; simultor.txt file created by Ross Marciano version 1.00

NUMBER_OF_MISSION_TYPES 6
NUMBER_OF_BITMAPS 44

FADE_COLOURS 13 255


DEFINE_BITMAP 0  0 0   312 115 "\pcx\scenario\sim\SIM1.pcx"
DEFINE_BITMAP 1  0 0   312 115 "\pcx\scenario\sim\SIM2.pcx"
DEFINE_BITMAP 2  0 0   312 115 "\pcx\scenario\sim\SIM3.pcx"
DEFINE_BITMAP 3  0 0   312 115 "\pcx\scenario\sim\SIM4.pcx"
DEFINE_BITMAP 4  0 0   312 115 "\pcx\scenario\sim\SIM30.pcx"
DEFINE_BITMAP 5  0 0   312 115 "\pcx\scenario\sim\SIM5.pcx"
DEFINE_BITMAP 6  0 0   312 115 "\pcx\scenario\sim\SIM6a.pcx"
DEFINE_BITMAP 7  0 0   312 115 "\pcx\scenario\sim\SIM7a.pcx"
DEFINE_BITMAP 8  0 0   312 115 "\pcx\scenario\sim\SIM8a.pcx"
DEFINE_BITMAP 9  0 0   312 115 "\pcx\scenario\sim\SIM6engf.pcx"
DEFINE_BITMAP 10 0 0   312 115 "\pcx\scenario\sim\SIM7hydf.pcx"
DEFINE_BITMAP 11 0 0   312 115 "\pcx\scenario\sim\SIM7elcf.pcx"
DEFINE_BITMAP 12 0 0   312 115 "\pcx\scenario\sim\SIM10a.pcx"
DEFINE_BITMAP 13 0 0   312 115 "\pcx\scenario\sim\SIM10b.pcx"
DEFINE_BITMAP 14 0 0   312 115 "\pcx\scenario\sim\SIM11a.pcx"
DEFINE_BITMAP 15 0 0   312 115 "\pcx\scenario\sim\SIM11b.pcx"
DEFINE_BITMAP 16 0 0   312 115 "\pcx\scenario\sim\SIM12a.pcx"
DEFINE_BITMAP 17 0 0   312 115 "\pcx\scenario\sim\SIM12b.pcx"
DEFINE_BITMAP 18 0 0   312 115 "\pcx\scenario\sim\SIM13a.pcx"
DEFINE_BITMAP 19 0 0   312 115 "\pcx\scenario\sim\SIM13b.pcx"
DEFINE_BITMAP 20 0 0   312 115 "\pcx\scenario\sim\SIM13c.pcx"
DEFINE_BITMAP 21 0 0   312 115 "\pcx\scenario\sim\SIM14a.pcx"
DEFINE_BITMAP 22 0 0   312 115 "\pcx\scenario\sim\SIM14b.pcx"
DEFINE_BITMAP 23 0 0   312 115 "\pcx\scenario\sim\SIM14c.pcx"
DEFINE_BITMAP 24 0 0   312 115 "\pcx\scenario\sim\SIM14cj.pcx"
DEFINE_BITMAP 25 0 0   312 115 "\pcx\scenario\sim\SIM15a.pcx"
DEFINE_BITMAP 26 0 0   312 115 "\pcx\scenario\sim\SIM15b.pcx"
DEFINE_BITMAP 27 0 0   312 115 "\pcx\scenario\sim\SIM16a.pcx"
DEFINE_BITMAP 28 0 0   312 115 "\pcx\scenario\sim\SIM16b.pcx"
DEFINE_BITMAP 29 0 0   312 115 "\pcx\scenario\sim\SIM16c.pcx"
DEFINE_BITMAP 30 0 0   312 115 "\pcx\scenario\sim\SIM17a.pcx"
DEFINE_BITMAP 31 0 0   312 115 "\pcx\scenario\sim\SIM17b.pcx"
DEFINE_BITMAP 32 0 0   312 115 "\pcx\scenario\sim\SIM31.pcx"
DEFINE_BITMAP 33 0 0   312 115 "\pcx\scenario\sim\SIM32.pcx"
DEFINE_BITMAP 34 0 0   312 115 "\pcx\scenario\sim\SIM22.pcx"
DEFINE_BITMAP 35 0 0   312 115 "\pcx\scenario\sim\SIM24a.pcx"
DEFINE_BITMAP 36 0 0   312 115 "\pcx\scenario\sim\SIM25.pcx"
DEFINE_BITMAP 37 0 0   312 115 "\pcx\scenario\sim\SIM34.pcx"
DEFINE_BITMAP 38 0 0   312 115 "\pcx\scenario\sim\SIM24b.pcx"
DEFINE_BITMAP 39 0 0   312 115 "\pcx\scenario\sim\SIM26.pcx"
DEFINE_BITMAP 40 0 0   312 115 "\pcx\scenario\sim\SIM27.pcx"
DEFINE_BITMAP 41 0 0   312 115 "\pcx\scenario\sim\SIM28a.pcx"
DEFINE_BITMAP 42 0 0   312 115 "\pcx\scenario\sim\SIM28b.pcx"
DEFINE_BITMAP 43 0 0   312 115 "\pcx\scenario\sim\SIM35.pcx"


; Free Flight Missions
MISSION_TYPE 1 "Free Flight" 6 0

MISSION 0 "Hydraulich failure"         "MissionX.pdl"  "MissionX"  0  USE_BITMAP 0
MISSION 1 "Electric failure"	      "Mission2.pdl"  "Mission2"	  1	USE_BITMAP 1
MISSION	2 "Fire engine!" 	    "MissionD.pdl"  "MissionD"	  2	USE_BITMAP 2
MISSION 3 "Khartoum To Lake Tana"   "ktlt.pdl"  "ktlt"	  3	USE_BITMAP 3
MISSION 4 "Ethiopia"		    "e.pdl" "e"	  4	USE_BITMAP 4
MISSION 5 "Red Sea Gate"	    "rsg.pdl"  "rsg"	  5	USE_BITMAP 5


; Flight Training Missions
MISSION_TYPE 0 "Flight Training" 6 0

MISSION 0 "Take-Off"                "to.pdl"	    "to"	6	USE_BITMAP 6
MISSION 1 "Landing"		    "l.pdl"	    "l"	7	USE_BITMAP 7
MISSION 2 "Refuelling"		    "r.pdl"	    "r"	8	USE_BITMAP 8
MISSION 3 "Engine Failure"	    "engf.pdl"  "engf"	9	USE_BITMAP 9
MISSION 4 "Hydraulic Failure"	    "hf.pdl"  "hf"	10	USE_BITMAP 10
MISSION 5 "Electrical Failure"	    "ef.pdl"  "ef"	11	USE_BITMAP 11

; Weapons Training Missions
MISSION_TYPE 2 "Weapons Training" 12 0

MISSION 0  "BVR AMRAAM"		    	"bvr.pdl" "bvr"	 12	USE_BITMAP 12
MISSION 1  "Dogfight Sidewinder"    "ds.pdl" "ds"	 13	USE_BITMAP 13
MISSION 2  "Maverick Mobile Attack" "mma.pdl" "mma"	 14	USE_BITMAP 14
MISSION	3  "Cannon Strafe CAS"    	"csc.pdl" "csc"	 15	USE_BITMAP 15
MISSION 4  "Harpoon Ship Kill"	    "hsk.pdl" "hsk"	 16	USE_BITMAP 16
MISSION 5  "Rocket Attack"	    	"ra.pdl" "ra"	 17	USE_BITMAP 17
MISSION 6  "Bomb BAI"		    	"bbai.pdl" "bbai"	 18	USE_BITMAP 18
MISSION 7  "Bomb CAS"		    	"bcas.pdl" "bcas"	 19	USE_BITMAP 19
MISSION 8  "Cluster CAS"	    	"ccas.pdl" "ccas"	 20	USE_BITMAP 20
MISSION 9  "HARM SEAD"		    	"hs.pdl" "hs"	 21	USE_BITMAP 21
MISSION	10 "JDAM Interdiction"	    "ji.pdl" "ji"	 22	USE_BITMAP 22
MISSION 11 "Cluster Airfield"	    "ca.pdl" "ca"	 23	USE_BITMAP 23


; Air 2 Air Combat Missions
MISSION_TYPE 5 "Air to Air Tactics" 9 0
USE_PALETTE "\iff\256\gui\brushed3.iff"
TEXT_COLOUR  1 1

MISSION 0  "Using EMCON"	    	 "ue.pdl" "ue"	 25	USE_BITMAP 25
MISSION 1  "Using The IRST"    	 "ui.pdl" "ui"	 26	USE_BITMAP 26
MISSION 2  "Eyeball And Shooter"  "eas.pdl" "eas"	 27	USE_BITMAP 27
MISSION 3  "Drag Left"		    	 "dl.pdl" "dl"	 28	USE_BITMAP 28
MISSION 4  "Offensive Split"	    "os.pdl" "os"	 29	USE_BITMAP 29
MISSION 5  "Sandwich Left"	    	 "sl.pdl" "sl"	 30	USE_BITMAP 30
MISSION 6  "Defensive Split"	    "dsplit.pdl" "dsplit"	 31	USE_BITMAP 31
MISSION 7  "The Grinder" 	    	 "tg.pdl"	 "tg"	 32	USE_BITMAP 32
MISSION 8  "Stealth Attack"	    "sa.pdl"	 "sa"	 33	USE_BITMAP 33


; Wingman Missions
MISSION_TYPE 4 "Wingmen" 4 0

MISSION 0 "Pickle"	      "p.pdl"   "p"	 37	USE_BITMAP 37
MISSION 1 "Engage My Target"  "emt.pdl"   "emt"	 34	USE_BITMAP 34
MISSION 2 "Engage Bandits"    "eb.pdl"  "eb"	 35	USE_BITMAP 35
MISSION 3 "Engage Hostiles"   "eh.pdl"   "eh"	 36	USE_BITMAP 36

; Awacs Missions
MISSION_TYPE 3 "AWACS Missions" 4 0

MISSION 0  "CAP Intercept"    "capi.pdl" "capi"  76	 USE_BITMAP 38
MISSION 1  "Vis-Ident"	      "v.pdl"   "v"  77	 USE_BITMAP 39
MISSION 2  "Refuel Strike"    "rs.pdl" "rs"    78	 USE_BITMAP 40
MISSION 3  "Covert Mission"   "cm.pdl"  "cm"   81	 USE_BITMAP 43
