RPG Stats by SAM GORDON ([email protected])
Layout Style Adapted from DAVE DEITRICH([email protected])
RPG STATS
Vehicle Types:
VF/A-7: Standard production version
VF/S-7: Custom spiritia warfare version
Class: Variable Fighter Bomber
Manufacturer: Mikoyan Design Bureau
Crew: One pilot and one bombardier wearing Tactical Life Support
System
MDC BY LOCATION:
Head Laser
30 each
(1)Head
100
Shoulders (2)
125
Arms (2)
150 each
(2)Main Body
400
Legs/Thrusters (2)
250 each
Canards (2)
50 each
Main Wings (2)
200 each
Tails (2)
50 each
(3)SES Pods (2)
200 each
Speaker Pod Gun
100
(4)Pinpoint Barrier Shield
100
Reinforced Pilot Compartment
200
NOTES:
1.Destroying the head of the bomber will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
2.Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
3.Destroying one or both of the weapon pods will disable the mecha's sound energy system and spiritia projectors.
4.The pinpoint barrier shield regenerates
at a rate of 50 MDC per round. Even if completely destroyed the shield
will regenerate within 2 melee rounds. The shield is usually generated
on the right arm of the VS-27.
SPEEDS:
RUNNING, BATTLOID CONFIGURATION:
85 mph (136 kmph)
LEAPING, BATTLOID CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
400 mph (640 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an
Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.8 (2546 mph/4074 kmph) max speed at 10,000 meters or less
above sea level. Mach 5.4+ (3618 mph/5789 kmph) max speed at 8,000-38,000
meters above sea level. Mach 22.0+ (4.1 mps/6.6 kmps) max speed at 38,000+
meters above sea level for a maximum of 5 seconds. Cruising speed is usually
Mach 4-5. The VS-27 is fully transatmospheric and can attain orbit above
an Earth-type planet without extra booster assistance. Maximum rate of
ascent is 60,500 meters/minute. G limits are +55.0 to -45.0 standard Earth
gravities.
MAX ENGINE THRUST:
41,500x2
STATISTICAL DATA:
HEIGHT:
38.8 ft (11.75 m) in battloid configuration.
19.18 ft (5.81 m) in gerwalk configuration.
13.52 ft (4.1 m) in
fighter
configuration.
WIDTH:
18.01 ft (5.45 m) at shoulders in
battloid configuration.
35.84 ft (11.20 m) in gerwalk or
fighter configuration with wings at
maximum extension.
LENGTH:
10.95 ft (3.42m) in battloid
configuration.
27.98 ft (8.74m) in gerwalk
configuration.
58.48 ft (17.72 m) in fighter
configuration.
WEIGHT:
9,000 kg.
PHYSICAL STRENGTH:
Equal to a P.S.
of 70
CARGO:
Small compartment behind pilot's
seat for personal belongings.
POWER PLANT:
Two Tumansky/Lyulka AZ-84J
thermonuclear turbine engines.
Several additional Pratt &Whitney
HMM-7Y high-maneuverability
vernier thrusters for additional
mobility are mounted at
key
positions along the mecha's hull.
WEAPON SYSTEMS:
1.ANTI-AIRCRAFT PULSE
LASER: The VS-27 mounts a
single pulse laser for use in
air
combat skirmishes and for
defensive purposes. The laser is
mounted on the head of the mecha
in battloid mode, and is located in
the central dorsal section of the
main body pointed rearward in
fighter and gerwalk modes. The
laser can only fire to the REAR of
the fighter in these modes; it cannot
be turned to fire along another arc.
PRIMARY
PURPOSE:
Anti-mecha
SECONDARY PURPOSE:
Point Defense
RANGE: 4,000
feet (1,200
m)
DAMAGE:
2D4 M.D.
RATE OF FIRE:
The laser
can be fired in rapid
pulses up
to 4 blasts per round.
A rapid
fire blast counts
as a burst of
up to 4 shots.
PAYLOAD:
Unlimited
2.SPEAKER GUN POD: The
Strega is armed with a very
unusual gun pod as a main weapon.
Instead of firing munitions, the
VS-27's gun pod instead fires
large-caliber autocannon shells that
each contain a high-definition
speaker and radio receiver. (!) The
shells are armor-piercing and can
usually penetrate even the toughest
armor, but once embedded in
armor plate the speaker pods
transmit sound waves into the
mecha's body, filling the pilot's
cockpit with loud rock music. In
addition to their
use as a
distraction, the speaker pods have
been known to cause spiritia
reactions in the minds
of
brainwashed Varauta pilots,
occasionally permitting them to
defect to the UN Spacy.
PRIMARY
PURPOSE:
Distraction
SECONDARY PURPOSE:
Spiritia Warfare
RANGE: 6000 feet (1800
m)
DAMAGE: A speaker
pod
does 1D4x10 M.D. on
impact
from armor penetration.
Once
embedded in a target's
armor,
the pod will
extract anchors
that adhere
it to the mecha's
hull. The only way
to remove
a speaker pod is to
physically
cut it off a plane
back at base.
SPECIAL EFFECTS:
The
loud music
played by the
speaker pods is very
distracting;
pilots forced to
listen to it
in combat suffer a
-2 penalty to
their initiative
rolls, and a -1 to
strike and to
dodge. In addition,
the music
may cause a
spiritia reaction
in the minds
of brainwashed
Varauta pilots (see the
Spiritia RPG
rules for more
details).
RATE OF FIRE:
Equal to
the number
of combined
attacks of the pilot.
PAYLOAD: Each clip
holds
12 pods.
3.BIFORS ALL-ENVIRONMENT
MISSILE CLUSTERS (4):
Multiple missile launchers are
located on the VS-27's and
weapons pods. These are protected
by retractable hatches and open up
only when being fired.
PRIMARY
PURPOSE:
Assault
MISSILE TYPE:
Any UN
Spacy Short-ranged
missile
may be used
RANGE: Varies with
missile
type. Typically
3 miles (4.8
km)
DAMAGE:
Varies with
missile type. Typically
1D6x10 M.D.
RATE OF FIRE: Volleys
of
1 to 4 missiles
per launcher.
One volley
counts as one
attack.
PAYLOAD: 4 missiles
per
launcher; 16 in total
4.OPTIONAL SPEAKER POD
GAMMA: A modified set of
hardpoints allows the VS-27 to
carry Dr. Chiba's massive Speaker
Pod Gamma into battle. The
Speaker Pod is so huge that the
bomber may not transform until it
is discarded.
PRIMARY
PURPOSE:
Distraction
SECONDARY PURPOSE:
Spirita Warfare
RANGE: 9,000
feet (2727
m)
DAMAGE: A Gamma
pod
does 1D6x100
damage upon
impact from armor
penetration.
Once embedded
in a target's
armor, the pod
will extract
anchors that
adhere it to the warship's
hull.
The only
way to remove a
speaker pod
is to physically
cut it off the hull.
SPECIAL EFFECTS:
The
loud music
played by the
speaker pods is very
distracting;
pilots forced to
listen to it
in combat suffer a
-6 penalty to
their initiative
rolls, and a -4 to
strike and to
dodge. In addition,
the music
may cause a
spiritia reaction
in the minds
of brainwashed
Varauta pilots and
Protodeviln creatures.(see
the
Song rules for more
details).
However, being generally
an
anti-ship
weapon, the pod
will most likely not be
targeted
against smaller,
fast-moving mecha.
RATE OF FIRE:
Once per
melee.
PAYLOAD:
One shot.
5.HOWARD PBS-03F PIN-POINT
BARRIER SYSTEM: The VS-27
is equipped
with a new
mecha-scale pinpoint barrier
system for defense. The system can
generate a single pinpoint barrier
that can be moved anywhere on the
mecha and used as a shield against
incoming attacks. The barrier
provides 100 MDC of protection,
and regenerates at a rate of 50
MDC per round when damaged.
Even if destroyed by combined
attacks, the shield will regenerate
itself within 2 rounds. In order to
use the shield, the pilot must make
a successful parry roll to intercept
an incoming
attack.
Primary Purpose:
Defense
Protection: 100 MDC
total
Regeneration Rate:
50 MDC
per round.
Size: The barrier
can be up to
10 ft
(3 m) in diameter.
Duration: Unlimited.
6.HAND TO HAND COMBAT: If
necessary, the pilot of the VS-27
can engage in melee combat rather
than use a weapon. The variable
fighter is extremely agile and can
execute most typical hand to hand
combat moves, such as punches,
jump kicks, leap attacks, rolling
with impacts,
etc.
DAMAGE:
Restrained Punch:
1D6 M.D.
Full Strength
Punch: 2D6
M.D.
"Booster" Punch:
4D6 M.D.
(counts
as two attacks)
Tear or Pry with Hands:
1D6
M.D.
Kick: 2D4 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D6
M.D.
Body Block/Tackle:
1D6
M.D.
Stomp:
1D6 M.D. (only
effective against small
objects)
STANDARD EQUIPMENT
FOR THE VS-27:
AUTO-PILOT: The VS-27 is
equipped with a computerized
auto-pilot, allowing the pilot to
relax or even sleep during long
voyages. The auto-pilot can be
programmed with a
single
destination or a complex flight plan
involving multiple speeds,
directions, and destinations. The
onboard computer will alert the
pilot when the fighter is near its
destination, and can also be set to
automatically signal when sensors
detect objects near the mecha. The
auto-pilot was designed with long
intra-system space journeys in
mind.
COMBAT COMPUTER W/HUD
DISPLAYS: The VS-27 is
equipped with a combat computer
that can store and analyze data
during combat with hostile forces.
The entire cockpit canopy of the
VS-27 is a large HUD display,
which allows the computer to
display large amounts of data to the
pilot and even highlight enemies
and missile attacks with overlaid
graphics. The combat computer
tracks and identifies specific
enemy targets, and has a database
of over 10,000 images stored in
memory. The computer can identify
and track up to 250 targets
simultaneously.
ESCAPE POD: The entire
reinforced cockpit of the VS-27 is
a detachable escape pod that can
be jettisoned when the mecha is
destroyed. The ejected cockpit
does not contain thrusters, but does
contain a powerful locator beacon
and an integrated life support
system that can support the pilot for
up to 24 hours after ejection. The
pod is also equipped
with
parachutes in case of ejection in an
atmosphere. The combat computer
is programmed to automatically
eject the escape pod if the mecha is
destroyed (main body MDC
reduced to 0), but this can be
overridden if the pilot is feeling
suicidal for some reason.
EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound
amplification system that can pick
up normal conversation up to 300
feet away.
HEAT AND RADIATION
SHIELDS: Special shielding
prevents the penetration of life
threatening heat and radiation. A
radiation detection and alarm
system are linked with the shields
and will sound an alarm if there is
a rupture in the shields and what
the levels of radiation
are.
HOMING SIGNAL: The escape
pod of the VS-27 is equipped with
a homing device that enables
rescue teams to locate a disabled
craft or ejected life pod. The range
of the signal is 400 miles (640 km).
Most UN Spacy ships and variable
fighters can locate and
track
homing signals, and the onboard
computers will automatically notify
their pilots if such a signal
is
detected.
LASER TARGETING
SYSTEM: Range: 100 miles (160
km). Used for increased accuracy
in the striking of enemy targets and
is partly responsible for
the
mecha's strike
bonus.
LOUDSPEAKER: A loudspeaker
system is built into the craft, which
can be used to amplify the pilot's
voice up to 90 decibels.
OPTICS: INFRARED: Range:
2000 feet (610 m). This optical
system projects a beam of infrared
light that is invisible to the normal
eye, but detectable by the mecha's
sensors. The system allows the
pilot to detect hidden/concealed
objects by their IR reflectiveness.
The beam will be visible to anyone
with IR sensitive optics, however.
OPTICS: NIGHTVISION:
Range: 2000 feet (610 m).
A
passive light image intensifier that
emits no light of its own, but relies
on ambient light which
is
electronically amplified to produce
a visible picture.
OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m).
A
passive optical heat sensor that
detects infrared radiation projected
by warm objects and converts that
data into a false-color visible
image. The system enables the pilot
to see in the dark, in shadows, and
through smoke, and also adds a
+10% bonus to pilots using a
tracking skill.
RADAR: 200 mile (321 km)
range.
RADIO/VIDEO
COMMUNICATION: Long
range, directional communications
system with satellite
relay
capabilities. Range: 600 miles
(960 km) or can be boosted
indefinitely via satellite relay.
SELF-DESTRUCT: To prevent
capture of a variable fighter by the
enemy, the pilot can activate the
VS-27's self-destruct system,
which will cause the fighter to
explode after a delay of up to 60
minutes (time is set by the pilot).
The explosive damage is contained
within a 20 foot (6 m) area and
inflicts 1D6x10 M.D. to everything
within the radius of the explosion.
All internal systems
are
obliterated. The escape pod will
be automatically ejected prior to
the explosion unless the pilot
overrides the ejection sequence.
SOUND ENERGY SYSTEM:
The VS-7 is equipped with Dr.
Chiba's Sound Energy System
(SES). The system focuses the
passenger's spiritia energy and
potentially use it for attack
or
defense. The SES allows
the
passenger of the Strega to conduct
spiritia attacks and defenses
as
outlined in the Spiritia RPG rules,
provided the character has Spiritia
skills. Consult the Spiritia rules for
a full explanation of these powers
and their effects.
STANDARD SURVIVAL KIT:
All UN Spacy variable fighters
come equipped with a portable
survival kit. Inside the
small
reinforced box is a medium-sized
flashlight, two hand flares, one
rocket flare, a compass, infrared
distancing binoculars, a small
mirror, a pocket knife, dehydrated
and concentrated food (can be
stretched into a five day supply for
one person) and basic first aid
items (aspirin, bandages,
disinfectants,
etc.)
TACTICAL LIFE SUPPORT
SYSTEM: The VS-27's cockpit is
pressurized, and also provides
additional air feeds to the pilot's
flight suit that provides him with
pressurized breathing. The UN
Spacy flight suit also contains an
upper and lower g-suit that
promotes blood circulation even
during high-g turns, thus decreasing
the possibility of pilot's blacking
out in combat.
COMBAT BONUSES FOR
VS-27 COMBAT TRAINING:
BASIC VARIABLE FIGHTER
COMBAT TRAINING
Basic training for non-pilot
military
personnel.
1 attack per melee (plus those of
the pilot).
Add one additional action/attack at
levels three, nine, and fifteen.
+1 on initiative.
+1 to strike.
+1 to parry
+1 to dodge in battloid mode, +3 in
gerwalk, +5 in jet
mode.
+1 to roll with a punch or fall with
an impact, reducing damage by
half.
No leap dodge.
No leap kick.
Critical strike same as pilot's
hand-to-hand.
Body block/tackle/ram - 1D6 M.D.
plus a 50% chance of knocking an
opponent down, causing him to
loose initiative and one attack that
melee round.
ADVANCED VS-27 STREGA
COMBAT TRAINING
Advanced training for pilots
specializing in the VS-27.
3 attacks per melee (plus those of
the pilot).
Add one additional action/attack at
levels three, six, eleven,
and
fifteen.
+2 on initiative.
+3 to strike
+2 to parry
+3 to dodge in solder mode, +4 in
gerwalk, +6 in jet
mode.
+2 to roll with a punch or fall with
an impact, reducing damage by
half.
+2 to leap dodge. A leap dodge is
an automatic dodge which causes
no loss of attacks per melee. The
new generation variable fighters
are so maneuverable that the pilot
can dodge an attack while moving
to counterattack an enemy.
Critical strike same as pilot's
hand-to-hand.
Body block/tackle/ram - 1D6 M.D.
plus a 50% chance of knocking an
opponent down, causing him to
loose initiative and one attack that
melee round.