The following material is an adaptation of a "side story" mecha from the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF/A-14 Hunter Close Air Support Valkyrie

RPG Stats by Steel Viper ([email protected])
Background info provided by the MACROSS ONLINE COMPENDIUM
 

BACKGROUND

The VF-14 Hunter Heavy Fighter/Bomber was the first successful
variable fighter design produced by General Galaxy, a new aerospace company competing against Shinsei Industries for dominance of the military mecha industry. The VF-14 was submitted in response to the need for a variable fighter that could carry more ordinance and greater firepower than the then-standard VF-4 Lightning III, but could hold its own in mecha-to-mecha combat unlike the VA-3 Invader VF bomber. The VF-14 Hunter could absorb tremendous amounts of damage, far more than the VF-4 could, and had a greater variety of onboard weaponry, though the VA-3 still outclassed it in terms of ordinance capability. The VF-14 was approved by the UN Spacy in 2021 and was stationed in moderate numbers on most bases and colony missions by 2025. However, in 2030 due to budget cuts and restructuring in UN Spacy forces the VF-14 was phased out along with the older VF-4 in favor of the cheaper and more versatile VF-11 Thunderbolt from Shinsei Industries, which could be manufactured in greater numbers.

During the time between 2029 and 2032, the UN reserve forces, as well as guard forces positioned at nearly every colony that didn’t have a dedicated Spacy base, found them selves with out dated VF-1 and VF-4 variable fighter’s, while the UN Main forces were upgrading to more advanced design’s.  Not wanting to leave their reservist out of the UN wide upgrades, the UN launched a program to develop upgrade packages for several of the older VF’s such as the VF-1, VF-4, and the
VF-14.  One of the products of these projects was the VF/A-14 Hunter CAS.

With the first prototype dating from 2027, before the beginning of Project COPPERHEAD, the VF/A-14 project was already in full swing upgrading two seat VA-14’s well before the other prototype’s were even complete, as little work had to be done.  Do to this, the entire remaining fleet of two-seater VA-14’s, including many active duty Spacy units that had not been replaced by the new VF-11 yet, were upgraded by 2031.

Even though it’s more advanced, faster, and more manuverable, the VF-11 has meat it’s match in the VF/A-14.  With it’s massive payload, heavy armor, powerful new gun pods, and the advantage of the Pilot and Gunner setup, the VF/A-14 is a near equal to any of the newer designs.  Do to this fact, the VF/A-14 was kept in active service long after the single seats had been shipped off to reserve units.  As of the current time, at least 300 are believed to still be operating with reserve forces and colony garrisons. (History current as of 2057 AD)

RPG STATS

Vehicle Type:
VF/A-14D (Two-seat Standard version)
VF/A-14T (Two-seat Trainer Version)
Class: Tactical Variable Fighter/Attacker

Manufacturer: General Galaxy(original), Project COPPERHEAD UN Special Project(upgrades)
Crew: Two pilots wearing Tactical Life Support System.
MDC BY LOCATION:
    Head Lasers (2)                              30 each
(1) Head                                        125
    Hands (2)                                    75 each
(2) Arms (2)                                    200 each
    Shoulders/Missile Launchers (2)             150 each
    Legs & Thrusters (2)                        275 each
    Rapid-fire laser clusters (2, chest)         50 each
(3) Main Body                                   375
    Wings (2)                                   150 each
    Reinforced Pilot Compartment/Escape Pod     200
    GR-14C Gun Pods (2)                          80 each
NOTES:
  1. Destroying the head of the VF/A-14 will knock out the mecha's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
  2. The arms of the VF/A-14 have had armor plates built into them.  This allows the VF/A-14 to parry incoming attacks several times before the pilot must worry about losing an arm. The plates are made from the same material found in the arm shields of the VF-11 and VF-19.
  3. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
 While not designed to operate within an atmosphere or under conditions where gravity exists, the Star Crusader could
theoretically run at speeds approaching 64 km per hour.
LEAPING, SOLDIER CONFIGURATION:
The VF-X3 was not designed for atmospheric operations, and cannot fly in these conditions. Short rocket-assisted
jumps in battloid mode are theoretically possible; such a jump would cover about 100 meters.
FLYING, FIGHTER CONFIGURATION:
Mach 3.0+ (2010mph/3216kph) max speed at 10,000 meters or less above sea level. Mach 8.2+ (5494mph/8790kph) max speed at 10,000-30,000 meters above sea level. Mach 15.4+ (10318mph/16509kph) max speed at 30,000+ meters above sea level. The VF/A-14 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 38,000 meters/minute. G limits are +22.2 to -13.0 standard Earth gravities.
MAX ENGINE THRUST:
44,625 kg x2

STATISTICAL DATA:

HEIGHT:
54.8 ft (17.1 m) in soldier configuration.
24.6 ft (7.7 m) in gerwalk configuration.
12.2 ft (3.8 m) in fighter configuration.
WIDTH:
34.5 ft (10.8 m) at shoulders in soldier configuration.
57.5 ft (18.0 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.9 ft (3.7 m) in soldier configuration.
43.7 ft (13.7 m) in gerwalk configuration.
54.6 ft (17.1 m) in fighter configuration.
WEIGHT:
18,520 kg (20.4 tons)
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770 thermonuclear turbine engines, equipped with three-dimensional convergent/divergent vectored exhaust nozzles for enhanced V/STOL performance and maneuverability, as well as hexagonal underfuselage air intakes for use in an atmosphere. Several additional Pratt & Whitney HMM-5A high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NR-BP-E2, NP-BP-10

WEAPON SYSTEMS:

  1. FIXED MISSILE LAUNCHERS (8): The VF/A-14 is armed with 8 missile launchers, 4 mounted on each engine nacelle/shoulder of the mecha. Each missile launcher can fire 1-2 missiles per melee round (including reload time), so volleys of  8-16 missiles can be fired each round. MRM’s are standard issue for the Hunter, but other types can be mounted if desired.
  2. LEG-MOUNTED MISSILE LAUNCHERS: Each leg of the VF/A-14 is equipped with a concealed missile launcher bay in each leg. When armed, the missile launcher assembly rises out of the leg units, allowing all missiles to be fired at once (if necessary). The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of missile can be used in the launchers, but MRM’s are standard issue.  Other types of ordinance may also be mounted, including additional clips for the GU-15’s, and ECM or radar equipment, or even some of the GP- series gun pods.
  3. HEAD LASERS: The VF/-14 mounts a pair of high-power lasers for defensive and utilitarian use, similar to the ones mounted on the original VF-1 Valkyrie. The lasers are mounted on the head of the mecha in soldier mode, and on the bottom of the aircraft behind the cockpit in fighter and gerwalk modes.
  4. RAPID-FIRE LASER CLUSTERS: The Hunter is equipped with two pairs of small laser cannons intended for use in short to medium range combat, either against other mecha or ground forces. These lasers are mounted on the lower chest of the mecha in Soldier mode, and on the rear fuselage of the craft in fighter and gerwalk modes. The lasers are restricted to firing behind the mecha in fighter and gerwalk modes, and can only fire forward in soldier mode.
  5. BODY/WING HARD POINTS: The VF-14 is also equipped with six fixed hard points for missiles, bombs, and other ordinance. One hardpoint is mounted on each wing of the aircraft and four are mounted under the main body. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.
  6. GR-14C CARBINE RAIL GUN PODS: The GR-14C gun pod is a carbine version of the GR-14 Sniper Rail Gun Pod being developed for long range recon units.  It uses magazines.
  7. HAND TO HAND COMBAT: If necessary, the pilot of the VF/A-14 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

  8. DAMAGE:

STANDARD EQUIPMENT FOR THE VF/A-14:


COMBAT BONUSES FOR VF/A-14 HUNTER VARIABLE FIGHTER TRAINING:

Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training (from Robotech) can be substituted for either of the skills below.

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF/A-14 HUNTER COMBAT TRAINING

REFERENCES USED IN THIS DESIGN

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