Lesson 1 - Basic Charms Grade 1

If you have already read "The Standard Book of Spells Grade 1" you might have realised that what you shall learn this unit are the basic spells you MUST learn in your first year, if not, then you'll have a hard time as you go through HOL.
The art of spellcasting is a very refined and ancient art, dating back to 20000B.C..
One of the most important parts of casting a spell is the mental connection of the wizard/witch with:
    a) the wand in his/her hand
    b) the magical core substance at the center of the wand.
You'll usuall get a tingling feeling through your fingers as you recite the incantation, this is the core "saying":
    "I hear you, I shall do as you say!"
after a while, this will also tell you if you have recited the incantation correctly.
Also, don't forget the Swish and Flick Technique developed by myself 30 years ago ((below)). It is widley accepted by many wizards and witches as it helps the flow of magic.
The age old Point and Recite technique can still be used, but you won't get the same energy flow, as the wand itself isn't moving.

!!!HOMEWORK!!!
        * read - The Standard BBook of Spells Grade 1 by Miranda Goshawk
                     Charms: What to do if something Goes Wrong, a safety checklist for Students
                     What a Charming Smile! An Editorial by Freddie Fretwik
                     Word Definitions at the bottom of this page
        * things to do: This Quick Quiz (3 questions)


1. What is the defentition of the word SPELL
2. What is the age old spell casting technique?
3. What is the first spell Harry, Ron and Hermione learn in the Philosophers/Sorcerer's Stone?


Assignment 1: Spell Design
You are to design 4 spells, 1 for each of the following categories:
            # Unforgiveable curses ~design a new one~
            # Elemental Spell (spells involving fire, water, earth or wind and if you like, although it isn't an element, put a product of one, you may use ice!))
            # Transfiguration Spell ~ all transfiguration spells end in "-fors", so to turn something into a bird, is Avifors.
                                                      or to turn something into a cage is Incacifors etc
            # Healing Spell ~heal anything you like APART FROM DEATH!
Include: Spell Name, Incantation, Spell Effect and Other Details if any.
              ~ each spell must be half a page long, with size 12 font.
THIS IS TO BE HANDED IN BEFORE THE END OF THIS UNIT! SEE THE OUTLINE!

Homework: Lesson 1; Piece 1
Draw up another wand movement (invent one) and give a detailed explanation, at least half a page, stating how it works  to help the flow of magic.

POP QUIZ
 
 1. What is the spell effect for the Armageddon Spell?
2. Name the spell that makes you laugh uncontrollably
3. Name the item used at Swishy Wands that comes from a Malaysian beast
4, What is the first thing you should do when a charm backfires?
5. What is the newest charm that has been discovered (HINT: It's in the HOL forum somewhere)
6. What spell creates a bird out of water? (spell name)
7. What is the effect of the Sticky Surface spell?
8. How old is the Point and Recite Technique?
9. How old is the Swish and Flick Technique
10. What is the defenition for the word "hex"?

Extra Homework:

Write a half page stressing th need to pronounce an incantation properly (you may use your parents old spell books or the Charms Library for this)

Swish and Flick TechniqueSwirl Wave Technique

Words to learn:
(these defenitions may be on your exams!!!)


incantation  /înkan"teîò(…)n/ n.
 
1  a a magical formula. b the use of this.
2  a spell or charm.
VV incantational adj. incantatory adj.
Middle English via Old French from Late Latin incantatio -onis, from incantare 'chant, bewitch' (as
IN-2, cantare 'sing')


hex  /hEks/ v. & n.
 
 v.
1  intr. practise witchcraft.
2  tr. cast a spell on; bewitch.
 n.
1  a magic spell; a curse.
2  a witch.
Pennsylvanian German hexe (v.), Hex (n.), from German hexen, Hexe


jinx  /d(îÕks/ n. & v.
 colloq.
 n. a person or thing that seems to cause bad luck.
 v.tr. (often in passive) subject (a person or thing) to bad luck; cast an evil spell on.
perhaps variant of jynx 'wryneck, charm'

 wand  /wþnd/ n.
 
1  a a supposedly magic stick used in casting spells by a fairy, magician, etc. b a stick used by a conjuror for effect.


spell  /spEl/ n.
 
1  a form of words used as a magical charm or incantation.
2  an attraction or fascination exercised by a person, activity, quality, etc.
V under a spell
mastered by or as if by a spell.
Old English spel(l), from Germanic

You may find this of interest...... this won't be on your exam!!!

Magic (sorcery), art of influencing the course of events or gaining knowledge by supernatural means. Magic is linked to alchemy, occultism, spiritualism, superstition, and witchcraft. The term is derived from the ancient Persian magi, whose priestly occupations included dealing with the occult. The ancient Greeks and Romans also practiced magic. According to anthropologists, magical beliefs and practices exist in most less-sophisticated cultures. Moreover, magical beliefs and practices, such as fortune-telling, communication with the dead, astrology, and belief in lucky numbers and charms, survive even in the most advanced cultures.
Magic in simple societies utilizes nearly all knowledge, including scientific and medical knowledge and practices. The modern sciences trace their origins from practices and beliefs that were originally magical. Thus, medieval alchemy led to the development of modern chemistry and physics, and astrology led to modern astronomy.
Magic is divided into two main categories: white (or good) magic and black (or evil) magic. White magic is used to heal and to counteract the effects of black magic; the latter is invoked to kill or to injure, or for selfish gain. During the Middle Ages black magic consisted of witchcraft, sorcery, and the invocation of demons; white magic consisted of the tolerated forms, such as astrology, hypnosis, and herbalism.
Magical practices may be grouped under four headings. The first, called sympathetic magic, is based on symbolism and wish fulfilment. Desired effects are accomplished by imitation or by making use of associated objects. Thus, it is thought, one may injure enemies by sticking pins into images of them, by mentioning their names in a spell, or by burning hair or nail parings from their bodies. Similarly, the strength, fleetness, or skill of an animal may be acquired by eating its flesh or by using tools made from its skin, horns, or bones. The practice of cannibalism is based on the belief that by eating the flesh of an enemy one will acquire the qualities of that person. A second major magical practice is divination, the acquisition of secret knowledge by sortilege (casting lots), augury (interpreting omens or portents), astrology (interpreting the positions and conjunctions of the stars and planets), and tongues (inspired utterances by people in a state of trance, by oracular priests, or by mediums). The third form of magic is thaumaturgy, or wonder-working, which includes alchemy, witchcraft, and sorcery. The fourth form of magic is incantation, or the chanting of spells, verses, or formulas that contain the names of supernatural beings or of people who are to be helped or injured. Magic rituals are generally a combination of these forms.

Hosted by www.Geocities.ws

1