DAEDELUS II CLASS ASSAULT CRUISER

(Version 1.0 - Last Modified: 08/09/01)
RPG Stats by Edwin LaCourse ([email protected])

BACKGROUND

After the conclusion of Space War One, the UN Spacey began a wide ranging fleet reconstruction program.  Other than Zentraedi and Meltrandi ships, few UN Spacey ships survived the war.  Unlike with the first generation of UN Spacey ships, Earth's understanding of Overtechnology had come a long way.  The decision was made to create new designs, that would better be able to utilize Overtechnology, as well as incorporating tactical lessons learned during the previous years.

One of the first new designs was the Daedelus II. Based on the concept that the original Daedelus was tasked for once it was attached to the SDF-01. Zentraedi and Meltrandi ships have powerful defenses and a strong outer hull.  However, internally they are rather weak, the emphasis on combat outside the ship.  The Daedelus attack performed by the SDF-01 took advantage of this weakness.  By ramming the enemy ship and puncturing the hull, then firing massive amounts of reaction warheads internally, the Daedelus could destroy a much larger enemy ship.

The Daedelus II uses the same combat doctrine.  It has four forward bays that open to reveal a combination of reaction warhead systems and mecha bays.  The ship is built along a similar design concept as the earlier ARMD Space platforms. The Daedelus II is built to ram enemy ships, open the bays, and release the reaction arms, or perform boarding actions to take over special targets.  The ship is equipped with a large contingent of ground mecha for its primary purpose. It has a relatively small contingent of VF fighters as a trade off.

In 2036 when the Burado Zentran/Meltran fleet attacked, the Class ship herself, Daedelus II, successfully attacked and destroyed the lead Ultra-Heavy Cannon ship leading the advanced forces. In 2037, when an accompanying Meltran fleet attacked, the second ship, Prometheus II was instrumental in leading to the ultimate victory of the UN Spacey forces.

RPG STATS

Vehicle Class: Daedelus II-class Space Cruiser
Type: Space/Atmospheric Assault Cruiser
Government: United Nations Government (Earth)
Manufacturer: UN Spacy facilities at Moon Base Apollo
Crew: 1150 (50 Officers, 800 Crew, 300 Combat troops including Pilots)

MDC BY LOCATION:

    Converging Beam Cannons (10)         500 each
    Medium Missile Turrets (12)          200 each
    Retractable Laser Turrets (30)       150 each
    Small Airlocks (12)                  200 each
    Large Airlocks (12)                  400 each
    Forward Hangar Doors (4)            2500 each
    Side Hanger Doors (4)               1000 each
(1) Starboard Amidships Sensor Cluster  1000
(1) Port Amidships Flying Bridge        1000
(1) Forward Main Bridge                 1150
(2) Primary Hull                       11000
(3) Main Engines (2)                    5500 each
(3) Booster Rockets Assembly(2)         3200 each
(3) Retro Rockets (6)                    500 each

NOTES:

  1. Destroying the Main Bridge and the Flying Bridge will likely kill the command staff . The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the Starboard Amidships Sensor Cluster will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1S Strike Valkyrie.
  2. Depleting the MDC of the main body will put the frigate out of commission. All internal systems will shut down, including life support and internal gravity. The crew may evacuate in escape pods.  The ship itself will be a floating wreck.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will still be able to maintain altitude.

SPEEDS:

Speed (sublight): 0.16 speed of light (25,600 miles per second)
Speed (Auxiliary Drives): 0.01 speed of light (1,600 miles per second)
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated 10 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 675 m (2214 ft)
Height: 93 m (305 ft)
Width: 149 m(488 ft)
Weight: 842,000 tons (standard)
Fold System: OTEC/Shinnakasu/General Galaxy Fold Cluster
Sublight Drive: Shinsei Industries/Agar Heat Pile System
Gravity Control System: Internal
Main Engine: OTEC/General Galaxy Heat Pile System
Auxiliary Engine: UN Spacy Rocket Motor Cluster x2, retro rockets x6, numerous vernier engines
Radar System: Advanced Search and Targeting Radar

WEAPON SYSTEMS:

  1. DAEDELUS ATTACK: The most powerful offensive attack comes from a maneuver first used in a moment of desperation by the command crew of the SDF-01.  The Daedelus II accelerates to a specific speed, then rams the targeted ship, such that the entire front quarter of the ship is buried in the superstructure of the enemy ship.  The front four bay doors then swing open.  The Daedelus II can then fire offensively into the ship attempting to destroy it, or it may attempt to board the ship and commandeer it.  The four forward bays contain many heavy and some ultra-heavy reaction missile tubes.  The bays also house the majority of the destroid compliment, giving them a ready firing point or entry point into the enemy ship.  An alternative attack method (and less effective) is to open the bays and fire the weapons systems into open space against an enemy.
  2. LIGHT CONVERGING BEAM CANNONS (10): Located on the forward half of the Daedelus II, the converging beam cannons are similar to those on the remodeled SDF-01.  Designed as heavy anti-warship weapons, they pack quite a punch, making the small ship quite powerful.  Each cannon is mounted on a heavy turret capable of 360* rotation with 180* arc, the turrets are slow making them unsuitable for anti-fighter work.
  3. MEDIUM MISSILE LAUNCHERS (12):The Cruiser is armed with twelve medium missile launchers which are primarily intended for anti-aircraft defense. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
  4. RETRACTABLE LASER TURRETS (30): As a final line of defense, the cruiser has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers are intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 20 lasers can be brought to bear on a single target.

SYSTEMS OF NOTE:

MECHA COMPLEMENT:

ADDITIONAL VEHICLE COMPLEMENT:


REFERENCES USED IN THIS DESIGN

Designer Notes:

I got the layout, a lot of the wording of this page, and a lot of my inspiration from the Macross Mecha Design Page run by Dave Deitrich (an excellent site please visit it!!!).  Comments and suggestions are welcome.

Revisions:

Revision 1.0 the Initial release

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