The following material is an original mecha design for MACROSS XV, a fan-RPG sequel to
the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please
feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome. 

VF/A-27 STREGA VARIABLE ATTACK
BOMBER

    RPG Stats by SAM GORDON ([email protected])
    Layout Style Adapted from DAVE DEITRICH([email protected])

RPG STATS

Vehicle Types:

    VF/A-7: Standard production version
    VF/S-7: Custom spiritia warfare version

Class: Variable Fighter Bomber
Manufacturer: Mikoyan Design Bureau
Crew: One pilot and one bombardier wearing Tactical Life Support System

MDC BY LOCATION:
 
 

 Head Laser                                      30 each
 (1)Head                                          100
 Shoulders (2)                                  125
 Arms (2)                                          150 each
 (2)Main Body                                  400
 Legs/Thrusters (2)                           250 each
 Canards (2)                                     50 each
 Main Wings (2)                               200 each
 Tails (2)                                          50 each
 (3)SES Pods (2)                              200 each
 Speaker Pod Gun                             100
 (4)Pinpoint Barrier Shield              100
 Reinforced Pilot Compartment        200
 

NOTES:

   1.Destroying the head of the bomber will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.

    2.Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

     3.Destroying one or both of the weapon pods will disable the mecha's sound energy system and spiritia projectors.

      4.The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the VS-27.
 

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
85 mph (136 kmph)

LEAPING, BATTLOID  CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.

FLYING, BATTLOID CONFIGURATION:
400 mph (640 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.

FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an
Earth-like atmosphere. Can also hover in place indefinitely.

FLYING, FIGHTER CONFIGURATION:
Mach 3.8 (2546 mph/4074 kmph)  max speed at 10,000 meters or less above sea level. Mach 5.4+ (3618 mph/5789 kmph) max speed at 8,000-38,000 meters above sea level. Mach 22.0+ (4.1 mps/6.6 kmps) max speed at 38,000+ meters above sea level for a maximum of 5 seconds. Cruising speed is usually Mach 4-5. The VS-27 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 60,500 meters/minute. G limits are +55.0 to -45.0 standard Earth gravities.

MAX ENGINE THRUST:
               41,500x2

STATISTICAL DATA:

HEIGHT:
38.8 ft (11.75 m) in battloid configuration.
19.18 ft (5.81 m) in gerwalk configuration.
         13.52 ft (4.1 m) in fighter
             configuration.
             WIDTH:
      18.01 ft (5.45 m) at shoulders in
          battloid configuration.
      35.84 ft (11.20 m) in gerwalk or
     fighter configuration with wings at
          maximum extension.
            LENGTH:
        10.95 ft (3.42m) in battloid
             configuration.
        27.98 ft (8.74m) in gerwalk
             configuration.
        58.48 ft (17.72 m) in fighter
             configuration.
            WEIGHT:
               9,000 kg.
     PHYSICAL STRENGTH:
          Equal to a P.S. of 70
            CARGO:
      Small compartment behind pilot's
       seat for personal belongings.
         POWER PLANT:
       Two Tumansky/Lyulka AZ-84J
       thermonuclear turbine engines.
     Several additional Pratt &Whitney
      HMM-7Y high-maneuverability
       vernier thrusters for additional
        mobility are mounted at key
      positions along the mecha's hull.

      WEAPON SYSTEMS:

     1.ANTI-AIRCRAFT PULSE
       LASER: The VS-27 mounts a
       single pulse laser for use in air
        combat skirmishes and for
      defensive purposes. The laser is
      mounted on the head of the mecha
     in battloid mode, and is located in
      the central dorsal section of the
       main body pointed rearward in
      fighter and gerwalk modes. The
     laser can only fire to the REAR of
     the fighter in these modes; it cannot
     be turned to fire along another arc.
           PRIMARY PURPOSE:
                Anti-mecha
         SECONDARY PURPOSE:
               Point Defense
          RANGE: 4,000 feet (1,200
                   m)
           DAMAGE: 2D4 M.D.
          RATE OF FIRE: The laser
         can be fired in rapid pulses up
         to 4 blasts per round. A rapid
         fire blast counts as a burst of
               up to 4 shots.
           PAYLOAD: Unlimited
     2.SPEAKER GUN POD: The
        Strega is armed with a very
     unusual gun pod as a main weapon.
       Instead of firing munitions, the
       VS-27's gun pod instead fires
     large-caliber autocannon shells that
       each contain a high-definition
     speaker and radio receiver. (!) The
      shells are armor-piercing and can
     usually penetrate even the toughest
       armor, but once embedded in
       armor plate the speaker pods
       transmit sound waves into the
       mecha's body, filling the pilot's
      cockpit with loud rock music. In
         addition to their use as a
     distraction, the speaker pods have
        been known to cause spiritia
         reactions in the minds of
        brainwashed Varauta pilots,
      occasionally permitting them to
         defect to the UN Spacy.
           PRIMARY PURPOSE:
                Distraction
         SECONDARY PURPOSE:
              Spiritia Warfare
         RANGE: 6000 feet (1800 m)
          DAMAGE: A speaker pod
         does 1D4x10 M.D. on impact
         from armor penetration. Once
         embedded in a target's armor,
          the pod will extract anchors
          that adhere it to the mecha's
         hull. The only way to remove
         a speaker pod is to physically
         cut it off a plane back at base.
          SPECIAL EFFECTS: The
           loud music played by the
             speaker pods is very
          distracting; pilots forced to
          listen to it in combat suffer a
          -2 penalty to their initiative
         rolls, and a -1 to strike and to
         dodge. In addition, the music
          may cause a spiritia reaction
          in the minds of brainwashed
            Varauta pilots (see the
          Spiritia RPG rules for more
                 details).
          RATE OF FIRE: Equal to
           the number of combined
             attacks of the pilot.
         PAYLOAD: Each clip holds
                 12 pods.
   3.BIFORS ALL-ENVIRONMENT
        MISSILE CLUSTERS (4):
       Multiple missile launchers are
        located on the VS-27's and
     weapons pods. These are protected
     by retractable hatches and open up
         only when being fired.
           PRIMARY PURPOSE:
                 Assault
          MISSILE TYPE: Any UN
          Spacy Short-ranged missile
               may be used
         RANGE: Varies with missile
          type. Typically 3 miles (4.8
                   km)
           DAMAGE: Varies with
            missile type. Typically
               1D6x10 M.D.
         RATE OF FIRE: Volleys of
          1 to 4 missiles per launcher.
           One volley counts as one
                  attack.
          PAYLOAD: 4 missiles per
            launcher; 16 in total
    4.OPTIONAL SPEAKER POD
       GAMMA: A modified set of
       hardpoints allows the VS-27 to
     carry Dr. Chiba's massive Speaker
        Pod Gamma into battle. The
       Speaker Pod is so huge that the
      bomber may not transform until it
             is discarded.
           PRIMARY PURPOSE:
                Distraction
         SECONDARY PURPOSE:
              Spirita Warfare
          RANGE: 9,000 feet (2727
                   m)
          DAMAGE: A Gamma pod
          does 1D6x100 damage upon
             impact from armor
          penetration. Once embedded
          in a target's armor, the pod
           will extract anchors that
         adhere it to the warship's hull.
           The only way to remove a
          speaker pod is to physically
              cut it off the hull.
          SPECIAL EFFECTS: The
           loud music played by the
             speaker pods is very
          distracting; pilots forced to
          listen to it in combat suffer a
          -6 penalty to their initiative
         rolls, and a -4 to strike and to
         dodge. In addition, the music
          may cause a spiritia reaction
          in the minds of brainwashed
              Varauta pilots and
         Protodeviln creatures.(see the
         Song rules for more details).
         However, being generally an
           anti-ship weapon, the pod
            will most likely not be
           targeted against smaller,
             fast-moving mecha.
          RATE OF FIRE: Once per
                  melee.
           PAYLOAD: One shot.
  5.HOWARD PBS-03F PIN-POINT
     BARRIER SYSTEM: The VS-27
          is equipped with a new
       mecha-scale pinpoint barrier
     system for defense. The system can
      generate a single pinpoint barrier
     that can be moved anywhere on the
     mecha and used as a shield against
       incoming attacks. The barrier
      provides 100 MDC of protection,
       and regenerates at a rate of 50
      MDC per round when damaged.
       Even if destroyed by combined
      attacks, the shield will regenerate
      itself within 2 rounds. In order to
     use the shield, the pilot must make
     a successful parry roll to intercept
           an incoming attack.
          Primary Purpose: Defense
         Protection: 100 MDC total
         Regeneration Rate: 50 MDC
                per round.
         Size: The barrier can be up to
           10 ft (3 m) in diameter.
            Duration: Unlimited.
   6.HAND TO HAND COMBAT: If
      necessary, the pilot of the VS-27
     can engage in melee combat rather
      than use a weapon. The variable
      fighter is extremely agile and can
      execute most typical hand to hand
      combat moves, such as punches,
      jump kicks, leap attacks, rolling
           with impacts, etc.

              DAMAGE:
         Restrained Punch: 1D6 M.D.
           Full Strength Punch: 2D6
                  M.D.
          "Booster" Punch: 4D6 M.D.
           (counts as two attacks)
         Tear or Pry with Hands: 1D6
                  M.D.
              Kick: 2D4 M.D.
            Leap Kick: 2D6 M.D.
         Body Flip/Throw: 1D6 M.D.
           Body Block/Tackle: 1D6
                  M.D.
           Stomp: 1D6 M.D. (only
            effective against small
                 objects)

   STANDARD EQUIPMENT
        FOR THE VS-27:

       AUTO-PILOT: The VS-27 is
       equipped with a computerized
      auto-pilot, allowing the pilot to
       relax or even sleep during long
       voyages. The auto-pilot can be
         programmed with a single
     destination or a complex flight plan
        involving multiple speeds,
      directions, and destinations. The
      onboard computer will alert the
      pilot when the fighter is near its
      destination, and can also be set to
     automatically signal when sensors
     detect objects near the mecha. The
     auto-pilot was designed with long
       intra-system space journeys in
                mind.
     COMBAT COMPUTER W/HUD
        DISPLAYS: The VS-27 is
     equipped with a combat computer
       that can store and analyze data
     during combat with hostile forces.
      The entire cockpit canopy of the
       VS-27 is a large HUD display,
       which allows the computer to
     display large amounts of data to the
      pilot and even highlight enemies
      and missile attacks with overlaid
      graphics. The combat computer
       tracks and identifies specific
      enemy targets, and has a database
      of over 10,000 images stored in
     memory. The computer can identify
        and track up to 250 targets
            simultaneously.
        ESCAPE POD: The entire
     reinforced cockpit of the VS-27 is
      a detachable escape pod that can
      be jettisoned when the mecha is
       destroyed. The ejected cockpit
     does not contain thrusters, but does
     contain a powerful locator beacon
       and an integrated life support
     system that can support the pilot for
      up to 24 hours after ejection. The
         pod is also equipped with
     parachutes in case of ejection in an
     atmosphere. The combat computer
      is programmed to automatically
     eject the escape pod if the mecha is
        destroyed (main body MDC
       reduced to 0), but this can be
      overridden if the pilot is feeling
        suicidal for some reason.
      EXTERNAL AUDIO PICKUP:
      Range: 300 ft (91.5 m). A sound
     amplification system that can pick
      up normal conversation up to 300
              feet away.
        HEAT AND RADIATION
       SHIELDS: Special shielding
       prevents the penetration of life
      threatening heat and radiation. A
       radiation detection and alarm
      system are linked with the shields
     and will sound an alarm if there is
      a rupture in the shields and what
        the levels of radiation are.
     HOMING SIGNAL: The escape
     pod of the VS-27 is equipped with
       a homing device that enables
      rescue teams to locate a disabled
     craft or ejected life pod. The range
     of the signal is 400 miles (640 km).
     Most UN Spacy ships and variable
        fighters can locate and track
      homing signals, and the onboard
     computers will automatically notify
       their pilots if such a signal is
               detected.
         LASER TARGETING
     SYSTEM: Range: 100 miles (160
      km). Used for increased accuracy
     in the striking of enemy targets and
        is partly responsible for the
          mecha's strike bonus.
     LOUDSPEAKER: A loudspeaker
     system is built into the craft, which
      can be used to amplify the pilot's
         voice up to 90 decibels.
      OPTICS: INFRARED: Range:
      2000 feet (610 m). This optical
     system projects a beam of infrared
     light that is invisible to the normal
      eye, but detectable by the mecha's
       sensors. The system allows the
      pilot to detect hidden/concealed
      objects by their IR reflectiveness.
     The beam will be visible to anyone
     with IR sensitive optics, however.
        OPTICS: NIGHTVISION:
        Range: 2000 feet (610 m). A
     passive light image intensifier that
     emits no light of its own, but relies
         on ambient light which is
     electronically amplified to produce
            a visible picture.
     OPTICS: THERMAL IMAGER:
        Range: 2000 feet (610 m). A
       passive optical heat sensor that
     detects infrared radiation projected
     by warm objects and converts that
       data into a false-color visible
     image. The system enables the pilot
     to see in the dark, in shadows, and
       through smoke, and also adds a
       +10% bonus to pilots using a
             tracking skill.
       RADAR: 200 mile (321 km)
                range.
            RADIO/VIDEO
       COMMUNICATION: Long
     range, directional communications
         system with satellite relay
       capabilities. Range: 600 miles
        (960 km) or can be boosted
      indefinitely via satellite relay.
      SELF-DESTRUCT: To prevent
     capture of a variable fighter by the
      enemy, the pilot can activate the
       VS-27's self-destruct system,
       which will cause the fighter to
      explode after a delay of up to 60
      minutes (time is set by the pilot).
     The explosive damage is contained
       within a 20 foot (6 m) area and
     inflicts 1D6x10 M.D. to everything
     within the radius of the explosion.
         All internal systems are
      obliterated. The escape pod will
      be automatically ejected prior to
       the explosion unless the pilot
      overrides the ejection sequence.
      SOUND ENERGY SYSTEM:
       The VS-7 is equipped with Dr.
       Chiba's Sound Energy System
       (SES). The system focuses the
       passenger's spiritia energy and
       potentially use it for attack or
        defense. The SES allows the
     passenger of the Strega to conduct
       spiritia attacks and defenses as
     outlined in the Spiritia RPG rules,
     provided the character has Spiritia
     skills. Consult the Spiritia rules for
     a full explanation of these powers
            and their effects.
      STANDARD SURVIVAL KIT:
       All UN Spacy variable fighters
       come equipped with a portable
        survival kit. Inside the small
      reinforced box is a medium-sized
       flashlight, two hand flares, one
      rocket flare, a compass, infrared
       distancing binoculars, a small
     mirror, a pocket knife, dehydrated
       and concentrated food (can be
     stretched into a five day supply for
       one person) and basic first aid
         items (aspirin, bandages,
           disinfectants, etc.)
      TACTICAL LIFE SUPPORT
     SYSTEM: The VS-27's cockpit is
       pressurized, and also provides
      additional air feeds to the pilot's
      flight suit that provides him with
       pressurized breathing. The UN
      Spacy flight suit also contains an
        upper and lower g-suit that
      promotes blood circulation even
     during high-g turns, thus decreasing
      the possibility of pilot's blacking
             out in combat.
 
 

   COMBAT BONUSES FOR
  VS-27 COMBAT TRAINING:

    BASIC VARIABLE FIGHTER
       COMBAT TRAINING

        Basic training for non-pilot
           military personnel.
      1 attack per melee (plus those of
              the pilot).
     Add one additional action/attack at
       levels three, nine, and fifteen.
            +1 on initiative.
              +1 to strike.
              +1 to parry
     +1 to dodge in battloid mode, +3 in
         gerwalk, +5 in jet mode.
     +1 to roll with a punch or fall with
       an impact, reducing damage by
                 half.
            No leap dodge.
             No leap kick.
       Critical strike same as pilot's
             hand-to-hand.
     Body block/tackle/ram - 1D6 M.D.
     plus a 50% chance of knocking an
       opponent down, causing him to
     loose initiative and one attack that
             melee round.

    ADVANCED VS-27 STREGA
       COMBAT TRAINING

        Advanced training for pilots
        specializing in the VS-27.
      3 attacks per melee (plus those of
              the pilot).
     Add one additional action/attack at
        levels three, six, eleven, and
                fifteen.
            +2 on initiative.
              +3 to strike
              +2 to parry
     +3 to dodge in solder mode, +4 in
         gerwalk, +6 in jet mode.
     +2 to roll with a punch or fall with
       an impact, reducing damage by
                 half.
     +2 to leap dodge. A leap dodge is
      an automatic dodge which causes
      no loss of attacks per melee. The
      new generation variable fighters
      are so maneuverable that the pilot
     can dodge an attack while moving
        to counterattack an enemy.
       Critical strike same as pilot's
             hand-to-hand.
     Body block/tackle/ram - 1D6 M.D.
     plus a 50% chance of knocking an
       opponent down, causing him to
     loose initiative and one attack that
             melee round.

 
 
 
 

 

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