The following material is an original mecha design for MACROSS XV, a fan-RPG sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.


YF-18 PROTOTYPE VALKYRIE

Updated RPG Stats by KAMIKAZI ([email protected])
Original RPG Stats by TALON ([email protected])
Layout Style Adapted from DAVE DEITRICH ([email protected])

BACKGROUND

The YF-18 Prototype Advanced Variable Fighter (AVF) was designed and built in 2039 by Dreamstars Incorporated as their entry into the Project Super Nova design contest being conducted by the UN Spacy. Project Super Nova's main purpose was to develop a new variable fighter to replace the aging VF-11 Thunderbolt as the main fighter for UN Spacy military forces. The YF-18 was not selected for the final competition at the New Edwards Flight Center on planet Eden;

Like the YF-19, the YF-18 was plagued with problems and mishaps throughout the course of the contest. Due to difficulties in controlling such a powerful variable fighter, the prototype was damaged several times and several test pilots were killed during the early trials of the aircraft.

The "Stealth" nature of the YF-18 comes from the fact that it was designed with materials and body styling in order to minimize the mecha's radar reflection (similar to the USAF F-22), thus making it hard to detect by an enemy using standard radar. The body of the YF-18 is a blend of stealthy shapes and aerodynamic efficiency, hopefully providing a low radar cross section without compromising performance. The YF-18 was longer and more slender than the YF-19 & YF-21. The YF-18 can also be mounted with a variety of special FAST packs and can even be equipped with an external fold engine for folding behind enemy lines. The general impression from other angles is that of a long, high forebody mounted between two widely-separated engine nacelles. The lengthwise variation in cross-sectional area is very smooth, minimizing transonic and supersonic drag. The forward section has a modified double-trapezoid cross section, one above the other in mirror image, with the aft region blending into a circular cross section and disappearing into the rear fuselage. The upper component of the engine box is dominated by two parallel engine nacelles that blend smoothly into the wing, each nacelle being of a modified trapezoidal cross section. The forebody has the cockpit, the nose landing gear, the electronics, and the missile bay.

The all-flying twin V-tails are set far apart on the rear fuselage. They are canted 50 degrees outwards in an attempt to avoid acute corners or right angles in elevation or front view. These all-flying tail sections are hinged at a single pivot. Their leading and trailing edges are parallel to the main wings but in a different plane. The all-flying canted tails double as shields for the engine exhaust in all angles except those immediately above or behind the aircraft.

Dreamstars submitted the YF-18 prototype as its design entry into the project, its first foray into variable fighter technology. To save money, the YF-18 prototypes used more conventional components than its rivals. Despite the YF-18's overall superior speed and acceleration capabilities over Shinsei Industries' YF-19, a more nimble and maneuverable design, the YF-18 lost the competition, which lead to the YF-19's adoption as the new Variable Fighter.

The YF-18 in mock combat against the rival company Shinsei Industries' YF-19 in Eden's atmosphere and the asteroid fields spanning between Mars and Jupiter. The YF-23 defeated the larger Excalibur in both counts, demonstrating superior speed, maneuverability and turning radius to the nimble YF-19. The YF-18 was capable of maneuvering from directly ahead of the slower VF-11 and into its 'six' in a matter of seconds.

RPG STATS

Vehicle Types: YF-18 (Initial Prototype for Project Super Nova)
Class: Advanced Variable Fighter (Prototype
Manufacturer: Dreamstars, Incorporated
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:
 
(1)Head 100
Arms (2) 120 each
(2)Main Body 300
Legs/Thrusters (2) 200 each
Main Wings (2) 150 each
Tails (2) 40 each
Wrist Shields/Thrust Vectors 50 each
GU-15 Gunpods (2) 100 each
(3)Pinpoint Barrier Shield 100
Reinforced Pilot Compartment 175

NOTES:

  1. Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the YF-18.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
150 mph (240 kmph)
LEAPING, BATTLOID CONFIGURATION:
75 ft (22.7 m) high or 90 ft (27.7 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
Mach 1 (670 mph/1,072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 5.5+ (3,685 mph/5,896 kmph) max speed at 10,000 meters or less above sea level. Mach 10.5+ (7,035 mph/11,256 kmph) max speed at 10,000-30,000 meters above sea level. Mach 31+ (20,770 mph/33,232 kmph) max speed at 30,000+ meters above sea level. The YF-18 is fully trans-atmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 44,000 meters/minute..
MAX ENGINE THRUST:
73,800 kg x2 in an atmosphere. 85,100 kg x2 in space.

STATISTICAL DATA:

HEIGHT:
45.5 ft (13.78 m) in battloid configuration.
24.90 ft (7.54 m) in gerwalk configuration.
12.11 ft (3.67 m) in fighter configuration.
WIDTH:
22.10 ft (6.69 m) at shoulders in battloid configuration.
38.27 ft (11.56 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
13.95 ft (4.22m) in battloid configuration.
38.97 ft (11.80m) in gerwalk configuration.
55.83 ft (16.91 m) in fighter configuration.
WEIGHT:
7,900 kg.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550J thermonuclear turbine engines, designed for dual atmosphere/space use with semi-concealed air intakes for use in an Earth-type atmosphere. Two independent convergent/divergent exhaust vents mounted on engines and two additional vectored thrust-ports implementing pseudo three-dimensional vectored thrusting for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-6J high-maneuverability vernier thrusters are mounted on the wingtips, stabilizers, nose, and other key locations for added performance. Additional thruster options include an external fold generator developed for use with Project Super Nova.
COMPATIBLE FAST PACKS:
Dorsal: NR-BP-19, NR-BP-19-SES
Leg: NP-FB-19

WEAPON SYSTEMS:

  1. MAULER REB-21J RAPID-CYCLING LASER CLUSTERS: The YF-18's primary energy weapon are two triple-barreled laser guns mounted on the forearms in battloid or gerwalk modes, and firing out of concealed ports in fighter mode. In fighter mode, the guns are fixed forward and can only traverse to a max angle of 30 degrees from the front fire arc. However in gerwalk/soldier modes they can be aimed in any direction simply by moving the mecha's arms.
  2. GU-15 MULTIPURPOSE GUN POD: The main weapon of the YF-18 are two GU-15 55mm gunpods produced by Howard Industries. The gunpods is carried within two special internal bays in fighter mode and are hand-held in gerwalk and battloid modes. Unlike the gunpods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. One spare clip is carried in each leg for the GU-15.
  3. BIFORS SHORT-RANGED MISSILE CLUSTERS (2): Instead of mounting external weapons hardpoints, the YF-18 carries all its ordinance within concealed weapons bays. This results in an extremely stealthy profile generating a minimal (RCS) radar-cross-signature at any given time. For use in the case of a close quarters dogfights, two short-ranged missile launchers are hidden beneath a retractable panel directly forward of the YF-18's dorsal vectored thruster assemblage in fighter mode, and on the shoulders in battloid mode. Both launchers are designed to accommodate any short-ranged missile in service with the UN Spacy, including the new short-ranged high maneuverability missiles.
  4. MEDIUM CAPACITY WEAPONS BAYS (4): Instead of mounting external weapons hardpoints, the YF-18 carries all its ordinance within concealed weapons bays. This results in an extremely stealthy profile generating a minimal (RCS) radar-cross-signature at any given time. Two medium capacity weapons bays are located on each leg, protected behind a retractable panel. In correlation to the YF-18's capabilities as a beyond-visual-range fighter, standard loads consist of medium-ranged missiles or the new medium-ranged high maneuverability missiles.
  5. HEAVY CAPACITY WEAPONS BAY: Instead of mounting external weapons hardpoints, the YF-18 carries all its ordinance within concealed weapons bays. This results in an extremely stealthy profile generating a minimal (RCS) radar-cross-signature at any given time. A single heavy weapons bay is located on the fighter's underbelly in fighter and gerwalk mode, and within the mecha's main body in battloid mode. In correlation to the YF-18's capabilities as a beyond-visual-range fighter, standard loads consist of long-ranged missiles or the new medium-ranged high maneuverability missiles.
  6. HAND TO HAND COMBAT: If necessary, the pilot of the YF-18 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

  7. DAMAGE:

STANDARD EQUIPMENT FOR THE YF-18:


COMBAT BONUSES FOR YF-18 COMBAT TRAINING:

NOTE: Due to the prototype nature of the YF-18, it is highly recommended that no player be allowed to start the game with YF-18 combat training. Untrained pilots should get bonuses equal to Basic Variable Fighter Combat Training when piloting the YF-18, and military pilots with no prior YF-18 experience should get full bonuses from Advanced VF-11 Thunderbolt Combat Training. Players should only be allowed to get advanced training for the YF-18 when their characters have accumulated enough experience to acquire new skills.
ADVANCED YF-18 COMBAT TRAINING 1
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