The following material is an original work based off of designs from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

DEFENDER - CLASS MISSILE DESTROYER

RPG Stats by KAMIKAZI ([email protected])
Background info by SHADE ETERNAL ([email protected])
 

BACKGROUND

In 2018, the UN Spacy purchased eight Inferno class missile destroyers, to determine their suitability to decimate large numbers of hostile mecha in a combat environment. They were assigned to Galaxy Patrol 2, and faced their first combat mission in August of 2018. There, three of the eight Infernos were destroyed, and a fourth later scrapped. It was found that the Infernos, while able to put forth a large number of missiles into the battle, was unable to sustain a high enough rate of fire, and hard problems targeting all of the enemy units at once. The UN Spacy decided against buying any more Infernos, decommissioned the survivors, and sold them to private interests. 

Their ownership becomes difficult to trace for several years, as the four ships are passed between owners after owners, not all of them entirely friendly to the UN Spacy, or even legal. In 2023, the Sparrow was definitely spotted successfully running arms to rebel forces, and in late 2035, it was spotted alongside the Inferno, both performing as cargo ships (albeit heavily armed ones) for expensive merchandise. By 2039, the Inferno had been acquired by the Pacifica colony in the 20 Leonis Minoris system, with the Sparrow and Maverick being delivered by 2041. 

At the time, the Pacifica colony, an extremely popular resort planet, had recently voted to beef up it's own militia with real warships, to help protect their home alongside the UN Spacy. However, due to the Spacy's own needs, Pacifica was unable to purchase modern warships, and thus decided to acquire older warships, and them upgrade them in the modest shipyards they had built for Galaxy Patrol 8's use. 

The three Infernos were bought to fulfill their original purpose pf mecha defense for the rest of the fleet. However, the engineers on Pacifica decided a massive refit would be needed to make them actually useful. The Inferno was taken into it's shipyard in June of 2041 to start it's refit, which would be completed in January of 2042, after it was decided midrefit to remove the fold engines and add more missile launchers. The Inferno was recomissioned the PSS Defender, and began it's shakedown cruise even as the Maverick was brought into the shipyard for it's refit. Now that they knew how the refit was supposed to go, the Maverick was relaunched as the PSS Guardian in May of that year, with the PSS Watchman, formerly Sparrow, following in October. 

The Defender class, as it's now known, has quite a few differences from it's Inferno progenitor. First, and foremost, the fold engines were removed, rendering the Defender incapable of leaving the system on it's own power. The Pacifica milita felt that was fine, as the role of the Defender was to defend the planet, instead of hunting down rogue units in deep space. Removing the fold engines freed up space for more weapon units. The normal engines were modified to improve the Defender's maneuverability and speed in battle. 

The weapon systems received a drastic overhaul. Removed were the two anti- warship missile launchers, along with 19 of the standard anti-aircraft launchers. Removing the anti-warship launchers was a given, since the Defender was not projected as battling other capital ships, and the 19 launchers were removed in favor of a new, slightly more devious idea. Sixty(!) 12 count micro missile launchers were concealed around the Defender, with a new loading system restocking the launcher within 15 seconds. The number of AA lasers were also slightly increased to 10. 

The new battle plan has the Defenders closing in the incoming swarm of mecha, firing it's standard missiles as they go, and dodging the shots from the capital ships. All in all, it's similar to the Inferno's battle plan, with one crucial difference. When the enemy mecha are close enough, the micro missile launchers are to be fired in two waves, keeping a solid stream of 360 micro missiles heading into the enemy units. This provides a much heavier rate of fire than the Infernos can handle, and the Defender's targeting computers have been beefed up for the one purpose of targeting as many enemy units as possible. The new generation of missiles also makes it easier to fire on enemy units instead of friendly ones. 

The Defenders have performed well in tests and in drills, but have not engaged in actual combat yet. The Pacifica militia is confident of their abilities though, and is even considering building a new shipyard just to produce new vessels of the design.

RPG STATS

Government: Pacifica Colony, 20 Leonis Minoris system
Ship Type: Missile Destroyer
Class: Defender Class
Manufacturer: ORTEC Company/UN Spacy, Refit by Pacifica Colonial Government
Crew: 1100 total
 
Notable Ships of Class:
 
MGD-01 PSS Defender, formerly UNS Inferno - recomissioned January 11, 2042 
MGD-02 PSS Guardian, formerly UNS Maverick - recomissioned May 8, 2042 
MGD-03 PSS Watchman, formerly UNS Sparrow - recomissioned October 5, 2042

Naming: The names of the Defender class all relate to protectors.

MDC BY LOCATION:

(1) Main Body                                  18,000
(2) Command Tower                                3000
(2) Sensor Array (on top of Command Tower)        700
(3) Main Engines/Power Plants (2)               2,000 each
(3) Secondary Engines (4)                         800 each
(3) Small Guidance thrusters (30)                 200 each

    Anti-Warship Cannons (2)                      300 each
    Retractable Laser Cannons (10)                200 each
    Anti-Aircraft Missile Launchers (20)          250 each
    Mirco-Missile Launchers (60)                  150 each

    Small Airlocks/Access Hatches (25)            250 each
    Flight Deck Airlock (1)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (3)                      2,500 each

NOTES:

     
  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: None
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)
Note: The Defender-class missile destroyers are agile (in starship terms) and get an additional +1 to dodge when avoiding fire from enemy starships or Protodeviln.

STATISTICAL DATA:

Length: 785 feet (250 meters)
Weight: 128,000 tons (empty), 220,000 tons (Standard)
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
None
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. ANTI-WARSHIP CANNONS (2): The main energy weapon systems of the Defender destroyers are two heavy laser cannons, mounted on either side of the ship near the command tower facing forward. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the destroyer (lasers can aim 10 degrees off the ship's centerline).

  2. RETRACTABLE LASER TURRETS (10): As a final line of defense, the destroyer has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
       
  3. MEDIUM MISSILE LAUNCHERS (20): For anti-aircraft defense the destroyers are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 45 seconds (three melee rounds) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

     
  4. MICRO-MISSILE LAUNCHERS (60): The Defender mounts 5 dozen micro-missile launchers as part of her new armament package. When the enemy mecha are close enough, the micro-missile launchers are to be fired in two waves, keeping a solid stream of 360 micro missiles heading into the enemy units. This massive volleying effect would quickly overwhelm even the most maneuverable fighter, and is extremely effective against capital ships at close range. Each launcher contains 12 missile tubes allowing volleys of up to 12 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 12 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  5. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Defender destroyers. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The three barriers are controlled by operators in the command tower of the missile destroyer. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) weapon systems, and (4) hangar bays, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the cruiser to the VF pilots.


SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

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