*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Game Overview
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Controls
--------
Start
Button......Use this to pause the game. There are a lot of options for
you to choose from this
menu, including a map, items,
weapons, and objectives
screen. To unpause the game, press
start again. When you first
turn the demo on, you will need
to press start to begin the
game.
Triangle..........Use
your sword. One of Dante's main attacks is to use a
gigantic sword. You can find
many different combos to do
with it. Experiment, see what you can come up with.
Circle............Jump.
This button can make Dante jump into the air. If you
jump while pushing forward
on the left analog stick, you
can do a summer Sault
through the air. If you jump at a
wall, press Circle again to
kick off the wall, sometimes too
reach secret places. You can
also roll on the ground to
avoid enemy attacks.
X.................Use
this button to use your gun while holding R1. You can
also cancel menu selections
with it.
Square............While
holding R1, this too can fire your gun
R1................Lock
onto the closet enemy. If you want to lock onto a
different enemy, then just press it again.
L1................When
the power gauge is full in the top left hand corner
of the screen, press this
button to change into a devil
form of Dante. It can run
faster and do more damage than
Dante can usually do. The
only problem is that it doesn't
last for a long time.
R2................Using
this will act as a hotkey for taking out your map.
Much quicker than going
through the start menu.
L2................Use
this to taunt the enemy
R3................Once
you have acquired the proper items, pressing this
will let you choose between
using Alastor or Ifrite.
Red
Orbs
--------
Sometimes,
when you defeat enemies, red orbs will pop out of their corpses.
Get
them. They are important. They allow you to buy new weapons/moves at the
start
of each new mission. You also need them to open doors. You can also
pick
them up off the ground without having to fight an enemy. Fighting an
enemy
and getting a combo rating of Stylish will give you more red orbs than
defeating
an enemy with a Dull combo rating.
Green
Orbs
----------
From
a select few enemies, a green orb will pop out of their corpse. These
orbs
will refill your entire health bar. They can be found in lots of places
on
easy mode, but get harder to find on later difficulties.
Yellow
Orbs
-----------
These
are perhaps the most important orb. At least in some respect...The
yellow
orbs act as continues. When you die, you use up an orb and are put
back
into the level. When you run out of yellow orbs completely, it's Game
Over.
Don't let that happen...I'm not 100% sure on this, but you might be
able
to buy some from a shop.
Blue
Orb Fragments
------------------
You
will find these throughout the castle. When you get four of them, your
total
amount of health you can get is increased. You can buy some of them in
shops.
But when you buy them in shops, they're whole orbs, boot fragments.
There
are enough orbs in the game to make two complete bars of vitality. It's
a
tough search, but worth it because you'll almost never die.
Purple
Orbs
-----------
These
orbs can raise the amount of devil trigger gauges you have. The more
you
have the longer devil trigger mode will last. To get them, simply buy
them
from the shop thing before a mission starts. These orbs, you cannot
find
throughout the castle, you must buy them.
Devil
Trigger
-------------
There
are three Japanese symbols under your health bar. When all three are
lit
up, you can use your Devil Trigger. Press L1 to transform into a devil.
While
in this form, Dante is more powerful and can move a lot quicker. After
a
short period of time, Dante will return to normal. To return him to Devil
Mode,
wait until the three meters are charged up again. To do this, fight
enemies.
Saving/Loading
---------------
After
you complete a mission, you're prompted if you want to save or not.
Choose
your answer. If you want to save, you'll be taken to a screen where
you
choose memory card slot 1 or 2. Then, choose a file. When it's done
saving,
press triangle twice to return to the game. To load the game, go to
"Load
Game" when you boot up DMC. Choose the memory card slot then choose
the
file. You must have a previously saved game to load.
Game
Basics
-----------
Have
any of you played "Onimusha: Warlords" for the Sony PlayStation 2?
Well,
that
game involved sword battling and item collecting. Well, Devil May Cry
plays
VERY similar to Onimusha: Warlords. But the control is a little
different.
Dante can now jump and slash downward and use guns, unlike
Onimusha.
Well, the game basically puts you in control of Dante. Around you,
monsters
produce themselves and you must use your swords to kill all sorts
of
demons. You can use an assortment of guns, which have infinite ammo. Be
warned
that using guns gives you less Red Orbs (See Orbs section) after each
demon
dies.
Some
guns are slower, but stronger than others, so study the Monster List to
see
which enemies are quick, slow, strong and weak. Believe it or not, some
weapons
you may have forgotten about which you have used in the first few
missions
may come in handy during later missions, either because of their
quickness
or the monster is particularly weak against that weapon. Though
many
monsters may look similar, some actually attack differently or throw
different
types of melee weapons. You must try killing some quicker than
others.
There are several strategies for defeating different monsters and
bosses.
Refer to this subsection.
COMBAT
TIPS
-----------
To
defeat monsters using a general strategy, you must learn to jump. The most
effective
way to defeat almost any type of monster is to jump and then press
the
Sword or Gun button while in the air to deliver a fatal blow. This
strategy
is very effective against all monsters and bosses, especially
monsters
that usually block (Nelo Angelo). Because they don't have any sort
of
defense on their heads, attacking from the top is most effective.
Against
groups of monsters, again, you will want to learn to actually jump.
Jumping
away from groups that gain up on you, not only damages them greatly
when
you hit them, but you avoid getting hurt! For more specific strategies,
please
refer to the Monster and Boss sections below.
DIFFICULTY
OPTIONS
------------------
There
are 2 difficulty modes in Devil May Cry. They are Normal Mode and Easy
Automatic
Mode. When you start a new game, you must play the first mission
in
Normal Mode. Once you beat Normal Mode, you get a choice before starting
Mission
2.
You
can stay on Normal Mode or switch over to Easy Automatic Mode. It is your
choice,
but you should use the first Mission to determine that. If you had
some
difficulty in Mission 1, in maneuvering and attacking, you will want
Easy
Automatic Mode. If you had a fairly easy breeze through, or you simply
want
the challenge, you will want to stay under Normal Mode. The choice is
yours.
EASY
AUTOMATIC MODE
-------------------
This
is the mode for beginners. In this mode, you won't have to hold R1 to
shoot
a gun, which makes the controls much easier. Also, Dante will have
learned
several sword techniques already, which will have taken mastering in
Normal
Mode. Dante can resist attacks much more this time. When an enemy hits
him,
it takes less damage. Dante also jumps and attacks much better than in
Normal
Mode, which is good for bosses. In layman's terms, it is a simplified
Normal
Mode for beginners. If you really want the easy challenge, then select
this
mode. If you are thinking about it, check Normal Mode out, first.
NORMAL
MODE
-----------
This
is the mode for intermediate and advanced players. In this mode, you
will
have to hold R1 to shoot a gun, which makes the controls much harder.
Also,
Dante will have to learn several sword techniques, which will have
taken
no mastering in Easy Automatic Mode. Dante can't resist attacks much
more
this time. When an enemy hits him, it takes more damage than in the
other
mode. Dante also jumps and attacks much worse than in Normal Mode,
which
is bad for bosses. In layman's terms, it is a difficult mode for
advanced
gamers. If you really want the hard challenge, then select this mode
WHICH
MODE SHOULD I CHOOSE?
---------------------------
Again,
if you had a hard time in Mission 1, then Easy Automatic Mode is the
way
to go. If you had considerable control over the Mission 1 situation, then
you
should stick to Normal Mode. I recommend that first time gamers to this
take
game Easy Automatic, because the controls get a little more complicated
than
in Resident Evil/Biohazard CODE: Veronica X/Complete. But anyone willing
for
the challenge should take the opposing mode, Normal Mode. The choice is
yours,
but the walkthrough will cover both modes at the same time.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Story
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
According
to legend, 2000 years ago while snow was falling on a clear,
freezing
night on Earth, a fierce devil prince was born deep inside the
darkest
pit of the netherworld.
He
grew rapidly. Within a short time he gained his full powers and took over
the
Devil throne. His first act as ruler of all devils was to declare himself
emperor
of the Devil Kingdom. His next feat was an invasion on the human
world.
His plan was to conquer it and rule both the lower and upper realms.
But
a power-full Dark Knight known as Sparda took pity on humans for their
brief,
transient lives.
In
fierce battles, he defeated all of the Devil's rulers armies and finally
imprisoned
the emperor himself in a sealed vault. Having achieved his
victory,
Sparda abandoned the Devil Kingdom to live in the human world. He
married
a human woman and soon fathered a half devil, half human son. But
beware,
mankind. After 2000 years, the cursed Devil Emperor will be released
and
will return to invade the human world once
again.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Characters
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Dante
-----
Dante
is a bad dude. There's not really anything else to say. He was trained
in
a martial arts style that is far superior to anything ever seen before.
On
top of that, he isn't 100% human! He is half human and gets this, half
demon!
The demon part gives him special powers as well as increased strength.
He
lost his mother and sister to Mundus when he was smaller. He now owns a
business
known as Devil May Cry. A business that specializes in the
destruction
of demons and other related things.
Trish
-----
She
is Dantes newest customer, and she has a really big job for him. Trish
is
a hauntingly beautiful woman who invites Dante to Mallet Island, gateway
to
the devil world. She possesses supernatural powers and vast knowledge
about
devils. It is said she knows Dante's secret history. But what is she
true
identity and purpose?
Sarda
-----
Dante's
father. He is Dante's enemy throughout the game. Sarda was the
original
Dark Night. He was the one who sealed Mundus away for eternity, or
so
he thought. Sarda then left the Devil realm and went to the human realm,
where
he married and had a child. The child was half human, half demon, they
called
him Dante.
Virgil
------
Not
much is known about this game except that you have to fight him. He is
rumored
to be Dantes brother, perhaps we'll find out in the upcoming sequel
*crosses
fingers that there'll be a sequel*
Mundus
------
Mundus
is one huge S.O.B. The guy is just HUGE. He is the one that is going
to
rise up and take over the human realm. He was stopped by Sarda long ago,
now,
will he be stopped by the son of Sparda? He is a really hard boss in the
later
difficulty sections. For a strategy, look to either the Mission 22
walkthrough
or to the bosses section. Please, if you have a better strategy,
then
feel free to drop me a line at the email located at the top of the guide
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
W
e a p o n s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Devil Arms
Alastor
-------
What
It Does: This sword is covered in a strange glowing light. It has more
power than the average sword and
can take out those damn
puppet things usually with one
hit. It used to belong to a
warrior named Alastor, hence the
name.
Where
Is It : The sword is located in Mission 2. Run up the path and take
out the puppets. At the end,
before you go through the door,
look to the right to see a sword
sticking out of a stone
statue.
Ifrit
-----
What
It Does: Ifrit is a pair of gauntlets. When wearing them, you summon
the power of Ifrit. A demon from the depths of the underworld.
When you punch, your hand will
be engulfed in flames. When you
kick, your foot will be engulfed
in flames. After you have
acquired the right skill, when
you jump, your entire body is
engulfed in flames! These things
can do some serious damage.
It puts Dante's martial arts
skills to the true test. You also
have your Devil Trigger Mode
still in tact.
Where
Is It: You get the fiery gauntlets
after you jump from platform to
platform in Mission 9
Force
Edge
----------
What
It Does: It is the sword Dante starts with. It is a basic sword, with
no real special powers. But it
is strong against the first few
monsters in the game. This is
the sword that Sarda, Dante's
father, left for him. It is a
powerful sword in the hand of an
expert, but it isn't even the
full version of the sword.
Where
Is It: Dante begins with this sword.
Sarda
-----
What
It Does: This is the sword that Dante's father used. It is the full
version of the force edge. It's
a very powerful sword, and it
almost looks like a scythe. It covers
Dante's entire back. It's
THAT big. It will do more damage
than the Alastor for a lot of
enemies, but there's no Devil
Trigger Mode. Oh well, the extra
power makes up for it.
Where
Is It: At the beginning of mission 18,
a cut scene will begin. When
it's over, you'll have your
brand spanking new Sparda
-----------------------------------------------------------------------------
G
u n s
Pistol
------
What
It Does: You hold two guns when you have this equipped, two pistols to
be exact. You fire both of them
at the same time. They aren't
that powerful, they usually take
about 7 well placed shots to
take out an enemy completely.
Where
Is It: You start the game out with it
Shotgun
-------
What
It Does: This is the only other gun available in the demo. It is a
really cool one at that. Dante
holds it above his head. When
you fire it, he binges it down at
the speed of light and lets a
couple of rounds off. One or two
well-placed hits will take
out most enemies.
Where
Is It: This gun takes a little bit of
searching to find. In Mission 1,
go to the library. Go up to the
second floor. Across from the
picture where you get the rusty
key is a desk. Slash it with
your sword. It will crumble to
pieces. All that's left is the
Shotgun. Pick it up with X and
equip it through the pause menu.
Grenade
Gun
-----------
What
It Does: This gun will fire a single shell, packed with explosive
grenade power! The gun will
knock back a lot of enemies,
sometimes knocking them off
their feet. For other enemies,
it's a waste of time to use it
because it reloads to slow and
they'll get to knock YOU off
your feet.
Where
Is It: It is located in Mission 8
outside the drawbridge. Head around
the turning thing to find it on
a corpse!
Needle
Gun
----------
What
It Does: This gun is the only weapon that can be used underwater. Since
you are in first person mode,
simply fire the gun and move the
pad to hit enemies. There isn't
even a curser, so it's a good
thing this game has auto aim. It
can ONLY be used underwater
and not above, on the surface.
Where
Is It: It's found on the ghost ship in
Mission 12. It's in the first
cabin right beside the Blades.
Nightmare
Beta
--------------
What
It Does: This gun was formed in the Underworld. It takes power from the
operator and fires it out in a
burst of energy that can bounce
off walls. Using it will use up
your Devil Trigger Gauge.
Where
Is It: Find this in Mission 18. After
you enter inside the mirror
into the dark dimension, it's
sitting on a bed, waiting for
someone to grab it.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
W e a p o n
C o m b o s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Soaring
Blast
-------------
Weapons
Involved: Sword + Gun (Pistol or Shotgun)
How
To Do: Hold R1. Now, press
Triangle while holding the analog stick
in the direction away from
Dante. You should be doing this
in front of an enemy by the
way. Your sword will lunge
into the enemy and throw him
up in the air. While still
holding R1, press X. This
will make Dante pull out his gun
and shoot at the demon while
in the air! Very cool. The
body will explode if you use
the shotgun.
Rush
of Pain
------------
Weapons
Involved: Guns + sword
How
To Do: I have a cool combo for
devil may cry....I call it the
"Rush of Pain...but u
can call it whatever u want. First
do the High Time move, blast
the enemy (preferably the
handguns) for a little
while, then High Time it again,
finally end it with a
Stinger. I only tried with the
Marionettes cause they're
too easy to kill.
Submitted
by Dustin Pen
Air
Strike
----------
Weapons
Involved: Sword
How
To Do: Jump into the air and then
press O. Press O while in
the air. Dante will jump and
then slash down, doing VERY
CRUCIAL damage to the enemy.
This is important against
some bosses
Submitted
by CVXFREAK
Continuous
Slash
----------------
Weapons
Involved: Sword
How
To Do: If you press the sword
button (O) fast enough, Dante might
just keep stabbing/slashing
the enemy. This involves
pressing the button MANY,
MANY times! Mash it if you have
to! The enemy will most
likely die after this! This can be
effective against several
bosses.
Submitted
by CVXFREAK
Continuous
Punch
----------------
Weapons
Involved: Infrite
How
To Do: If you press the Infrite
button (O) fast enough, Dante
might just keep punching the
enemy. This involves pressing
the button MANY, MANY times!
Mash it if you have to! The
enemy will most likely die
after this! This can be
effective against several
bosses.
Submitted
by CVXFREAK
Devil
Shock
-----------
Weapons
Involved: Devil Trigger, sword
How
To Do: You'll need the Air Raid
for this one. First uppercut the
enemy (hold back then hold
circle to do the move) after u
Does that quickly change
into Satan or whatever then shock
the thing till it dies
Submitted
by Dustin Pen
Endless
Dance
-------------
Weapons
Involved: sword + guns
How
To Do: First, you must be holding
the R1 button. Hold back and
then press O. You will slash
your enemy into the air. Then,
whip out your guns and blast
him a little bit. However,
don't finish him off just
yet. Let him fall down, but
before he reaches the ground
tap the 0 button twice, so
that you do a 1-2 slash combo,
then pause for a moment, and
just as Dante's about to
lower his sword, rapidly tap on
the O button. This makes
Dante stab his enemy with the
sword over and over.
Usually, if you keep tapping, you'll
finish off with a big stab
that sends your enemy flying.
Don't finish him off like
that, though. Before you finish,
do an upward slash again,
and begin the combo all over
again. When you sense that
the guy's about to die, finish
him off with a huge downward
slash or a stinger. This is a
great combo because it just
keeps coming, and gives you
many more style points than
shooting your enemy to death
does. One part of this combo
that's very tricky is
interrupting the stabbing
part with an upward slash. I'm
not entirely certain that it
can be done every time you
attempt the combo. I have done it, but it may have just
been because I was hit by
another enemy, or the guy I was
hitting blocked me, and that
somehow interrupted the flow
of the stabbing. But give it
a shot, anyway.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
W a l k t h r o u g h
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Introduction
------------
After
the opening cut scene, you'll be standing on a path. Run up it. On the
left,
there's a yellow orb. Keep heading up the path until you reach the
little
hole. Go through it to begin your first mission.
-----------------------------------------------------------------------------
Mission 1
~ Curse of the Bloody Puppets ~
Objective: Break the evil spell and open
the cursed door
Now,
I can't really help you in this first part of the mission, you'll have
to
do it yourself. Just run around the mansion type room until you have
gotten
all 45 red orbs. now, head to the ground floor and look for a red
door.
Press the X button, an option will ask you if you want to use 45 red
orbs
to open the door, say yes. In the next room, break open the suits of
armor
to get some red orbs. Go through the dark passage and up the spiral
staircase.
Here, there's a puppet leaning against the wall, not moving, but
by
the name of the mission, you should be able to figure out what happens.
Anyways,
jump on top of the trunk here. Now, jump up and grab onto the ledge
above
you. In this room, grab the rusty key from the corner. As you turn to
leave,
the puppet will throw a knife at you. Turn around and chop him to
pieces.
Now,
drop down the hole, kill the puppets
here and leave the room. Head
back
to the main hall. Here, open up the big green door using the rusty key.
There
are quite a few puppets hanging from the ceiling, but they're not
moving.
Head over to the top right hand corner. There are two sets of armor
here.
Destroy them to find a crest hidden behind them. Slash at it with your
sword
until all the lights are lit up. It will turn into an elevator and
bring
you down to the basement. Here, you must fight a lot of puppets, when
they're
all dead, the wooden doors they came out of will close, and the
elevator
will return to the ground floor. Hop on it to go back to the
previous
room. Remember those non-moving puppets on the ceiling? Well,
they're
moving now. Kill all of them to break the curse on the door. Go
through
it.
-----------------------------------------------------------------------------
Mission 2
~ Judge of Death ~
Objective: Open the door of the Cathedral
Start
by running south. Some where in this hallway, a portal will appear and
enemies
will start to poor out of it. When this happens, just keep slashing
away
until they're dead. As you go up the hallway, the view will shift to
behind
you. There is a door on your left, but it's locked and needs a Rusty
Key.
Continue on down the hallway until you reach the door. Turn to the
right
and examine the picture. A cut scene will start, when it's over, you
will
have the Alastor! Go through. Now, you're in a library. if you want,
you
can go over to the books and press X to find out about them. When you're
done
with that, go underneath the bridge to the other side of the room. Go
up
the stairs. Notice that there is a big tree blocking the entrance to a
doorway.
You need to find another way through there. Anyways, when you get
to
the top of the stirs, head south. Go to the left. Slash at the desk so
that
a Shotgun will pop out.
Pick
it up. Now, head the other way. Go to the picture and get the ruted key.
Now,
jump over the balcony. Go through the doorway and back down the hallway.
Go
back to the doorway that needed the rusty key. Open it up and go through.
In
here, there is a fountain. Run to the other side of it. Run into the
force
filed that's surrounding the lion thing. You will be sent backwards.
The
lion will speak, telling you that you need a sign. A lot of enemies will
start
to appear. Kill all of them until there isn't anymore coming through
the
portal. Now, jump over the broken section of the stairs. Go up them.
Then,
jump to the second floor. Run around the room, jumping over the gaps in
the
floor. When you get to the end, go through the door.
When
you go through, run down the hall. There are a lot of enemies to kill,
so
do it with the shotgun. When they're all gone, continue down the hall.
Take
the first door on the right. Inside, slash at the coffin with your
sword.
It will start to be pushed backwards. When it's back against the wall,
a
secret door under it will be revealed. Press X while standing on top of it.
You
will be plunged into the darkness below. Walk forward and grab the Staff
of
Judgment. A door will open up behind you. Go through it. Now, you're in
the
library again, beside the big tree that had grown to block the entrance
to
a room. Try to exit the room through the big double doors. A hand will
appear
in it. Making it impossible for you to leave.
3
Grim Reaper persons will fly down from the ceiling. They aren't hard to
kill,
at least not when there's one left. When there's all 2 of them, they
get
tough because when you try to attack one, one will attack your back. Just
use
your shotgun or pistols while moving around the room constantly. This is
a
sure-fire way to beat them. You can also use your sword if you feel you
have
to. Now, when they're all dead, the hand in the door will shatter into
glass.
Exit through the door. At your feet, there are a lot of cockroaches.
If
you want, you can blow them up, they turn into a gross brown ooze. Eww.
After
that, examine the picture of the judge on the wall. It will ask you if
you
want to put the Staff of Judgment in it. Say yes.
-----------------------------------------------------------------------------
Mission 3
~ Destroyer of Ardor ~
Objective: Overcome the trial and acquire
the Pride of Lion.
Well,
doesn't SOUND too difficult, does it? Well, guess what, it ISN'T. When
you
start, run towards the Pride of Lion. It's sitting on a red pedestal, and
glowing
with a golden light. Examine it. It will tell you that you must face
a
trail before you become worthy enough to take the Pride of Lion. It will
shoot
a beam at the door across from it. Shattering the hand that's in it.
Go
through that door. You'll be outside now. Run across the bridge. The
camera
will zoom out, and out. Stand on the multi-colored portal and
examine
the sign. It'll give you a clue about how to complete the trial.
Start
heading back across the bridge.
When
you get to the middle, a beam of light will shoot down from somewhere,
causing
the bridge to crumble into pieces. When you get to play again, head
down
the underwater passage. You lose health every second that you're down
here,
so you must do it fast. Stand on the portal at the end of the tunnel.
A
bunch of skulls will appear around you. With the shotgun, blast each of
them,
a few well-placed shots will take them out. You also have the choice to
use
your sword. When they're all dead, enter the portal. You'll appear back
on
the broken bridge. Go through the doors. Run up the path and grab the
Pride
of Lion. This, will trigger a cut scene, afterwards, it's off to face
your
first boss battle.
It's
a giant scorpion. Begin by just running around. Memorize his attacks,
and
when he's going to fire them. If a burst of laser energy forms in his
mouth,
hide behind a tree, because a beam of energy will come out. Other
times,
columns of fire will shoot up from the ground at Dante. And sometimes,
he
will swipe at you with his claws and his tail. I find, that the easiest
way
to kill him is to go into Devil Trigger mode and go crazy with your
Alastor.
After that, just jump up and use your sword to thrust it down into
him
and through his armor. Remember though, the sword must hit his head or
the
area around his head or it won't penetrate his armor. When he's dead, run
around
and pick up the green and red orbs. Go back through the now opened
gray
door.
-----------------------------------------------------------------------------
Mission 4:
~ Black Night ~
Objective: Display one's strength to the
Lion and open the Path. Collect
the melancholy soul
You
start back in front of the judge's picture, the one you stuck the staff
into,
well, go back down the hallway. When you get near the door on the left,
the
scorpion will come running down the hall! Quickly, go through the door.
Walk
behind the fountain to see the force field. Go near it. It will say you
need
to show it a sign. Then an option appears to show it the Pride of Lion.
Do
that, and the force field will disappear. Examine the Lion statue. it
says
you have to give it a magical blow or something. Slash at it 3 times
with
your sword, or once if you're Devil Dante. An evil spirit will creep
out
of the statue and turn into a Saber toothed Tiger or something. It's
sort
of difficult to kill. Use your guns. Fire at it from a distance, which
is
harder than it sounds because the thing jumps all around the place.
Sometimes,
it turns into a spear and lunges at you, other times it turns into
a
gas and crawls along the floor. Sometimes, it turns into a giant set of
teeth.
Just keep shooting at it until it's dead. When that happens, a door
above
the lion statue will open. Run up the broken set of stairs. When you
get
to the top, jump to the platform with the door. Go through. Kill the two
enemies
and go up the stairs. When you reach a door, kill the two enemies and
go
through. There are a lot of hints in here. To your left, beside the
mirror,
is a statue. Examine it to find out there is a slot to put something.
I
guess that means you have to find something. Exit the room and climb up the
stairs
to the very top. Read the scroll. It sys the soul is at the very
highest
point.
Well,
you're at the very highest point, but you can't see a thing! Jump over
the
balcony. You should land at the very bottom, in a small pool of water.
Right
in front of you is a weird looking circle thing on the wall. Slash at
it.
The lights around it will begin to fill up. Keep doing this until a red
portal
appears in the middle of the room. A pillar will carry you to the very
top
of the tower. In front of you is a sword. Jump across the gap and pick it
up.
You can't use it though. Now, jump to the side, over the balcony. Run
down
the stairs until you reach the double doors. Go inside and turn left.
Examine
the statue again. When it asks you, say Yes to insert the sword. It
will
trigger a cut scene. The Black Night will come out of the mirror and
exit
through the door. Follow him. Outside, jump over the balcony into a
courtyard.
The Night is standing on the top of the building.
-----------------------------------------------------------------------------
Mission 5
~ Guiding of the Soul ~
Objective: Go to the destination before
the power of the Melancholy Soul
fades away.
This
is one of the easier missions in the game. You'll start off, still in
the
courtyard from your last boss battle. Another phantom tiger thing come
south
of the door above you. Fight it. It's just like the last one you fought,
so
you should be able to kill it without too much trouble. When it's dead,
go
back up to where you fought the Dark Knight the third time, on top of the
building.
Drop down the little crack here to find the door leading back to
the
bedroom. Go through it. Now, exit through the door on the other side.
There's
a couple of enemies, but don't worry about them just yet. Drop down
the
hole in the center of the room. Walk over to the door beside the stairs
and
place the Melancholy Soul in it.
-----------------------------------------------------------------------------
Mission 6
~ Evil of the Waterways ~
Objective: Defeat the evil guardian and
acquire the Guiding Light.
Now,
head north. Keep going to the end of the path to get a blue orb
fragment.
Now, head back the other way. Around the corner is a door, go
inside
of it. You're in a room with lots of sewer pipes. At the far end,
there
is a glowing light in one of the pipes. Press X to get the Rusty Key!
But,
this also triggers a lot of bugs to come crawling out of the sewers.
These
are some of the easiest enemies you're going to face though. One hit
from
the shotgun will kill them, or one hit from trusty ole Alastor. When
they're
all dead, the shadow guarding the door will disappear. Exit through
that
door. Across from you is a tunnel.
If
you go through, you'll find some red orbs and a red orb fountain. When
you
come out, continue to the end of the path, killing all and any bugs that
get
in your way. Open the door at the end using the Rusty Key. Once on the
other
end, run through the path. If you take the side tunnel, you'll get a
couple
of green orbs. Keep going along the central path. At the end, there
are
some barrier pieces on the ground. Walk in the middle of them to engage
in
a semi-boss fight. He isn't hard, but takes a long time to kill. The
easiest
thing to do is to jump kick off the walls and slash with your sword.
When
he's dead, the force filed will disappear. Go around the corner to find
a
shrine. Pick up the "Guiding Light" from it.
-----------------------------------------------------------------------------
Mission 7
~
Holding the Key of Ardor ~
Objective: Return to the bedroom before
the Guiding Light absorbs all of
your vitality.
Now,
head back the way you came. When you turn the corner, the giant
scorpion
(Phantom) will come out of nowhere. Jump to avoid his blasts and
keep
running forward. You'll run into a few green orbs if you need them.
When
you get to the door at the end, go through. Now, head down the tunnel.
Kill
the two Grim reaper type people to open the door. Go through the door.
Now,
out here are a bunch of bugs. You might want to kill them in order to
get
a green orb. Anyways, hit the shield thing to the side to activate the
portal
in the middle.
Step
on it to make it turn into an elevator and take you to the top, jump to
the
side. Now, head down the stairs, until you reach the first door. Go into
it.
Well, this is the bedroom. Walk over to the indent of a sun on the wall.
Put
the guiding soul into it to open a door, go through the door. Yay. Now,
you
have somewhat of a break. The mission is over, but the next one doesn't
begin
yet. Jump over the gap in the bridge and go through the door to start
the
next mission.
-----------------------------------------------------------------------------
Mission 8
~ The Legendary Knight Returns ~
Objective: Activate the mechanism and
escape from the rooftop
Now,
head forward and you will find a place to purchase red orb moves. When
you're
done, wall jump up onto the upper ledge. There are 10 red orbs here.
Collect
them and go through the door. Head forward and jump over the little
wall.
You'll land in a courtyard now. Head towards the open gate, only it
won't
stay opened. The Phantom (Giant Scorpion) comes back! I find that he's
easier
now, though. Just keep using Devil Trigger Mode on him and go crazy
with
your sword. When he's dead, a small cut scene will begin, it's cool, so
watch
it. When you get control of Dante again, head through the now open
gate.
Go forward and pick up the trident.
Now,
drop into the hole. Hit the circular object with your sword. This will
lower
the drawbridge. Head around the turning thing to find a corpse holding
the
grenade launcher! Pick it up and drop down the hatchway. Walk forward
and
place the trident into the shrine. It will open up the gate in the room
underneath
you. To reach that room, go through the wooden door. Now, run down
the
flight of spiral stairs, go through the wooden door on the left, at the
bottom
of the stairs. Run through the gate before it closes, and head out of
the
big opening.
-----------------------------------------------------------------------------
Mission 9
~
New Strength ~
Objective: Use the new strength to open
the door
When
you start, run across the drawbridge. When you get to the other side,
it
will raise up. Hmmm. Anyways, continue the way you were going. In the
corner
of this area, there's a place to purchase redder orb moves. In the
middle
of the area is a tombstone of sorts. Go behind it and press X to get
a
Devil thingy-majigger. Now, continue on down the spiraling flight of
stairs.
At the bottom, open the door. You're in a big courtyard. As soon as
you
step off the platform you're currently on, three enemies will pop out of
the
ground. Take them out and follow the glowing blue lights on the ground
towards
a big door. Go through it.
Now,
head to the left and wall jump to get up the wall. Run up the stairs
and
turn right. Follow the path around to find an item. Now, head back. Go
behind
the stairs. There's a crest in the middle. Slash at it until all the
lights
are lit up. This will make all of the platforms in the middle of the
area
forms stepping-stones up to the top of the area. Head down the path in
the
center. Jump to the first stone. From here, wait until the camera angle
adjusts
before jumping again.
When
you get to the top, jump to the shrine in the center. Examine it to
find
Ifrite. Ifrite is a pair of fiery gauntlets. Cool. Now, jump down from
the
shrine. A bunch of enemies will attack you. You can use this chance to
experiment
with Ifrite. When they're dead, exit through the big door you
came
in through. A cut scene will begin, when it's over, you'll be in a boss
battle.
It's a giant griffon. He's pretty hard. Start by getting used to his
attacks.
Some times he'll drop pixy dust that will hurt you. Others, he
will
fire a beam of red energy at you.
Use
the grenade launcher to kill him. Just keep avoiding his attacks and
fire
grenades at his head. When he'd dead, the lights on the ground will
lead
you over to a door. On each side of it, there is a torch, but only one
of
them is lit. Punch the unlit one using Ifrite. The door will open, go
through.
Now, you're in a forest. Tons of enemies will start pouring out.
Kill
them and go through the door they open. In here, kill all the enemies
again
and exit through the red orb door. You'll have to pay 200 orbs to get
through
though.
-----------------------------------------------------------------------------
Mission 10
~ Canyon of Mist ~
Objective: Come out of the labyrinth
alcove
This
level is fairly easy. Go to the left and start killing the puppets. When
you
get a chance, read the stone tablet in the middle of the fork in the
road.
It will give you a riddle about guiding lights and stuff. I never
understood
it, but I DO know what to do. When all of the enemies are dead, a
little
ball of light will come out of nowhere and go up the right path.
Follow
it up and enter the next area. Now, once again, kill the enemies,
only
now, they're a little tougher.
Afterwards,
follow the light to the next area. Now, the enemies are really
strong,
but still not very hard to kill. When they're dead, run up the final
path
of the labyrinth! Thought you had the level beat? Not yet. There stands
a
couple of spiders in front of you, the number of them depending on the
difficulty
you're playing on. Afterwards, the giant metal gate will open,
revealing
a door. That's the door to end the mission, but first, head into
the
grass on the left to find a holy water. Now, exit through the big door
and
onto the next mission.
-----------------------------------------------------------------------------
Mission 11
~ Fate ~
Objective: Offer the Chalice and open the
path
Now,
as soon as you start, you'll be facing a death scythe. He's not that
hard.
Just wall jump a lot and slash down at it. After a while, he'll throw
away
his scythe and die. Yay. Now, jump down the well in the center of the
room.
You're in an underground area. A dino thing comes running at you. Kill
him,
but make sure you don't jump back up the well. Now, head down the tunnel
to
find a shop. To the right of it is a crack in the wall. Slash at it a few
times
to bust it open. There are two more dino things here. Kill them both
to
receive a blue orb fragment. Now, jump up through the crack into the next
area.
Here, run forward and pick up the sign of chastity off the shrine. Now,
back
track to the room where you fought the death scythe.
Head
over to the big door. Jump up to the higher level one. Go through. Now,
don't
jump across the area, jump to the side. You'll fall down to an alter
of
sorts. Run up to the glowing thing and place the sign of chastity into it.
You
will receive the chalice. The only problem now, is that you have to
fight
a boss. Nelo Angleo. He isn't hard. Whenever you can, make sure to go
into
Devil Trigger Mode. When he's dead, the door above you will open up, so
wall
jump to get back to the second floor. Jump across the blocks to reach
another
shrine. Place the chalice on it. This will open a door below you.
Hop
down and go through it.
-----------------------------------------------------------------------------
Mission 12
~ Ghost Ship ~
Objective: Go to the deck and head to the
Captain's Cabin
As
soon as you come out of the door, there is a shop on the left of Dante. I
highly
suggest picking up at least one holy water. When you're done, continue
down
the path. At the bottom of the flight of stairs, you'll encounter a few
puppets.
Take them out, and go forward into the cavern. In the middle of the
cavern
is a large ship. Go forward and hop into the pit of water. It will
switch
over to first person view mode. Move forward, you can collect the red
orbs
if you want. Go through the crack in the side of the boat. In the next
room,
avoid the blade and head to the surface. Dante will automatically jump
out.
Run up the stairs.
You
can fight the three blades here if you want, and I do suggest that you
fight
them for the orbs, because you'll need them later. Now, head over to
the
shiny item on the ground. Pick it up. It's a needle gun! It's the only
gun
that can be used underwater. Head up the left set of stairs There's
another
set of stairs back here, head up them and open the door. You'll be
on
the main deck of the ship now. You can climb up to the crows nest of
several
poles in order to get red orbs. You don't need to do that however.
Head
up to the second floor of the deck. There is a door covered by two blue
swords.
Examine them. It will tell you that you must protect the ship if you
want
to enter or something.
Then,
a sin scissors comes out. It's a semi hard boss to beat. Go into Devil
Trigger
mode and go crazy on him. I suggest using Ifrit because it seems to
kill
it faster. Afterwards, try to go through the blue sword doors again.
The
blades will rise up. Then, a cut scene appears, when it's over, you'll
be
fighting the Griffon. He will throw a red bird at you. Kill the red bird
with
the handguns and then use the holy water you picked up earlier. This
will
take half to three quarters of his health away. Now, I find the best
thing
to do, is to get to the top of a crows nest. Stand there and fire
Downward
with your handguns. When he's dead, the blue sword door will open
again.
Head on through it.
-----------------------------------------------------------------------------
Mission 13
~ Abyss ~
Objective: Find an exit and escape from
the ship
Now,
to Dantes left is a shop. Go there if you want. Then, wander around
the
cabin until you see a shiny item. Pick it up, it's the Staff of Hermes!
Now,
the ship begins to sink. You'll be completely submerged underneath
water.
Swim through the little black square of darkness near the floor. Now,
you'll
be in a large underwater part of the ship. Kill the two blades in
front
of you via the needle gun. Now, go through the doorway with the blue
lights
around it. There are more blades in this next room, so take care of
them.
Now, head towards the crack in the sidewall. This completes the
mission,
but the next doesn't start just yet. To start it, you must get out
of
the water. Run down the corridor and up the stairs. Go through the door
at
the top.
-----------------------------------------------------------------------------
Mission 14
~
Deep Darkness and Towering Mountains ~
Objective: Go to the surface and head for
the coliseum
Head
south down the stone corridor. Turn left. Keep following the path until
you
find a skeleton against the wall. Examine it to find a shield. The arm
also
acts as a lever, so pull it. This opens the iron gate you passed by,
with
an elevator inside. It also activated a booby trap. the floor starts to
move
against you, and spikes start popping out. If you have air raid, use it
and
just fly over top of the spikes to get to the door. If you don't, then
you
have to jump over the spikes, which is really hard. Either way you do it,
go
into the elevator and let it carry you back to the surface.
At
the surface, head south. Jump down the cliff to meet up with a bunch of
blades
as well as a larger type of blade. Keep killing them. You must have at
least
200 red orbs right now. Head though the mine on the side of the level
to
find a red orb door. Use the 200 red orbs on it and pass through. Now,
you're
in a courtyard. Kill all the enemies in this room. You can wall jump
up
on the single ledge to get a devil star. Hop down and run up the stairs.
Pay
100 red orbs to open the door at the top. Through here, collect the red
orbs
and go through the door.
-----------------------------------------------------------------------------
Mission 15
~ Wheel of Destiny ~
Objective: Use the shield and a pair of
lances to conquer the Coliseum
You're
back in the area where you first fought the Griffon. Go forward.
There
are a bunch of blades. Kill them. Now, beside the door with the
torches
are another door. Go through it. Find the door with the red shield on
the
front. Open the door using the emblem shield and go through. Now, don't
go
down the stairs, but go past the stairs. Kill the puppet and grab the
item,
the Luminite. Now, head down the stairs. Kill the puppets and break
open
the crack in the wall. Run inside and bust everything open to receive
a
couple of orbs.
Now,
back track and exit this area. Go forward and follow the path around a
curve.
You'll see a big door now. Run past it and open up the door with the
blue
shield on the front. Go down the stairs. Kill the puppets. Now, break
open
the cracked wall. Run in and destroy everything. You'll end up with a
holy
water and a blue orb fragment. Go back out and through the big blue
doors.
Now, head forward. You'll have t go north now. Wait until the set of
blades
in front of you disappears inside the wall and run past them.
Continue
this until you get to the end.
Hop
down onto the platform. Air Raid over to the shrine to pick up a pair of
lances.
Now, back track to the beginning of the tunnel and go up the ramp
and
through the door. Head back to the big doors that are between the blue
and
red shield doors. Put the lances in it to open it up. Now, once inside,
head
down to the big blue glowing circle in the middle to trigger a cut scene.
When
it's over, you'll be fighting the Griffon again. Pull out your grenade
launcher
and go crazy on him. He HAS learned some new moves though. Now, he
will
shoot light beams that go all over the place, making it much harder to
dodge
them all.
When
he flies into the air, he will stay there for a long time. Avoid the red
beams
he drops down to the earth and keeps shooting him with the grenade
launcher.
When he gets down to half health, his wing will be torn off,
making
him tumble to the ground. He's even easier now. Mostly, he'll only
run
at you. Go crazy on him in devil Trigger Mode. A cut scene will appear.
When
it's over, jump on top of the raised column in the middle of the area.
It's
an elevator that takes you down to the basement. Go forward to get the
Wheel
of Destiny.
-----------------------------------------------------------------------------
Mission 16
~ Nightmare of Darkness ~
Objective: Unravel the mystery of the
Staff of Hermes
Now,
turn away from the shrine and go back. There is a whole blue orb beside
the
elevator. Grab it and ride the elevator up. Jump down and exit through
the
doors of the coliseum. Follow the path of blue lights over to a door. Go
through
the door and up the spiraling flight of stairs. At the top, head
forward,
past all the stones until you reach the drawbridge. Place the wheel
of
destiny into the slot in the ground to lower the bridge. Cross it. When
you
get to the door on the other side, go through.
From
here, go through the door directly in front of you. You're back in the
room
that you started the first mission in. Run around to the back of the
stairs
to find a blue orb. Now, jump up to find a crest. Smack it with your
sword
a few times. This will trigger a cut scene. Afterwards, jump up to
avoid
the laser blast of the enemy. Run over to him, pop into Devil Trigger
Mode
and go crazy. Killing him will release the curse on the green door. Go
through
it.
Now,
depending on the difficulty, there might or might not be another laser
guy
in the airplane room. Either way, go through the door on the left. Now,
you're
back in a familiar hallway. Run down it, killing the puppets as you
go.
When you reach the end, go to the right and through the doors that once
lead
to the pride of lion. The room is dark and there's a big puddle of
water
on the ground. Smack one of the four crests in the room until it lights
the
room up, now, goes examine the puddle. It'll trigger a boss battle! He's
basically
a blob.
Smack
him a few times, and an orb should appear on his body, attack that for
a
while, continue this process until the lights go off, he'll then turn back
into
a moving puddle. If you walk on him when he's like this, you'll get
sucked
down to hell. Kill the skulls here. Then, your old pal, Phantom will
emerge.
He's not hard, kill him and enter the portal to be transported back
to
the boss battle. Doing this will do some damage to the Nightmare. Now, go
smack
a crest to turn the lights back on. Kill him. Collect the red orbs he
leaves
and go out the doors at the far end, the ones leading outside.
Now,
go forward. Jump across the stones to get to the other side. If you fall
down,
don't worry. Kill the skulls, enter the portal, and you'll end up on
the
side of the bridge that you want to be on. Go behind the pride of the
lion
tablet to find a sign with two snakes on it. Examine it and show the
Staff
of Hermes to it. This will make two pictures appear. Jump through the
one
on the left.
-----------------------------------------------------------------------------
Mission 17
~ Parted Memento ~
Objective: Slash away at the dragon and
enter the court with the
Quicksilver
Now,
head forward and run up the stairs. Now, there's now pile of rubble
blocking
the pathway, so continue up to the top of the tower. Another
picture
will appear, so jump through it. Now, fight the frosts that are
flapping
around the room, when they're dead, go through the door in front of
you.
In this hallway, go straight, ignore the fork in the road. If you choose,
you
can fight the puppets scattered about. When you reach a door, go through.
Now,
go forward until you reach a little circle. There's a hand crank on one
side
of it and a stone tablet on the other.
Stand
on the circle and look forward. There's a large dragonhead up ahead.
Wait
until he fires a blast of fire at you, then hit it back at him with your
Alastor.
Depending on the difficulty, the amount of hits you need to make
varies.
Now, go over to the hand crank and press X. Rotate the left analog
stick
in a clockwise direction. This will move the mirror that has appeared.
Position
it so that it's lined up with the mirror overhead. It'll start a
chain
reaction and uncover an item in the balcony ahead. Now, wall jump on
the
right side of the hallway to reach the ledge above.
Follow
it around the corner. Jump to the only platform that you can. From
here,
jump to the blue block. It disappears, so do it quickly, while you can
still
see it. Even when it's invisible, you can still stand on it. Follow
all
the blocks until you reach the balcony where the item was. Jump to it
and
take the item. It's Quicksilver! Jump down and run back down the hall.
Exit
this room. Now, back track down the hall until you reach the fork in the
road.
Go down it. Place the Quicksilver in the door and go through. In this
room,
go forward a little to trigger a cut scene.
Now,
it's another Boss battle. Nelo Angleo again. You should know the
easiest
ways to beat him by now, so I won't go through that. He has one new
move,
he summons a bunch of razor sharp knives and throws them at you. Avoid
them
by jumping around. He's also a lot faster than he was in earlier
battles.
Afterwards, another cut scene will begin, a somewhat surprising cut
scene...
-----------------------------------------------------------------------------
Mission 18
~ Spirit Stone Elixir ~
Objective: Throw the Philosopher's Egg
into the fire and transform it
into the Spirit Stone.
Now,
after the opening cut scene, you'll have a new sword, the Sparda! Walk
onto
the black portal that appears. It will take you back to the tower, where
another
picture will open up. Hop into it. It's an underwater stage. Swim
along,
following the trail of red orbs, until you reach the doorway, when
you
go through, you'll be in a room with 4 sin scissors. Kill all of them
with
the needle gun to open a door. Go through the door. Go forward and
smack
the crest a few times to flood the room, swim up until you reach the
stairs,
make sure you're on top of the stairs before the water disappears.
Run
up the stairs, jumping over the gaps. At the top, you'll find the
Philosophers
egg. Take it, and head back down the stairs, at the bottom, go
through
the door. You're in the room where you used the pride of lion oh so
long
ago. Now, hop down from the rubble that used to be a staircase and
examine
the blue fire. Place the egg inside of it. Now, a boss battle will
begin.
It's a Nightmare again. Smack the crest on the wall to turn the lights
on,
then run over and start hitting the orb that appears. After a short
battle,
the Nightmare will be finished, and the egg will be ready. Walk over
and
pick it up. It has transformed into the Elixir! A black portal appears
in
the middle of the room before the mission ends.
-----------------------------------------------------------------------------
Mission 19
~ Enter the Corrupted World ~
Objective: Open the gate to the Underworld
Now,
enter the black portal that appeared in the previous mission. You're
back
in the tower. Follow the staircase down to the bottom. Step on the
black
portal to go back to the real world. Hop into the other painting.
You're
in the bedroom. Start by picking up the blue orb fragment. Now, jump
to
the top of the bed to get an untouchable. Now, head over to the mirror
and
examine it. The elixir reacts with it. Press X to go through it. Now, in
this
dimension, everything is sort of blurry, and the red orbs have no
effect.
What you do is go to the left and out the balcony doors. Jump over
the
balcony and pick up the Philosophers stone from the center.
This
will trigger a cut scene, after which, you'll be fighting a couple of
really
big monsters. They're pretty tough, so take your time with them.
Afterwards,
you get tons of red orbs. Now, Hop up to the pathway and run
around
it. You should now how to get back to the balcony. When you do, go
through
the door. Head over to the mirror and back to the semi-real world.
Step
into the black portal. Now, jump across the stones and back to the
cathedral.
The power of the elixir is now reacting with the puddle on the
floor.
Walk over to it and press X. You will be submerged. Walk over and
look
at the little multicolored orb in the ground. This opens the portal to
the
underworld. Hop in it.
-----------------------------------------------------------------------------
Mission 20
~ Showdown with Nightmare ~
Objective: Head to the place of sacrifice
Now,
when you start, wall jump up into the passage. Go along past the
thumping
things in the side until you reach a red thing. It's like skin or
something.
Rip through it with a sword and enter. You have to fight two of
those
big things from the mirrored dimension. They're pretty tough. When
they're
done, go to the shop and get what you want. Next, rip through the
next
skin thing. A cut scene will start. When it's over, you'll be in a
circle
of blue flames and fighting a Nightmare.
Smack
the red crest to light the place up, after that, you should know what
to
do. When he gets to about half-life, Trish steps in and hurts you. Then,
you're
left to fight the nightmare again. When it's in the red, the orb on
it's
back will break in two. If you attack it, it'll shoot a beam of light
at
you. Just stay at a safe distance and use your grenade launcher. When
it's
dead, a cut scene will take over.
-----------------------------------------------------------------------------
Mission 21
~ Living Cave ~
Objective: Pulsate the heart and open the
last gate
Go
through the door in front of you. You're in a big chamber with a huge
heart
in the middle. Its veins are connected to a door that you need to
open
to continue. Jump along the poles to the right. At the end, break open
the
crystal. This will open a door in the chamber you just left. So track
back
through the door. Jump up on the platform and slice open the skin and
walk
through. Now, run forward. The hallway will begin moving around like
crazy.
You'll come to a fork in the road, take the left path. Snakes will
come
out of the wall and attack you, quickly draining your health.
Simply
fire a couple handgun shots at them or use your sword. When you get
past
two sets of these snakes, you'll come face to face with a large nobody.
Kill
it and continue down the passage. You'll encounter two more nobodies.
Kill
them to open the paths beyond them. At the last one, rip open the skin
door
and go through. Kill the two ice things before they split into 4 ice
things!
After that, jump across the rocks in the lava. Hit the crest on the
other
side. This will raise a pillar of rock. Jump to it and another pillar
will
raise. Jump to that, then to the next platform. There is a red orb
fountain
here. Get the orbs.
Now,
hit the next crest. Hop on the rising pillar. Now, you can't reach the
next
pillar just yet, so jump to the platform. Jump from one to the next
until
you can reach the next pillar. Jump to the ledge and rip open the skin
door.
Go through. Walk forward and jump over the gap. Hit the crest. This
will
make the heart begin to beat faster, making the door open. Go through
it.
You're in a big cathedral. Run forward to confront Mundus. A cut scene
triggers,
one with a sad ending.
-----------------------------------------------------------------------------
Mission 22
~ Legendary Battle ~
Objective: Defeat Mundus
Now,
you'll be flying through space. You can move in all directions to avoid
incoming
objects. using X or square will fire beams of blue energy at him.
Just
keep flying and shooting until he stops. Now, put on your Devil Trigger
and
he will knock you down to earth. He gets easier now, believe it or not,
at
least as long as you've bought Meteor level 1 or 2 from a shop for the
Ifrit.
If you do, then hop onto one of the floating rocks, get really close
to
him and start using it. If you don't have that move, then try running
around,
avoiding incoming boulders and shooting grenades at him. When he's
dead,
the mission's complete.
-----------------------------------------------------------------------------
Mission 23
~ Mother's Guide ~
Objective: Escape Mallet Island before it
collapses
Now,
you must backtrack a lot. Start by going back to the heart chamber.
From
here, just keep going backwards. When you reach the area where you
killed
Nightmare, you must kill the two nobody's in order to open the door
ahead.
Run through it. In the next area, head for the colored light and ride
it
up to the halfway point between earth and the underworld. Ride the big
elevator
back to the surface. Now, run out of the cathedral. Run all the way
down
the hall and through the doors to the first mission.
A
cut scene will take over for a few moments. When it's over, you'll be in
the
sewers, trapped! Mundus seems to have survived after all. Just run under
him
and start going crazy. he can't hit you from here, and you have
unlimited
Devil Trigger. When he's down to his last sliver of life, Trish
will
come out! She gives you her powers. Pull out your handguns, go into
Devil
Trigger Mode and fire one shot to finish Mundus off.
Now,
a cut scene takes over. When it's done, you'll be piloting a plane
through
a cavern. Watch out for the spike things because the plane moves
really
fast. If you have a lot of health, you don't really have to worry
about
anything. When you're at the end, you'll see light shining into the
cavern.
*Congratulations on beating
Devil May Cry*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Secret Missions
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
S e c r e t M i s s i o n 1
~ Critical Hit ~
Location: Right after you beat Phantom in
Mission 3, go back outside,
drop down into the water where
you fought the skull things
This
mission is pretty hard. You need to beat a Sin Scissors with only one
attack.
Well, technically two. Anyways, run down the tunnel and step on the
circle
thing in the middle. This triggers the battle. Wait until it floats
down
right beside you. Jump up and slash down at its mask. Then, fire a
shotgun
blast directly in it's face. If done properly, it will die and a
blue
orb will appear. It's a hard mission, so don't get discouraged too
easily.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 2
~ Baby Phantom ~
Location: After you've beaten Phantom for
the first time in Mission 3,
exit the door to go to Mission
4. Re-enter the cathedral
This
mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply
use
your handguns and go crazy on the floor. Another way is to just use a
holy
water.
-----------------------------------------------------------------------------
S e
c r e t M i s s i o n 3
~ Baby Phantom II ~
Location: After you have done Baby Phantom
1, head back out of the
cathedral. Start running down
the hallway, when Phantom starts
chasing you, keep running down the
hall. Go through the door at
the very back to get into this
secret mission.
This
mission is a little harder than the last. You aren't allowed to use any
weapons
or holy water. It's a small area, so just trample them all. It might
take
a few tries because the camera gets a little weird.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 4
~ The Three Beasts ~
Location: After you show the Pride of Lion to the gate keeper
and
fight the shadow (Or death
scythe on easy auto) exit the room.
Go down the hall a little to
find the door leading back to the
room with an airplane. Go to the
back corner and light up the
crest to take you down to the basement.
This
mission can be easy, or hard, depending on how good you are with
shadows.
You have to fight three at once. If you use a holy water, all of
their
cores will be exposed. That's one strategy for killing them. The other,
is
to run around, jumping and firing the shotgun. As soon as you see an
exposed
core, attack it. You'll get a blue orb for beating it.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 5
~ One Eyed Evil ~
Location: After beating Mission 6 and
going onto 7, go back to the room
where you got the rusty key.
Outside the room however, you'll
have to take out all the bugs and
break the curse on the door
before hand.
Now,
the idea is to make one of the giant spiders kill the other. That means
you
can't kill them yourself. The easiest way to do this is to jump around
in
between them. Then, when they try to attack you, move out of the way and
hopefully,
they'll attack each other. Your health keeps going down, so try
not
to get hit, and make it quick.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 6
~ Wandering Ghosts ~
Location: In mission 11, head back to
where you fought the Cyclops in
mission 10. It's a secret
mission!
This
is fairly easy. The objective is to reach the blue orb high in the air
by
jumping off enemies. The easiest way to do this is so run forward jump up
and
kick off the first ghost. You should reach the orb, if you don't then
keep
trying.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 7
~ Water Cell ~
Location: After you finish mission 13,
you'll be in a small time period
to run around before the next
mission starts. Head back into
the ship and swim back to the
captain's cabin. Examine the
skeleton corpse to trigger a secret mission
This
is a hard and easy battle. If you are good at using the underwater
controls,
this mission should be really easy. If you're like me, and have
trouble
using these controls, this can be quite difficult. Basically, you
must
defeat all the underwater blades using the needle gun. They will
surround
you, so try to stay to the outside of the arena. Also, don't stay
in
one place and shoot, shoot a little and move to another location.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 8
~ Treasure of the Reaper ~
Location: Now, head back to the room in
Mission 14 where the spikes rose
out of the floor. To the right
of the elevator is a picture of
a skull. Examine it to start a
secret mission.
This
mission is HARD. Three Shadows will come out of the skull picture so
dodge
the first one immediately after starting. When you try to go after one,
the
other will usually shoot spikes up at you. It's really difficult. Try
using
the Nightmare Beat if you can. If you don't have it, then use the
trusty
old shotgun. When an orb is exposed, go into Devil Trigger and
Stinger
that orb till it turns red.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 9
~ Shadow of Darkness ~
Location: After you beat the First
Nightmare in Mission 17, head back
out of the cathedral. Head down
to the end of the hall and go
through the door. It will go to
the secret mission sub screen.
Now,
you're in the airplane room to begin with. The objective is to hunt and
defeat
all the Shadows. Well, you don't see any in here, or do you. Jump on
top
of the airplane to find two sets of red glowing eyes. Jump down and they
will
come after you. Kill them both, you should know how to kill a shadow by
now.
After they are both dead, try to exit the room, you'll be transported
into
the main foyer. Kill the single Shadow in here, it's in the corner
where
a blue orb once lay. When it's dead, go out of the gray doors. It'll
take
you to the bridge area. Kill the shadow in here to complete the mission.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 10
~ Stairway of Tranquility ~
Location: After Secret Mission 9, you'll
be left standing in front of
the bridge. Head out of the
doors and back to the coliseum. Go
through the lance doors.
This
mission is just plain annoying. The objective is to reach the blue orb
in
the sky by climbing the stairway of death. Well, the "stairway" of
death
is
a lot of skulls. The skulls will make a weird noise that's sure to get on
your
nerves in a very short time period. You have to jump from skull to
skull
in order to reach the blue orb. You can't land on top of them though,
because
you have to kick jump. The camera angles don't help either. Just try
to
keep a steady hand, and eventually, you should be able to get it. Air
hike
also helps.
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 11
~
Blue Gem in the Sky ~
Location: At the beginning of mission 17,
turn around and go back on the
portal. Now, the idea is to jump
across the stone blocks of
the bridge to get to the other
side. The easy way is to step
on the first block, go into
Devil Trigger Mode, and then use
Air Raid to fly across the
stones. Either way, when you get to
the other side, the mission will
begin
Now,
a death scythe will come out of the bridge. The idea off this mission
is
to use the tornado things it makes to launch yourself into the air, and
to
the blue orb. When you get really high, it's best to go into DT mode and
float
over to the orb using air raid
-----------------------------------------------------------------------------
S e c r e t M i s s i o n 12
~ Holy Bangle ~
Location: At the beginning of Mission 21,
you'll be in a room with a
statue of time. Right across
from it is a wall, examine it to
trigger the mission.
This
secret mission is longer than some missions! Start by running through
the
halls. You'll get a blue orb as you go. You'll also have to fight a
couple
of nobodies. When you reach a big room, jump up on the fungus type
things
to get to a rock level with a dinosaur head. You can't shoot his fire
balls
back like before, so start attacking him. Try using meteor a couple of
times,
if you don't have it, then jump across the chasm to the head and hit
it
with your sword. You'll have to climb back up after each hit though. When
it's
dead, hop down. You'll now have to fight a shadow. When it's killed, an
elevator
will appear above you. Climb up to the top of the area and jump to
it.
Let it carry you to a platform. From there, jump to another elevator.
Jump
to the rock it carries you to. Run forward to get the Time Bangle, and
finish
the mission.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
9.
I t e m s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Red
Orbs
--------
Sometimes,
when you defeat enemies, red orbs will pop out of their corpses.
Get
them. They are important. They allow you to buy new weapons/moves at the
start
of each new mission. You also need them to open doors.
Green
Orbs
----------
From
a select few enemies, a green orb will pop out of their corpse. These
orbs
will refill your entire health bar. There aren't that many of them in
the
demo, I think there are 3. So be careful and try not to take too much
damage
from enemies.
Yellow
Orbs
-----------
These
are perhaps the most important orbs. At least in some respect...The
yellow
orbs act as continues. When you die, you use up an orb and are put
back
into the level. When you run out of yellow orbs completely, it's Game
Over.
Don't let that happen...I'm not 100% sure on this, but you might be
able
to buy some from a shop.
Blue
Orb Fragments
------------------
You
will find these throughout the castle. When you get four of them, your
total
amount of health you can get is increased.
Purple
Orbs
-----------
These
orbs can raise the amount of devil trigger gauges you have. The more
you
have the longer devil trigger mode will last. To get them, simply buy
them
from the shop thing before a mission starts.
-------------------------------------------
| ITEM | MISSION
| SHOP | PRICE |
------------------+---------+------+-------
| Vital Star
| N/A | Yes |
480 |
------------------+---------+------+-------
| Amulet | 1 | No |
N?A |
------------------+---------+------+-------
| Rusty Key |
1, 6 | No | N/A
|
------------------+---------+------+-------
| Pride of Lion | 3
| No | N/A |
------------------+---------+------+-------
| Death Sentence | 4
| No | N/A |
------------------+---------+------+-------
| Melancholy Soul | 4
| No | N/A |
------------------+---------+------+-------
| Guiding Light | 6
| No | N/A |
------------------+---------+------+-------
| Trident | 8 | No |
N/A |
------------------+---------+------+-------
| Sign of Chastity | 11 |
No | N/A |
------------------+---------+------+-------
| Chalice | 11 | No |
N/A |
------------------+---------+------+-------
| Purple Orb |
N/A | Yes | 440+
|
------------------+---------+------+-------
| Blue Orb |
All | Yes | 300+
|
------------------+---------+------+-------
| Devil Star |
Most | Yes | 550+
|
------------------+---------+------+-------
| Untouchable | 9, 18 | Yes | 1000 |
------------------+---------+------+-------
| Holy Water |
Most | Yes | 700+
|
------------------+---------+------+-------
| Yellow Orb |
Most | Yes | 350+
|
------------------+---------+--------------
| Staff of Hermes | 13
| No | N/A |
------------------+---------+------+-------
| Wheel of Destiny | 15 |
No | N/A |
------------------+---------+------+-------
| Elixir | 18 | No |
N/A |
------------------+---------+------+-------
| Philosophers Stone| 19 |
No | N/A |
-------------------------------------------
Vital
Star
----------
You
start with one. Shops sell some. This item is great. Whenever you're
vitality
is a little on the low side, use one of these to replenish your
health
back up to full.
Amulet
------
This
was a memento from Dante's mother. With the help of an amulet that
Sarda
holds, it can be transformed into the perfect amulet. Nobody knows the
true
meaning to the amulet, but it sure means something to Dante. Maybe
we'll
find out in the sequel
Rusty
Key
---------
Many
places throughout game. This key can be used to open a few doors
throughout
the game. It's mandatory that you find them. I'm guessing they
get
their name because the old castle hasn't been used in years, so
everything
is beginning to rust. Just a hunch...
Pride
of Lion
-------------
The
pride of lion is a small sign with a picture of a lion head on it. It
has
the power to call forth the gatekeeper. It's found in Mission 3. First
you
have to complete the Trials though.
Death
Sentence
--------------
This
sword cannot be used as a weapon. Too bad, because it looks kind of
cool.
You use it to receive the melancholy soul. The location of it is to
ride
the elevator from mission 3 up to the top of the tower. Jump over the
gap
and pick up the sword
Melancholy
Soul
---------------
After
you put the death sentence into a statue of a woman, the melancholy
soul
will pop out. It has mystical powers, but those powers will run out
after
a while of being activated.
Guiding
Light
-------------
This
is a strange sign. Who ever pick it up must place it in its place of
destination.
The sign will slowly devour the users vitality. If you take too
long
delivering it, then you will surely die.
Trident
-------
This
is a three-pronged stick that is used to raise the drawbridge in
Mission
8. It is found right after defeating Phantom. There's not much more
I
can say about it. You stick it into a
hole and it raises a drawbridge in
the
room below.
Sign
of Chastity
----------------
It
looks like a giant brain. It is used as a sacrifice. It's found in
Mission
10. Once again, there's not much to say about it other than it's a
big
brain.
Chalice
-------
The
chalice is used to open a door. It's found after you put the sign of
chastity
into a shrine in Mission 10. It is gold rimmed. My guess is that
somebody
important used to drink out of it otherwise it wouldn't play such a
big
part.
Devil
Star
----------
When
your Devil Trigger gauge reaches zero, you can use a devil star to fill
up
5 gauges. You can find these throughout most of the missions, but you can
also
buy them in shops. Very useful when going into boss battles.
Untouchable
-----------
This
is the third star in the game. When used, it will make you invincible
and
put you in Devil Trigger Mode for a short period of time. Another great
item
for bosses because, as I said, nothing can be done to you, and you have
the
advantage of being more powerful via Devil Trigger.
Staff
of Hermes
---------------
Found
in Mission 13, Abyss, this item is a long pole with sculpted snakes
going
up the side of it. It has a strange power that you will have to unlock
further
into the game, more precisely, Mission 17.
Wheel
of Destiny
----------------
Found
after the second fight with Griffon, this wheel is used to raise the
giant
drawbridge that raised after you left the castle.
Elixir
------
This
is a weird blue colored stone that is found when you mix the
Philosophers
egg with some strange looking blue fire. It will allow you to
reach
an evil part of the castle where I guarantee you don't exactly want to
be
Philosophers
Stone
------------------
This
is a strange stone that is the key to entering the underworld. It is
found
in the courtyard of the mirrored dimension in Mission 19. Good luck
fighting
the enemies that appear afterwards...mwahahah
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
E n e m i e s / B o s s e s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
E
n e m i e s
-------------
Marionette
----------
As
the name suggests, these enemies are controlled by the power of the
devil's
impure strings. At a glance, they seem slow, weak and easy to fight.
However,
beware the evil trap. Once Marionettes see their prey, they attack
with
their sword and scimitar nimbly and accurately. They sometimes throw
their
weapons at distant enemies. Some may already be armed with projectiles
when
you meet them.
Sin
Scissor
-----------
Their
appearance- floating in midair in long black cloaks, wielding huge
scythe
and scissors- may remind one of the Grim Reaper. However, the Grim
Reaper
harvests only on dead human's souls. These devils decapitate humans
while
they're still alive! When confronting them, aim at their masks. It is
useless
to attack their bodies, arms or legs.
Shadow
------
Resembling
beasts of the cat family, Shadows can move extremely fast and
battle
their opponents. However, that is not the only weapon in these
cunning
devil's arsenal. They sometimes change their body shape dramatically
to
finish off their prey. In fact, they are shapeless evil spirits with no
substance.
They enter the human world by wrapping their spirits with black
magic.
Sword attacks won't work against them, but projectile attacks will.
Blade
-----
These
are like big dinosaurs/humans. They have armor and sharp teeth and
claws.
They are pretty tough to kill, but not
nearly impossible. They just
take
more hits than the average enemy, but they also give off more red orbs
than
the average enemy.
Beezlebub
---------
Why
did Capcom even bother to put these things in here. They are pathetic. I
don't
know how these things could ever hurt anybody. One hit from
Alastor
or any other weapon for that matter will turn these things into a
pile
of goo. Sometimes, the bug will come from the sewage, some crawl around
on
the walls, then there are the annoying bugs that fly around.
Bloody
Mari
-----------
Bloody
marries are almost exactly like marionettes. They even hang out with
Marionettes!
They will usually resort to throwing knives or using a shotgun.
The
easiest way to defeat this thing is to slash away with
Alastor.
They don't take very many hits to kill, and if you move constantly
around
the battleground, you should never get hit either.
Death
Scissor
-------------
These
things are HARD. They are like the sin scissors in some ways, but only
much,
much stronger. They will attack you with their giant pair of scissors,
as
well as making little tornados underneath you to send you up into the
ceiling.
These things take a lot of hits with anything to kill them. Try
using
Devil Trigger to deal some serious damage.
Fetish
------
These
guys are cool. They are also very hard.
They are like a
marionette,
but they shoot fire instead of throwing knives or shooting guns.
They
will usually start spinning while exerting a stream of fire. If it gets
a
hold of you, it can do some damage, so don't let that happen. This enemy
will
never make an appearance on Easy Automatic Mode.
Death
Scythe
------------
These
are like the death scissor. Except for the fact that it now has a
scythe
instead of a pair of scissors. Do the math and figure out which can
do
more damage. A scythe, or a pair of scissors. The answer is obviously the
scythe.
It's still basically the same strategy as the death scissor though,
just
jump around a lot and attack it in Devil Trigger Mode. The grenade gun
also
does a lot of damage.
Cyclops
-------
Miniature
Phantoms. The Phantom is the giant spider/scorpion hybrid boss you
have
to fight in case you didn't know. These things act in the same way,
except
they don't shoot out lava or fire because they're not fire based
spiders.
Just use the same strategy for the Phantom, jump around, slashing
at
the head.
Nobody
------
These
are giant monsters from the depths of the underworld. They start out
small,
and crawling on the floor, when you attack them, they will summon
power
and grow in size. They will keep growing until they are at least twice
as
big as you. Now, things get interesting. Jump around A LOT. You don't
want
these things getting a hold of you because they do a lot of damage. Try
to
go into Devil Trigger and attack them. It makes everything a lot easier.
Plasma
------
At
first, they'll appear as a blue bat. The bat will attack you by dropping
ice
on you. After you hit it a few times, it will come down to the ground and
morph
into a human shape. It will still shoot ice at you though. If you
attack
it, but don't kill it fast, it will split into three! If you don't
kill
those, they split into 3 each! That's why it's important to finish off
these
little buggers as soon as possible.
Sargasso
--------
These
things are basically giant floating skulls. You'll encounter them in
four
parts of the game. In mission 3, when you're getting the pride of the
lion,
and every time you fight Nightmare, if you get sucked down to the
underworld,
you'll have to fight a squad of them. They will usually come in
groups
of about 6. If you get near one, it will become solid and start
attacking
you, but the rest of them will stay where you are until you get too
close.
There are many ways to kill them. A shotgun shot at close range will
take
them out, or you can do a High Time with a slash down.
-----------------------------------------------------------------------------
B
o s s e s
-----------
N
e l o A n g e l o
Attacks: multiple sword combos
horizontal slash with sword
Fire a beam of blue energy
transport to appear behind you
Throw a series of knives at you
First
Fight
-----------
He'll
hop down, and you'll be fighting your first boss battle. He's easy. He
will
try to do some whacked out moved to you. To avoid it, jump over his head
and
slash down with your sword. This is all you really need to do. When your
devil
trigger gauge is full use it, run up to Nelo and go crazy with Alastor.
When
he reaches two thirds of his life back, he will transport to a higher
area.
Jump up to where he is and do the same as before. When he reaches one
third
of his life left, he will transport to the highest area. To reach him,
run
up the stairs and jump over the gap. Now, wall jump on top of the rubble
to
reach him. Do the same as before to finish him off.
Second
Fight
------------
He
will try to do some whacked out moves to you, even more whacked out than the
last
time you met because now he does combos. The basic concept stays the
same
though. Jump over his back and slash down. Use the Devil Trigger
whenever
possible. If you run low on health, jump over the railing into the
water.
There is a green orb here. to you. To
avoid it, jump over his head
and
slash down with your sword. This is all you really need to do. When your
devil
trigger gauge is full use it, run up to Nelo and go crazy with Alastor.
Third
Fight
-----------
He
will try to do some whacked out moves to you, even more whacked out than the
last
time you met because now he does combos. The basic concept stays the
same
though. Jump over his back and slash down. Use the Devil Trigger
whenever
possible. If you run low on health, jump over the railing into the
water.
There is a green orb here. to you. To
avoid it, jump over his head
and
slash down with your sword. This is all you really need to do. When your
devil
trigger gauge is full use it, run up to Nelo and go crazy with Alastor.
The
only difference you have to make between this fight and the last fight is
to
jump around more.
-----------------------------------------------------------------------------
P
h a n t o m
Attacks: Shoot a beam of red energy
Strike with tail
Attack with pincers
Make columns of lava erupt from
floor
Jump on you
First
Fight
-----------
It's
a giant scorpion. Begin by just running around. Memorize his attacks,
and
when he's going to fire them. If a burst of laser energy forms in his
mouth,
hide behind a tree, because a beam of energy will come out. Other
times,
columns of fire will shoot up from the ground at Dante. And sometimes,
he
will swipe at you with his claws and his tail. I find, that the easiest
way
to kill him is to go into Devil Trigger mode and go crazy with your
Alastor.
After that, just jump up and use your sword to thrust it down into
him
and through his armor. Remember though, the sword must hit his head or
the
area around his head or it won't penetrate his armor. When he's dead, run
around
and pick up the green and red orbs. Go back through the now opened
gray
door.
Second
Fight
------------
It's
a giant scorpion. Begin by just running around. Memorize his attacks,
and
when he's going to fire them. If a burst of laser energy forms in his
mouth,
hide behind a tree, because a beam of energy will come out. Other
times,
columns of fire will shoot up from the ground at Dante. And sometimes,
he
will swipe at you with his claws and his tail. I find, that the easiest
way
to kill him is to go into Devil Trigger mode and go crazy with your
Alastor.
After that, just jump up and use your sword to thrust it down into
him
and through his armor. Remember though, the sword must hit his head or
the
area around his head or it won't penetrate his armor. When his health
-----------------------------------------------------------------------------
G
r i f f o n
Attacks:
drops energy dust on you
Shoots a spinning energy ball that
burst beams of energy out
Fires energy bars at you horizontally
While on the ground, he'll charge
at you
First
Fight
-----------
Start
by getting used to his attacks. Some times he'll drop pixy dust that
will
hurt you. Others, he will fire a beam of red energy at you. Use the
grenade
launcher to kill him. Just keep avoiding his attacks and fire
grenades
at his head. When he'd dead, the lights on the ground will lead you
over
to a door.
Second
Fight
------------
He
will throw a red bird at you. Kill the red bird with the handguns and
then
use the holy water you picked up earlier. This will take half to three
quarters
of his health away. Now, I find the best thing to do, is to get to
the
top of a crows nest.
Third
Fight
-----------
He
HAS learned some new moves though. Now, he will shoot light beams that go
all
over the place, making it much harder to dodge them all. When he flies
into
the air, he will stay there for a long time. Avoid the red beams he
drops
down to the earth and keep shooting him with the grenade launcher.
When
he gets down to half health, his wing will be torn off, making him
tumble
to the ground. He's even easier now. Mostly, he'll only run at you.
Go
crazy on him in devil Trigger Mode.
-----------------------------------------------------------------------------
N
i g h t m a r e
Attacks:
Fires pin needles at you
Shoots energy beams at you
Stepping on him in blob form will
send you to the underworld
After visiting the underworld,
it'll just do a lot of damage
First
Fight
-----------
Smack
him a few times, and an orb should appear on his body, attack that for
a
while, continue this process until the lights go off, he'll then turn back
into
a moving puddle. If you walk on him when he's like this, you'll get
sucked
down to hell. Kill the skulls here. Then, your old pal, Phantom will
emerge.
He's not hard, kill him and enter the portal to be transported back
to
the boss battle. Doing this will do some damage to the Nightmare.
Second
Fight
------------
In
this battle, it's the same strategy as before, only you may have to jump
around
a tad more to avoid being hit.
Third
Fight
-----------
Smack
the red crest to light the place up, after that, you should know what
to
do. When he gets to about half-life, Trish steps in and hurts you. Then,
you're
left to fight the nightmare again. When it's in the red, the orb on
it's
back will break in two. If you attack it, it'll shoot a beam of light
at
you. Just stay at a safe distance and use your grenade launcher. When
it's
dead, a cut scene will take over.
-----------------------------------------------------------------------------
M
u n d u s
First
Fight
-----------
Now,
you'll be flying through space. You can move in all directions to avoid
incoming
objects. using X or square will fire beams of blue energy at him.
Just
keep flying and shooting until he stops. Now, put on your Devil Trigger
and
he will knock you down to earth. He gets easier now, believe it or not,
at
least as long as you've bought Meteor level 1 or 2 from a shop for the
Ifrit.
If you do, then hop onto one of the floating rocks, get really close
to
him and start using it. If you don't have that move, then try running
around,
avoiding incoming boulders and shooting grenades at him. When he's
dead,
the mission's complete.
Second
Fight
------------
Just
run under him and start going crazy. he can't hit you from here, and
you
have unlimited Devil Trigger. When he's down to his last sliver of life,
Trish
will come out! She gives you her powers. Pull out your handguns, go
into
Devil Trigger Mode and fire one shot to finish Mundus off.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
S k i l l s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
N
o r m a l S k i l l s
High-Time
---------
To
do this, hold R1, hold back on the analog stick and press the circle
button.
It will lunge the sword into the enemy and throw it up. If you hold
the
button after that, Dante will jump up after the enemy. Pushing circle
yet
a third time will make him come down with a powerful and usually kill
the
enemy. While the enemy is in the air, you can also let go of circle and
start
pressing your gun button to keep the enemy suspended in air while his
body
gets riddled with bullets.
Roll
----
Push
left or right and jump. This is a very helpful move when surrounded by
many
enemies. Instead of staying in the middle getting beaten up, roll to
the
outside and take them on one by one.
Wall
Jump
---------
If
you press triangle when hitting a wall or enemy, you will be propelled
further
into the air. This technique is great to get behind most enemies.
You
can even start firing with your guns on the way down, Matrix style.
Devil
Trigger
-------------
There
are three Japanese symbols under your health bar. When all three are
lit
up, you can use your Devil Trigger. Press L1 to transform into a devil.
While
in this form, Dante is more powerful and can move a lot quicker. After
a
short period of time, Dante will return to normal. To return him to Devil
Mode,
wait until the three meters are charged up again. To do this, fight
enemies.
You can buy purple orbs from time statues to gain more symbols in
the
DT gauge
Easy
Auto
---------
You
get easy auto when you do really bad on the first level. In this mode,
just
by pressing the circle button, your sword will do different things
depending
on the situation. You don't have to old down R1 to use your gun,
and
by holding down X or square, you can use rapid fire.
-----------------------------------------------------------------------------
A
l a s t o r S k i l l s
Stinger
(Level 1)
-------
Move
the analog stick in the direction Dante is facing, hold down R1 and
press
the circle button. Dante will lunge his sword into the enemy. By
rapidly
pressing the circle button, Dante will continue to jab the enemy
until
it's dead.
Stinger
(Level 2)
-------
Move
the analog stick in the direction Dante is facing, hold down R1 and
press
the circle button. Dante will lunge his sword into the enemy. By rapidly
pressing
the circle button, Dante will continue to jab the enemy until it's
dead.
You might have noticed that this move is just like the level one stinger
.
That's because it IS like the level one stinger, except you can lunge your
sword
from further away.
Round
Trip
----------
Hold
down the circle button, after Dante slashes with his sword, he will hold
it
up. Let go of the circle button to throw the sword. It will attack an
enemy
and stay there swinging around hitting it. The longer you hold down
the
button, the longer the sword will attack the enemy for. You can use your
guns
while the sword is attacking the enemy.
Air
Hike
--------
This
is like a wall jump. When you jump into the air, press the triangle
button
again to be propelled further into the air. Otherwise known as a
double
jump.
Air
Raid
--------
While
in Devil Trigger mode, jump and press R1. You will turn into a flying
demon!
While in this demonic state, you can attack enemies below by using the
square
and X buttons. When the Devil Trigger gauge runs out, so does the
power
of Air Raid. You can also move around in the flying demonic mode. You
just
can't move up and down, but you can move in any direction.
Vortex
(Level 1)
------
While
in Devil Trigger Mode, jump into the air and push forward and circle.
Dante
will begin to swirl around attacking enemies left and right. Great for
big
groups of enemies.
Vortex
(Level 2)
------
While
in Devil Trigger Mode, jump into the air and push forward and circle.
Dante
will begin to swirl around attacking enemies left and right. Great for
big
groups of enemies. The only difference between the two levels is that
Dante
does more damage with level 2
-----------------------------------------------------------------------------
I
f r i t S k i l l s
Magma
Drive
-----------
Hold
R1 and the analog stick in the direction of Dante's back. Press the
circle
button. If you want, you can hold it to charge your fists up. Dante
will
rush forward and upper cut the enemy. The enemy will fly up into the
air,
just like a high time. From here, you can do a lot of the things you
could
normally do with high time.
Kick
13 (Level 1)
-------
Hold
the left analog stick in the direction Dante is facing, hold R1 and
press
and hold circle. Dante's feet will begin to charge up with fire. The
power
will be unleashed into the nearest enemy.
Kick
13 (Level 2)
-------
Hold
the left analog stick in the direction Dante is facing, hold R1 and
press
and hold circle. Dante's feet will begin to charge up with fire. The
power
will be unleashed into the nearest enemy. Level 2 will allow you to
kick
from further and do more damage
Rolling
Blaze
-------------
Meteor
(Level 1)
------
Hold
R1. Now, hold the analog stick in the direction of Dante's back and
press
circle. Dante will perform what I think is an upper cut, but when he
gets
to the highest point, a huge fireball comes out of his fist. Very
effective
against bosses and other enemies for that matter
Meteor
(Level 2)
------
Hold
R1. Now, hold the analog stick in the direction of Dante's back and
press
circle. Dante will perform what I think is an upper cut, but when he
gets
to the highest point, a huge fireball comes out of his fist. Very
effective
against bosses and other enemies for that matter. Level 2 does
more
damage than Level 1.
Inferno
-------
This
move is really cool. While in Devil Trigger mode, jump up, move the
left
analog stick around and push circle button. Dante will crash in the
found,
erupting a couple deadly waves of fire into his foe. A very deadly
attack
and good for large groups of enemies. It will make your DT gauge go
down
faster though.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
1
R e v i e w
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Introduction
------------
The
first time I ever saw an advertisement for Devil May Cry, I honestly
didn't
care about it. I thought that the main character, Dante, looked
strange.
I also didn't like the gothic theme the game had. Then, I kept
hearing
every talking about how great the game was. I looked at some more
screenshots,
read some more news about it, I still didn't think it was more
than
a Superman 64. Then, Resident Evil CODE: Veronica X came out. I went to
pick
it up and discovered that it had the Devil May Cry demo with it. I took
the
game home and popped in Devil May Cry first. From that moment on, I was
hooked.
I played the demo for three hours straight. Waiting, for the full
version
to come out. Now, it has, and I'm not disappointed in the least.
Graphics:
10/10
---------------
One
of the highpoints of the game. The graphics are awesome. The backgrounds
are
wonderfully detailed and the character models perfectly textured. Above
that,
the game runs at a constant 40-60 frames per second, so there's never
any
slowdown. All the cut scenes are done in real time. That's surprising,
because
they look really good. The enemies are wonderfully detailed too. Of
course,
you don't get much of a look at them because the action is so fast
paced,
but they really do have great character models. Some people dismiss
the
PlayStation 2 because some of the games have "jaggies" caused by the
PS2's
hardware. Well, those people can rejoice, because this game almost has
no
jaggies, at least none that you can really notice. The backgrounds are
also
crisp and clear, not blurry and hard to look at as some people say.
Game
Play: 10/10
----------------
And
people say great graphics can't be accompanied by great game play.
Everything
about this game play is top notch. For the majority of the game,
you
will have a sword on your back and a gun in your hand. You can use both
of
them to make creative combos. You can lunge your sword into the enemy,
throw
him up, and put a couple pounds of lead into his body. That's the combo
that
Devil May Cry has been made famous for. Jumping is easy and the control
placement
is perfect. As you kill enemies, you're "Devil Trigger Gauge" will
begin
to fill up. When it's completely full, you can press L1 to turn into a
demon
form! Dante moves quicker and attacks stronger. The poer runs out when
you're
Devil Trigger goes down to zero. There are also lots of bosses
throughout
the game. They're all pretty cool. The only problem is the camera
sometimes
gets a little weird and can disorient you for a few seconds. As
you
do weapon combos, you will be given ratings. Things like "Dull, Cool,
Awesome"
will give you an idea of how good your combo really is. There are
only
two primary weapons that you will probably be using throughout the game.
Those
are the Alastor, a sword, and Ifrite, a pair of fiery gauntlets sent
from
hell.
Music:
10/10
------------
The
music only adds to the greatness that this game is. The gothic type
music
adds to the creepiness of the castle. Then, as soon as you run into a
horde
of enemies, the music switches over to a fast action paced beat that
gets
your heart moving. The sound effects are really something as well. The
Puppet
enemies will scrape across the floor as they move, and their razor
Sharp
blades will clank together. As Dante jump kicks off a wall, he will
Breathe
a sigh of exhaustion. The enemies will sometimes growl at you as
They
charge towards you. Even the character voices are well done. The voices
Fit
their appearance and personality perfectly.
Story:
9/10
-----------
This
is the down point of the game. There isn't much of a story to tell about.
Basically,
Dante owns a business named "Devil May Cry" where he kills demons
For
anyone willing to pay the hefty fee. Then, one night, he gets a visitor.
A
girl named Trish. She plays a big part throughout the game. She takes you
To
a castle where a great evil will rise up from the netherworld and take
Over
the human realm. She needs your help. Well, you end of going. Once in
The
castle, its basically one concept. Get through the puzzles and missions.
Sometimes,
before a mission, there will be a cut scene. The cut scenes very
rarely
tell anything. Sometimes, you might not even know what's going on.
There
are a lot of plot twists and only playing through the game will allow
You
to discover them.
Rent/Buy:
Buy
-------------
You
will not regret buying this game. Capcom has gone to great lengths to
Make
everything about this game cool. Once you beat it on normal, you'll
Unlock
hard mode, beating that, will unlock an even harder mode. You'll
Eventually
end up with a mode that you can be in Devil Trigger mode all the
Time.
Also, for every mission, you get ranked on how fast you complete it.
It
goes from D Rank to S Rank, S being the best. On top of the 23 regular
Missions,
there are 10 secret missions hidden throughout the castle. It'll
Take
all your skill, or at least most of it to find and complete all these
Secret
missions. This game will keep you playing for a while to come.
Last
Comment
------------
This
game's so great, even the Devil May Cry out of sheer happiness.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
13.
Blue Orb Locations
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Mission 1
----------------
Well, before this mission actually starts, as you're running up the path,
Jump to the bridge like thing extending over
the path. Then, run into the
Small domed building to claim the orb
in the back corner of the main foyer room, there is a blue orb behind a
Fenced area. It's easier to get if you have
Air Hike, but if you don't,
Then you'll have to wall jump off the side.
It's a lot harder, but not
Impossible
after you unlock the red orb door, go through it. There are three sets of
Armor on the wall. Destroy all of them. One
contains a blue orb fragment...
As soon as you reach an area with a shrine off to the side, the one that
You will need to stick the trident into
later in the game, there is a pool
Of water on either side of it. Jump into the
left one to get a blue orb
When you reach a giant airplane, with marionettes hanging from the ceiling,
Wall jump onto the airplane. There is a blue
orb on the right side of the
wing.
Mission 2
----------------
When you first enter Mission 2, go to the end of the hallway and jump up
and kick the wall. If you do it right,
you'll do a kick jump and go a
little bit out of view of the camera. When
you come back down, a blue orb
should come down with you.
Mission 3
----------------
Before you face Phantom, but after you fight the underground skulls, jump
back across the broken segments of the
bridge. There's a blue orb fragment
sitting in front of the trial of lions
tablet
On top of the bridge, there is an orb, you have to jump really height o get
at it though...
Secret Mission 1 - Critical Hit
Location: Right after you beat Phantom in
Mission 3, go back outside,
drop down into the water where
you fought the skull things
This mission is pretty hard. You need to
beat a Sin Scissors with only one
attack. Well, technically two. Anyways, run
down the tunnel and step on the
circle thing in the middle. This triggers
the battle. Wait until it floats
down right beside you. Jump up and slash
down at its mask. Then, fire a
shotgun blast directly in it's face. If done
properly, it will die and a
blue orb will appear. It's a hard mission,
so don't get discouraged too
easily.
Mission 4
----------------
Secret Mission 2 - Baby Phantom
Location: After you've beaten Phantom for
the first time in Mission 3,
exit the door to go to Mission
4. Re-enter the cathedral
This mission is easy. You must kill 100 baby
phantoms in 30 seconds. Simply
use your handguns and go crazy on the floor.
Another way is to just use a
holy water.
Secret Mission 3 - Baby Phantom 2
Location: After you have done Baby Phantom
1, head back out of the
cathedral. Start running down
the hallway, when Phantom starts
chasing you, keep running down
the hall. Go through the door at
the very back to get into this
secret mission.
This mission is a little harder than the
last. You aren't allowed to use
any weapons or holy water. It's a small
area, so just trample them all. It
might take a few tries because the camera
gets a little weird.
Secret Mission 4 - The Three Beasts
Location: After you show the Pride of Lion to the gate keeper
and
fight the shadow (Or death
scythe on easy auto) exit the room.
Go down the hall a little to
find the door leading back to the
room with an airplane. Go to the
back corner and light up the
crest to take you down to the
basement.
This mission can be easy, or hard, depending
on how good you are with
shadows. You have to fight three at once. If
you use a holy water, all of
their cores will be exposed. That's one
strategy for killing them. The
other, is to run around, jumping and firing
the shotgun. As soon as you see
an exposed core, attack it. You'll get a
blue orb for beating it.
Before the battle with Nell Angelo, air raid over to the other side of the
level. Air raid again up to the tower and
try to hover yourself on top of
the piece so that you'll fall down on it.
Mission 5
----------------
Not
Available
Mission 6
----------------
In the area that you begin the game in, it's located at the pile of rubble
as you climb upwards. Needs air raid
Mission 7
----------------
Secret Mission 5 - One Eyed Evil
Location: After beating Mission 6 and
going onto 7, go back to the room
where you got the rusty key.
Outside the room however, you'll
have to take out all the bugs
and break the curse on the door
before hand.
Now, the idea is to make one of the giant
spiders kill the other. That
means you can't kill them yourself. The
easiest way to do this is to jump
around in between them. Then, when they try
to attack you, move out of the
way and hopefully, they'll attack each
other. Your health keeps going down,
so try not to get hit, and make it quick.
Mission 8
----------------
On a ledge above the horse statues in the area where you find the trident
Located in t he right pool of water after the barricade
Mission 9
----------------
As soon as you enter the mission, go to the right of the screen, you will
find an alcove behind the shrubs, smack the
tombstone a few times with your
sword to uncover a blue orb fragment
Mission 11
-----------------
Secret Mission 6 - Wandering Ghosts
Location: In mission 11, head back to
where you fought the Cyclops in
mission 10. It's a secret
mission!
This is fairly easy. The objective is to
reach the blue orb high in the air
by jumping off enemies. The easiest way to
do this is so run forward jump up
and kick off the first ghost. You should
reach the orb, if you don't then
keep trying.
It's inside of a gated area in the starting area. Wall jump up into the
opening, then jump down to the orb
Inside the well, on your way to get to the sign of chastity, you will
encounter a lot of Blades, defeat them all
to receive a blue orb fragment
Mission 13
-----------------
Stinger to the bow of the ship from the highest point of the mast nearest
to the bow.
Secret Mission 7 - Water Cell
Location: After you finish mission 13,
you'll be in a small time period
to run around before the next
mission starts. Head back into
the ship and swim back to the
captain's cabin. Examine the
skeleton corpse to trigger a
secret mission
This is a hard and easy battle. If you are
good at using the underwater
controls, this mission should be really
easy. If you're like me, and have
trouble using these controls, this can be
quite difficult. Basically, you
must defeat all the underwater blades using
the needle gun. They will
surround you, so try to stay to the outside
of the arena. Also, don't stay
in one place and shoot, shoot a little and
move to another location.
Mission 14
-----------------
After you leave the ship, it's off to the left
When you reach the area with the Blades, instead of going through the mine
you normally do, go through the other one,
and go through the cavern until you
reach the orb
As soon as you come up to the surface on an elevator, jump up to the ledge
hanging down and a blue orb will fall down
from above
Mission 15
-----------------
Secret Mission 8 - Treasure of the Reaper
Location: Now, head back to the room in
Mission 14 where the spikes rose
out of the floor. To the right
of the elevator is a picture of
a skull. Examine it to start a
secret mission.
This mission is HARD. Three Shadows will
come out of the skull picture so
dodge the first one immediately after
starting. When you try to go after
one, the other will usually shoot spikes up
at you. It's really difficult.
Try using the Nightmare Beat if you can. If
you don't have it, then use the
trusty old shotgun. When an orb is exposed,
go into Devil Trigger and
Stinger that orb till it turns red.
In the Blue Emblem door, hop down to the bottom floor and open the
breakable door. Break open all of the
barrels, etc to find a blue orb
fragment
It's under the stand holding the pair of lances in the red emblem door
This one is in the highest level of the coliseum
Mission 16
-----------------
Secret Mission 9 - Shadow of Darkness
Location: After you beat the First
Nightmare in Mission 17, head back
out of the cathedral. Head down
to the end of the hall and go
through the door. It will go to
the secret mission sub screen.
Now, you're in the airplane room to begin
with. The objective is to hunt
and defeat all the Shadows. Well, you don't
see any in here, or do you..
Jump on top of the airplane to find two sets
of red glowing eyes. Jump down
and they will come after you. Kill them
both, you should know how to kill
a shadow by now. After they are both dead,
try to exit the room, you'll be
transported into the main foyer. Kill the
single Shadow in here, it's in
the corner where a blue orb once lay. When
it's dead, go out of the gray
doors. It'll take you to the bridge area.
Kill the shadow in here to
complete the mission.
In the main foyer (the room where you started mission 1) there is a blue
orb fragment behind the staircase
In the main foyer, jump off of the horseback riders head
Jump under the head in front of the Time Statue room in the long corridor.
In the bedroom in the mirrored dimension, beside the bed
Secret Mission 10 - Stairway of Tranquility
Location: After Secret Mission 9, you'll
be left standing in front of
the bridge. Head out of the
doors and back to the coliseum. Go
through the lance doors.
This mission is just plain annoying. The
objective is to reach the blue orb
in the sky by climbing the stairway of
death. Well, the "stairway" of death
is a lot of skulls. The skulls will make a
weird noise that's sure to get
on your nerves in a very short time period.
You have to jump from skull
to skull in order to reach the blue orb. You
can't land on top of them
though, because you have to kick jump. The
camera angles don't help either.
Just try to keep a steady hand, and
eventually, you should be able to get
it. Air hike also helps.
Mission 17
-----------------
Secret Mission 11 - Blue Gem in the Sky
Location: At the beginning of mission 17,
turn around and go back on the
portal. Now, the idea is to jump across the stone blocks of
the bridge to get to the other
side. The easy way is to step
on the first block, go into
Devil Trigger Mode, and then use
Air Raid to fly across the
stones. Either way, when you get to
the other side, the mission will
begin
Now, a death scythe will come out of the
bridge. The idea off this mission
is to use the tornado things it makes to
launch yourself into the air, and
to the blue orb. When you get really high,
it's best to go into DT mode and
float over to the orb using air raid
After you defeat the dinosaur and hop up on the right hand balcony, there
is an alcove. Examine the sign and a blue
orb will fall down.
Mission 18
-----------------
Inside the single barrel around the third room in the area you start off
in.
In the little alcove just to the side next to the end of the staircase in
the tower
At the end of the room to the left of where you place the Philosopher's
Stone.
Mission 19
-----------------
In the mirrored mirror dimension, the evil one, outside, there is one
floating in the air that requires air raid
to reach
The same as the last one only a little more to the side
Mission 21
-----------------
Secret Mission 12 - Holy Bangle
Location: At the beginning of Mission 21,
you'll be in a room with a
statue of time. Right across
from it is a wall, examine it to
trigger the mission.
This secret mission is longer than some
missions! Start by running through
the halls. You'll get a blue orb as you go.
You'll also have to fight a
couple of nobodies. When you reach a big
room, jump up on the fungus type
things to get to a rock level with a
dinosaur head. You can't shoot his
Fireballs back like before, so start
attacking him. Try using meteor a
couple of times, if you don't have it, then
jump across the chasm to the
head and hit it with your sword. You'll have
to climb back up after each
hit though. When it's dead, hop down. You'll
now have to fight a shadow.
When it's killed, an elevator will appear
above you. Climb up to the top
of the area and jump to it. Let it carry you
to a platform. From there,
jump to another elevator. Jump to the rock
it carries you to. Run forward
to get the Time Bangle, and finish the
mission.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
13.
Frequently Asked Questions
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Question:
What's this game rated?
Answer: It's rated M for Mature
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Question:
Can you return to a previously beaten mission?
Answer: Only if you have it saved on a different
file
-----------------------------------------------------------------------------
Question:
How do you get Easy Automatic Mode?
Answer: Do really badly on Mission 1
-----------------------------------------------------------------------------
Question:
Where's the shotgun?
Answer: On the second floor of the library. Slash
away at the desk
-----------------------------------------------------------------------------
Question:
What is Dante Must Die Mode?
Answer: Beat the game on Hard to unlock DMD mode. It's
an extremely hard
mode
-----------------------------------------------------------------------------
Question:
How do I beat Nightmare?
Answer: Check the Bosses section of this FAQ
-----------------------------------------------------------------------------
Question:
Why's this game so HARD?
Answer: Well, I for one am glad it's really hard.
The PS2 needed a game
like this
-----------------------------------------------------------------------------
Question:
How do you get to Devil Trigger Mode?
Answer: Press L1
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