The following material is an adaptation of mecha from MACROSS 7,
a sequels to the original Japanese MACROSS
TV series (which became Robotech here in the U.S.). Please feel free to
use, copy, and distribute it as you see fit. All I ask is that you give
proper credit to me and do not claim that it is your own work. Comments
and suggestions are welcome.
VF-11MAXL-T "Toni Special"
(Custom VF-11 Thunderbolt Variant)
(Version 1.1 - Last Updated: 07/19/98 14:40)
RPG Stats by Vincent
Fusca ([email protected])
Background info provided by the MACROSS
ONLINE COMPENDIUM
BACKGROUND
The VF-11MAXL-T is a custom variant of the VF-11MAXL Thunderbolt produced
for Composite Marine Air Group 7 Commander Lieutenant Colonel Toni Lombardi
in 2048. Toni's custom variant was produced to deliver a flying style optimum
for him, to show no bias to any one squad's mecha, and because of a large
quantity of Shinsei Heavy Industry stock. His variant is very different
from any other Valkyrie in service. It trades armor and weapons for shear
speed and maneuverability, a style of combat much desired by Toni. He especially
wanted the high speed and maneuverability, because he plans on using this
Valkyrie to race in the Shinsei Cup Circut in the Pro-Valks division. Although
the MAXL-T is a racing Valkyrie, it is also Toni's primary mecha for the
Marines requiring it to be armed as such.The Valkyrie sports a modest payload
of micro-missiles, and is complimented only by a single beam cannon, a
leftover technology from the X-9 Ghost fighter. The fuselague is armored
only enough to protect the VF from the dangers of space, but can accept
the Thunderbolt Armor System Making it a fully armored variant of itself.
The MAXL-T has never proven itself in combat or races, but Toni plans for
it to do so in the upcomming VF-X competition.
RPG STATS
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Vehicle Types:
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The VF-11 MAXL-T Thunderbolt is a one-of-a-kind custom aircraft built by
Shinsei Heavy Industries and designed by New Star Aerospace and Toni Lombardi
at HQMC, Macross City, Alaska
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Class: Custom Shinsei Cup Racing Variable Fighter
Manufacturer: Shinsei Heavy Industries, designed by New Star
Aerospace.
Crew: One pilot wearing Tactical Life Support System
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MDC BY LOCATION:
(1) Head 70
Hands (2) 50 each
Arms (2) 80 each
Legs & Thrusters (2) 160 each
(2) Main Body 200
Canard Forward Wings (2) 40 each
Main Wings (2) 115 each
Tails (2) 40 each
Pulse Laser Gun Pod 100
Anti-Projectile Shield 100
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 150
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NOTES:
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Destroying the head of the VF will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar
and communications will be unaffected.
-
Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed
mecha before it explodes by the mecha's main computer.
-
The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 2 melee
rounds. The shield is usually generated on the right arm of the Thunderbolt.
SPEEDS:
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RUNNING, SOLDIER CONFIGURATION:
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140 mph (192 kmph)
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LEAPING, SOLDIER CONFIGURATION:
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65 ft (20 m) high or 90 ft (28 m) long without thrusters.
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FLYING, GERWALK/SOLDIER CONFIGURATION:
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Mach One (670 mph/1,072 kmph) maximum speed limit in an Earth-like atmosphere.
Can also hover in place indefinitely.
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FLYING, FIGHTER CONFIGURATION:
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Mach 5.8+ max speed at 10,000 meters or less above sea level. Mach 23+
max speed at 10,000+ meters above sea level. The VF-11MAXL-T is fully transatmospheric
and can achieve satellite orbit above an Earth-class world under its own
power. Maximum rate of ascent is 44,500 meters/minute. G limits are +27
to -16 standard Earth gravities.
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MAX ENGINE THRUST:
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41,500 kg x2 from main engines.
STATISTICAL DATA:
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HEIGHT:
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41.34 ft (12.92 m) in soldier configuration.
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22.05 ft (6.89 m) in gerwalk configuration.
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15.39 ft (4.81 m) in fighter configuration.
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WIDTH:
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17.46 ft (5.45 m) at shoulders in soldier configuration.
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35.84 ft (11.20 m) in gerwalk or fighter configuration with wings at maximum
extension.
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LENGTH:
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11.17 ft (3.49 m) in soldier configuration.
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28.54 ft (8.92 m) in gerwalk configuration
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49.63 ft (15.51 m) in fighter configuration.
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WEIGHT:
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6580 kg.
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PHYSICAL STRENGTH:
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Equal to a P.S. of 50
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CARGO:
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Small compartment behind pilot's seat for personal belongings.
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POWER PLANT:
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Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2099A thermonuclear
turbine engines (typically used on VF-16 variable fighters). Several additional
Pratt & Whitney HMM-7Y high-maneuverability vernier thrusters for additional
mobility are mounted at key positions along the mecha's hull.
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COMPATIBLE FAST PACKS:
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Dorsal:NP-BP-10,NP-BP-12,NR-BP-E7, NR-BP-19,NR-BP-19-SES
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Leg: NP-FB-11,NP-FB-19
WEAPON SYSTEMS:
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PULSE LASER GUNPOD: The VF-11MAXL-T is armed with a custom gunpod
tested by the Marine XMFA-611 during the Protodevlin War. The High Energy
Gunpod is leftover technology from the X-9 Ghost Fighter that gained notoriety
during the Sharon Apple Incident. Two barrels emit a high intesity burst
of energy that causes extreme damage to its targets.
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PRIMARY PURPOSE: Assault, Anti-mecha
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SECONDARY PURPOSE: Air-to-ground strafing runs
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RANGE: 8000 feet (2400 m)
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DAMAGE: 1D6x10 per laser. 2D6x10 if both lasers are fired simultaneously
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RATE OF FIRE: The pulse lasers can fire up to 4 blasts per round
each (however, bursts are not allowed). The lasers may be fired in any
combination at a single target (roll as one blast) or may be fired individually
at separate targets.
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PAYLOAD: 20 blasts when used on it's own. Power feed from the VF-11MAXL-Ts
arm provides an unlimited supply of ammo when operating.
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LITTLE ROCK ALL-ENVIRONMENT HIGH-MANEUVERABILITY MICRO-MISSILE CLUSTERS:
The legs of the VF-11MAXL-T are equipped with two concealed missile launcher
bays that can hold up to 18 of the new high-maneuverability micro-missiles
each. (NOTE: These are NOT the medium-range versions of the
high-maneuverability missiles seen in Macross Plus #1). When armed,
the missile launcher assembly rises out of the leg units, allowing all
18 missiles to be fired at once if necessary. The missiles can be fired
in any mode; fighter, gerwalk, or soldier. Any type of SRM can be used
in the launchers, but usually only high-maneuverability short-range missiles
are used.
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PRIMARY PURPOSE: Defense
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SECONDARY PURPOSE: Anti-mecha
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MISSILE TYPE: Any type of standard UN Spacy Short
Range Missile can be used, including Short-Range
High-Maneuverability Missiles.
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RANGE: 5 miles (8 km).
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DAMAGE: 1D6x10 M.D.
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RATE OF FIRE: Volleys of 1-6 missiles per launcher, per round. One
volley counts as one attack. If necessary, all 18 missiles can be fired
in a single round by expending all of the pilot's attacks.
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PAYLOAD: 18 missiles per launcher; 36 total.
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ANTI-AIRCRAFT PULSE LASER: The VF-11MAXL-T mounts a single pulse
laser for use in air combat skirmishes and for defensive purposes. The
laser is mounted on the head of the mecha in soldier mode, and is located
in the central dorsal section of the main body pointed rearward in fighter
and gerwalk modes. The laser can only fire to the REAR of the fighter in
these modes; it cannot be turned to fire along another arc.
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PRIMARY PURPOSE: Anti-aircraft
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SECONDARY PURPOSE: Anti-missile/defensive
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RANGE: 4000 feet (1200 m)
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DAMAGE: 2D4 M.D.
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RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts
per round. A rapid fire blast counts as a burst of up to 4 shots.
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PAYLOAD: Effectively Unlimited.
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HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF11-MAXL-T is equipped
with a new mecha-scale pinpoint barrier system for defense. The system
can generate a single pinpoint barrier that can be moved anywhere on the
mecha and used as a shield against incoming attacks. The barrier provides
100 MDC of protection, and regenerates at a rate of 50 MDC per round when
damaged. Even if destroyed by combined attacks, the shield will regenerate
itself within 2 rounds. In order to use the shield, the pilot must make
a successful parry roll to intercept an incoming attack.
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Primary Purpose: Defense
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Protection: 100 MDC total
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Regeneration Rate: 50 MDC per round.
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Size: The barrier can be up to 10 ft (3 m) in diameter.
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Duration: Unlimited.
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HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can engage
in melee combat rather than use a weapon. The variable fighter is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
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Restrained Punch: 1D4 M.D.
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Full Strength Punch: 2D6 M.D.
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"Booster" Punch: 3D6 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D.
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Kick: 1D6 M.D.
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Leap Kick: 2D6 M.D.
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Body Flip/Throw: 1D4 M.D.
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Body Block/Tackle: 1D6 M.D.
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Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE
VF-11MAXL-T: "Toni Special"
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ANTI-PROJECTILE SHIELD: Like the VF-11 Thunderbolt, the VF-11MAXL-T
is equipped with an external shield that is mounted on the central rear
dorsal section of the mecha in fighter mode, and on the left arm in soldier
and gerwalk modes. On a successful parry in soldier or gerwalk mode, the
shield can be used to block missiles or projectiles, thus protecting the
main body from harm. The pilot can also generate a pin-point barrier shield
(see above) over the anti-projectile shield for extra protection.
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AUTO-PILOT: The Thunderbolt is equipped with a computerized auto-
pilot, allowing the pilot to relax or even sleep during long voyages. The
auto-pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The onboard
computer will alert the pilot when the fighter is near its destination,
and can also be set to automatically signal when sensors detect objects
near the mecha. The auto-pilot was designed with long intra-system space
journeys in mind.
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COMBAT COMPUTER: The VF-11MAXL-T is equipped with an advanced AI
combat computer that can store and analyze data during combat with hostile
forces. Data collected by the combat computer can be displayed on the cockpit
canopy of the mecha or on multiple monitor displays inside the cockpit.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can identify
and track up to 250 targets simultaneously.
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ESCAPE POD: The entire reinforced cockpit of the VF-11MAXL-T is
a detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is destroyed
(main body MDC reduced to 0), but this can be overridden if the pilot is
feeling suicidal for some reason.
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EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
system that can pick up normal conversation up to 300 feet away.
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HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
of life threatening heat and radiation. A radiation detection and alarm
system are linked with the shields and will sound an alarm if there is
a rupture in the shields and what the levels of radiation are.
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HOMING SIGNAL: The escape pod of the VF-11MAXL-T is equipped with
a homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most UN
Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such
a signal is detected.
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LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
accuracy in the striking of enemy targets and is partly responsible for
the mecha's strike bonus.
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OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye,
but detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
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OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
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OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also adds
a +10% bonus to pilots using a tracking skill.
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RADAR: 200 mile (321 km) range.
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RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be boosted indefinitely via satellite relay.
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SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy,
the pilot can activate the VF-11's self-destruct system, which will cause
the fighter to explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically
ejected prior to the explosion unless the pilot overrides the ejection
sequence.
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STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized flashlight,
two hand flares, one rocket flare, a compass, infrared distancing binoculars,
a small mirror, a pocket knife, dehydrated and concentrated food (can be
stretched into a five day supply for one person) and basic first aid items
(aspirin, bandages, disinfectants, etc.)
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TACTICAL LIFE SUPPORT SYSTEM: The VF-11MAXL-T's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
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VIRTUAL ENVIRONMENT COCKPIT: The VF-11MAXL-T is equipped with an
innovative new cockpit layout that provides monitors below and around the
pilot in addition to the HUD cockpit dome. In flight, these monitors display
what is below and behind the aircraft, giving the pilot a tremendous field
of view that is unparalled by any other aircraft (with the possible exception
of the YF-21's
brain-direct imaging system). This wide view in addition to the combat
computer's cockpit overlays give the VF-11MAXL-T a +1 to dodge and initiative
rolls in addition to any other bonuses.
COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
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Basic training for non-pilot military personnel.
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1 attack per melee (plus those of the pilot).
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Add one additional action/attack at levels three, nine, and fifteen.
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+1 on initiative.
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+1 to strike.
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+1 to parry
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+1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
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+1 to roll with a punch or fall with an impact, reducing damage by half.
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No leap dodge.
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No leap kick.
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Critical strike same as pilot's hand-to-hand.
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Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-11MAXL CUSTOM THUNDERBOLT COMBAT TRAINING
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Advanced training for pilots specializing in the VF-11MAXL.
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4 attacks per melee (plus those of the pilot).
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Add one additional action/attack at levels two, five, seven, and ten.
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+1 on initiative.
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+3 to strike
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+4 to parry
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+9 to dodge in soldier mode, +7 in gerwalk, +5 in jet mode.
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+3 to roll with a punch or fall with an impact, reducing damage by half.
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+4 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
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Critical strike same as pilot's hand-to-hand.
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Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN