System & Planet Databank
Arkania
Arkania is a world of vast tundras, located in the Perave system in the Colonies region. Its attractions are few; the planet is cold, generally inhospitable, and the native Arkanians (a near-Human species with pupilless white eyes and four-fingered hands described in Alien Anthology and the Power of the Jedi Sourcebook) are unpleasant and arrogant, and they dislike many visitors -- when they deign to notice their existence at all. Arkania is known for its diamonds and other gems, an export of major importance, and the Arkanians are whispered about across the galaxy for their genetic experimentation. Their scientists -- reclusive in the extreme -- are rumored to have played a part, for generations, in the creation of new species.

The arrogance of the Arkanians is a problem for any visitor to the planet, but those who are not cautious in their interactions with the "natives" (there are no true natives to this frigid world, though the Arkanians have been here for countless generations, and are as native to it as any species can be) should prepare themselves for the worst. Impoliteness offends Arkanians, and once this happens, the offending character must make amends -- quickly -- or risk ostracism.
Typical Arkanians
In any interaction with an Arkanian on Arkania, a non-native character must make a Diplomacy check (DC 10, plus any situational modifiers deemed appropriate). This check should be made for the initial interaction with an Arkanian Gamemaster character, as well as any time a hero says or does something which, in the judgment of the GM, might cause offense. Success at the check means that the hero has managed to keep from offending the Arkanian with whom he is interacting, at least for the time being. Failing the check means that the Arkanian has been offended and is likely to speak ill of the hero once he is gone. This effectively adds +1 to the DC of any Diplomacy, Bluff, Gather Information, or other check that involves interacting with an Arkanian on his or her homeworld. It is possible for a character (or group of characters) to generate multiple such increases to the DC of their checks; the GM should keep track, secretly, of the number of times the characters have offended an Arkanian. If the number exceeds 20 with no apology offered, the Arkanians will attempt to either lock up the offending character(s) or ship them off-planet with very unsubtle threats.

It is possible to redeem oneself in the eyes of an offended Arkanian. This requires a Diplomacy check at DC 20 (another character can attempt to intervene on the offending character's behalf; the DC for such a check is 25). Failing an apology check results in the Arkanian becoming more offended (another +1 to all interaction-based skill checks) and storming off. If the apology check is successful, the character must also offer the Arkanian a gift to demonstrate sincerity.
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