The following material is an original mecha design for MACROSS XV, a fan-RPG sequel to the
 original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.

 AraTech/Shinsei Industries  YF-29
"Gamma One" Prototype. (A.K.A Project Greywolf)

 

  Model type(s) (proposed production version):

VF-29 -Standard Variable Fighter.

VF-29A -VF with enhanced communication/navigation systems.

Vf-29B -Custom Version of the VF used for deep space missions, Colony defense, and
Reconnaissance.

Vf-29C -Nicknamed "The Big Wolf." This is the heavy armor variant of VF-29 A & B. also,
it has an External Heavy Weapons Module.
 

Class: Space Defence Fighter.

Manufacturer: AraTech/Shinsei Industries

Crew: Two pilots wearing Tactical Life Support System.
 
 
 

M.D.C by location:

Head Pulse Laser 30

(1) Head...110

Hands (2)...60 each

Arms (2)...110 each

Shoulders (2)...130 each

Legs & Thrusters (2)... 250 each

(2) Main Body...400

Canard Forward wings (2)... 40 each

Main wings (2)...170 each

Tails (2)...70 each

GU-29 Gun Pod...150

Anti-Projectile Shield...200

(3) Pinpoint Barrier Shield...100

Reinforced Pilot Compartment/Escape Pod...180

(4) External Fold Generator (1, optional)...100 each

FAST Shoulder-mounted Packs (2, optional)...50 each

(5) FAST Leg-mounted Augmentation Packs (2, optional)...100 each

 
NOTES:

 

1.Destroying the head of the YF-29 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night-vision, thermal). Radar and communications will be unaffected.

2.Depleting the MDC of the main body will destroy the Mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Mecha before it explodes by the mecha's main computer.

3.The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the YF-29.

4.The External Fold Generator will become non-functional after taking only 25 points of damage. However, the unit can still be repaired. If the generator takes full 100 points of damage, it is destroyed beyond any hope of repair.

5.When mounted, the FAST Augmentation Packs completely cover most of the legs of the YF-29. Any damages to the legs ofthe Mecha are applied to the augmentation packs FIRST and then to the legs once the packs are destroyed.
 
 

Statistical Data:

Wingspan (if any):

47.65 feet

Length:

In Solider mode: 14.29

In Fighter mode: 59.55

In Gerwalk mode: 41.69

 

Height:

In Solider mode: 46.52

In Fighter mode: 12.60

In Gerwalk mode: 25.59

 

Empty Weight: 8750 kg.

Speeds:

Soldier Configuration

-Running

180 mph

-Leaping

70 ft (15 m) high or 90 ft (21 m)

Long without thrusters.

Flying (Soldier and Gerwalk)

Mach One (670 mph/1072 km/h) maximum

Speed limit in an Earth-like atmosphere.

Can also hover in place indefinitely.

Flying (Fighter)

Mach 3.5+ (2345 mph/3572 km/h) max

speed at 10,000 meters or less above sea level.

Mach 5.1+ (3417 mph/5205 km/h) max speed

At 10,000-30,000 meters above sea level. Mach

24+ (16,080 mph/24,494 km/h) max speed at

30,000+ meters above sea level, for a maximum

of 5 seconds. Cruising speed is usually Mach 1.8

(1206 mph/1837 km/h). The VF-29 is capable of

Achieving orbital velocity over an Earth-class planet

without additional rocket assistance. Maximum rate

Of ascent is 65,000 meters/minute. Structural G limits

Are +31.0 to -18.5 Earth gravidities.

 

Range: As Far as the power plant holds out

Service ceiling : High Orbit also capable of Deep Space flight
 
 

Physical Strength :

 Equal to a P.S. of 70
 

 

Cargo:

Small compartment under both of the pilot's

And the navigator's seat for personal belongings
 
 
 

Weapons Systems:

 

1.MAULER REB-30G ANTI-AIRCRAFT PULSE LASER: The YF-29 mounts a dual pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the Mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and Gerwalk modes. The laser can only fire to the REAR of
the fighter in these modes; it cannot be turned to fire along another arc.

•PRIMARY PURPOSE: Anti-aircraft

•SECONDARY PURPOSE: Anti-missile/defensive

•RANGE: 4000 feet (1200 m) •DAMAGE: 2D4 M.D.

•RATE OF FIRE: The laser can be fired in rapid pulses up to 8 blasts per round. A rapid-fire blast counts as a burst of up to 8
shots.

•PAYLOAD: Effectively Unlimited.

 

2.MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the YF-29, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the Mecha (max angle is about 45 degrees in any direction from the nose).

•PRIMARY PURPOSE: Anti-Mecha

•SECONDARY PURPOSE: Air-to-ground strafing runs

•RANGE: 4000 feet (1200 m) •DAMAGE: 1D4 M.D. per laser for a single shot, 1D4x10 M.D. for a burst (counts as one
attack).

•RATE OF FIRE: Single shots or bursts only. The cannons can be fire-linked so that firing both cannons at the same time
counts as one attack (does double damage).

•PAYLOAD: Effectively Unlimited.

 

3.AraTech GU-29 EXTERNAL GUN POD w/Anti-Mecha Bayonet: The main weapon of the YF-29 is the new GU-29 Gun Pod produced by AraTech Industries. The gun pod is mounted on a special hard-point below the AVF in fighter mode, and is hand-held in Gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-29 uses clips of ammo and also a self-contained supply in the barrel of the gun. The GU-29 also has an Anti-Mecha Bayonet. Two spare clips for the GU-29 are mounted on the back of the YF-29's bulletproof shield; replacing a clip takes two melee actions and can only be done in Gerwalk or Soldier mode.

•PRIMARY PURPOSE: Assault

•SECONDARY PURPOSE: Anti-Mecha

•RANGE: 4000 feet (1200 m)

•DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
Bayonet does 1D4x10 M.D. per strike.

•RATE OF FIRE: Equal to the number of combined attacks of the pilot.

•PAYLOAD: Each clip holds 800 rounds, equal to 90 short bursts, 50 long bursts, or 30 full melee bursts. The self-contained
supply holds about 1000 rounds.

• Note: due to the extra rounds and bayonet the gun adds +1 weight.

 

4.BODY/WING HARD POINTS: Two fixed hard points are mounted on the fuselage of the YF-29, and an additional two hard-points are mounted on each wing for a total of 6 hard-points on the fighter. These hard-points can be used to hold a variety of different ordinance types, including long, medium, or short-range missiles, or even the new medium-range
high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short-range missiles can be mounted per hard-point. Usually long range or MRHM missiles are issued.

NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the YF-29 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.

 

•MEDIUM RANGE HIGH MANEUVERABILITY MISSILES

• Primary Purpose: Anti-Mecha

• Secondary Purpose: Surgical Strikes

• Mega-Damage: 2D6x10 M.D.

• Rate of Fire: One per hard-point.

• Range: 80 miles.

• Payload: One per hard-point; 6 maximum.

 

•LONG RANGE MISSILES

• Primary Purpose: Heavy Assault

• Secondary Purpose: Anti-Spacecraft

• Missile Types: Any type of standard UN Spacy long-range Missile can be used.

• Range: Varies with missile type.

• Damage: Varies with missile type.

• Rate of Fire: One or two.

• Payload: One per hard-point; 6 maximum.

 

•MEDIUM RANGE MISSILES

• Primary Purpose: Assault

• Secondary Purpose: Anti-Mecha

• Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.

• Range: Varies with missile type.

• Damage: Varies with missile type.

• Rate of Fire: 1-3 missiles per hard-point.

• Payload: Three per hard-point; up to 18 maximum.

 

•SHORT RANGE MISSILES

• Primary Purpose: Assault

• Secondary Purpose: Anti-Mecha

• Missile Types: Any type of standard UN Spacy Short Range Missile can be used.

• Range: Varies with missile type.

• Damage: Varies with missile type.

• Rate of Fire: 1-5 missiles per hard-point.

• Payload: Five per hard-point; up to 30 maximum.

 

5.INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the YF-29 contains an enclosed missile bay, which can be customized for different mission objectives, and carry a variety of different missiles types. When armed, the launcher assemblies extend from the sides of the legs, allowing all missiles to be fired at once if necessary. The missiles can be fired in any mode.
The missile launchers can be equipped to hold standard SRM missiles, the new Bifors BMM-24 all- environment high-maneuverability micro-missiles, or one long-range missile each. In order to carry different types of missiles the launchers must be refitted at a UN Spacy base prior to loading.

•SRM/BMM-24 MISSILES

• Primary Purpose: Assault

• Range: 5 miles (8 km).

• Damage: 1D6x10 M.D.

• Rate of Fire: Volleys of 1-9 missiles per launcher, per round. One volley counts as one attack. If necessary, all 24 missiles can be fired in a single round by expending two attacks.

• Bonuses: The BMM-24 micro-missiles have a +6 to strike and +5 to dodge, and get 3 attacks per round until they hit or are destroyed.

• Payload: 12 missiles per launcher: 24 total.

 

•LONG RANGE MISSILES

• Primary Purpose: Heavy Assault

• Missile Types: Any type of standard UN Spacy Long Range Missile except Nuclear Multi-Warhead and Nuclear Anti-Warship can be used.

• Range: Varies with missile type.

• Damage: Varies with missile type.

• Rate of Fire: Firing each missile counts as one attack.

• Payload: 1 missile per launcher; 2 total.

 

6.HOWARD PBS-03F PINPOINT BARRIER SYSTEM: The YF-29 is equipped with a new Mecha-scale pinpoint barrier system for defense. The system can generate two pinpoint barrier that can be moved anywhere on the Mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per
round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

 

• Primary Purpose: Defense

• Protection: 100 MDC total

• Regeneration Rate: 50 MDC per round.

• Size: The barrier can be up to 10-ft (3 m) in diameter.

• Duration: Unlimited.

• Special Note: The AI built in the computer controls this.

 

 

7.FAST PACK MISSILE LAUNCHERS: As an optional weapon system, the YF-29 can be equipped with two external missile launcher packs, one on each leg/side of the Mecha. Each pack contains additional 12 SRM missiles, which can be fired
in volleys of 2 missiles each. The fast packs do NOT contain any thrusters, and mounting them on the YF-29 reduces the overall speed of the craft by 10%. However, the launchers do not block the leg mounted missile launchers and can be ejected from the fighter when depleted. Any type of SRM except the BMM-24 micro-missiles can be used.

 

• Primary Purpose: Anti-Mecha

• Secondary Purpose: Assault

• Missile Types: Any type of standard UN Spacy short-range Missile can be used.

• Range: Varies with missile type.

• Damage: Varies with missile type.

• Rate of Fire: Individually or volleys of up to 4 missiles (two per launcher).

• Payload: 12 missiles per launcher; 24 max.

 

8.HAND TO HAND COMBAT: If necessary, the YF-29 can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

• Restrained Punch: 1D6 M.D.

• Full Strength Punch: 3D6 M.D.

• "Booster" Punch: 4D6 M.D. (counts as two attacks)

• Tear or Pry with Hands: 2D4 M.D.

• Kick: 2D4 M.D.

• Leap Kick: 3D6 M.D.

• Body Flip/Throw: 1D6 M.D.

• Body Block/Tackle: 2D6 M.D.

• Stomp: 2D6 M.D. (only effective against small objects)

 

Standard Equipment, Sensor Systems, and

Electronic Warfare Systems for the YF-29:

 

•ACTIVE STEALTH SYSTEM: The YF-29 was upgraded to include an active stealth system similar to the YF-21's during the Project Super Nova trials. Unlike passive stealth systems like those used by the VF-17 Nightmare or the old USAF F-117, the YF-29's stealth system is actually bends radar waves around the Mecha rather than reflecting them. The YF-29's
stealth system is not quite as good as the General Galaxies YF-21's stealth due to sacrifices that had to be made in order to fit the system into the YF-29's fuselage. When activated, this system gives the YF-29 a +3 on initiative (but no bonus to strike) at all times.

 

NOTE: Since the YF-29's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the Mecha has lost 3/4 of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.

 

•AUTO-PILOT: The YF-29 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be
set to automatically signal when sensors detect objects near the Mecha. The autopilot was designed with long inter-system space journeys in mind.

 

•DETATCHABLE LIMBS: The arms of the YF-29 are detachable, so that in the event one or more of the limbs of the Mecha are damaged they can be ejected from the main body so as to avoid creating atmospheric drag or preventing transformation. The YF-29's arms and don't contain any critical systems so the AVF's performance will be unaffected if they are jettisoned. However, the YF-29 will not be able to hold its GU-29 gun pod in Gerwalk or soldier mode if both arms are ejected.

•COMBAT COMPUTER: The YF-29 is equipped with an advanced AI combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the Mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and
missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.

•COPILOT SEAT: The YF-29 is equipped with a second pilot's seat behind the main pilot's seat for a copilot. The copilot will usually act as the navigator for the YF-29 and will be responsible for operating the mecha's fold booster (if equipped), Special Weapons (ex. Nuclear and Thermonuclear weapons), and handling any jobs that the pilot can not deal with in combat.
The copilot can assume command of the YF-29 if the pilot becomes incapacitated.

•ESCAPE POD: The entire reinforced cockpit of the YF-29 is a detachable escape pod that can be jettisoned when the Mecha is destroyed. The ejected cockpit does contain thrusters, but can only be used for as long as the fuel cell lasts. The YF-29 also contains a powerful locator beacon and an integrated life support system that can support the pilot for up to 24
hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the Mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.

•EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that is equipped on the YF-29 can pick up normal conversation up to 300 feet away.

•HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

•HOMING SIGNAL: The escape pod of the YF-29 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is
detected.

•LASER TARGETING SYSTEM: Range: 200 miles. Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.

•LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.

 

•OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.

 

•OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.

 

•OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.

 

•RADAR: 400-mile range.

 

•RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.

 

•SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the YF-29's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 40-foot area and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilotoverrides the ejection sequence.

 

 

•STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a 2 medium-sized flashlight, two hand flares, one rocket flare, a compass, 2 infrared distancing binoculars, a small mirror, 2 pocket knifes, dehydrated and concentrated food (can be stretched into a five day supply for two people) and basic
first aid items (aspirin, bandages, disinfectants, etc.)

•TACTICAL LIFE SUPPORT SYSTEM: The YF-29's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.

 

•VIRTUAL ENVIRONMENT COCKPIT: The YF-29 is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalleled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This wide view in addition to the combat computer's cockpit overlays gives the YF-29 a +1 to dodge and initiative rolls in addition to any other bonuses.

 

• PMRS (PILOT MOVEMENT RECOGNITION SYSTEM): This system track the moves of the pilot as he/she is controlling the ship. Some of his movements will cause the Mecha to attack, roll, or do functions that normally would not be possible. For instance there are sensors in the helmet of the pilot. If a pilot has the PMRS online than the head of the Mecha will move with the head of the pilot, in perfect unison. Having the PMRS online adds +1 dodge, initiative, strike, and parry.

 

Flying and Combat Bonuses:

NOTE: Due to the prototype nature of the YF-29, it is highly recommended that no player be allowed to start the game with YF-29 combat training (unless the GM is running a post-Macross 7 campaign). Untrained pilots should get bonuses equal to Basic Variable Fighter Combat Training when piloting the YF-29, and military pilots with no prior YF-29 experience should
get full bonuses from Advanced VF-11 Thunderbolt Combat Training. Players should only be allowed to get advanced training for the YF-29 when their characters have accumulated enough experience to acquire new skills.

 

 

ADVANCED YF-29/VF-29 AVF COMBAT TRAINING

 

•Advanced training for pilots specializing in the YF-29/VF-29.

•4 attacks per melee (plus those of the pilot).

•Add one additional action/attack at levels two, five, seven, and ten.

•+2 on initiative (+5 when using Active Stealth System)

•+3 to strike

•+4 to parry

•+4 to dodge in solder mode, +6 in Gerwalk, +8 in jet mode.

•+3 to roll with a punch or fall with an impact, reducing damage by half.

•+3 to leap dodge. A leap dodge is an automatic dodge, which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.

•Critical strike same, as pilot's hand-to-hand.

•Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
 



REFERENCES USED IN THIS DESIGN

 
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