
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Def |
S |
Cost |
|
|
15 |
13 |
12 |
16 |
3 |
2 |
1 |
3 |
23 |
-2 |
1 |
76 |
Bertha |
|
14 |
13 |
- |
15 |
2 |
1 |
0 |
3 |
21 |
-1 |
1 |
35 |
Sister Sup. |
|
10 |
10 |
- |
14 |
2 |
1 |
0 |
3 |
21 |
0 |
1 |
20 |
Augur |
|
12 |
12 |
- |
14 |
2 |
1 |
0 |
3 |
21 |
-1 |
1 |
25 |
Sisters |
|
10 |
10 |
- |
13 |
2 |
1 |
0 |
3 |
21 |
0 |
1 |
15 |
Novices |
Sisters Superior: Secondary Attack
Augur: Secondary Attack, Blessed Sight (may re-roll any failed CC or LD test,
but must accept the second roll.)
All: models Cause Fear in Devout all models that are not immune to fear.
Steel Whip [CR = CC, MX = n/a, RM = n/a, Dam = 7] 2” reach, Opponent’s Def is
zero vs. this weapon.
Sword [CR = CC, MX = n/a, RM = n/a, Dam = 9]
Dagger [CR = CC, MX = n/a, RM = n/a, Dam = 6]
Flail [CR = CC, MX = n/a, RM = n/a, Dam = 13] Opponent’s Def is zero vs. this
weapon. User suffers –2 CC with this weapon.
2HD Warhammer [CR = CC, MX = n/a, RM = n/a, Dam = 14] Does +1 Damage to any
Devout troops. User suffers –2 CC with this weapon.
The Hammer of
Sigmar [Actions = 2, Level = 5]
Upon successful casting of this spell, the weapons that the Spellcaster is
wielding gain +1 Dam and gain an additional (x1).These effects last for the
current turn and the next turn.
Hearts of
Steel [Actions = 1, Level = 3]
When cast the entire Warband is immune to Fear and Panic for the remainder of
the current turn and all of the next turn.
Soulfire
[Actions = 3, Level = 6]
All enemy models within 3” of the casting model suffer a Dam 8 Fire-Based
attack. If a model takes a wound and has wounds remaining they must continue to
make saving throws until they successfully save or die.
Shield of
Faith [Actions = 1, Level = 2]
The caster gains Immunity from Magic. At the beginning of every turn roll a
d20, on a 1-5 the spell wears off.
Healing Hand
[Actions = 1, Level = 2]
This spell has the same effects as the Blackblood potion ‘Breath of Life’.
Armour of
Righteousness [Actions = 2, Level = 4]
The caster’s A rating is increased by 2 and they cause Fear. This ability lasts
for the current turn and the next turn.