	0	0	0	0	0	1	1	1	2	2	2	2	2	2	1	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Mark IIIH	Medium Tank	SS Panzer IIIH	GE	153	34	0	4	4	14	7	51	0	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	65	-1	-1	3	3	2	2	2	2	1	1	1	0	0	0	0	0	0	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIH but has heavier armor; also has shurtzen (sheets of steel attached to the chassis to form shields on each side). Use the Mark IIIH against infantry, vehicles, and light tanks.
Mark IIIJ	Medium Tank	SS Panzer IIIJ	GE	154	34	0	5	5	14	7	52	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	42	155	-1	-1	0	2	2	2	3	3	3	3	2	2	2	2	1	1	1	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN	Medium Tank	SS Panzer IIIN	GE	155	34	0	4	5	14	7	53	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	43	158	-1	-1	0	1	1	1	2	2	3	3	2	2	2	2	2	2	2	1	0	Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Panther D	Medium Tank	SS Panzer VD	GE	156	34	0	4	4	14	21	37	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	52	22	160	-1	0	0	0	0	0	0	1	1	1	1	1	1	0	0	0	0	0	This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Mark IVD	Medium Tank	SS Panzer IVD	GE	157	34	0	4	4	14	197	47	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	63	153	158	-1	4	3	3	3	3	2	2	1	1	0	0	0	0	0	0	0	0	This medium tank has good mobility and firepower. More armor than Mark III but still vulnerable to medium tanks and AT guns. Use the Mark IVD's short-barreled 7.5cm main gun against infantry, strongpoints, and vehicles.
Mark IVF2	Medium Tank	SS Panzer IVF2	GE	158	34	0	4	4	14	3	48	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	64	22	64	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Inf. Gun-7.5cm	Light Infantry Gun	SS 7.5cm Inf. Geschutz	GE	159	13	0	4	4	10	9	-1	1	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	23	161	162	46	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Panther II	Medium Tank	KD Panzer VGII	GE	160	34	0	5	5	15	10	35	1	2	12	40	76	76	76	76	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	83	228	120	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	This tank features more armor than the Panther. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
AT Gun-5cm	Light Anti-Tank Gun	SS 5cm PaK '35/'36	GE	161	19	0	4	4	10	13	-1	1	3	14	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	14	46	162	-1	3	4	4	4	4	4	4	3	2	2	2	2	2	2	2	2	0	Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-8.8cm	Heavy AT Gun	SS 8.8cm PaK '43	GE	162	21	0	4	4	10	39	-1	1	3	16	100	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	15	223	-1	-1	0	0	0	0	0	0	1	1	1	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-3.7cm	Light Anti-Tank Gun	SS 3.7cm PaK (Spigot)	GE	163	19	0	4	4	10	171	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	67	161	46	162	0	0	2	2	2	3	3	3	3	3	3	3	3	3	2	2	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Nashorn	Heavy Tank Destroyer	SdKfz 164	GE	164	32	0	5	5	3	183	34	1	2	13	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	75	166	-1	-1	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower, but lacks armor and mobility; use it in ambushes. No turret means the Nashorn must turn to swing its 8.8cm main gun.
Ferdinand	Heavy Tank Destroyer	SdKfz 184/1	GE	165	32	0	4	4	3	184	7	1	2	13	100	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	76	166	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Ferdinand must turn to swing its 8.8cm main gun more than ten degrees.
Elefant	Heavy Tank Destroyer	SdKfz 184/2	GE	166	32	0	5	5	3	184	6	1	2	13	100	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	77	132	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Elefant must turn to swing its 8.8cm main gun more than ten degrees.
Jagdpanther	Heavy Tank Destroyer	Panzerjager Panther	GE	167	32	0	4	4	3	18	17	1	2	13	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	8	132	-1	-1	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
Recon Inf.	Scouts	Aufklarer (1941)	GE	168	6	0	3	3	0	23	-1	1	1	2	11	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	169	102	-1	4	4	4	4	3	3	2	2	1	1	1	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	Aufklarer (1942)	GE	169	6	0	4	4	0	23	-1	1	1	2	11	50	50	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	170	102	-1	0	0	3	4	4	4	4	4	4	3	3	2	2	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	Aufklarer (1943)	GE	170	6	0	4	4	0	23	-1	1	1	2	11	49	49	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	24	105	-1	0	0	0	0	0	0	0	0	0	4	4	4	3	2	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Leader	Command Scouts	Kommando Recon	GE	171	0	0	5	5	2	147	-1	1	0	2	82	82	82	-1	-1	-1	-1	-1	-1	-1	4	1	1	-1	-1	-1	-1	-1	-1	-1	-1	204	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of infantry teams. Use them to command assaults and reconnoiter attack routes.
Recon Inf.	Scouts	SS Aufklarer (1941)	GE	172	6	0	4	4	1	44	-1	1	1	2	11	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	173	103	78	4	4	4	4	3	3	2	2	1	1	1	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	SS Aufklarer (1942)	GE	173	6	0	4	4	1	44	-1	1	1	2	11	50	50	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	174	103	198	0	0	4	4	4	4	4	4	3	2	2	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	SS Aufklarer (1943)	GE	174	6	0	4	4	1	44	-1	1	1	2	11	49	49	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	45	106	195	0	0	0	0	0	0	0	0	0	4	4	4	4	2	2	2	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Leopard II	Medium Tank	SS Panzer IVL2	GE	175	34	0	4	4	14	7	78	0	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	12	113	-1	-1	0	0	0	0	1	2	2	2	2	2	0	0	0	0	0	0	0	This medium tank has good mobility and more armor than the Leopard. The Leopard II's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Recon Inf.	Scouts	KD Aufklarer AT (1944)	GE	176	6	0	5	5	2	56	-1	1	1	2	80	80	86	-1	-1	-1	-1	-1	-1	-1	1	3	0	-1	-1	-1	-1	-1	-1	-1	-1	128	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position these commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. These scouts have AT capability.
Recon Inf.	Scouts	KD Aufklarer (1942)	GE	177	6	0	4	4	2	56	-1	1	1	2	83	83	83	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	181	200	126	0	0	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	Position these commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	KD Blitzsphtrupp	GE	178	6	0	5	5	2	56	-1	1	1	2	98	98	98	98	98	98	98	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	-1	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Recon Inf.	Scouts	KD Blitzsphtrupp.s	GE	179	6	0	5	5	2	56	-1	1	1	2	98	98	98	98	98	-1	-1	-1	-1	-1	1	1	3	3	3	-1	-1	-1	-1	-1	-1	178	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
Mortar-12cm 	Heavy Mortar	SS 12cm sGranatwerfer	GE	180	14	0	4	4	1	164	-1	1	3	7	5	5	5	5	5	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	55	-1	-1	-1	0	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Recon Inf.	Scouts	KD Aufklarer AT (1943)	GE	181	6	0	4	4	2	56	-1	1	1	2	80	80	87	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	176	127	128	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Position these commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. These scouts have AT capability.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1941)	GE	182	7	0	0	0	0	24	-1	1	1	1	11	5	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	84	-1	-1	7	7	7	6	6	5	4	4	4	2	2	2	2	2	2	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1942)	GE	183	7	0	1	1	0	24	-1	1	1	1	11	51	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	85	-1	-1	0	0	4	4	4	4	4	4	4	3	3	2	2	2	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1943)	GE	184	7	0	1	1	0	24	-1	1	1	1	11	26	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	86	-1	-1	0	0	0	0	0	0	0	0	0	4	5	5	4	3	3	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1945)	GE	185	7	0	0	0	0	24	-1	1	1	1	11	9	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	87	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1941)	GE	186	7	0	2	2	1	16	-1	1	1	1	11	5	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	121	172	78	4	4	4	4	4	4	3	3	3	2	2	2	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1942)	GE	187	7	0	2	2	1	16	-1	1	1	1	11	51	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	122	173	198	0	0	3	4	4	4	4	4	4	3	2	2	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1943)	GE	188	7	0	2	2	1	16	-1	1	1	1	11	26	5	5	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	123	174	195	0	0	0	0	0	0	0	0	0	4	4	4	3	2	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Hitler Youth	Fanatic Infantry	Hitlerjugend	GE	189	7	0	1	5	0	155	-1	1	1	1	11	27	42	5	9	17	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	1	2	6	0	Ready to die for Fhrer and Fatherland, position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. 
Sharpshooter	Sniper	KD Scharfschutze (1942)	GE	190	4	0	5	5	2	55	-1	1	1	0	83	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	191	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position these elite commando marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. These snipers have a longer effective range than regular infantry snipers.
Sharpshooter	Sniper	KD Scharfschutze (1943)	GE	191	4	0	5	5	2	55	-1	1	1	0	82	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Position these elite commando marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. These snipers have a longer effective range than regular infantry snipers.
Flamethrower	Flamethrower	KD Flammenwerfer.z	GE	192	10	0	5	5	2	28	-1	1	3	5	81	69	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	222	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these elite commando teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are more powerful and mobile than standard units.
Panzerschreck	Anti-Tank Infantry	KD Panzerabwehrtrupp '44	GE	193	5	0	5	5	2	59	-1	1	3	4	81	86	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	240	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use elite commando AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns.
FRT Inf.	Flame Rocket Team	KD Flammenraketetrupp (1944)	GE	194	7	0	5	5	2	60	-1	1	1	1	81	97	85	97	81	97	81	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	202	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a light machine gun making them ideal for assaults.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1943)	GE	195	11	0	5	5	1	50	-1	0	3	6	11	6	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	51	232	-1	0	0	0	0	0	0	0	0	0	4	4	3	3	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MGF Infantry	MGF Infantry	KD Mgflammengrupp (1942)	GE	196	9	0	5	5	2	60	-1	1	1	3	90	90	18	34	18	90	34	-1	-1	-1	1	1	3	3	3	2	2	-1	-1	-1	-1	221	88	89	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. This special team features two flamethrowers.
FRS Inf.	Flame Rocket Squad	KD Flammenraketegrupp (1943)	GE	197	8	0	4	4	2	60	-1	1	1	1	80	97	85	97	80	97	87	-1	-1	-1	1	1	3	3	3	3	3	-1	-1	-1	-1	202	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a panzerschreck for AT purposes.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1942)	GE	198	11	0	5	5	1	50	-1	0	3	6	11	6	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	195	103	231	0	0	2	3	3	3	3	3	3	3	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	KD Machinegewehr '42	GE	199	11	0	4	4	2	61	-1	1	3	6	78	6	6	78	78	-1	-1	-1	-1	-1	1	1	3	2	2	-1	-1	-1	-1	-1	-1	90	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Recon Inf.	Scouts	KD Aufklarer (1943)	GE	200	6	0	4	4	2	56	-1	1	1	2	82	82	82	-1	-1	-1	-1	-1	-1	-1	1	3	0	-1	-1	-1	-1	-1	-1	-1	-1	176	127	128	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	Position these commando scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines.
MGF Infantry	MGF Infantry	KD Mgflammengrupp (1941)	GE	201	9	0	4	4	2	60	-1	1	1	3	78	78	18	34	18	78	34	-1	-1	-1	1	3	3	2	2	2	2	-1	-1	-1	-1	196	88	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. This special team features two flamethrowers.
FRS Inf.	Flame Rocket Squad	KD Flammenraketegrupp (1944)	GE	202	8	0	5	5	2	60	-1	1	1	1	81	97	85	97	81	97	86	-1	-1	-1	1	1	1	3	3	3	3	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a panzerschreck for AT purposes.
Elite Infantry	Commando Team	KD Kommandotrupp (1941)	GE	203	7	0	5	5	2	57	-1	1	1	1	78	78	78	78	78	78	78	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	211	77	100	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-1	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Recon Leader	Command Scouts	Kommando Blitzsphtrupp.z	GE	204	0	0	5	5	2	147	-1	1	0	2	98	98	98	-1	-1	-1	-1	-1	-1	-1	4	1	1	-1	-1	-1	-1	-1	-1	-1	-1	20	100	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Position these super-elite commando scouts for movement; they're the most mobile of recon teams. These scouts are hand-picked for their athletic abilities. Use them to command assaults and reconnoiter attack routes
Rocket Carrier	Halftrack (Rocket)	KD SdKfz 251/1 Wurframen	GE	205	23	0	4	4	15	173	60	1	3	10	40	76	76	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	18	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use this medium halftrack's side mounted 28cm rockets against any target. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Cheetah	Command Tank	Kommand Panzer IVG4	GE	206	2	0	4	4	15	3	48	1	0	19	40	76	76	76	76	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	95	97	120	-1	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. Use the Cheetah's quickness to get out of danger and lead your troops.
Leopard	Medium Tank	SS Panzer IVL	GE	207	34	0	4	4	14	7	78	0	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	112	175	-1	-1	0	1	1	2	2	2	1	1	1	1	1	0	0	0	0	0	0	This medium tank relies on speed. It includes the rapid-fire 5.0cm gun, but it's thin armor makes it vulnerable to tanks and all AT weapons. Use the Leopard against infantry, halftracks, armored cars, and other light tanks.
Jaguar E	Armored Car	KD SdKfz 234/3 (AT)	GE	208	24	0	5	5	15	42	56	1	2	9	40	76	76	76	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	116	217	-1	-1	0	0	0	0	2	2	2	2	2	2	2	2	2	2	2	2	0	Use these medium armored cars for reconnaissance. This vehicle's rapid-fire 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks. It is also equipped with dual flammenraketes.
Elite Infantry	Commando Team	KD Kommandotrupp (1944)	GE	209	7	0	5	5	2	57	-1	1	1	1	19	81	81	81	81	81	81	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	107	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	-1	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Elite Infantry	Commando Team	KD Kommandotrupp (1943)	GE	210	7	0	5	5	2	57	-1	1	1	1	23	80	80	80	80	80	80	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	209	104	107	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	-1	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
Elite Infantry	Commando Team	KD Kommandotrupp (1942)	GE	211	7	0	5	5	2	57	-1	1	1	1	90	90	90	90	90	90	90	-1	-1	-1	1	1	1	1	1	1	1	-1	-1	-1	-1	210	100	104	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	-1	Use these super-elite infantry commando teams as assault troops. They're armed primarily with submachine guns so they can fire on the move and are built for speed. Use them to lead assaults or fight house-to-house.
KSEL Leader	Command Squad	Kommandogrupp (1944)	GE	212	0	0	5	5	2	148	-1	1	0	3	81	81	85	81	69	81	86	-1	-1	-1	4	1	1	1	1	1	1	-1	-1	-1	-1	58	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commando squads add maximum firepower and make these super-elite and highly trained commandos more effective. They're armed with submachine guns, flamethrowers and panzerschrecks. Position them to command assaults or fight house-to-house.
FR Infantry	Flame Rocket Infantry	KD Flammenrakete (1944)	GE	213	11	0	5	5	2	62	-1	1	3	6	97	97	88	97	-1	-1	-1	-1	-1	-1	1	1	3	3	-1	-1	-1	-1	-1	-1	-1	194	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position this elite commando flammen gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. This team includes a heavy machine gun, so move these teams only when necessary.
Spy	Spy	KD Spion	GE	214	6	0	5	5	2	156	-1	1	1	2	92	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	26	-1	-1	2	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position these commando spys for movement; they're armed with deadly close combat skills and won't blow their cover unless absolutely necessary. Use them to reconnoiter attack routes or infiltrate enemy lines. Spys can take VL's as well.
Festung II Turret	Medium Anti-Tank Gun	KD Festung II Turret	GE	215	31	0	5	5	15	186	-1	1	3	15	40	76	76	76	76	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	111	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	The Germans used these modified tank turrets as fixed-position guns. This turret is equipped with a 7.5cm main gun, a high-blast grenade launcher and three flammenraketes. 
AT Armored Car	Armored Car	KD Blitzpanzerswagen	GE	216	24	0	5	5	15	41	-1	1	2	9	40	76	76	76	76	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	114	83	-1	-1	0	0	1	2	2	2	2	2	2	2	2	2	2	2	2	2	0	This is the fastest and most maneuverable German vehicle. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars; avoid tanks and AT guns.
Festung	Heavy Rocket Tank	KD Hllefeuerpanzer VIF	GE	217	34	0	5	5	15	11	75	1	3	11	40	76	76	76	76	76	76	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	96	220	-1	-1	0	0	1	1	1	1	2	2	2	2	2	2	2	2	2	1	0	This tank is equipped with a built-in, high-blast grenade launcher, flammenraketes and grenade cluster. It is excellent against enemy strongholds and for infantry support. Built on a beefed-up Tiger VIE tank chassis.
King Tiger	Heavy Tank	Panzer VIB (Decoy)	GE	218	34	0	4	4	3	34	20	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	100	35	-1	-1	0	0	0	0	0	0	0	1	1	2	2	2	1	1	1	1	0	This is actually a light tank disguised as a King Tiger. The Tiger's 8.8cm main gun is there, but this decoy unit has limited ammo and very light armor. Use it to bluff your enemy into a truce or be misleading about your forces.
Jagdtiger	Heavy Tank Destroyer	SS Panzerjager Tiger (Decoy)	GE	219	31	0	4	4	14	35	19	1	2	12	100	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	101	36	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	0	This is actually a light tank disguised as a Jagdtiger. The Jagdtiger's 12.8cm main gun is there, but this decoy unit has limited ammo and very light armor. Use it to bluff your enemy into a truce or be misleading about your forces.
Festung II	Heavy Rocket Tank	KD Hllefeuerpanzer VIFII	GE	220	34	0	5	5	15	11	75	1	2	12	40	76	76	76	76	76	76	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	118	160	-1	-1	0	0	0	0	2	2	2	2	2	2	2	2	1	1	1	1	0	This tank is equipped with a built-in, high-blast grenade launcher, flammenraketes and rapid-fire 5cm gun. It is excellent against enemy strongholds and for infantry support. Built on a beefed up Tiger VIE tank chassis.
MGF Infantry	MGF Infantry	KD Mgflammengrupp (1943)	GE	221	9	0	5	5	2	60	-1	1	1	3	80	80	85	68	85	80	68	-1	-1	-1	1	1	1	3	3	3	2	-1	-1	-1	-1	222	89	94	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. This special team features two flamethrowers.
MGF Infantry	MGF Infantry	KD Mgflammengrupp (1944)	GE	222	9	0	5	5	2	60	-1	1	1	3	81	81	85	69	85	81	69	-1	-1	-1	1	1	1	1	3	3	2	-1	-1	-1	-1	94	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. This special team features two flamethrowers.
AA Gun-8.8cm	Heavy AA Gun	KD 8.8cm FlaK '36	GE	223	18	0	5	5	11	5	0	1	3	16	11	11	11	11	11	11	11	-1	-1	-1	1	2	2	2	2	2	2	-1	-1	-1	94	-1	-1	-1	0	1	1	1	2	2	2	2	2	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. This special gun is made with an advanced hydraulic technology giving it limited mobility.
Elite Infantry	Commando Squad	KD Kommandogrossangriff	GE	224	9	0	5	5	2	60	-1	1	1	1	82	85	86	69	81	-1	-1	-1	-1	-1	1	1	1	1	1	-1	-1	-1	-1	-1	-1	58	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Use these super-elite infantry commando teams as specialized heavy assault troops. This 5 man commando team is armed with a light and submachine gun, flamethower, panzerschreck and an elite sniper's rifle.
Grossjagdtiger	Heavy Tank Destroyer	KD Panzerjager Tiger II	GE	225	32	0	5	5	15	35	19	1	2	13	40	76	76	76	76	76	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	97	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	2	2	2	2	0	This tank features more armor and flammenraketes. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Grossjagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
Festung Turret	Light Anti-Tank Gun	KD Festung Turret	GE	226	31	0	4	4	15	186	-1	1	3	15	40	76	76	76	76	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	86	215	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	The Germans used these modified tank turrets as fixed-position guns. This turret is equipped with two rapid-fire 5cm main guns, a high-blast grenade launcher and two flammenraketes. 
HMG Infantry	Heavy Machine Gun	Schweres MG42 (1942)	GE	227	11	0	3	3	0	52	-1	0	3	6	11	30	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	53	-1	-1	0	0	2	4	3	3	3	3	3	3	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
King Tiger II	Heavy Tank	KD Panzer VIBII	GE	228	36	0	5	5	15	34	20	1	2	13	40	76	76	76	76	76	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	92	247	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	The best German heavy tank; it even has built-in grenade launchers. The King Tiger II's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
HMG Infantry	Heavy Machine Gun	KD Schweres MG34 (1941)	GE	229	11	0	4	4	2	62	-1	1	3	6	90	89	90	90	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	230	-1	-1	0	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	KD Schweres MG42 (1943)	GE	230	11	0	5	5	2	62	-1	1	3	6	80	88	80	83	-1	-1	-1	-1	-1	-1	1	3	2	2	-1	-1	-1	-1	-1	-1	-1	238	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1942)	GE	231	11	0	5	5	1	51	-1	1	3	6	11	30	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	232	-1	-1	0	0	3	4	3	3	3	3	3	4	3	3	3	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1943)	GE	232	11	0	5	5	1	51	-1	1	3	6	11	30	5	49	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	-1	-1	0	0	0	0	0	0	0	0	0	3	4	4	4	4	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
StuG IIIC	Medium Assault Gun	Sturmgeschutz '40C	GE	233	27	0	3	3	3	185	79	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	88	5	-1	-1	4	3	3	3	3	3	3	3	2	2	2	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuG IIIC	Medium Assault Gun	SS Sturmgeschutz '40C	GE	234	27	0	4	4	14	185	81	1	2	12	100	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	88	133	-1	-1	3	3	3	3	2	2	2	2	2	2	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
AT Armored Car	Command Vehicle	Kommand Blitzbefehlswagen	GE	235	1	0	5	5	15	41	-1	1	0	18	40	76	76	76	76	-1	-1	-1	-1	-1	4	1	3	2	2	-1	-1	-1	-1	-1	114	137	-1	-1	0	0	1	1	1	1	1	1	1	1	1	2	2	2	2	2	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This is the fastest and most maneuverable German vehicle.
HMG Infantry	Heavy Machine Gun	Schweres Maxim 1910r	GE	236	11	0	3	3	0	52	-1	0	3	6	11	62	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	74	-1	-1	1	1	1	1	1	1	2	2	2	2	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	KD MG34 (Early War)	GE	237	11	0	4	4	2	167	-1	1	3	6	90	45	90	45	90	-1	-1	-1	-1	-1	1	3	2	2	2	-1	-1	-1	-1	-1	-1	199	-1	-1	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	KD Schweres MG42 (1944)	GE	238	11	0	5	5	2	62	-1	1	3	6	81	88	81	81	-1	-1	-1	-1	-1	-1	1	1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	KD Schweres MGPz (1943)	GE	239	11	0	4	4	2	62	-1	1	3	6	80	88	85	80	68	87	-1	-1	-1	-1	1	1	3	3	3	3	-1	-1	-1	-1	-1	240	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	KD Schweres MGPz (1944)	GE	240	11	0	5	5	2	62	-1	1	3	6	81	88	88	86	81	86	-1	-1	-1	-1	1	1	1	3	3	3	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Position elite commando machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Mortar-8cm	Medium Mortar	KD 8cm Granatwerfer Regen	GE	241	12	0	5	5	2	58	-1	1	3	7	84	84	78	78	78	78	-1	-1	-1	-1	1	3	2	2	2	2	-1	-1	-1	-1	-1	82	18	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	This super elite commando team utilizes two mortars for maximum shelling and submachine guns for protection. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. 
Assault Engineers	Engineer Squad	KD Sturmpioniere (1942)	GE	242	9	0	4	4	2	57	-1	1	1	3	90	18	90	90	18	34	90	10	-1	-1	1	1	3	3	3	0	0	2	-1	-1	-1	243	-1	-1	0	0	1	1	1	1	0	0	0	0	0	0	0	0	0	0	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has AT and flame capability.
Assault Engineers	Engineer Squad	KD Sturmpioniere (1943)	GE	243	9	0	5	5	2	57	-1	1	1	3	23	80	85	80	80	85	80	68	80	87	1	1	1	3	3	3	3	3	2	2	-1	244	-1	-1	0	0	0	0	0	0	1	1	1	1	0	0	0	0	0	0	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has LMG, AT and flame capability.
Assault Engineers	Engineer Squad	KD Sturmpioniere (1944)	GE	244	9	0	5	5	2	57	-1	1	1	3	81	81	85	69	86	81	81	85	69	86	1	1	1	1	1	3	3	3	2	2	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	-1	Use elite commando heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints. This team has LMG, AT and flame capability.
Dragon	Heavy Tank	KD Panzer VID Flamethrower	GE	245	35	0	5	5	15	11	75	1	2	13	40	76	76	76	76	76	76	-1	-1	-1	5	2	2	2	2	2	2	-1	-1	-1	90	160	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	This heavy tank relies on it's 7.5cm main gun and two flamethrowers; it moves slowly and is not maneuverable. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
King Tiger II	Heavy Tank	SS Panzer VIBII	GE	246	36	0	4	4	14	34	20	1	2	13	100	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	92	228	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	The best German heavy tank; it even has built-in grenade launchers. The King Tiger II's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
King Tiger II	Command Tank	Kommand Panzer VIBII	GE	247	2	0	5	5	15	34	20	1	0	19	40	76	76	76	76	76	-1	-1	-1	-1	4	2	2	2	2	2	-1	-1	-1	-1	92	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The King Tiger II's 8.8cm main gun has one-shot knock-out power. 
