DAEDELUS II CLASS ASSAULT CRUISER
(Version 1.0 - Last Modified: 08/09/01)
RPG Stats by Edwin LaCourse ([email protected])
BACKGROUND
After the conclusion of Space War One, the UN Spacey began a wide ranging
fleet reconstruction program. Other than Zentraedi and Meltrandi ships,
few UN Spacey ships survived the war. Unlike with the first generation of
UN Spacey ships, Earth's understanding of Overtechnology had come a long
way. The decision was made to create new designs, that would better be
able to utilize Overtechnology, as well as incorporating tactical lessons
learned during the previous years.
One of the first new designs was the Daedelus II. Based on the concept that
the original Daedelus was tasked for once it was attached to the SDF-01. Zentraedi and Meltrandi ships have
powerful defenses and a strong outer hull. However, internally they are
rather weak, the emphasis on combat outside the ship. The Daedelus attack
performed by the SDF-01 took advantage of this weakness. By ramming the
enemy ship and puncturing the hull, then firing massive amounts of reaction
warheads internally, the Daedelus could destroy a much larger enemy ship.
The
Daedelus II uses the same combat doctrine. It has four forward bays that
open to reveal a combination of reaction warhead systems and mecha bays.
The ship is built along a similar design concept as the earlier ARMD Space
platforms. The Daedelus II is built to ram enemy ships, open the bays, and release the
reaction arms, or perform boarding actions to take over special targets.
The ship is equipped with a large contingent of ground mecha for its primary
purpose. It has a relatively small contingent of VF fighters as a trade
off.
In 2036 when the Burado Zentran/Meltran fleet attacked, the Class ship
herself, Daedelus II, successfully attacked and destroyed the lead Ultra-Heavy
Cannon ship leading the advanced forces. In 2037, when an accompanying
Meltran fleet attacked, the second ship, Prometheus II was instrumental in
leading to the ultimate victory of the UN Spacey forces.
RPG STATS
Vehicle Class: Daedelus II-class Space Cruiser
Type:
Space/Atmospheric Assault Cruiser
Government: United Nations Government
(Earth)
Manufacturer: UN Spacy facilities at Moon Base Apollo
Crew:
1150 (50 Officers, 800 Crew, 300 Combat troops including Pilots)
MDC BY LOCATION:
Converging Beam Cannons (10) 500 each
Medium Missile Turrets (12) 200 each
Retractable Laser Turrets (30) 150 each
Small Airlocks (12) 200 each
Large Airlocks (12) 400 each
Forward Hangar Doors (4) 2500 each
Side Hanger Doors (4) 1000 each
(1) Starboard Amidships Sensor Cluster 1000
(1) Port Amidships Flying Bridge 1000
(1) Forward Main Bridge 1150
(2) Primary Hull 11000
(3) Main Engines (2) 5500 each
(3) Booster Rockets Assembly(2) 3200 each
(3) Retro Rockets (6) 500 each
NOTES:
- Destroying the Main Bridge and the Flying Bridge will likely kill the
command staff . The ship can still operate, but is at -3 on initiative, -3 to
strike, and number of attacks per melee of the weapon systems are reduced by
half. Destroying the Starboard Amidships Sensor Cluster will deprive
the ship of all forms of long range communications, radar and targeting.
The range and targeting capabilities of the secondary systems are equal to that of
a VF-1S Strike Valkyrie.
- Depleting the MDC of the main body will put the frigate out of commission.
All internal systems will shut down, including life support and internal
gravity. The crew may evacuate in escape pods. The ship itself will be
a floating wreck.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. If in an atmosphere, the ship
will still be able to maintain altitude.
SPEEDS:
- Speed (sublight): 0.16 speed of light (25,600 miles per second)
Speed (Auxiliary Drives): 0.01 speed of light (1,600 miles per
second)
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Can land and take off if necessary but not designed to maneuver in an
atmosphere for extended periods of time.
- Maximum Range: Unlimited (estimated 10 year life span, which can
be extended with regular maintenance and overhauls)
STATISTICAL DATA:
Length: 675 m (2214 ft)
Height: 93 m (305 ft)
Width: 149 m(488 ft)
Weight: 842,000 tons (standard)
Fold System: OTEC/Shinnakasu/General Galaxy Fold Cluster
Sublight Drive:
Shinsei Industries/Agar Heat Pile System
Gravity
Control System: Internal
Main Engine: OTEC/General Galaxy
Heat Pile System
Auxiliary Engine: UN Spacy Rocket Motor Cluster x2, retro rockets x6, numerous vernier engines
Radar System: Advanced Search and Targeting Radar
WEAPON SYSTEMS:
- DAEDELUS ATTACK: The most powerful offensive attack comes from a
maneuver first used in a moment of desperation by the command crew of the
SDF-01. The Daedelus II accelerates to a specific speed, then rams the
targeted ship, such that the entire front quarter of the ship is buried in
the superstructure of the enemy ship. The front four bay doors then
swing open. The Daedelus II can then fire offensively into the ship
attempting to destroy it, or it may attempt to board the ship and commandeer
it. The four forward bays contain many heavy and some ultra-heavy
reaction missile tubes. The bays also house the majority of the
destroid compliment, giving them a ready firing point or entry point into
the enemy ship. An alternative attack method (and less effective) is
to open the bays and fire the weapons systems into open space against an
enemy.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Boarding, Capture, or other Special
Operations
- RANGE: The ship must be collide with the intended target to
such a degree that the forward quarter of the ship is completely inside
the enemy target
- DAMAGE: Various depending on attack method. The first
damage roll is from the collision. 1d4x2000 M.D. for collision
damage. An Daedelus attack with a standard destroid compliment is
4d6x10,000 M.D. Without mecha, the damage is 3d4x10,000 M.D.
An attack in open space without a collision is 1d6x10,000 M.D.
- RATE OF FIRE: Once per 4 minutes (16 melees).
- PAYLOAD: Ten attacks can be performed before the ship needs to
undergo structural repair and resupply of its heavy weapons.
- LIGHT CONVERGING BEAM CANNONS (10): Located on the forward half of the
Daedelus II, the converging beam cannons are similar to those on the remodeled
SDF-01. Designed as heavy anti-warship weapons, they pack quite a
punch, making the small ship quite powerful. Each cannon is mounted on
a heavy turret capable of 360* rotation with 180* arc, the turrets are slow
making them unsuitable for anti-fighter work.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 30,000 miles in an space. 15,000 miles in an atmosphere
- DAMAGE: 1D4x1000 M.D. per blast
- RATE OF FIRE: Each cannon can fire once per melee. The
cannons can fire individually or be combined to fire
a single volley.
- PAYLOAD: Unlimited.
- MEDIUM MISSILE LAUNCHERS (12):The Cruiser is armed with twelve
medium missile launchers which are primarily intended for anti-aircraft
defense. Each launcher contains 8 missile tubes allowing volleys of up to 8
missiles to be fired at a single target per launcher. Once depleted, the
missile launchers are reloaded by an automated loading system that takes 15
seconds (one melee round) to reload all 8 missiles. Armor-piercing smart
missiles are usually used to avoid chances of friendly fighters being shot
down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium
Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 3D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
- PAYLOAD: Each launcher holds 8 missiles. Once the missiles are
expended the launcher is reloaded within 1 round via an automated
system. The reload system holds 40 missiles per launcher.
- RETRACTABLE LASER TURRETS (30): As a final line of defense, the
cruiser has retractable laser turrets mounted at various strategic
places along the hull. These short-range lasers are intended
primarily for anti-aircraft and anti-mecha defense, but can do moderate
damage against enemy spacecraft if they get too close. When not in use gun
turrets are concealed within the hull underneath a sliding hatch. At most 20
lasers can be brought to bear on a single target.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: 1000 miles (48.2 km) in space. 500 miles in an
atmosphere.
- DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to
fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a
volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 20 beams
aimed at a single target does 4D6x100 M.D. (!) if it hits.
- RATE OF FIRE: Each laser can fire once per melee, and can be
combined in any volley combination of 3 or more lasers, up to 20 lasers.
Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Daedelus II was equipped with an
anti-gravity propulsion system used for planetary landings and liftoffs. The
system is good for vertical ascent/descent only and can lift the ship at
speeds of up to 1,320 feet (400 m) per minute. The system will function so
long as the main energy system (in the Primary Hull) can supply energy to it.
- SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser is
equipped with
Shinsei Industries/Agar Heat Pile System engines that can propel the craft at
speeds up to 0.16 speed of light (25,600 miles per second) in space. Note
that these engines are mainly intended for rapid movement inside a planetary
system and are not suited for long voyages between star systems. In a
planetary atmosphere the ship is limited to speeds of Mach 2 maximum due to
hull stress.
- SPACE FOLD SYSTEM: For FTL propulsion, the Daedelus II was equipped
with a fold system capable of propelling the ship through hyperspace at speeds
up to 3.28x10^10 mps (5.25x10^10 kps), or 1 light year per 6 minutes. The
range of the fold drive is theoretically unlimited except by the life
expectancy of the spacecraft (which is unknown).
- MAIN BRIDGE AND FLYING BRIDGE: This is the heart of the ship.
These two areas control and monitor external and internal communications,
sensory data, and weapon systems. Computer generated graphics, plotting arms,
and superimposed holograms, can display a complete visual image with
accompanying data regarding an enemy target. Voice activated Holographic
displays are tied into the command area and spring to life at the commanders
behest. The Main Bridge usually controls the ship, while the Flying
Bridge directs Fighter and Destroid activity (launching and flight control).
Both Bridges are fully capable of directing the activities of the other in
case of emergency.
- RADAR/RADIO JAMMING: Coordinated through the Bridge, the ship can
jam an enemy's Radar and Radio system. Range is a 10 mile area up to 10,000
miles away.
- LONG-RANGE TRACKING SENSORS: The Daedelus II Bridge was equipped
with a complex sensor system that could track and identify up to 1,500 craft
simultaneously. The system had a 2,000-mile/3,200 km range.
- INTERNAL SENSORS: Coordinated through the Command Center, sensors
monitor temperature, radiation, motion, and chemical make up of the life
support systems. The system can detect Human size contacts, smaller units do
not usually set off the sensors.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the cruiser can communicate with up to 1,000 craft
simultaneously at ranges of up to 900 miles (1,440 km). This range can be
boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- MEDICAL FACILITIES: The Medical bay is a fully manned, very
advanced facility. There are always several M.D.s and Nurses on duty at any
given time. The facilities give the a bonus of +25% to any medical
related skill check.
- LABORATORY: The laboratory is able to give data on a wide variety
of areas including chemical, biological, spectrographic radiation, sound
analysis, and is capable of specimen storage and audio/visual data recording.
The facilities give the a bonus of +25% to any SCIENCE related skill check.
- LIFE SUPPORT SYSTEMS: The Daedelus II had sufficient life support
to provide breathable air and comfortable temperatures for up to 1150 people
for up to 2 years (air was recycled). In an emergency the life support system
could support up to 3,000 people at one time. The ship contains enough food
and water onboard to support the crew for up to 2 years (with recycling).
- MECHA BAYS: Numerous large and small storage areas for the ships
mecha can be found scattered all throughout the hull.
- WEAPONS ARMORY: These bays hold the weapons for foot units. They
typically contain 3d4x100 laser rifles, 2d4x10 laser pistols, body armor, and
other miscellaneous items to fully outfit a foot soldier.
- AIRLOCKS: Scores of airlocks can be found on most levels of a ship,
especially where mecha is stored. A typical airlock can release up to 4
Valkyrie sized units in one minute. NOTE: It takes an airlock one full
minute (4 melees) to fully cycle.
MECHA COMPLEMENT:
- VF-1R Valkyrie: 48 (4 Squadrons) on active status
- HWR-00-Mk II Monster: 6
- MBR-04-Mk IV Tomahawk: 40
- ADR-04-Mk X Defender: 16
- SDR-04-Mk XII Phalanx: 32
- MBR-07-Mk II Spartan: 32
ADDITIONAL VEHICLE COMPLEMENT:
- Star Goose Shuttles: 4
- RC-4E Recon Shuttles: 2
REFERENCES USED IN THIS DESIGN
- "Macross 2036" game for the PCEngine system
- "Macross: Eternal Love Song" game for the PCEngine
Designer Notes:
I got the layout, a lot of the wording of this page, and a lot of my inspiration from
the Macross Mecha
Design Page run by Dave Deitrich (an excellent site please visit it!!!).
Comments and suggestions are welcome.
Revisions:
Revision 1.0 the Initial release