| PACMAN is one of the first program that I have written by using java (2002 submitted as an assignment project)(coded in 1998). A recreation of the classic PACMAN. To complete the game you just have to avoid all the enemies while collecting all the tokens. There is one bonus token that will cause PACMAN to become the Red PACMAN and can kill all the enemies, The enemies will regenerate after a certain amount of time. The enemy AI is simple. Each of the enemy has a specific pattern, this pattern will change if they see the PACMAN (if the PACMAN is at the same level as the enemy). The way these patterns changed are the same for two of the enemies but different for one of them. Move the PACMAN with the arrow keys on the keyboard (not the numeric ones). |
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| < -----------------------------------------------------------------------------------------------------------------> Last Modified : 20th of December 2003 Author : cmangund <------------------------------------------------------------------------------------------------------------------> |
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