The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

NORMANDY-CLASS HEAVY CRUISER

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

In the late 2020s, the UN Spacy began looking into replacing or upgrading it's current warships to compliment the New Macross class colony fleets, the first of which was only just coming under construction. A decision was made, and the engineers were sent to the drawing boards, starting the UN Spacy Modernization Program. 

The Normandy-class Heavy Crusier was originally designed in the late 2027, and entered production in March of 2031, alongside it's sister designs, the Soyukaze and the Stargazer. Resembling nothing other than a giant Stargazer (though three times the size!), it's designated role was to engage other ships of the line and use their firepower to neutralize them ASAP. Normandies are rarely found in Colony Fleets, due to their intended noncombatant nature. Instead, the Normandies are found in Galaxy Patrols and Planetary Defense units, which have are more likely to engage in combat. They replaced the Improved Progress class on a one-to-one ratio, with whole crews often transferring whole to their new ships. With three separate Pin Point Barrier systems online, conventional firepower equal to the Macross itself, and heavy armor as a last resort, a pair of Normandy can meet a Thuverl Salan in ship to ship combat and expect to win. However, only 60 variable fighters are assigned to Normandy cruisers, barely enough for a Combat Air Patrol. Instead, they are trained to enter combat ahead of the carriers, letting them field the fighters.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Heavy Cruiser
Class: Normandy Class
Manufacturer: ORTEC Company/UN Spacy
Crew: 1500 total
 
Notable Ships of Class:
UNS Waterloo, CG-12 (4th Galaxy Patrol, circa 2032)
UNS Leyte Gulf, CG-13 (4th Galaxy Patrol, circa 2032)
UNS Dak To, CG-16 (4th Galaxy Patrol, circa 2032)
UNS Issus, CG-17 (4th Galaxy Patrol, circa 2032)
UNS Shiloh, CG-31 (4th Galaxy Patrol)
UNS Trafalger, CG-38 (4th Galaxy Patrol)
UNS Thermopylae, CG-47 (4th Galaxy Patrol)
 
Naming: All Normandy class ships are named after significant battles or operations. That is, those battles or operations whose names haven't already been taken by the carriers.

MDC BY LOCATION:

(1) Main Body                                  45,000
(2) Command Tower                               7,500
(2) Sensor Array (on top of Command Tower)       1500
(3) Main Engines/Power Plants (2)               8,000 each
(3) Secondary Engines (4)                       2,500 each
(3) Small Guidance thrusters (40)                 400 each

    Main Cannons (8)                             1000 each
    Heavy Missile Launchers (2)                   400 each
    Anti-Warship Cannons (10)                     300 each
    Anti-Aircraft Missile Launchers (18)          250 each
    Anti-Aircraft Laser Cannons (20)              300 each

    Small Airlocks/Access Hatches (25)            250 each
    Flight Deck Airlock (1)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (9)                      2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the cruiser out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 2460 ft (750 m)
Weight: 400,000 tons (empty) / 460,000 tons (standard)
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. MAIN LASER CANNONS (8): The main weapon systems of the Normandy cruisers are eight heavy laser cannons, mounted on either side of the ship near the command tower facing forward. These cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the Normandy a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the cruiser (lasers can aim 10 degrees off the ship's centerline).

  2. HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Normandy cruisers are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat.

    The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Normandy cruisers to use VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

  3. ANTI-WARSHIP CANNONS (10): Normandy cruisers are also armed with anti-warship cannons similar to Zentraedi concealed laser cannons. Eight of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the frigate.

  4. RETRACTABLE LASER TURRETS (20): As a final line of defense, the cruiser has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  5. MEDIUM MISSILE LAUNCHERS (18): For anti-aircraft defense the cruisers are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  6. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Normandy cruisers. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the cruiser. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots. The Normandy-class cruisers carry three separate generators for a total of 9 defensive barriers

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NOTE: The Normandy cruisers have enough room to hold an additional squadron (12 fighters) if necessary, though the landing bays would be extremely cramped at that point.

REFERENCES USED IN THIS DESIGN

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