The following material is an adaptation of mecha from MACROSS: DO YOU REMEMBER LOVE (1984), a theatrical version of the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VE-1AEW "ALVITR" 
ELECTRONIC WARFARE VALKYRIE

RPG Stats by Kamikazi GM (Retired) 
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The VE-1AEW "Alvitr" Valkyrie was a designed to complement the VE-1 "Elint" Valkyrie created by the SDF-01's engineers to serve as a space-borne  Elint/AEW craft. While the VE-1 was an outstanding sensory platform, its design tried to incorporate too much into one airframe. The VE-1 was an excellent advanced early warning (AEW) support craft, but it lacked sufficient resources (equipment and personnel) to act as an effective electronic warfare (ECM) platform. The VE-1AEW "Alvitr" was meant to fulfill this role with a dedicated communications detection and jamming suite.

The VE-1AEW was derived from the VT-1 as was the VE-1. The reasoning for this is quite obvious it that, it would quickly overwhelm a single pilot to try to fly the Valkyrie, scan all the potential enemy frequencies, and run the jamming equipment in a hostile environment. Having two crew allows the pilot to concentrate on flying the plane and defending against Varuta fighters, while the electronic warfare officer (EWO) is free to concentrate on tracking and jamming enemy targets. The nose and tail of the Valkyrie have been significantly modified to house the new Fore and Aft Scanner System (FASS). These radomes, which gave the Alvitr its unofficial nickname of Platypus, contain an advanced tactical jamming system that allows the Alvitr to first locate then identify threat radars before initiating countermeasures aimed at rendering them inoperable. When in battloid mode, the nose radome rotates 90 degrees to allow the legs free movement. A smaller detection sensor is fitted to the head of the Alvitr and acts as a backup to the two primary units. Four wing-mounted pylons are specially outfitted for the ALQ-124 electronic warfare jamming modules. When activated, selected radio communications, radars, and electromagnetic sensors are seriously compromised, rendering them all but useless. What resembles a gunpod in fighter mode and is handheld in gerwalk and battloid modes is actually a high-intensity directional microwave jamming pod. This pods will overload almost all sensory systems and cause them to short out. Though not a true means of defense, it does give the Alvitr some means of personal defense. However, the Alvitr is not meant to enter direct combat and usually relies on escorting Valkyries for defense.

The Alvitr first saw service in 2011 and saw much action against remnants of Badolza's armada. The VE-1AEW performed its mission admirably in both space and atmospheric conditions. The VE-1AEW's primary mission was to protect colonial and galaxy patrol fleet units and other aircraft by jamming hostile radars and communications. The VE-1AEW was an integral part of the fleet's first line of defense, and remained so until replaced by the EVA-3A Invader in the mid 2020's. 

RPG STATS

Vehicle Type: VE-1AEW "Alvitr" Valkyrie
Class: Single seat electronic warfare variable fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries 
Crew: One pilot and one EWO wearing Tactical Life Support System

MDC BY LOCATION:

(1) Head                                        100
    Head Sensor			                 35
    Arms (2)                                    125 each
    Hands (2)                                    30 each
    Legs/Thrusters (2)                          225 each
(2) Main Body                                   320
    Pilot's Compartment/Escape Pod              200
    Retractable Utility Arms (3)                  5 each
    Wings (2)                                   125 each
    Tails (2)                                    50 each
    Nose Sensor                                  75
    Tail Sensor                                  50
    ALQ-124 Jamming Pods (4)			 50 each    
    Handheld Direction Jamming Pod               50
    GU-11 Gun Pod (Optional)                    100

NOTES:

  1. Destroying the head of the fighter will knock out all of the variable fighter's optic systems (infrared, nightvision, thermal). The Valkyrie will be blinded and will have to transofrm to gerwalk or fighter mode to manuever. Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
45 mph (70 kmph)
LEAPING, SOLDIER CONFIGURATION:
10 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
150 mph ( 400 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION (almost never used in atmosphere):
Mach 1.0 (2043 mph/1277 kmph) max speed at 10,000 meters or less above sea level. Mach 1.5 (2868 mph/1793 kmph) max speed at 10,000-30,000 meters above sea level. Mach 2 (2868 mph/1793 kmph) max speed above 30,000 meters above sea level. Max altitude of 42,000 meters. Mach 3.2 in space.
MAX ENGINE THRUST:
15,000-30,000 kg x2 from main engines.

STATISTICAL DATA:

HEIGHT:
56.3 ft (16.9 m) in soldier configuration.
29.0 ft (8.70 m) in gerwalk configuration.
12.8 ft (3.84 m) in fighter configuration.
WIDTH:
18.2 ft (5.45 m) at shoulders in soldier configuration.
49.8 ft (14.94 m) in soldier, gerwalk, or fighter configuration with wings at maximum extension.
LENGTH:
16.0 ft (5.00 m) in soldier configuration.
41.7 ft (12.50 m) in gerwalk configuration.
51.4 ft (15.43 m) in fighter configuration.
WEIGHT:
Empty: 15,750 kg empty
Standard T-O Weight: 19,500 kg
Max T-O Weight: 42,000 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind crew seats for personal belongings.
POWER PLANT:
Two Nakajima/P&W/Rolls-Royce FF-2001D fusion turbines. Four Nakajima NBS-1 high-thrust vernier thrusters for additional maneuverability. Two P&W +EF-2001 booster engines in NR-BP-E2 FAST packs.
COMPATIBLE FAST PACKS:
Dorsal: None
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10

WEAPON SYSTEMS:

     
  1. WING MOUNTED HARD POINTS: The primary purpose of the VE-1AEW detect and jam enemy sensors and communications. Four hardpoints are specially fitted to the wings to carry the ALQ-124 electronic warfare jamming modules.
  2. HANDHELD DIRECTIONAL JAMMING POD: This system is designed to completed destroy hostile sensors and communication equipment at extremely close range. The pod sends out what resembles a directional electro-magnetic pulse (EMP) at whatever it is fired at. This will overload the delicate equipment of nearly any computer equipment, rendering them useless.
  3. GU-11 55mm TRI-BARREL GUN POD (OPTIONAL): The standard issue armament for VF series Valkyries, the Alvitr can carry the GU-11 on space-based missions. The GU-11 cannot be carried in atmospheric missions as it causes a disruption of airflow around the aircraft. 
  4. HAND TO HAND COMBAT: If necessary, the pilot of the VE-1AEW can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VE-1AEW Alvitr:


COMBAT BONUSES FOR ELINT TRAINING:

BASIC VALKYRIE COMBAT TRAINING

ADVANCED VALKYRIE COMBAT TRAINING

REFERENCES USED IN THIS DESIGN

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