The following material is an adaptation of mecha from
Macross Design Works for MACROSS XV, a fan-RPG sequel to the
original Japanese MACROSS
TV series (which became Robotech here in the U.S.). Please feel free to use,
copy, and distribute it as you see fit. All I ask is that you give proper credit
to me and do not claim that it is your own work. Comments and suggestions are
welcome.
VB-3000 "AARDVARK" VARIABLE BOMBER
- Macross Background by Kamikazi
Original Concept and Background by Kenneth
Olson
- Based on an original mecha design published in
Macross Design Works
BACKGROUND
During the mid 2010's, the UN Spacy was in desperate need for a light bomber. The remaining conventional designs were at a minimum 30 years old
and proving to be extremely vulnerable to advanced Zentraedi weapons. The
VF-1 Valkyrie was drafted into the role of a bomber, but was never a
satisfactory substitute for a true bomber. The UNSAF put out a request for the
top companies to design a new bomber to fulfill the role. The designers at Shinsei Industries modified their
newly created VF-3000 design to compete against other companies, but none of
them produced a design that could compete with the new design. The bomber was designated the VB-3000
Aardvark, in honor of the F-111, and armed with the latest weaponry and armor. Unlike previous
variable fighter designs, the VB-3000 would required both a pilot and a weapon's officer
to operate at full capacity.
The basic airframe of the VF-3000 was retained, however two more powerful
Nakajima FX-2006 fusion turbines were added to provide the additional thrust
necessary for the increased weapons load out. The structural support was
increased to allow for the increased mass placed under the wings. The
inner pylons are capable of holding up to 3000 kg of weapons and the outer
pylons can hold up to 2500 kg. This allows the VB-3000 to be loaded with
up to 16 long range missiles or up to 11,000 kg of more conventional bombs.
The VB-3000 possesses considerable laser and projectile weaponry. Like the VF-3000, the
VB-3000 only has two head lasers. Each Mauser ROV-30 fires 5 MJ bursts and
is powered directly by the main engines. A single GU-11 enhanced gunpod is mounted underneath the bomber.
The most advanced sensor package available at the time was included in the
VB-3000. A pulse-Doppler AWG-30 radar was mounted in the nose of the unit
providing detection of a 0 dBsm target at ranges up to 120 km. In
addition, two of the head lasers on the right were replaced with a Marconi
Spyeye broad-spectrum radiation sensor and a TI-10000 onboard data
interpretation system.
The first operational squadron was introduced in August 2016 and immediately
placed into combat in South America. Previous to the the VB-3000, modified
versions of the VF-1 were used in the light bombing role. Pilots of the
new VB-3000 greeted the new plane with great enthusiasm as the newer design
offered more maneuverability, greater payload, and increased armor protection
over the VF-1. In all areas the VB-3000 was superior to the VF-1, the only
major difficulty with the VB-3000 was with the newly introduced FX-2006 turbines
which required more maintenance than the older designs.
The initial combat experience was so successful that 100 additional units
were added to supplement the original 36 and as a result the total number of
combat squadrons was increased to 13. Additional units were requested,
however the no bombers were approved by the UNSAF. Procurement
officers with the UNSAF had decided that all available funding
should be diverted new faster multirole fighter designs, and not on what was essentially
a fighter design throwback from the previous war. The final VB-3000 was rolled
off the production line in 2018.
The VB-3000 continued to soldier on until replaced by the multirole VF-11
Thunderbolt in the early 2030s. In 2032, the remaining 53 units were retired
from service.
RPG STATS
- Vehicle Type: VB-3000 Valkyrie Bomber
- Class: Variable Bomber
Manufacturer: Shinnakasu Heavy Industries, later Shinsei Industries
Crew: Two, pilot and weapons officer wearing Tactical Life Support
System
- Service History: Served int eh UNSAF from 2016-2032
MDC BY LOCATION:
Location |
Aardvark |
Small Head Lasers (2) |
35 each |
Head Sensor Probe |
50 |
* Head |
100 |
Hands (2) |
30 each |
Arms (2) |
135 each |
Legs/Engine Thrusters (2) |
250 each |
** Main Body |
350 |
Reinforced Pilots Compartment |
250 |
Retractable Utility Arms |
3 |
Wings (2) |
175 each |
Tails (2) |
75 each |
GU-11 Enhanced Gunpod |
100 |
NOTES:
- * Destroying the head of the Aardvark will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 60 mph (96 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 250 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed at sea level : Mach 1.1
Max level speed at 10km: Mach 3.5
Max level speed at 30+ km: Mach 4.5
- Stall speed : 150 kph (VTOL rectification possible)
Initial climb rate : over 25000m per minute
Service ceiling : 30 km (unboosted).
STATISTICAL DATA:
- HEIGHT:
- 18.7 m in soldier configuration.
- 13.8 m in gerwalk configuration.
- 7.1 m in fighter configuration.
- WIDTH:
- 10.1 m at shoulders in soldier and gerwalk configuration.
- 14.8 m with wings at maximum extension.
- LENGTH:
- 14.1 m in gerwalk configuration.
- 16.1 m in fighter configuration.
- WEIGHT:
- 35,200 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's and weapon officer's seat for personal
belongings
- POWER PLANT:
- Two Nakajima/P&W/Rolls-Royce FX-2006 fusion turbine engines.
Four Shinnakasu Heavy Industry NBS-1 high-thrust and eighteen P&W LHP04
low-thrust vernier thrusters for additional mobility are mounted at key
positions along the mecha's hull.
WEAPON SYSTEMS:
-
GU-11 ENHANCED MULTIPURPOSE GUN POD: The GU-11 gun unit carried by the
VB-3000 is a redesigned version of that used by the VF-1 and other older
fighters. The weapon is encased in a streamlined pod which provided better
aerodynamic airflow than the standard GU-11. The gun fires armor piercing or
high explosive 55mm shells stored in an internal ammo magazine.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 600 rounds contained in a sealed rotating chain feed
inside the barrel of the GU-11, equal to 60 short bursts, 30 long bursts,
or 15 full melee bursts. The GU-11 CANNOT be reloaded in the field; once
all ammo has been expended the gun must be taken to a UN Spacy base for
reloading.
- 2 x MAUSER ROV-30 LASER CANNONS: Two Mauser ROV-30 lasers are
mounted in the left
side of the head opposite to the sensor antenna. The lasers are capable
providing the mecha rear protection and can traverse 270 degrees in elevation.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2000 m
- DAMAGE: 4D6 for each single burst or 1D4*10 for both
- RATE OF FIRE: Short bursts equal to the combined attacks of the
pilot and weapon's officer
- PAYLOAD: Conditionally unlimited up to 10 times per melee.
- BODY/WING HARD POINTS: Four fixed hard points are mounted on each
wing of the VB-3000 and two more on the ventral fuselage for a total of 10
hardpoints on the bomber (same as on the VF-3000). These hardpoints have
been strengthened and can be used to hold a variety of different ordinance
types, including long, medium, or short ranged missiles, or even the new
intermediate-ranged high-maneuverability (IRHM) missiles (after 2040). Three
long ranged, two MRHM, six medium ranged, or 9 short ranged missiles can be
mounted per hardpoint.
- LONG
RANGE MISSILES
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-warship
- MISSILE TYPE: Any type of standard UN Spacy Long-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: Volleys of 1 missile per hardpoint.
- PAYLOAD: 3 per hardpoint; 30 maximum
- MEDIUM
RANGE MISSILES
- PRIMARY PURPSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Medium-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-3 missiles per hardpoint.
- PAYLOAD: 6 per hardpoint; up to 60 maximum
- SHORT
RANGE MISSILES
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Short-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-5 missiles per hardpoint.
- PAYLOAD: 9 per hardpoint; up to 90 maximum.
- MICRO
MISSILE CLUSTER
- PRIMARY PURPOSE: Close Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Micro
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-5 missiles per pod.
- PAYLOAD: 15 per pod; up to 150 maximum.
- INTERMEDIATE
RANGE HIGH MANEUVERABILITY MISSILES
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Surgical Strikes
- RANGE: 80 miles (108 km)
- DAMAGE: 5D4x10 M.D.
- RATE OF FIRE: 1 missiles per hardpoint.
- PAYLOAD: 2 per hardpoint; 20 maximum
- HAND TO HAND COMBAT: If necessary, the Aardvark can engage in melee combat
rather than use a weapon. The VB-3000 is extremely agile and can execute most
typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE AARDVARK:
- AUTO-PILOT: The Aardvark is equipped with a computerized auto-pilot, allowing
the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed
with a single destination or a complex flight plan involving multiple speeds, directions,
and destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- TI-1000 COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- WESTINGHOUSE ALQ-250(V) ACTIVE SENSOR JAMMER
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VF-3000 is equipped with a
homing device that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most UN Spacy ships and
variable fighters can locate and
track a homing signal, and the onboard computers will automatically notify their pilots if
such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- HUGHES AWG-30 RADAR: 200 mile range.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Aardvark cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that
promotes blood circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
- CHAFF AND FLARE DISPENSERS 40 chaff and 40 flares are stored in each
lower leg
COMBAT BONUSES FOR AARDVARK TRAINING:
- 2 attacks per melee (plus those of the pilot and weapons officer).
- Add one additional action/attack at levels six and eleven.
- +2 to strike
- +2 to parry
- +1 to dodge in solder, +3 in guardian, and +5 in jet mode.
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's or weapon officer's hand-to-hand.
REFERENCES USED IN THIS DESIGN