The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

HAHSA-CLASS DREADNOUGHT

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

The UN Spacy isn't held in high regard in certain parts of the settled galaxy, due to it's occasional inability to respond to crisises fast enough. Several of the more industrious colonies have taken it upon themselves to begin their own modest designs, for that day when the invasion comes, and the Spacy is nowhere to be seen. Numerous colonies are backed by corporations seeking an outlet for their designs not controlled by the New Unity Government, and thus, many unique prototypes are produced. 

One such prototype is the Hasha-class Dreadnought, designed by the Nova Trinary Corporation at it's space dock in orbit around Daiya Seven. It is unique, in that it's based around a pair of massive rail guns, codenamed, Shuurai. While the New Macross Battle carriers have rail guns on their 'shoulder' assembly, the Hasha's Shuurai rail launchers run the length of the ship, 1700+ meters, allowing it to accelerate it's ferrous slugs at speeds over 4 km/sec toward the target. However, the power required to fire the Shuurai actually drains the rest of the ship of it's power, rendering it a sitting duck while the Shuurai are engaged. Moreover, their firing arc is limited to straight ahead, which, combined with it's below average maneuverability, makes use of the rail launchers in ship-to-ship combat dubious, though planetary bombardment, and ship-to-station fire would be unaffected. To compensate, the Hasha mounts the firepower of two Normandy-class heavy cruisers, one hundred and ninety six VF-11J Raidens, produced exclusively for the Hasha, and eight independently operating PPB generators.

RPG STATS

Government: Nova Trinary Corp.
Ship Type: Dreadnought
Class: Hasha Class
Manufacturer: Nova Trinary Corporation
Crew: 2700 crew compliment
 250 VF pilots 

Notable Ships of Class:
Hasha (DRND 01), laided down July 6, 2049, launched January 11, 2051, currently undergoing testing

MDC BY LOCATION:

(1) Main Body                                  70,000
(2) Command Tower                              15,000
(2) Sensor Array (on top of Command Tower)       2500
(3) Main Engines/Power Plants (2)              24,000 each
(3) Secondary Engines (4)                       2,500 each
(3) Small Guidance thrusters (30)                 400 each

(4) Shuurai rail launchers (2)                 12,000 each
    Heavy Laser Cannons (14)                     1200 each
    Heavy Missile Launchers (2)                   600 each
    Anti-Warship Cannons (20)                     400 each
    Anti-Aircraft Missile Launchers (56)          250 each
    Anti-Aircraft Laser Cannons (36)              300 each

    Small Airlocks/Access Hatches (150)           250 each
    Flight Deck Airlock (2)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(5) Pin Point Barriers (24)                     2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the dreadnought out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. Depleting the MDC of the rail cannons will leave them inoperable. Destroying half of the armor tubing with render them unable to fire, but they can be repaired. Reducing the MDC to zero will completely destroy the cannons.
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 5661.28 feet (1726 m)
Weight: 850,000 tons (empty), 1,200,000 tons (Standard)
Power System:
Sunglow Energy Corp.'s prototype Overtechnology main reactor (reverse engineered and then improved from OTEC/General Galaxy reactors) 1,200,000,000 kw/h

Note: Reactor has a slight problem with overheating while operating the Shuurai and any four sets of the PPB. (39% of the time, +15 for each additional PPB set online. +10 for every round the Shuurai and any 4+ PPB sets are activated.)

Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
Mashimer Drives Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. Imperiator Shuurai Hypervelocity rail launchers (2): While the New Macross Battle carriers have rail guns on their 'shoulder' assembly, the Hasha's Shuurai rail launchers run the length of the ship, 1700+ meters, allowing it to accelerate it's ferrous slugs at speeds over 4 km/sec toward the target. Their firing arc is limited to straight ahead, which, combined with it's below average maneuverability, makes use of the rail launchers in ship-to-ship combat dubious, though planetary bombardment, and ship-to-station fire would be unaffected. However, if a enemy ship does get into the Shuurai's line of fire, it usually doesn't last long.

  2. HEAVY LASER CANNONS (14): The Hasha is equiped with fourteen heavy laser cannons, mounted on either side of the ship near the command tower facing forward. Ten of these lasers are mounted facing forward while four are mounted to the rear to attack enemies behind the ship. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of or behind the dreadnought (lasers can aim 10 degrees off the ship's centerline).

  3. HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Hasha is also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the Shuurai rail cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat.

    The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Hasha cruisers to use VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

  4. ANTI-WARSHIP CANNONS (20): The Hasha is also armed with anti-warship cannons similar to Zentraedi concealed laser cannons. Like the heavy cannons, several are mounted to the rear to attack vessels following the ship. Twelve of these lasers are mounted facing forward while eight are mounted to the rear. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the dreadnought.

  5. RETRACTABLE LASER TURRETS (56): As a final line of defense, the dreadnought has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  6. MEDIUM MISSILE LAUNCHERS (36): For anti-aircraft defense the dreadnought is armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  7. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships. It has been incorporated into the design of the Hasha. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 7,500 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the dreadnought. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots. The Hasha-class dreadnoughts carry eight separate generators for a total of 24 defensive barriers

 

SYSTEMS OF NOTE:

 

MECHA COMPLEMENT (STANDARD):

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