The following
material is an adaptation of mecha designed for MACROSS XV, an internet
RPG based on Macross 7. A squel to the MACROSS TV series (which
became Robotech here in the U.S.). Please feel free to use, copy, and distribute
it as you see fit. Comments and suggestions are welcome.
VF-19M MARINE BLAZER
ADVANCED VARIABLE FIGHTER
RPG Stats by SpyHawk
([email protected])
Background info provided by the MACROSS
ONLINE COMPENDIUM
And The
Mekton Design Page
And adopted from Macross
Mecha Designs
BACKGROUND
The VF-19M Marine Blazer is the U.N.S.M. production-line version
of Shinsei Industries' YF-19
AVF Prototype which won the Project Super Nova design contest of
2040.
Several design changes have taken place since the VF-19 went into I.O.C.
The GU-15 gun pod was modified into the U.N.S.M. XGU-116 Multipurpose Gun
pod. The wing lasers, and leg missile pallets were kept as the main weapons
for the VF-19M, but the entire head unit was redesigned based on the S
version, and a group of four variable-beam lasers were added to complement
the single head pulse laser on the YF-19 model. The VF-19M, as with the
other variants, of course fully compatible with the Super Nova Fold Booster
and can execute individual folds like its prototype predecessor could.
RPG STATS
-
Vehicle Type:
-
YF-19 (Prototype,
Project Super Nova)
-
VF-19A (First mass-produced version, included canard forward wing and optimized
for atmospheric use)
-
VF-19F (Second mass-produced version, redesigned main wings and removed
canard wings in favor of more vernier jets. Fist version to add head lasers.
Optimized for space use)
-
VF-19S (Squadron commander version of the VF-19F. Includes four head lasers
as opposed to two on the VF-19F)
-
VF-19 Kai
("Fire Valkyrie" Custom Version, Macross 7 Sound Force)
-
VF-19M (U.N. Marine Corps version, includes four head lasers as on the
VF-19S)
-
Class: Advanced Variable Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System.
-
A rear seat for a second pilot/navigator can also be added if necessary
for specific missions.
MDC BY LOCATION:
Head Pulse Laser 35
Head Lasers (4, VF-19S only) 20 each
(1) Head 110
Hands (2) 50 each
Arms (2) 130 each
Shoulders (2) 160 each
Legs & Thrusters (2) 240 each
(2) Main Body 425
Main Wings (2) 180 each
Tails (2) 80 each
GU-15 Gun Pod 100
Anti-Projectile Shield 175
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 175
(4) NP-FB-19 FAST Pack Booster units 220
NP-FB-19 FAST Pack Fuel C/M units 85
NOTES:
-
Destroying the head of the VF-19 will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
-
Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed
fighter before it explodes by the mecha's main computer.
-
The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 2 melee
rounds. The shield is usually generated on the right arm of the VF-19.
SPEEDS:
-
RUNNING, SOLDIER CONFIGURATION:
-
115 mph (192 kmph)
-
LEAPING, SOLDIER CONFIGURATION:
-
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
-
FLYING, GERWALK/SOLDIER CONFIGURATION:
-
650 knots maximum speed limit in an Earth-like atmosphere. Can also hover
in place indefinitely.
-
FLYING, FIGHTER CONFIGURATION:
-
Mach 3+ max speed at 10,000 meters or less above sea level.
-
Mach 5+ (3350 mph/5360 kmph) max speed at 10,000-30,000 meters above sea
level. Mach 25+ (16,750 mph/26,800 kmph) max speed at 30,000+ meters above
sea level. Cruising speed is usually Mach 2.0 (1340 mph/2144 kmph). The
VF-19 is capable of achieving orbital velocity over an Earth-class planet
without additional rocket assistance.
-
Maximum rate of ascent is 68,000 meters/minute. Structural G limits are
+35.5 to -19.5 Earth gravities.
-
MAX ENGINE THRUST:
-
68,500 kg x2 in an atmosphere, 78,950 kg x2 in space. The maximum thrust
is automatically limited in an atmosphere due to coolant problems with
the optional air intake systems for the engines.
STATISTICAL DATA:
-
HEIGHT:
-
49.53 ft (15.48 m) in soldier configuration.
-
27.24 ft (8.52 m) in gerwalk configuration.
-
13.41 ft (4.19 m) in fighter configuration.
-
WIDTH:
-
20.80 ft (6.50 m) at shoulders in soldier configuration.
-
43.27 ft (13.52 m) in gerwalk or fighter configuration with wings at maximum
extension.
-
LENGTH:
-
14.17 ft (4.43 m) in soldier configuration.
-
41.35 ft (12.93 m) in gerwalk configuration.
-
59.07 ft (18.47 m) in fighter configuration.
-
WEIGHT:
-
8625 kg empty. Maximum takeoff weight in an atmosphere is 38,461 kg, and
maximum weight in space with optional fold booster is 47,255 kg (weights
beyond that exceed theoretical safe limit for fold booster).
-
PHYSICAL STRENGTH:
-
Equal to a P.S. of 75
-
CARGO:
-
Small compartment behind pilot's seat for personal belongings.
-
POWER PLANT:
-
Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F
thermonuclear turbine engines in VF-19A and VF-19F versions, designed for
dual atmosphere/space use with optional concealed air intakes for use in
an Earth-type atmosphere. VF-19S and VF-19M version equipped with two 78,950
kg FF-2550J engines. Two 2-dimensional independentent convergent/divergent
exhaust vents mounted on engines for greater maneuverability and V/STOL
performance. In addition, several Pratt & Whitney HMM-7 high-maneuverability
vernier thrusters are mounted on the wingtips, vertical stabilizers, nose,
and other key locations for added performance. Additional thruster options
include FAST packs and the external fold generator developed for use with
Project Super Nova.
WEAPON SYSTEMS:
-
MAULER REB-30G ANTI-AIRCRAFT PULSE LASER:The VF-19M mounts a single
pulse laser for use in air combat skirmishes and for defensive purposes.
The laser is mounted on the head of the mecha in soldier mode, and is located
in the central dorsal section of the main body pointed rearward in fighter
and gerwalk modes. The laser can only fire to the REAR of the fighter in
these modes; it cannot be turned to fire along another arc.
-
PRIMARY PURPOSE: Anti-aircraft
-
SECONDARY PURPOSE: Anti-missile/defensive
-
RANGE: 4000 feet (1200 m)
-
DAMAGE: 2D4 M.D.
-
RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts
per round. A rapid fire blast counts as a burst of up to 4 shots.
-
PAYLOAD: Effectively Unlimited.
-
ANTI-AIRCRAFT LASERS (4, VF-19S & VF-19M Only):The command and
Marine Corps versions of the VF-19 are equipped with head lasers similar
to those used on the old VF-1 Valkyrie for use in air combat skirmishes
and other defensive purposes. The four lasers are mounted on the head of
the mecha in soldier mode, and is located in the central dorsal section
of the main body pointed rearward in fighter and gerwalk modes. Unlike
the lasers mounted on the VF-11, these lasers can be turned to point in
front of, above, or behind the mecha in fighter and gerwalk modes. However,
the head cannot be turned in these modes, so they can be use only to fire
at targets directly IN FRONT OF, ABOVE, or BEHIND the fighter (cannot fire
at targets to the left or right). The lasers can also not fire below the
Blazer in fighter or gerwalk mode.
NOTE: Under certain curcumstances these lasers can be fired in conjunction
with the Pulse Laser as a single attack
-
PRIMARY PURPOSE: Anti-aircraft
-
SECONDARY PURPOSE: Anti-missile/defensive
-
RANGE: 4000 feet (1200 m)
-
DAMAGE: 1D6 M.D. per laser.
-
RATE OF FIRE: The laser can be fired as a continuous beam, or in
rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst
of up to 4 shots.
-
PAYLOAD: Effectively Unlimited.
-
MAULER REB-23 LASER GUNS:Two semi-fixed laser guns are mounted in
the wings of the VF-19, near the base of the wing where it connects to
the main body. These lasers can be fired in any mode (the beams exit the
hip-mounted wing units in soldier mode) but can only be aimed along the
front arc of the mecha (max angle is about 45 degrees in any direction
from the nose).
-
PRIMARY PURPOSE: Anti-mecha
-
SECONDARY PURPOSE: Air-to-ground strafing runs
-
RANGE: 4000 feet (1200 m)
-
DAMAGE: 1D4x10 M.D. per laser.
-
RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts
per round. A rapid fire blast counts as a burst of up to 4 shots.
-
PAYLOAD: Effectively Unlimited.
-
HOWARD XGU-116 EXTERNAL GUN POD: The main weapon of the VF-19M is
the Marine Corps Multipurpose version of the GU-15 Gun Pod produced by
Howard Industries. The gun pod is mounted on a special hardpoint below
the Excalibur in fighter mode, and is hand-held in gerwalk and soldier
modes. Like the GU-15 it uses clips of ammo instead of a self-contained
supply in the barrel of the gun. The new gun pod brings back the armor
piercing bayonet found on the GU-15's predecessor, the VF-11's MPGP. Two
spare clips for the XGU-116 are mounted on the back of the VF-19M's bulletproof
shield; replacing a clip takes two melee actions and can only be done in
Gerwalk or Soldier mode. The large bulge at the end of the New MPGP contains
a slewable laser ranger and IIR seeker that provides high speed ranging
updates on the selected target and allows a +2 strike bonus. This is similar
in concept to the gun aiming system of the old Mig-29's.
-
PRIMARY PURPOSE: Assault
-
SECONDARY PURPOSE: Anti-mecha
-
RANGE: 4000 feet (1200 m)
-
DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 per strike.
-
RATE OF FIRE: Equal to the number of combined attacks of the pilot.
-
PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20
long bursts, or 10 full melee bursts.
-
TWO INTERNAL LITTLE ROCK LAUNCH SYSTEMS in lower leg/engine-pod
bays for 24 high manoeuvrability micro missiles (VF-19F, VF-19S, VF-19M
only) or six intermediate range high manoeuvrability missiles each (Pallet
can be alternately equipped with other weapon packs). When armed, the missile
launcher assembly rises out of the leg units, allowing all 24 missiles
to be fired at once if necessary. The missiles can be fired in any mode;
fighter, gerwalk, or soldier. Any type of mini-missile can be used in the
launchers, but usually only the Bifors high-maneuverability mini-missiles
are used. Alternately six Intermediate Range High Manoeuverability Missiles
or one LRM can be used.
-
PRIMARY PURPOSE: Assault
-
MISSILE TYPES: Any type of standard UN Spacy Mini-Missile,
or the new Bifors high-maneuverability
mini-missiles. Or other pallet systems.
-
RANGE: 1 mile (1.6 km).
-
DAMAGE: 1D4x10 M.D.
-
RATE OF FIRE: Volleys of 1-24 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 48 missiles (!) can
be fired in a single round by expending two attacks.
-
BONUSES: Varies.
-
PAYLOAD: 24 HMMM Mk.6/MM's or 6 IRHMM/SRM's or 1 LRM or MRHMM per
launcher; 48/12/2 totals.
-
OPTION OF TWO SPACE/ATMOSPHERIC HMMM Mk. 6 FAST( Fuel And Sensor Tactical
) Pack weapon units mounted on rear dorsal section in Fighter mode
or on the sides of shoulders in GERWALK and Battroid modes. These are standard
issue to the Marine Blazer due to the fact that the Space Marines often
operate independant of normal fleet cover and often in the most dangerous
of combat environments. The missiles can be fired in any mode; fighter,
gerwalk, or soldier. Any type of mini-missile can be used in the launchers,
but usually only the Bifors high-maneuverability mini-missiles are used.
NOTE 1: Thes units are normally used in conjunction with side-rear/leg
mounted fuel countermeasures units, that contain 10 chaff and 10 flare
each, for a total of 20 chaff and 20 flare. Extra fuel is also loaded here
and will allow the mecha to travel much farthur than normal under conventional
power. Fold booster asside.
NOTE 2: Use of the missile/booster units precludes the use of a Fold
Booster.
NOTE 3: Use of the missile/booster units provides an additional +1
to parry/dodge and adds 20% to the speed/delta-V of the Blazer. These new
generation Space/Atmospheric FAST Packs are designed to perform equally
well in space and in an Earth type environment.
-
PRIMARY PURPOSE: Assault
-
MISSILE TYPES: Any type of standard UN Spacy Mini-Missile,
or the new Bifors high-maneuverability
mini-missiles.
-
RANGE: 1 mile (1.6 km).
-
DAMAGE: 1D4x10 M.D.
-
RATE OF FIRE: Volleys of 1-4 missiles per launcher, per attack.
One volley counts as one attack. If necessary, all 32 missiles (!) can
be fired in a single round by expending four attacks.
-
BONUSES:Depends on missile type.
-
PAYLOAD: 16 missiles per launcher; 32 total. The conformal fuel
tanks also offer countermeasures stores, see Note 1.
-
BODY/WING HARD POINTS:Two fixed hard points are mounted on the fuselage
of the VF-19, and an additional two hardpoints are mounted on each wing
and one per wing-tip for a total of 8 hardpoints on the fighter. These
hardpoints can be used to hold a variety of different ordinance types,
including long, medium, or short range missiles, or Bifors' intermediate-range
high-maneuverability (IRHM) missiles. One long range, one IRHM, 3 medium
range, or 5-15 short range missiles can be mounted per hardpoint. Usually
long range or IRHM missiles are used. A variety of other stores may be
loaded as well, such as bombs, ECM pods, ect... See the Macross Internet
RPG Center Custom
Rules page for more detail.
NOTE: Due to the location of the hard points, all external
stores except the wingtip rails must be cleared before the VF-19 may convert
into soldier mode. For this reason the hard point missiles are usually
fired within the first few moments of an attack.
-
HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:The VF-19 is equipped with
a new mecha-scale pinpoint barrier system for defense. The system can generate
a single pinpoint barrier that can be moved anywhere on the mecha and used
as a shield against incoming attacks. The barrier provides 100 MDC of protection,
and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed
by combined attacks, the shield will regenerate itself within 2 rounds.
In order to use the shield, the pilot must make a successful parry roll
to intercept an incoming attack.
-
Primary Purpose: Defense
-
Protection: 100 MDC total
-
Regeneration Rate: 50 MDC per round.
-
Size: The barrier can be up to 10 ft (3 m) in diameter.
-
Duration: Unlimited.
-
HAND TO HAND COMBAT: If necessary, the VF-19 can engage in melee
combat rather than use a weapon. The AVF is extremely agile and can execute
most typical hand to hand combat moves, such as punches, jump kicks, leap
attacks, rolling with impacts, etc. NOTE: Because of the VF-19M's enhaced
strength and added armor protection, it gains a +2 to HTH damage rolls
DAMAGE:
-
Restrained Punch: 1D6 M.D.
-
Full Strength Punch: 3D6 M.D.
-
"Booster" Punch: 5D6 M.D. (counts as two attacks)
-
Tear or Pry with Hands: 2D6 M.D.
-
Kick: 2D4 M.D.
-
Leap Kick: 3D6 M.D.
-
Body Flip/Throw: 1D6 M.D.
-
Body Block/Tackle: 2D6 M.D.
-
Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-19:
-
ACTIVE AERODYNAMIC CONTROL SYSTEM: The Active Aerodynamic Control
System is partly responsible for the mecha's high fighter mode dodge bonus.
The new feature, pioneered by the Project Super Nova, constantly monitors
the Valkyrie's position inside it's flight envelope, and makes changes
to the sweep, and to some extent the shape, of the control surfaces as
deemed necessary by the highly advanced flight control computer.
-
ACTIVE STEALTH SYSTEM: The VF-19 Excalibur includes an active stealth
system identical to the one used on the YF-21
and VF-22
Advanced Variable Fighters produced by General Galaxy. Unlike passive stealth
systems like those used by the VF-17 Nightmare or the old USAF F-117, the
VF-19's stealth system is actually bends radar waves around the mecha rather
than reflecting them. The original YF-19's stealth system is not quite
as good as the YF-21's, but following the conclusion of the Project Super
Nova contest the mecha was redesigned to include an upgraded stealth system
that is identical to the VF-22's. When activated, this system gives the
Excalibur a +3 on initiative and a +1 to strike at all times.
NOTE: Since the Excalibur's stealth capability is a system and not a feature
of the design, it can be damaged or destroyed. Once the mecha has lost
half of its main body MDC, there is a 50% chance that the stealth system
will fail every time the main body of the craft is hit. Once the stealth
system has failed, it will not work again until repaired at a UN Spacy
base.
-
AUTO-PILOT: The VF-19 is equipped with a computerized auto-pilot
intended to allow the pilot to relax or even sleep during long voyages.
The auto-pilot can be programmed with a single destination or a complex
flight plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its destination,
and can also be set to automatically signal when sensors detect objects
near the mecha. The auto-pilot was designed with long intra-system space
journeys in mind.
-
COMBAT COMPUTER: The VF-19 is equipped with an advanced AI combat
computer that can store and analyze data during combat with hostile forces.
Data collected by the combat computer can be displayed on the virtual environment
cockpit of the mecha (see below), which allows the system to display large
amounts of data to the pilot and even highlight enemies and missile attacks
with overlaid graphics. The combat computer tracks and identifies specific
enemy targets, and has a database of over 15,000 images stored in memory.
The computer can identify and track up to 400 targets simultaneously.
-
COPILOT SEAT: The VF-19 can be equipped with a second pilot's seat
behind the main pilot's seat for an optional copilot, if necessary. The
copilot will usually act as the navigator for the VF-19 and will be responsible
for operating the mecha's fold booster (if equipped). The copilot can assume
command of the VF-19 if the pilot becomes incapacitated.
-
ESCAPE POD:The entire reinforced cockpit of the VF-19 is a detachable
escape pod that can be jettisoned when the mecha is destroyed. The ejected
cockpit does not contain thrusters, but does contain a powerful locator
beacon and an integrated life support system that can support the pilot
for up to 24 hours after ejection. The pod is also equipped with parachutes
in case of ejection in an atmosphere. The combat computer is programmed
to automatically eject the escape pod if the mecha is destroyed (main body
MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal
for some reason.
-
EXTERNAL AUDIO PICKUP:Range: 300 ft (91.5 m). A sound amplification
system that can pick up normal conversation up to 300 feet away.
-
HEAT AND RADIATION SHIELDS:Special shielding prevents the penetration
of life threatening head and radiation. A radiation detection and alarm
system are linked with the shields and will sound an alarm if there is
a rupture in the shields and what the levels of radiation are.
-
HOMING SIGNAL:The escape pod of the VF-19 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected
life pod. The range of the signal is 400 miles (640 km). Most UN Spacy
ships and variable fighters can locate and track homing signals, and the
onboard computers will automatically notify their pilots if such a signal
is detected.
-
LASER TARGETING SYSTEM:Range: 100 miles (160 km). Used for increased
accuracy in the striking of enemy targets and is partly responsible for
the mecha's strike bonus.
-
LOUDSPEAKER:A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
-
OPTICS: INFRARED:Range: 2000 feet (610 m). This optical system projects
a beam of infrared light that is invisible to the normal eye, but detectable
by the mecha's sensors. The system allows the pilot to detect hidden/concealed
objects by their IR reflectiveness. The beam will be visible to anyone
with IR sensitive optics, however.
-
OPTICS: NIGHTVISION:Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
-
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also adds
a +10% bonus to pilots using a tracking skill.
-
OPTICS: VF-19M EXCLUSIVE: The Marine Blazer has a large "fly-eye"
digital composite camera array ( DCCA ) in the head that produces extremely
high resolution stereoscopic images for 3d rendering in the vertual cockpit
or later for analysis and BDA. The many cameras integrate their images
with a special computer subprocessor made by a Ricoh-Matrox-Honeywell consortium.
-
RADAR: 200 mile (321 km) range.
-
RADIO/VIDEO COMMUNICATION:Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be boosted indefinitely via satellite relay.
-
SELF-DESTRUCT:To prevent capture of a variable fighter by the enemy,
the pilot can activate the VF-19's self-destruct system, which will cause
the fighter to explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically
ejected prior to the explosion unless the pilot overrides the ejection
sequence.
-
STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized flashlight,
two hand flares, one rocket flare, a compass, infrared distancing binoculars,
a small mirror, a pocket knife, dehydrated and concentrated food (can be
stretched into a five day supply for one person) and basic first aid items
(aspirin, bandages, disinfectants, etc.)
-
TACTICAL LIFE SUPPORT SYSTEM: The VF-19's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
-
VIRTUAL ENVIRONMENT COCKPIT: The VF-19 is equipped with an innovative
new cockpit layout that provides monitors below and around the pilot in
addition to the HUD cockpit dome. In flight, these monitors display what
is below and behind the aircraft, giving the pilot a tremendous field of
view that is unparalled by any other aircraft (with the possible exception
of the YF-21's
brain-direct imaging system). This wide view in addition to the combat
computer's cockpit overlays give the VF-19 a +1 to dodge and initiative
rolls in addition to any other bonuses.
COMBAT BONUSES FOR VF-19 VARIABLE FIGHTER TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
-
Basic training for non-pilot military personnel.
-
2 attacks per melee (plus those of the pilot)
-
Add one additional action/attack at levels three, nine, and fifteen.
-
+1 on initiative (+4 when using Active Stealth System, see above)
-
+1 to strike (+2 when using Active Stealth System, see above)
-
+1 to parry
-
+2 to dodge in soldier mode, +4 in gerwalk, +6 in jet mode (includes bonus
from Virtual Environment Cockpit, see above)
-
+1 to roll with a punch or fall with an impact, reducing damage by half.
-
No leap dodge.
-
No leap kick.
-
Critical strike same as pilot's hand-to-hand.
-
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-19 EXCALIBUR COMBAT TRAINING
-
Advanced training for pilots specializing in the VF-19 Excalibur.
-
4 attacks per melee (plus those of the pilot)
-
Add one additional action/attack at levels two, five, seven, and ten.
-
+2 on initiative (+5 when using Active Stealth System, see above)
-
+3 to strike (+4 when using Active Stealth System, see above)
-
+4 to parry
-
+4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus
from Virtual Environment Cockpit, see above)
-
The VF-19F, M, and S versions get a +1 to dodge and strike in space, but
suffer a -1 penalty to dodge and strike in a planetary atmosphere.
-
+3 to roll with a punch or fall with an impact, reducing damage by half.
-
+3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation VF are so maneuverable that the
pilot can dodge an attack while moving to counterattack an enemy.
-
Critical strike same as pilot's hand-to-hand.
-
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN
-
Dave Deitrich's Macross Mecha Designs: VF-19 Excallibur entry
-
The Mekton Design Page VF-19 Excallibur/Blazer entry
-
"Doe's All The Worlds' Mecha Guide: Shinsei
Industry VF-19 Reference Entry"
-
Macross 7 TV episodes 20-49
-
This is Animation Series: Macross 7 Animation Materials
-
1/100 Scale Variable VF-19S Excalibur Plastic Model
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