The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

SYDNEY-CLASS FRIGATE

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

In the aftermath of Space War 1, the UN Spacy was faced with the task of rebuilding it's shattered fleet. The acquisition of the Zentraedi factory satellite would ease that process considerably, but the Spacy need to decide the type of fleet it would build. A Zentraedi style fleet of large ships would be able to fight any rogue ship head to head, but would consume large amounts of resources and crew. A smaller style, more suited to human crew, would be more maneuverable, and could potentially take less damage. 

Ultimately, the argument was settled over the resource cost. It was felt that with humanity's limited resources, a large number of smaller ships would be versatile than a small number of large ships. In the future, once humanity had expanded, perhaps the issue would be looked at again. 

The smallest warship in the new fleet was the Sydney-class frigate, designed to escort short range colony fleets, merchant vessels, and to help keep their larger siblings from being outflanked easily. Toward that end, the Sydneys had a fairly sizable weapons array for the time, mounted in the old style turrets patterned after those found across the Macross. The three heavy beam cannon systems packed a sizable punch that nearly matched that of the Progress-class cruiser, and it's backup weaponry proved adequate for ship-to-ship battles. However, it's point defense was not that impressive. Combined with the presence of just one squadron onboard the ship, a number of Sydneys were overwhelmed by enemy mecha alone over the course of the design's career. 

Nonetheless, it was an inexpensive design, and produced heavily over the next decade for the UN Spacy and assorted colony governments. It was superceded by the Stargazer-class steath frigate in the UN Spacy Modernazation program of the late 2020s. The Stargazer design was somewhat larger than the Sydney class, and had slightly less heavy firepower, but was a good deal more manuverable, and had massively improved point defenses and enlarged fighter bays. By 2038, the last Sydney class vessel was retired from the active fleet, though several Megaroad vessels still use them, as do numerous colony worlds, several of whom have performed their own modifactions to the design.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Frigate
Class: Sydney Class
Manufacturer: ORTEC Company/UN Spacy
Crew: 700 total

Naming: Ships of the Sydney class are named after cities destroyed during Badolza's attack on Earth at the end of Space War I.

MDC BY LOCATION:

(1) Main Body                                  15,000
(2) Command Tower                                2500
(2) Sensor Array (on top of Command Tower)        500
(3) Main Engines/Power Plants (2)               2,000 each
(3) Secondary Engines (4)                         800 each
(3) Small Guidance thrusters (20)                 200 each

    Main Cannon Turrets (3)                       500 each
    Anti-Warship Cannons (6)                      300 each
    Anti-Aircraft Missile Launchers (8)           150 each
    Anti-Aircraft Laser Cannons (8)               150 each

    Small Airlocks/Access Hatches (20)            250 each
    Flight Deck Airlock (1)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (3)                      2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 688.8 feet (210 meters)
Weight: 78000 tons (empty), 101000 tons (Standard)
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. MAIN LASER CANNONS (3): The main weapon systems of the Sydney frigates are three heavy laser cannons, mounted in the old style turrets patterned after those found across the Macross. These cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the Sydney a foe to be reckoned with. Two face forward while the third is mounted at the rear of the vessel. Each laser can fire separately or together, and have 180 degrees of fire.

     
  2. ANTI-WARSHIP CANNONS (6): Sydney frigates are also armed with anti-warship cannons similar to Zentraedi concealed laser cannons. Four of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the cruiser.
  1. RETRACTABLE LASER TURRETS (8): As a final line of defense, the frigate has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  2. MEDIUM MISSILE LAUNCHERS (8): For anti-aircraft defense the frigates are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  3. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Sydney frigates. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the frigate. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

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