Space Wolves Army amry one

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Lord 1 5 5 4+1 4 3 5 4/5 10 3+ 410
Independent Character; True Grit; Frost Blade; Bolter-Meltagun
  Wolf Guard 1 4 4 4/8 4 1 4 2/3 9 2+/5(I)+ [300]
True Grit; Chainfist; Bolter-Meltagun
    Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [5]
    Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
    Wolf Guard #1 1 4 4 4/8 4 1 4 2 9 2+/5(I)+ [90]
Cyclone Missile Launcher; Chainfist
      Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [5]
      Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
    Wolf Guard #2 1 4 4 4/8 4 1 4 2/3 9 2+/5(I)+ [70]
Chainfist; Bolter-Meltagun
      Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [5]
      Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
    Wolf Guard #3 1 4 4 4/8 4 1 4 2/3 9 2+/5(I)+ [70]
Chainfist; Bolter-Meltagun
      Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [5]
      Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
Venerable Dreadnought 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 178
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Twin Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack 10 4 4 4 4 1 4 1/2* 8 3+ 287
True Grit; Bolter / CCW (x5); Bolter / Power Fist (x2); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Grey Hunter Pack 9 4 4 4 4 1 4 1/2* 8 3+ 269
True Grit; Bolter / CCW (x4); Bolter / Power Fist (x2); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Land Speeder 'Typhoon' 1 BS: 4 Front: 10 Side: 10 Rear: 10 90
Fast; Skimmer; Multi-Melta; Typhoon Missile
Blood Claws Pack 9 3 3 4 4 1 4 1/2* 8 3+ 266
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Plasma Pistol / CCW (x2); Flamer (x1); Frag Grenades
  Wolf Guard Leader 1 4 4 4/8 4 1 4 2/3 9 3+ [68]
True Grit; Power Fist; Bolter-Meltagun
    Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
    Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [3]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Meltagun Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Chainfist No armour save. Always goes last. AP 8+2d6.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Cyclone Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Fist Always go last. No armour save. Doubles srength.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Autocannon 48"R, S7, AP4, Heavy 2, Linked.
  Typhoon Missile 48"R, S5, AP5, Heavy 1 Blast, Linked.
Total Army Cost: 1500 Pts.
Notes:
Models in Army: 39



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