The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

SOYUKAZE-CLASS DESTROYER

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

In the late 2020s, the UN Spacy began looking into replacing or upgrading it's current warships to compliment the New Macross class colony fleets, the first of which was only just coming under construction. A decision was made, and the engineers were sent to the drawing boards, starting the UN Spacy Modernization Program.

The Soyukaze-class Destroyer is the third design from the UN Spacy's modernization program of the late 2020s. It fills a middle role between the Normandy Heavy Cruiser and the Stargazer Frigate, leaning more toward ship escort than ship-to-ship battle, though it's firepower and defensive systems are adequate for that as well. Not being strong in any one category, it acts as a jack-of-all-trades, and serves an important role in almost every type of UN fleet, save the colony fleets, which rely on carriers, frigates, and the New Macross class. It is often used as a command ship while on patrol with Stargazers, as a base of operations against pirates, or as supporting fire for Normandies in ship-to-ship combat.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Destroyer
Class: Soyukaze Class
Manufacturer: ORTEC Company/UN Spacy

Crew: 1100 total

Notable Ships of Class:
DDG-21 UNS Snowfox (4th Galaxy Patrol)
DDG-34 UNS Horatio Nelson (4th Galaxy Patrol)
DDG-45 UNS Brightblade (4th Galaxy Patrol)
DDG-47 UNS Robert Baker (4th Galaxy Patrol)
DD-60 Sagittarius (4th Galaxy Patrol, circa 2032)
DD-61 Capricorn (4th Galaxy Patrol, circa 2032)
DD-62 Aquarius (4th Galaxy Patrol, circa 2032)
DD-63 Pisces (4th Galaxy Patrol, circa 2032)
DD-64 Aries (4th Galaxy Patrol, circa 2032)
DD-65 Taurus (4th Galaxy Patrol, circa 2032)
DD-66 Gemini (4th Galaxy Patrol, circa 2032)
DD-67 Cancer (4th Galaxy Patrol, circa 2032)
DD-68 Leo (4th Galaxy Patrol, circa 2032)
DD-69 Virgo (4th Galaxy Patrol, circa 2032)
DD-70 Libra (4th Galaxy Patrol, circa 2032)
DD-71 Scorpio (4th Galaxy Patrol, circa 2032)
DDG-64 UNS Harukaze (4th Galaxy Patrol)
DDG-76 UNS Starlight (4th Galaxy Patrol)

Naming: There are no naming conventions for the Soyukaze class.

MDC BY LOCATION:

(1) Main Body                                  30,000
(2) Command Tower                               5,000
(2) Sensor Array (on top of Command Tower)       1000
(3) Main Engines/Power Plants (2)               3,000 each
(3) Secondary Engines (4)                       1,000 each
(3) Small Guidance thrusters (30)                 300 each

    Main Cannons (4)                             1000 each
    Heavy Missile Launchers (2)                   400 each
    Anti-Warship Cannons (6)                      300 each
    Anti-Aircraft Missile Launchers (10)          250 each

    Small Airlocks/Access Hatches (25)            250 each
    Flight Deck Airlock (1)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (6)                      2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 1640 ft (500 m)
Weight: 270,000 tons (empty) / 310,000 tons (standard)
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. MAIN LASER CANNONS (6): The main weapon systems of the Soyukaze destroyers are eight heavy laser cannons, mounted on either side of the ship near the command tower facing forward. These cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the Soyukaze a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the destroyer (lasers can aim 10 degrees off the ship's centerline).

  2. HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Soyukaze destroyers are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat.

    The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Soyukaze destroyers to use VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

  3. ANTI-WARSHIP CANNONS (6): Soyukaze destroyers are also armed with anti-warship cannons similar to Zentraedi concealed laser cannons. Four of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the destroyer.

  4. RETRACTABLE LASER TURRETS (12): As a final line of defense, the destroyer has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  5. MEDIUM MISSILE LAUNCHERS (10): For anti-aircraft defense the destroyers are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  6. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Soyukaze destroyers. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the cruiser. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots. The Soyukaze-class destroyers carry three separate generators for a total of 9 defensive barriers

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NOTE: The Soyukaze destroyers have enough room to hold an additional squadron (12 fighters) if necessary, though the landing bays would be extremely cramped at that point.

REFERENCES USED IN THIS DESIGN

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