'Grub' was the pride and soul of the mighty Swamp Goblin toxin factory located in the hidden city of Porty. He was a well skilled shaman with many discoveries under his belt! His specialty, and interest included genetic manipulation, something the High Goblin did not approve of, but he tinkered with nonetheless.
Many cycles past before it was time for the Swamp Goblin Lore convention. Of course this time, Grub thought, would be the time that his genetic potions would be approved! A small but powerful band of Swamp Goblins was assembled to escort Grub to the convention, including the powerful 'Nub' a quite remarkable Swamp Fiend. Travel was uneventful until a clearing was reached outside the outer limits of the Porty swamp; there was a Dwarf ambush!
The band was clearly out manned, but Nub, surrounded by a swarm of dwarves held his own! All backed up as he swung his powerful spiked head with two fresh screaming dwarves impaled on his horn! Grub quickly realized that he might not make it out alive. His only hope was to leap onto Nub, and blast the dwarves from above with his mighty potions! It seemed like a good plan, but this time fate was at work.
Grub did in fact leap onto Nub,
and was even seen throwing potions with a gleam in his eye! The plan was
working! Only two dwarves left standing, and they were on the verge of running
back to their tunnels. Grub pulled a final potion from his pouch, ahh but this
potion was a little heavier than he had expected and it slipped out of his
hands and exploded at his feet!!!
The remains of his party scrambled for cover as a mist
enveloped Grub, and Nub! Screams of pain and fear emerged from the cloud. This
was no ordinary Swamp Goblin potion, this was his secret genetic potion! The
fight continued once the dwarves realized the tides had changed but then the
cloud cleared. Nub emerged and pounced on the remaining two dwarves, just as
death was certain "Halt! " was heard it was Grub, lifting up from
Nub's back somehow fused to Nub's body! Everyone, including Nub skipped a beat
how could this be! "RUN back to your hold, boys, and never venture here
AGAIN! "With that the dwarves fled home, and news soon spread of this
deformation, and with it came fame and fortune for the great "
GRUBNUB"
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Def |
S |
Cost |
|
|
11 |
11 |
- |
11 |
2 |
1 |
1 |
3 |
17 |
0 |
1 |
- |
Rider |
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Def |
S |
Cost |
|
|
13 |
13 |
13 |
15 |
3 |
- |
1 |
- |
- |
- |
- |
- |
Grub |
|
13 |
- |
- |
- |
2 |
- |
4 |
- |
- |
- |
- |
- |
Nub |
|
- |
- |
- |
- |
- |
4 |
- |
5 |
25 |
-1 |
3 |
230 |
Combined |
Grubnub has stats as though Grub and Nub are separate, but they function as a single unit and cannot survive without each other. This also means that Grub’s and Nub’s actions are simultaneous like a normal mounted troops. The Goblin riders are treated no different than riders on any other Swamp Fiend. Grubnub counts as a shaman for the purposes of force structure. Unless specified otherwise, the rules for a swamp fiend apply to Grubnub. Unlike a normal swamp fiend, Grubnub can give orders. When a hit is scored on Grubnub the following hit chart applies:
1-14 Grubnub
15-20 Riders
Grub may not target his lore at models that are in close
combat with Nub. Also, if Nub is in close combat then Grub is –4 to PW when
trying to use his lore.
Special Rules: Mounted Troops, Grubnub Causes Fear, and is Immune to Fear and Panic. Riders are immune to panic and fear as long as Grubnub is alive. Grub has the following swamp goblin lore: Primal Force, Fleetness, and Poison Yukka. These are already included in the cost and are not changeable.
Equipment: Grubnub has a goring head attack Dam (12x2), and riders have Chitin Spears and blowpipes.
Structure: Personality
– Grubnub and 2 riders