Aerobatics





Rolling Maneuvers

Aileron Roll

A 360 degree roll along thee longitudinal axis (a line from nose to tail). Raise the nose a tad and input full left stick. Input right stick the stop the roll at level flight.

Competition Roll

A roll along the longitudinal axis with a straight flight path and no altitude change. This maneuver requires precision elevator and rudder inputs. Start out rolling to the left. As your aircraft reaches 90 degrees bank input mor and more right rudder to keep the nose up. As you roll inverted use less rudder and more foreward elevator. As you come around to 90 degrees again use left rudder to keep nose up, and bring it out as you roll level.
Barrel Roll Barrel Roll is a half roll, half loop. You need to use back and left stick to roll up and over the top. Do not roll out at the top. Continue all the the way through back down.
Hesitation Roll The Hesitation Roll is also known as the 4 point roll or 8 point roll. This is because the pilot stops the wings at 4 or 8 points. For the 4 point, the wings stop at 90 degrees, 180 degrees, 270 degrees, and level. Use the competition roll inputs to keep your aircraft flying in a straight line.
Snap Roll Snap Roll is an accelerated spin along a horizontal or vertical path. To complet multiple snap rolls, you must break out of each one first or it will turn into a spin.



Looping Maneuvers

Wingover A Wingover is a reversal that is accomplished by climbing and rolling back to a descending roll out. Much like a High Yo Yo.
Loop A loop is a vertical circle. From level flight pull back on the stick until you are level again. To make it precise, use rudder to maintain a straight loop and look outside.


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