The following material is an original mecha design for MACROSS XV, a fan-RPG sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.

Not to be used on the Macross Internet RPG site.


VAB-111 Ardvark III Strike Bomber
  RPG Stats by ANTHONY PEPPER ([email protected])
        Layout Style Adapted from DAVE DEITRICH([email protected])

Background

In 2043 the UN Spacy found that standard variable fighters could not take a Zentreadi warship by it self and the use of more than one squadron was not a good idea. By april 2043 the UN Spacy was give a variable fighter design from two of the oldest aerospace companys on Earth General Dynamics and McDonnell Douglas both merged to construct a strike bomber that resembled the USAF and RAAF, F-111 of the 1990s. The Advark III is more heavier than the VF-14 Hunter and can carry more weapons load then a VA-3 Invader. When Renagade Zentreadi started show there faces around colony planets, the UN Spacy used its three prototypes against sevreal Zentran destroyers with excellent results. But aginst battle pods or other faster mecha the VBF-111 only had a small chance due to its size and slow speed.

When the Varuta / Macross 7 war broke out the VAB-111 was fitted with spiritia warfare equipment. The full production version of the VAB-111 was held back to 2048 for other fighter like the VF-19 EXCALIBUR to begin construction, because the VF-19 (at the time) was more important to the UN Spacy. There are now only 6 VAB-111 Ardvark IIIs left in the UN Spacy

NOTE: Because i am Australian all the stats are in kmph and meters. also due to the heavy nature of the VAB-111 they are only given to the best pilots in the UN Spacy.

RPG STATS:

Vehicle Types:
 

 
 

Class: Advanced Strike Bomber

Manufacturer: General Dynamics/McDonnell Douglas

Crew: Two pilots wearing Tactical Life Support System.
 

MDC BY LOCATION:
 

     Main Body - 500
     Head - 100
     Arm - 90 Each
     Forearm - 70 Each
     Hand - 33 Each
     Wing - 100 Each
     Leg/Thrusters - 200
     Feet - 45 Each
     Cockpit - 170
  MAULER RO-X2D BEAM CANNON - 170 M.D.C
  Wing Mounted Missile Pods - 90 M.D.C Each
NOTES:

  1.Destroying the head of the bomber will knock out the mecha's major sensor systems,
    including all of the optics systems (infrared, nightvision, thermal). Radar and
    communications will be unaffected.

  2.Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit
    section/escape pod will be automatically ejected from the doomed mecha before it
    explodes by the mecha's main computer.

  3.Destroying one or both of the weapon pods will disable the mecha's sound energy system
    and spiritia projectors.

  4.The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely
    destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated
    on the right arm of the VAB-111.
 
 

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
   120 kmph
LEAPING, BATTLOID CONFIGURATION:
    4 m high or 7 m long without thrusters.
FLYING, BATTLOID CONFIGURATION:
     460 kmph maximum speed limit in an Earth-like atmosphere. Can also hover in
    place indefinitely.
FLYING, GERWALK CONFIGURATION:
    990 kmph maximum speed limit in an Earth-like atmosphere. Can
    also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
    Mach 1.8 max speed at 10,000 meters or less above sea level.
    Mach 3.4+ max speed at 8,000-38,000 meters above sea level.
    Mach 7.0+ max speed at 38,000+ meters above sea level for a
    maximum of 90 minutes. Cruising speed is usually Mach 4. The VAB-11  is fully
    transatmospheric and can attain orbit above an Earth-type planet without extra booster
    assistance. Maximum rate of ascent is 60,500 meters/minute. G limits are +55.0 to -45.0
    standard Earth gravities.

MAX ENGINE THRUST:
    70,000x2

STATISTICAL DATA:

HEIGHT:
   16.20 m in solider configuration.
   6.81 m in gerwalk configuration.
   5.2 m in fighter configuration.
WIDTH:
    5.75 m at shoulders in solider configuration.
    13.10 m in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
    5.32m in solider configuration.
    8.94m in gerwalk configuration.
    19.82 m in fighter configuration.
WEIGHT:
    15,000 kg.

PHYSICAL STRENGTH:
    Equal to a P.S. of 88
CARGO:
    Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
    Two  General Electric 77455#A thermonuclear turbine engines. Several additional Pratt
    &Whitney HMM-7Y  high-maneuverability vernier thrusters for additional mobility are
    mounted at key positions along the mecha's hull.
 

WEAPON SYSTEMS:

1.MAULER REB-34B ANTI-AIRCRAFT PULSE LASER: The VAB-111 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of
the fighter in these modes; it cannot be turned to fire along another arc.

 
 

•PRIMARY PURPOSE: Anti-aircraft

•SECONDARY PURPOSE: Anti-missile/defensive

•RANGE: 4000 feet (1200 m) •DAMAGE: 2D4 M.D.

•RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round.

A rapid fire blast counts as a burst of up to 4 shots.

•PAYLOAD: Effectively Unlimited.
 
 

2.ANTI-AIRCRAFT LASERS (4, VAB-111S Only): The command version of the VAB-111 is equipped with head lasers similar to those used on the old VF-1 Valkyrie for use in air combat skirmishes and other defensive purposes. The four lasers are mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed
rearward in fighter and gerwalk modes. Unlike the lasers mounted on the VF-11, these lasers can be turned to point in front of, above, or behind the mecha in fighter and gerwalk modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the fighter (cannot fire at targets to the left or right). The lasers can also not fire below the Excalibur in fighter or gerwalk mode.

 

 

•PRIMARY PURPOSE: Anti-aircraft

•SECONDARY PURPOSE: Anti-missile/defensive

•RANGE: 4000 feet (1200 m)

•DAMAGE: 1D6 M.D. per laser.

•RATE OF FIRE: The laser can be fired as a continuous beam, or in rapid pulses up to 4 blasts per round. A rapid fire blast
counts as a burst of up to 4 shots.

•PAYLOAD: Effectively Unlimited.
 
 
 

3.MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the VAB-111, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the
nose).

 

•PRIMARY PURPOSE: Anti-mecha

•SECONDARY PURPOSE: Air-to-ground strafing runs

•RANGE: 4000 feet (1200 m)

•DAMAGE: 1D4x10 M.D. per laser.

•RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4
shots.

•PAYLOAD: Effectively Unlimited.
 

4.HOWARD GU-15 EXTERNAL GUN POD: The main weapon of the VF-19 is
the GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the Excalibur in fighter mode, and is hand-held in gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun.The VAB-111 use this gun pod more than any other pod due to the fact that is the standard gun unit in the UN Spacy.

 

 

•PRIMARY PURPOSE: Assault

•SECONDARY PURPOSE: Anti-mecha

•RANGE: 4000 feet (1200 m)

•DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.

•RATE OF FIRE: Equal to the number of combined attacks of the pilot.

•PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20 long bursts, or 10 full melee bursts.

 

5.BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS: The legs of the VBF-111 are equipped with two concealed missile launcher bays, that can each hold up to 24 new high-maneuverability mini-missiles from Bifors in each bay. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all 24 missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.

•PRIMARY PURPOSE: Assault

•MISSILE TYPES: Any type of standard UN Spacy Mini-Missile, or the new Bifors high-maneuverability mini-missiles.

•RANGE: 1 mile (1.6 km).

•DAMAGE: 1D4x10 M.D.

•RATE OF FIRE: Volleys of 1-24 missiles per launcher, per round. One volley counts as one attack. If necessary, all 48
missiles (!) can be fired in a single round by expending two attacks.

•BONUSES: +3 to strike, +1 to dodge.

•PAYLOAD: 24 missiles per launcher; 48 total.
 
 
 
 

6.BODY/WING HARD POINTS: Five fixed hard points are mounted on the fuselage of the VAB-111, and an additional two hardpoints are mounted on each wing for a total of 7 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are used.

 
 

 

 

•MEDIUM RANGE HIGH MANEUVERABILITY MISSILES

•Primary Purpose: Anti-Mecha •Secondary Purpose: Surgical Strikes •Mega-Damage: 2D6x10 M.D. •Rate of Fire: One per
hardpoint. •Range: 80 miles. •Payload: One per hardpoint; 6 maximum.

•LONG RANGE MISSILES

•Primary Purpose: Heavy Assault

•Secondary Purpose: Anti-Spacecraft

•Missile Types: Any type of standard UN Spacy Long Range Missile can be used.

•Range: Varies with missile type.

•Damage: Varies with missile type.

•Rate of Fire: One or two.

•Payload: One per hardpoint; 6 maximum.

•MEDIUM RANGE MISSILES

•Primary Purpose: Assault

•Secondary Purpose: Anti-Mecha

•Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.

•Range: Varies with missile type.

•Damage: Varies with missile type.

•Rate of Fire: 1-3 missiles per hardpoint.

•Payload: Three per hardpoint; up to 18 maximum.

•SHORT RANGE MISSILES

•Primary Purpose: Assault

•Secondary Purpose: Anti-Mecha

•Missile Types: Any type of standard UN Spacy Short Range Missile can be used.

•Range: Varies with missile type.

•Damage: Varies with missile type.

•Rate of Fire: 1-5 missiles per hardpoint.

•Payload: Five per hardpoint; up to 30 maximum.

 

 

7.HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VAB-111 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round
when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

 

 

•Primary Purpose: Defense

•Protection: 100 MDC total

•Regeneration Rate: 50 MDC per round.

•Size: The barrier can be up to 10 ft (3 m) in diameter.

•Duration: Unlimited.

 
 
 
 

8.HAND TO HAND COMBAT: If necessary, the VAB-111 can engage in melee combat rather than use a weapon. The Strike Bomber is extremely strong  and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling
with impacts, etc.

 

DAMAGE:

•Restrained Punch: 2D6 M.D.

•Full Strength Punch: 5D6 M.D.

•"Booster" Punch: 2D10 M.D. (counts as two attacks)

•Tear or Pry with Hands: 3D6 M.D.

•Kick: 2D4 M.D.

•Leap Kick: 3D6 M.D.

•Body Flip/Throw: 3D6 M.D.

•Body Block/Tackle: 4D6 M.D.

•Stomp: 3D6 M.D. (only effective against small objects)
 

SPECIAL WEAPONS(Top Secret):
These weapons are placed on the for special mission opperations.

MAULER RO-X2D BEAM CANNON: A double-barrelled beam cannon is mounted on the right arm of the Advark. Similar to the one found on the VF-1S Strike Valkyire during Space War One.
 

RMS-12"ANGELS OF DEATH"  NUCLEAR STAND-OFF CRUISE MISSILES: The most deadly weapon on the VAB-111 Advark III is the RMS-12 Nuclear Stand-Off Cruise Missiles, four of them  are on the each main wing of the Ardvark. The missiles can take out an entire Zentreadi Destroyer with one missile. Theses missiles are very rare and are only use in extreme cases.
  NOTE: Spiritia warfare equipment can replce these if the mission requires it.
 

 
STANDARD EQUIPMENT FOR THE VBF-111:
 

•ACTIVE STEALTH SYSTEM: The VAB-111 Excalibur includes an active stealth system identical to the one used on the YF-21 and VF-22 Advanced Variable Fighters produced by General Galaxy. Unlike passive stealth systems like those used by the VF-17 Nightmare or the old USAF F-117, the VAB-111's stealth system is actually bends radar waves around the mecha  rather than reflecting them. When activated, this system gives the Excalibur a +3 on initiative and a +1 to strike at all times.

 

NOTE: Since the Ardvarks's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.

 
 •AUTO-PILOT: The VAB-111 is equipped with a computerized autopilot intended to allow the pilot to relax or even sleep during long voyages. The autopilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be
set to automatically signal when sensors detect objects near the mecha. The autopilot was designed with long intra-system space journeys in mind.

•COMBAT COMPUTER: The VAB-111 is equipped with an advanced AI combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and
missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 15,000 images stored in memory. The computer can identify and track up to 400 targets simultaneously.

• COPILOT SEAT: The VAB-111 can be equipped with a second pilot's seat behind the main pilot's seat for an optional copilot, if necessary. The copilot will usually act as the navigator for the VAB-111 and will be responsible for operating the mecha's fold booster (if equipped). The copilot can assume command of the VAB-111 if the pilot becomes incapacitated.

•ESCAPE POD: The entire reinforced cockpit of the VAB-111 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.

•EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.

•HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

•HOMING SIGNAL: The escape pod of the VAB-111 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.

•LASER TARGETING SYSTEM: Range: 180 km. Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.

•LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.

•OPTICS: INFRARED: Range:620 m. This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.

•OPTICS: NIGHTVISION: Range: 620 m. A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.

•OPTICS: THERMAL IMAGER: Range: 620 m. A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.

•RADAR: 340 km range.

•RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.

•SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VAB-111's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.

•STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)

•TACTICAL LIFE SUPPORT SYSTEM: The VAB-111's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
 



 

COMBAT BONUSES FOR VAB-111 VARIABLE FIGHTER TRAINING:
 

BASIC VARIABLE FIGHTER COMBAT TRAINING

 

•Basic training for non-pilot military personnel.

•2 attacks per melee (plus those of the pilot)

•Add one additional action/attack at levels three, nine, and fifteen.

•+1 on initiative (+4 when using Active Stealth System, see above)

•+1 to strike (+2 when using Active Stealth System, see above)

•+1 to parry

•+2 to dodge in soldier mode, +4 in gerwalk, +6 in jet mode (includes bonus from Virtual Environment Cockpit, see above)

•+1 to roll with a punch or fall with an impact, reducing damage by half.

•No leap dodge.

•No leap kick.

•Critical strike same as pilot's hand-to-hand.

•Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and
one attack that melee round.

 

ADVANCED VAB-111 EXCALIBUR COMBAT TRAINING

 

•Advanced training for pilots specializing in the VF-19 Excalibur.

•4 attacks per melee (plus those of the pilot)

•Add one additional action/attack at levels two, five, seven, and ten.

•+2 on initiative (+5 when using Active Stealth System, see above)

•+3 to strike (+4 when using Active Stealth System, see above) •+4 to parry •+4 to dodge in solder mode, +6 in gerwalk, +8
in jet mode (includes bonus from Virtual Environment Cockpit, see above)
 

•+3 to leap dodge. A leap dodge is an automatic dodge, which causes no loss of attacks per melee. The new generation VF is
so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.

•Critical strike same, as pilot's hand-to-hand.

•Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and
one attack that melee round.

 



REFERENCES USED IN THIS DESIGN
 
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