Instruction Booklet for Zelda64: The Ocarina of Time

When I wrote this I didnt have enough time to finish, I only made it to page 22. But I will try to finish writing this ASAP!

Pages 5 and 6
A long time ago...
Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule. They were Din, the goddess of power, Nayru, the goddes of wisdom and Farore, the goddes of courage.

Din, with her strong, flaming arms cutivated the land to create the earth. Nayru poured her wisdom onto the the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence. Where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the gardian spirit.. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own gardian fairy, except one. His name was Link.

Early one morning, Link was having a nightmare. It was the same one he had every night. During a stormk, Link would find himself standing in front of a mysterious castle. A rider on horseback carrying a girl, would race by. The girl would look at Link as if to say something. Then. another rider would appear. This big man clad in back would look down menacingly at Link. Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes,  he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" Said the Great Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restles, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?"

Link enterd the Great Deku Tree and broke the curse.

"Well done, Link, I knew that ye were worthy of my carrying out my wishes. A wicked man od the desert cast this dreadful curse on me. Wmploying his vile, sorcerous energies, the evil one is searching for the sacred realm connected to Hyrule. For it is there that one will find the divine relic, the Triforce, that contains the essence of the gods. Whoever holds ithe Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the sacred Triforce. Thou must never suffer that man to enter the sacred realm of legend. Link, go now to Hyrule Castle. There, ye will surely  meet the Princess of Destiny. Present this stone to the princess. I have forseen that seh will understand everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends upon thee, Link. Thou art couragous."

Hyrule

Pages 7 and 8
Hyrule is a land rich in beauty.  In addition to the Hylians, many Diverse groups of people dwell in this country

Princess Zelda
The king's daughter.  Hyrule's princess.  She is counting on Link to save Hyrule.

Darunia
Head of the Goron people, Darunia is well-known and well-liked.

Goron People
These people live in Death Mountain, an active volcano in the northern part of Hyrule.  Their source of food is the minerals they dig out of the volcano.

Zora People
The people of the Zora's Domain are like evolved fish.  They live underwater but can venture out for short periods of time.

Princess Ruto
Zora's princess, Ruto is very much a tomboy.

King Zora
King of the Zora and Princess Ruto's father.

Link
Link lives in the Kokiri forest.  Unlike other Kokiri, Link does not have a guardian fairy to call his own.

Saria
Saria is Link's livelong friend.

Kokiri People
These childlike people live in Kokiri Forest.  Each Kokiri has a guardian fairy.  They cannot leave the forest or their lives will come to an end.

Malon Talon Ingo
These three all work in Lon Lon Ranch, the only ranch in Hyrule.

Ganondorf

This sinister man comes from the desert in the western part of Hyrule.  Ganondorf desires the Triforce.

Starting The Game

Pages 9 and 10
Correctly insert the Legend of Zelda: Ocarina of Time Game Pak into your Nintendo 64 system and move the POWER switch to the ON position.  When the Title screen appears, press START to access the File Select screen.  Use the Control Stick to select from one of three save files.  Press the A button to advance to the Name Registration screen.

What Is a File?

Your game progress is stored in a file.  This includes items you've acquired, number of hearts you've collected and dungeons you've cleared.  If you quit while playing, you will be able to continue where you left off (See page 34 for information).

Name Registration
Names cannot exceed eight charectors.  Use the Control Stick to select a letter and press the A Button to confirm.  Press the B Button to delete a letter.  When you have finished, press START to move the curser to ENd.  Press the Z button to finalize your name.

Copying and Deleting Files

On the Select File screen, select COPY, move the cursor to the file you wish to copy and press the A Button.  Select the file to which you want to copy and press the A Button again (you cannot use a blank file).  Deleting a file works the same way.  Remember, once a file is deleted, it cannont be recovered.

Options

Sound

Select from four different modes: STEREO, MONO, HEADSET, and SURROUND.

Headset
This allows you th enjoy th game with realistic sound.
Surround
This mode creates a pseudo 3D environment.  To get the full effwct, mack sure you sit dirrectly between the speakers when playing.

Z Targeting
Select SWITCH or HOLD mode for the Z targeting system.

Focus Curser
See page 11

Switch

If you press the Z Button once, the Focus Cursor appears.  Press the Z Button again and again and it dissapears.  When you turn the game ON for the first time, SWITCH is the default setting.

Hold
The focus Cursor only appears when holding the Z Button.  This option is great for advanced players.

Brightness
Adjust the brghtness setting to see the game better.  Make sure four shade levels are clearly distinguished on the screen.

Navi and Z Targeting
pages 11 and 12

Navi is Link's guardian fairy.  Navi helps and supports Link during his adventure.  She gives helpfull hints such as enemy weaknesses.  If Navi calls you during the game, press the C-up Button to see what she has to say.

C-up Navi Navi Icon

When Link gets close to an enemy or object that Navi can help with, she flies in that direction.  That enemy or object has a triangle mark next to it. If you press the Z Button, Link looks in Navi's direction, and the enemy or object is sorrounded by the Focus Cursor.  This is called Z Targeting.  When you use Z Targeting, the Navi icon appears in the top right corner of the screen. Press the C-up Button to read Navi's advice

When using Z Targeting on people or signs, the Navi icon does not flash. Instead, the SPEAK or CHECK commands appear.

Focus Cursor
When Z Targeting is activated, a block band appears at the top and bottom of the screen.

When using Z Targeting and the Navi icon flashes, press the C-up Button to read Navi's advice.


Note: The Navi icon occasionally flashes even when you're not using Z Targeting.  When it flashes, be sure to press the C-up button.

Using Z Targeting


Z Targeting will not only help you with Navi's advice, but it can also help your adventure go more smoothly.

Changing the Camara Angles
During the game, if you press the Z Button, the viewpoint centers behind Link if you don't press any buttons or move the Control Stick (See page 13).

Talking to Faraway People
To talk to people that are faraway, use Z Targeting.  If the person is surrounded by a cursor, press the A Button to talk.

Aiming
When usin a shooting device, use the Z Button to accuratly target an enemy.

Note: It's important to use Z Targeting when battling enemies (See page 20).

Triangle Marks
When using Z Targeting, a triangle object may appear next to an enemy or object. Pay attention to the color of the triangle mark (Navi's color changes to match the triangle mark).  Each color has a different meaning.

Yellow
Navi knows the enemy's weakness.

Green
A hint is available

Light Blue
A person or sign.  Press the A Button.

Reading The Game Screen

Pages 13 and 14

Game Play Screen

Life Energy
The heart is Link's life.  Link begins the game with three hearts.  As the game progresses, the number of hearts increase.  When Link takes dammage, the numbr of hearts decrease.

Magic Meter

This represents Link's remaining magic power.  This only appears when he has obtained magic.

Rupee
The number of Rupees (Hyrulian currency) in your inventory.

Map
Link's current location apears here.  The yellow arrow represents the direction Link is currently facing.  The red arrow represents the area Link came from.  Press the L Button to turn the map ON or OFF.

C Icons
Theese represent the current items selected for the c Buttons (See page 20).

Action Icon
Allt the actions that can preform when you press the A Button apear here.  If he stands next to a person, teh SPEAK command will apear.  If he stands next to a door, the OPEN command will apear (see page 16).

The B Button

This icon shows what actions you can execute with the B Button.  Most of the time, the icon shows a sword.

Subscreen (while paused)
Press START during the game, and the Subscreen appears.  This is broken into four differentSubscreens (as shown below). Press the Z or R Buttons to cycle through each screen.  Press START on the Subscreen to return to the game.  Press the B Button on the Subscreen to save your game (see page 33).

Note: Please see the coresponding page for more information about each screen.

Note: To advance to the next screen, you can also palace the cursor on the Z or R icons and move the Control Stick < or >.

Basic Controller Functions
pages 15 and 16

Link's basic actions
The quickest way to finish the game is to effectively control Link in every situation.  Try practicing maneuvers at the begining of the game, in Kokiri Forest.

Control Stick
Move page 16

Start

Go to subscreen

R Button
Raise Shield

C-Up button

Change viewpoint Navi icon

C-< Cu-Down C-> Buttons
use item
page 21

A Button
Action Icon page 17

B Button
Swing Sword page 19

Z Button
Z Targeting look forward page 11

When you can't perform certain actions...
There some cases where the game will only allow cartain actions.  The icons for actions that Link cannot perform are black and white or not displayed.

Control Stick

Walk/Run
Move the Control Stick in the direction you want Link to go.
< Link walks or runs depending on how far you move The Control Stick.  If your in a dangerous area, move the control stick slightly so that Link walks slowly.  Hold the Z Button while walking to walk while facing forward.

Jump
To jump gaps or climb uneven ground, move the Control Stick in that direction and Link will utomatically jump (or climb).  Link may not be able to jump or climb if the distance is too great.

Swim
Move the Control Stick in the direction you want to swim.

Dive
Hold the A Button while you are at the water's surface. 
Diving Depth
As your adventure progresses, you will be able to dive in deeper depths.

Pages 17 and 18
A Button

About the Action Icons
The A button represents the Action Icon, which allows you to preform many actions.  The text appearing on the icon tells you what action Link can execute.  The text changes depending where Link is standing.  If the icon shows no text, try calling Navi for help.

Climbing Up and Down

Move the Control Stick towards the ladder to climb up.  If DOWN appears, you can safly jump down from the ladder.

Down
While hanging on a cliff or ladder, if the DOWN text appears, you can safly let go of the cliff.

Climb
To jump on a large block, press UP on the Control Stick and press the A Button.

Grab>Push/Pull
Press the A Button to grab, push or pull an object.  Once that has happened, use the Control Stick to maneuver the object.

Grab>Throw/Drop
Grab the object by pressing the A Button.  To throw the object, press the A Button.  To throw a bomb, use the Control Stick to run and then press the A Button.  To drop a bomb, simply press the A Button.

Open
Stand in front of the door or chest and press the A Button when the OPEN text appears.

Other Actions
Speak

Stand near a person and talk when the SPEAK text appears.  To talk to people who are far away, use Z Targeting.  Make sure to read everything a person has to say.

Check
Use CHECK when standing near a sign or somthing important.

Note: Other actions will appear during the game.  Make sure to check the action icon.

Using The Sword
Pages 19-20

B Button

You can swing the sword in many ways.

Swing Vertically
Z+B

'Swing Horizontally
BorZ+<>+B

Press the B Button three times just right to make your third swing much wider.

Stab
Z+^+B

Spin Swing
Hold the B Button and release.  The power of the swing depends on how long  you hold the B Button.

If you do a spin swing, magic is consumed.  The power of the swing is indicated by the color of the flame surrounding the sword.

Other Actions

Jump Attack

While holding the sword, press Z+A.  Offensive power will double.

Back Flip
Z+DOWN+A

Back Flip
Back flips and side jumping are effective dodging maneuvers.

Side Jumping
Z+<>+A

Roll Attack
^+A
Press the A Button while running to a roll attack.  You can even do this when you are not holding a sword.  The roll attack can help you avoid taking damage.

Raising Your Shield

Press the R Button to raise your sheild.  When it is raised, move it with Z Targeting to gain an advantage.
1.You wont lose sight of your enemy.
2.You can keep your enemy at a safe distance or close in on him.
3.Attacks are executed more accuratly.

Select Item Subscreen
Pages 21-22
Zelda 64 Help Page

Hosted by www.Geocities.ws

1