The following material is an adaptation of the starship design from MACROSS PLUS and MACROSS-7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.


MOUNT MITCHELL-CLASS
AMPHIBIOUS COMMAND CARRIER

RPG Stats by Kamikazi ( [email protected])
Layout Style Adapted from DAVE DEITRICH( [email protected])
Background info provided by COMBAT FLEETS OF THE WORLD 86/87 and
THE USMC 13th MEU HOMEPAGE
 

BACKGROUND

Since Space War I, in nearly every crisis in which the UN Spacy has deployed projection forces, the first military units in position to move ashore with sufficient sustainability for prolonged operations have been from one of the UN's Fleet Marine Forces. These forces have been organized into Marine Air Ground Task Forces (MAGTF) - a combination of air, ground and support assets. MAGTFs are established for specific missions, or in anticipation of a wide range of possible missions. Combining air, ground, and logistic assets maximizes the combat power of each of the war-fighting elements. MAGTFs have long provided the UN Spacy with a broad spectrum of response options when U.N. interests have been threatened and in noncombat situations which require instant response to crisis. Selective, timely and credible commitment of air-ground units have, on many occasions, helped bring stability to a region and sent signals worldwide to aggressors that the UN Spacy is not only willing to defend its interests, but able to do so with a significantly powerful force on extremely short notice.

The Amphibious Command Ship (LCC) is a purpose built platform, designed to direct and manage every phase of command and control operations. Here for the first time is a space platform built from the keel up to accomplish the mission of Command and Control coordination. Mount Mitchell represents the accumulated knowledge of five decades of the Spacy's experience in meeting difficult challenges of Control and Coordination.

Mount Mitchell utilizes its "main battery" of computers, communications equipment and other electronic facilities to fulfill her mission as flagship for the United Nations Amphibious Fleet. These systems are also instrumental in its function as a command ship for the Amphibious Task Force and Landing Force Commanders during all phases of fleetwide operations.

The Mount Mitchell is the most capable command ship ever built, with an extremely sophisticated Command and Control system. The Joint Maritime Command Information System (JMCIS) consists of numerous powerful computers distributed throughout the ship from which information and data from worldwide sources are entered into a central database. This single integrated database concentrates the available information into a complete tactical picture of air, space, surface and subsurface contacts, enabling the Fleet Commander to quickly assess and concentrate on any situation which might arise. This ability to access information from military and civilian sources throughout the galaxy gives Mount Mitchell a command and control capability unparalleled in Spacy history.

 

RPG STATS

Government: New United Nations Government
Ship Type: Amphibious Command Ship (LCC)
Class: Mount Mitchell-Class Amphibious Command Ship
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN Spacy
Length: 4,950 ft (1,500 m)
Width: 234.77m (maximum cross section)
Height: 64.6m
Displacement, tons: 2,500,000 tons (empty) / 3,100,000 tons (standard)
Crew:

Officers: 104
Crew: 850
Marines: 1040
Command Personnel: 565
Pilots: 80
Other Personnel: 395
Total Compliment: 1994
Ships in Class:
 
LCC-28 UNS Mount Mitchell (launched 2050)
LCC-29 UNS Mount McKinley (launched 2050)

 

MDC BY LOCATION:

(1) Main Body                                  40,000
(2) Command Tower                               8,000
(2) Communication Array (behind Command Tower)    800
(3) Foredeck                                   12,000
(3) Flight decks (2)                            8,000 each
(4) Main engines (2)                            8,000 each
(4) Secondary Engines (2)                       2,500 each
(4) Small Guidance thrusters (36)                 200 each
    Medium Range Missile Launchers (6)            200 each
    Retractable Laser Turrets (12)                300 each
    Phalnax CIWS Turrets (12)                     250 each
    Small Airlocks/Access Hatches (100)           250 each
    Large Airlocks (20)                           500 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20
(5) Pin Point Barriers (4)                      5,000 each

NOTES:

  1. Depleting the MDC of the main body will put the Command Ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the foredeck or the flight decks will greatly impair the ship's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs per turn. If the foredeck is destroyed this number drops to 6, and each flight deck destroyed reduces this number by 3. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one aircraft every other turn.
  4. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can only land in water if necessary and is not designed to maneuver in an atmosphere.
          (Note: Landing on land will completely destroy the main communications array.)
Maximum Range: Unlimited (estimated 30 year life span)

WEAPON SYSTEMS:

  1. MEDIUM MISSILE LAUNCHERS (6): The command ships are armed with six medium missile launchers which are primarily intended for anti-aircraft defense. Each launcher contains 15 missile tubes allowing volleys of up to 15 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 15 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

     

  2. RETRACTABLE LASER TURRETS (12): As a final line of defense the command ship is armed with 12 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

     

  3. PHALANX" GATLING TURRETS (12): The 55mm "Phalanx" tri-tube gatling cannon is directly derived from the one used by the VF-1 Valkyrie fighters. The command carriers have 12  turrets mounted at strategic places along the hull. 
     
  4. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Mount Mitchell command ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

  5. MOBILE WEAPONS SYSTEMS (2050): The Mount Mitchell class command ships carry no craft of their own. Instead, they rely on a small compliment of Marine craft on board. 

 

SYSTEMS OF NOTE:

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