|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Def |
S |
Cost |
|
|
10 |
10 |
- |
10 |
2 |
1 |
0 |
4 |
18 |
0 |
1 |
28 |
Assassin |
|
11 |
11 |
- |
11 |
2 |
1 |
0 |
4 |
18 |
0 |
1 |
32 |
Leader |
|
11 |
11 |
- |
11 |
2 |
1 |
0 |
4 |
18 |
0 |
1 |
47 |
Plague Bringer |
Special Abilities: All -
Hide, Stealth
Assassins
& Leader – Group Attack, Secondary Attack
Weapons: Assassins
& Leader – Shurikens, 2 Hand Spikes
Plague
Bringer – 2 Hand Spikes, Plague Bombs
Structure: 4
Assassins, 1 Leader and 1 Plague Bringer
6 12 -2 6x2
Hand Spikes: CR MX RM Dam 1
Handed Weapon
CC - - 7
Plague Bomb: CR MX RM Dam Missile
Weapon
4 12 -4 7x2
The Plague Bomb uses the small explosion template, centered over the target model. Any model touched by the template takes a hit with damage equal to 7x2.Any failed saves cause a wound and require you to keep rolling until you save or die .i.e. - Failing one save and making another results in you taking one wound and having to re-roll another single save or take another wound, and so on. Roll a d20 at the beginning of each turn for each Plague Bomb template that is on the table. On a roll of 11 or higher the template is removed. The template blocks LOS up to 3” high.