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All pictues, movies, Etc... were taken by me (Carl Douglas), Greg Smith, or the Hugh Man! Rock on. Any Pictures, Movies, Etc... not filmed by me or Greg featured on the site have been granted permission to be put here.
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Transition
Skateboarding
www.geocities.com/cmdouglas86
Backside Air
The backside air, next to the frontside air, is the father of all airs. It is one of the easier variations and alows the skater the highest jumps. However, the backside air is not an easy trick. Much time and effort must be invested in order to reach anything resembling perfection. Just before reaching the coping, the skater kickes the board and straghtens the back leg. As soon as the back wheels have touched the coping, the stretch of the back leg is increased. The tail might hit against the coping. The board now moves towards the skater's body. The body remains upright and the hand quickly reaches for the board after it has cleard the coping. The skater should always grab the board directly in front of the front foot; the result is better control of the board than grabbed at the nose. Now the boady begins the turn, with the back leg pulled up and the board pulled securely against the feet. The skater must make sure, here, that the rear axle has cleared the coping to avaid a hang-up. When the turn is completed, the skater lets go of the board as it passes below the coping and pushes it against the ramp as quickly as possible.
*Tips*
1. The skater must hold his head up when jumping, so as not to lose too much momentum.
2. If the back foot has lost contact with the tail, increase the stretch of the foot as much as possible.
3. In the beginning, practise by early grabbing below the coping.
4. the necessary speed can be easily attained with a 50/50 grind or a backside kickturn.
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