The following material is an adaptation of mecha from MACROSS: DO YOU REMEMBER LOVE
(1984), a theatrical version of the original Japanese MACROSS
TV series (which became Robotech here in the U.S.). Please feel free to use,
copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work.
Comments and suggestions are welcome.
VE-1 "ELINT" RECON VALKYRIE
RPG Stats by Kamikazi GM (Retired)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VE-1"Elint" Valkyrie was created by the SDF-01's
engineers when the Glamor ES-11D Cat's Eye
was found to be too deficient in combat survivability to
fully fulfill its role as an Elint/AEW craft in the more hostile environments.
Derived from the Super VT-1, the VE-1 sports a major avionics upgrade including a rotary radome dish,
side mountedsurvillance radar, and an advanced communications detecion and
jamming suite.
The Elint Valkyrie first saw service in the battle against Badolza's armada.
The VE-1 performed its mission flawlessly in space, but was not well suited for
atmospheric conditions do to increased drag. Wind sheer limits the Elint to a
top speed of Mach 1. Any faster, and the advanced avionics suite will be ripped
off. Though it could carry less electronics than the Cat's
Eye, the VE-1 is much more survivable in close quarters combat engagements.
However, the VE-1 itself in unarmed and must rely on escorting Valkyries for
protection.
The VE-1 gave good service in all branches of the service until retired in the late 2020s.
It is still used by some planetary defense units as well as UN Spacy Reserve
units.
RPG STATS
Vehicle Type: VE-1 Elint Valkyrie
Class: Two seat electronic intelligence recon mecha (space use only)
Manufacturer: Stonewell Bellcom and Shinnakasu Industries
Crew: One pilot & one RIO wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head 75
Head Sensor 25
Arms (2) 125 each
Hands (2) 30 each
Legs/Thrusters (2) 225 each
(2) Main Body 320
Pilot's Compartment/Escape Pod 200
Retractable Utility Arms (3) 5 each
Wings (2) 125 each
Tails (2) 50 each
Arm Sensors (2) 100
FAST Pack Thrusters (2) 150 each
Top Rotary Radome Dish 100
NOTES:
- Destroying the head of the fighter will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision,
thermal). Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed
mecha before it explodes by the mecha's main computer.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 45 mph (70 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 10 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 150 mph ( 400 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION (almost never used in atmosphere):
- Mach 1.0 (2043 mph/1277 kmph) max speed at 10,000 meters or less above
sea level. Mach 1.5 (2868 mph/1793 kmph) max speed at 10,000-30,000
meters above sea level. Mach 2 (2868 mph/1793 kmph) max speed above 30,000
meters above sea level. Max altitude of 42,000 meters. Mach 3.2 in space.
- MAX ENGINE THRUST:
- 15,000-30,000 kg x2 from main engines.
STATISTICAL DATA:
- HEIGHT:
- 54.8 ft (16.7 m) in soldier configuration.
- 38.4 ft (11.7 m) in gerwalk configuration.
- 20.7 ft (6.3 m) in fighter configuration.
- WIDTH:
- 18.2 ft (5.45 m) at shoulders in soldier configuration.
36.7 ft (11.2 m) at antenna in soldier configuration.
- 49.3 ft (14.78 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 16.0 ft (5.00 m) in soldier configuration.
- 37.3 ft (11.30 m) in gerwalk configuration.
- 47.4 ft (14.23 m) in fighter configuration.
- WEIGHT:
- Empty: 45,000 kg empty
- Standard T-O Weight: 18,500 kg
- Max T-O Weight: 42,000 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Nakajima/P&W/Rolls-Royce FF-2001D fusion turbines. Four Nakajima
NBS-1 high-thrust vernier thrusters for additional maneuverability. Two
P&W +EF-2001 booster engines in NR-BP-E2
FAST packs.
- COMPATIBLE FAST PACKS:
- Dorsal: NR-BP-E2
only!
Arm: NR-SR-E3,
NR-SL-E3
only!
Leg: NR-FS-E3
only!
WEAPON SYSTEMS:
- HAND TO HAND COMBAT: If necessary, the pilot of the VE-1 can engage
in melee combat rather than use a weapon. The Valkyrie is extremely agile and
can execute most typical hand to hand combat moves, such as punches, jump
kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-1X-PLUS:
- AUTO-PILOT: The VE-1 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VE-1 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the VE-1 is a large HUD display,
which allows the computer to display large amounts of data to the pilot
and even highlight enemies and missile attacks with overlaid graphics.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can
identify and track up to 200 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VE-1 is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VE-1 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most
UN Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- MOTION DETECTOR & COLLISION WARNING SYSTEM: Sounds an alarm and
warns the pilot of an impending collision and/or immediate target. Range:
500 ft (152.5 m).
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: Hughes AWG-20 X-band pulse-Doppler radar, providing long-range
detection and tracking of targets at all
altitudes. 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VE-1's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- SHOULDER SPOTLIGHTS: Can project regular white light or infrared
light. Range: 300 ft (91.5 m)
- STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped
with a portable survival kit. Inside the small reinforced box is a
medium-sized flashlight, two hand flares, one rocket flare, a compass,
infrared distancing binoculars, a small mirror, a pocket knife, dehydrated
and concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VE-1's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
- UTILITY ARMS: The right arm contains three retractable utility arms
that can be used to perform delicate work and repairs. Each arm is 6 feet
(2 m) long and has 5 MDC.
- VIDEO SURVEILLANCE SYSTEM: A set of video cameras in the head of
the Valkyrie record the surroundings and relay information back to the pilot
in battloid mode. The information is automatically recorded for future
review. The cameras have 360-degree rotation, 1,600 ft (488 m) max range,
telescopic zoom x10 and a 30 ft field of vision.
- Elettronica Radar Warning Receiver (RWR)
- OlDelft Infra-red Warning Receiver (IRWR)
- Westinghouse ALQ-250(V) active sensor jammer
- Chaff and Flare dispensers: 24 chaff and 24 flares are
stored in each lower leg
- NR-BP-E2 FAST
Pack with rotary radome,
mounted to FAST pack boosters or plane's fuselage. Range 250 miles (400
km)
- HF, VHF, and VLF coantennas mounted on NR-SR-E3
(right) and NR-SL-E3
(left) arm attachments
- Side-surveillance radar mounted onto NR-FS-E3
leg/engine pod attachments. Range 100 miles
COMBAT BONUSES FOR ELINT TRAINING:
BASIC VALKYRIE COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VALKYRIE COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 2 attacks per melee (plus those of the pilot)..
- Add one additional action/attack at levels six and eleven.
- +2 to strike
- +3 to parry
- +1 to dodge in solder mode, +3 in gerwalk, +5 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN