The following material is an adaptation of the starship design from
MACROSS 7, a sequel to the original Japanese MACROSS TV
series. Please feel free to use, copy, and distribute it as you see fit. All I
ask is that you give proper credit to me and do not claim that it is your own
work. Comments and suggestions are welcome.
HOPE
CLASS MEDICAL RESEARCH & HOSPITAL SHIP
RPG Stats by Kamikazi
([email protected])
Layout adapted
from DAVE DEITRICH
([email protected])
BACKGROUND
The Hope
class Medical Research and Hospital Ships were brought into UN Spacy
service in the early part of the reconstruction effort. The UN Spacy realized
that planet based medical facilities were vulnerable to space-borne weapons and
would be one of the first targets hit. A space based mobile medical facility
could be reached by damaged ships faster and easier as well. The Hope
class was designed to take on vast amounts of causalities from damaged ships and
colonies. They are capable of
treating over 2000 micron sized and 500 Zentraedi sized patients. Equipped with advanced medical facilities and research
labs, they are able to isolate and treat newly encountered diseases. The ships
have minimal defensive systems and are well
protected by the escorts at all times.
RPG STATS
Government: New Unity Government (Earth)
Ship
Type: Long Distance Colonization Medical Research Ship
Class: Hope
Class
Manufacturer: ORTEC Company/UN Spacy
- Crew : 1,500 total
- Ships Crew: 1150
- Medical Staff: 350
Patient Capability: 2500
MDC BY LOCATION:
(1) Main Body 8,000
Small Airlocks/Access Hatches (10) 250 each
Main Airlock 1,000
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 40
Hanger Bay 1,500
(2) Main Engines/Power Plant (2) 3,000 each
(2) Auxiliary Engines (4) 1,000 each
(3) Pin Point Barriers (4) 2,500 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the medical
ship.
All internal systems will shut down, including life support and internal
gravity. The colony ship itself will be an unsalvageable floating wreck, and
any surviving colonists must be rescued quickly or will die from
asphyxiation as the remaining atmosphere drains into space.
- Depleting the MDC of the main engines will force the ship
to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary
engines will leave the colony ship adrift in space. If in an atmosphere, the
colony ship will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Designed to land in a planetary ocean when necessary but not designed to
maneuver in an atmosphere. The Hope
class ships are NOT designed to land on
the ground. It is capable of landing in the water however.
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length: 1640 ft (500 m)
Weight: 270,000 tons (empty) / 310,000 tons (standard)
Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
- PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by researchers onboard the SDF-01 Macross during Space War One,
the Pinpoint Barrier System is a standard defense system on board all UN
Spacy starships and colony vessels, including the Hope
class medical ships. The system generates four small disc-shaped force fields that can
be positioned anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can
absorb up to 5,000 MD in damage, which then regenerates within four seconds
(2 melee rounds). The barriers can also be layered on top of each other to
generate a field which provides 20,000 MDC and can even deflect heavy
particle beams (usually).
The four barriers are controlled by operators in the command tower of the
ship. These operators are instructed to defend (1) any breaks or
weaknesses in the hull, (2) the main and auxiliary engines, and (3)
the hanger bays, in that order. The operators primarily concentrate on
defending the ship against larger spacecraft and leave defense against
attacking mecha to the fleet's VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 2,500 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the ship
to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at 7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varauta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the point where it
may short out. After deflecting an energy beam, roll percentile dice on
the table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be
operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Hope
class is equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HOLOGRAPHIC PROJECTION SYSTEM: The interior of the Hope
class contains a sophisticated holographic projection system which are used to
generate images of terran skies. These images help to calm colonists and
make them feel like they are living in a city on Earth and not on a ship
voyaging through space. The holographic system is often used to divide time
on the vessel into day and night segments. During the day the holographic
system displays a view of a normal outside view and projects artificial
sunlight over the interior, and at night the system displays a view of the
passing stars.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the medical ship and other vessels
or planetary bases. Hyperspace communications are still not instantaneous,
however. Audio/video communication travels through hyperspace at a rate of
about 1 second per 4000 light years so messages communicated over vast
distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Hope
class has sufficient life
support to provide breathable air and comfortable temperatures for 4,000 people, for up to 30 years. In an emergency the life support system can
support up to 8,000 people for a short time.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The Hope
class has modest communications facilities that can communicate with up to 250
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the medical
ship is also
modest. The system can track and identify up to 500 craft simultaneously and
has a 200 mile/320 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped
with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster,
capable of propelling the vessel through hyperspace at speeds up to
3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range
of the fold drive is theoretically unlimited except by the life expectancy
of the spacecraft. The fold drive is powerful enough to propel the Vessel
through hyperspace.
- SUBLIGHT ENGINES: As a backup to the Fold System, the hospital vessel is equipped with
ORTEC/Centinel Impulse Drive Cluster engines that
can propel the craft at speeds up to 0.16 speed of light (25,600 miles per
second) in space. Note that these engines are mainly intended for rapid
movement inside a planetary system and are not suited for long voyages
between star systems. In a planetary atmosphere the vessel is limited to
speeds of Mach 1 maximum due to hull stress. As with the fold drives, the
engines are powerful enough to propel the craft when the battle carrier is
attached.
- SUBSPACE MASS SENSORS: Like the battle carriers, the Hope
class ships are equipped with subspace sensors for early warning of approaching
objects and navigation at sublight speeds. These sensors can almost
instantly detect mass readings and movement of objects up to 1 AU (93
million miles) distant from the vessel which are above 60,000 kg in mass
(which means that the sensors usually cannot detect objects as small as
variable fighters). Readings taken with the subspace sensors are not very
detailed (-25% penalty when trying to identify a detected object) and are
usually used for tracking purposes only.
MECHA COMPLEMENT (STANDARD):
- 12 MS-34 Pegasus
- 12 MS-42 Sky Mule
- 24 RC-4E Rabbit
NOTE: The Hope
class ships do not carry any
variable fighters. However, the landing bays have
enough room (but not the resources) to support up to 4 squadrons (48
fighters) of VFs if necessary.