The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

INFERNO-CLASS MISSILE DESTROYER

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

In the aftermath of Space War 1, the UN Spacy was faced with the task of rebuilding it's shattered fleet. The acquisition of the Zentraedi factory satellite would ease that process considerably, but the Spacy need to decide the type of fleet it would build. A Zentraedi style fleet of large ships would be able to fight any rogue ship head to head, but would consume large amounts of resources and crew. A smaller style, more suited to human crew, would be more maneuverable, and could potentially take less damage. 

Ultimately, the argument was settled over the resource cost. It was felt that with humanity's limited resources, a large number of smaller ships would be versatile than a small number of large ships. In the future, once humanity had expanded, perhaps the issue would be looked at again. 

The Inferno class missile destroyer, launched in 2016, was the Spacy's answer to the overwhelming number of Zentraedi mecha the Spacy was bound to face in the galaxy. Quick and maneuverable, the Inferno was designed to attack the enemy mecha directly, with massive amounts of anti-aircraft missiles from a single ship. It was thought that several of these could reduce the density of the enemy forces to the point where friendly VF forces could sweep the skies with few losses. 

The missile racks could use all of the different payloads that the Valkyries could use, and carried ample reloads for all 39 launchers. However, the reload time forced the captain to fire salvos of 13 launchers at a time, in order to keep the highest sustained firepower at the quickest rate, and that the computer systems for the Inferno had trouble coordinating all of the firepower against the enemy targets. However, eight ships were ordered, and assigned to Galaxy Patrol 2 when delivered. 

The first, and only combat test the Inferno class received was on August 7, 2018, when GP2 engaged a small fleet of rogue Zentraedi forces. As per mission specs, the Inferno class swept alongside the combat vessels, firing salvos at the oncoming Zentraedi mecha. As was expected, the Infernos caused serious damage to the oncoming horde, however, a sizable number reached close quarters with the fleet, and engaged the Spacy VFs, preventing the Infernos from triggering their massive salvos for fear of hitting the VFs. And then the Zentraedi, who had closed the distance to the Spacy ships, launched their reserves mecha forces. 

In a bloody fight, GP2 managed to chase off the enemy fleet, however, 3 of the Infernos were destroyed, and a fourth was scrapped back at Earth. Deemed ineffective, the remaining four were decommissioned and sold to private interests.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Missile Destroyer
Class: Inferno Class
Manufacturer: ORTEC Company/UN Spacy
Crew: 1100 total
 
Notable Ships of Class:
MDG-01 UNS Inferno - decommissioned and sold, April 19, 2019 
MDG-02 UNS Sidewinder - scrapped, UN Spacy Factory Satellite, Dec 24, 2018 
MDG-03 UNS Hellfire - decommissioned and sold, April 19, 2019 
MDG-04 UNS Sparrow - decommissioned and sold, April 19, 2019 
MDG-05 UNS Phoenix - destroyed, August 7, 2018 
MDG-06 UNS Durandal - destroyed, August 7, 2018 
MDG-07 UNS Maverick - decommissioned and sold, April 19, 2019 
MDG-08 UNS Tomahawk - destroyed, August 7, 2018

Naming: All of the Inferno class ships were named after missile weapons of the late 20th century, a personal affection of the project supervisor.

MDC BY LOCATION:

(1) Main Body                                  18,000
(2) Command Tower                                3000
(2) Sensor Array (on top of Command Tower)        700
(3) Main Engines/Power Plants (2)               2,000 each
(3) Secondary Engines (4)                         800 each
(3) Small Guidance thrusters (30)                 200 each

    Anti-Warship Cannons (2)                      300 each
    Heavy Missile Launchers (2)                   400 each
    Anti-Aircraft Missile Launchers (39)          250 each
    Retractable Laser Cannons (6)                 200 each

    Small Airlocks/Access Hatches (25)            250 each
    Flight Deck Airlock (1)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (3)                      2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 785 feet (250 meters)
Weight: 130,000 tons (empty), 200,000 tons (Standard)
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. ANTI-WARSHIP CANNONS (2): The main energy weapon systems of the Inferno destroyers are two heavy laser cannons, mounted on either side of the ship near the command tower facing forward. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the destroyer (lasers can aim 10 degrees off the ship's centerline).

  2. HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Inferno destroyers are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat.

    The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Inferno destroyers to use VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

  3. RETRACTABLE LASER TURRETS (6): As a final line of defense, the destroyer has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  4. MEDIUM MISSILE LAUNCHERS (39): For anti-aircraft defense the destroyers are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 45 seconds (three melee rounds) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  5. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Inferno destroyers. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the missile destroyer. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) weapon systems, and (4) hangar bays, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

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