Tuning Theory
Find the center of gravity of the boomerang. Draw a circle around
that point such that it crosses the leading and trailing arms (10"
to 12" diameter for Jonas-like shapes). Mark the leading and trailing
edge of both arms where the circle intersects the edge. What you have
marked are the endpoints of two curved "slices" of airfoil that are
the same distance from the point the boomerang rotates around when
it hovers. Now take a hoop the same diameter as the circle you drew
(craft stores sell various sized hoops for macram� and embroidery)
and line it up underneath the points you marked. The theory is: for
a well-tuned mta, these points will all come very close to touching
the hoop, and that this relationship should be true most of the way
to the tips.
In calculus there is the concept of breaking a problem up into a
bunch of little pieces, like the slices we marked above, then summing
them all up to determine the overall result. Let's consider just the
two slices we marked for a moment. If both slices touch at both edges
of the hoop it means that when the boom rotates the slices are in the
same plane of rotation. What happens if the slices are not in the
same plane?
If the trailing edges of both slices touch the hoop, but the leading
edges are above it, both slices have a positive angle of attack, so
the boom will lose spin.
If the leading edges of both slices touch the hoop, but the trailing
edges are above it, both slices have a negative angle of attack, the
boom will maintain spin well, but some time may be lost because these
two slices are pointed towards the ground.
If one slice has negative angle of attack and the other has positive
angle of attack, then a twisting force will be generated that tries to
flip the boomerang, contributing to an unstable hover.
Since a well-tuned mta maintains spin and has a stable hover, I
conclude that most airfoil "slice pairs" must have neutral or negative
angle of attack relative to the plane of rotation.
When an mta hovers we see the cumulative effect of all the slice
pairs. It is possible for one pair to cancel another out such that
the net effect is neutral, but there's an associated cost because the
two parts of the boom are opposing each other, so energy is being
wasted. Getting multiple slice pairs to cancel has two other
problems: the slices pairs are at different distances from the center
of rotation, and the forces being generated vary with speed.
Since the pairs are at different distances from the center, they have
different leverage, so it's not enough to make them equal and
opposite, the distance from the center has to factor in as well.
Since the force generated by a slice pair (up, down, or flipping)
varies with the speed of rotation, and the pairs have differing
amounts of leverage, it may not be possible to get them to cancel each
other at all speeds. This is why I think the relationship between
slices is mostly neutral (or a little negative) angle of attack all
the way to the tips; because variations must be compensated for
elsewhere, resulting in energy loss (and less time aloft) or a narrow
window of stable hover (a little faster or slower rotation and the
boom starts to circle).
I've been a bit general here because my aim is to develop a mental
model that is "good enough" to help with tuning, not a perfect
theoretical model. At the highest level of performance, tuning comes
down to nuances that have to be learned by trial and error, but I
think this could provide a useful framework to help beginners get
their tuning "in the ballpark". Tuning a trick catch is easy: mostly
flat, a little dihedral on the tips. The thing that makes it easy is
the "mostly flat" part; you can use a flat surface as a reference for
changes. A flat surface leaves a lot to be desired for mta tuning,
the hoop might be a more useful reference.
There is no one "right tune" for an mta. Throwers vary in strength,
for instance. The tune that works best for a strong thrower is going
to be flatter than the tune that works best for someone with a weaker
arm. The strong thrower wants more of the "circle to height" flight
path, the weaker thrower is going to get more height with something
that lays over faster, more of a "throw it at the sky and slide into a
hover" flight path. Each of these tunes requires differing amounts of
dihedral, but the relationship I described above holds for either
tune.
Here are some pictures to illustrate the process.
First make a platform for balancing. Get a piece of thin cardboard
about 12" by 16" in size (I used the top of a USPS priority mail
box). Find the center and put a small hole through it. Thread
a piece of string through the hole and knot it on the back so it
won't pull through. Obtain a hoop from a craft store (12" works
well) draw a circle centered on the hole that is the same diameter
as the hoop. Tie the string to something overhead and adjust until
cardboard is about an inch above the table. I tied the string
a little long, then used turns around a toothpick to take up
slack until I got the height I wanted, then put a clip on the
toothpick to keep it from unwinding.
Now balance the platform. Hold the cardboard level, so it doesn't
touch the table, release it, see which side falls to the table, use
scissors to trim a little off that side, repeat until cardboard slowly
falls to table on release.
Now find the center of gravity of the boomerang. Turn the boom
upside down, with the elbow and both tips touching it will be
stable. Level the cardboard and release, move the boom away from
the side that falls to the table, repeat until cardboard slowly
falls to table on release, the center of gravity of the boom is
now over the hole the string passes through.
If the distance above the table is too large, the boom will slide
around, reduce the height until it stays put while you iterate. You
can see my 11" by 15" cardboard is just large enough.
Now mark it. Being careful not to move the boom, mark where the
leading and trailing edge of each arm cross the circle (paint or
white-out works well). When it dries, turn the boom over and carry
the marks over to the top surface, let them dry, then remove the marks
from the bottom so they don't interfere with the next step.
Place the boom on top of the hoop right-side up. Align the four marked
points over the hoop. Gently hold one arm down on the hoop and look at
the arms end-on to see the angle of attack. If you push too hard the
boom will twist and you won't be able to see what's going on.
Leading arm detail.
Trailing arm detail.