
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Def |
S |
Cost |
|
|
12 |
10 |
15 |
14 |
3 |
3 |
1 |
2 |
24 |
-2 |
1 |
85 |
Priest |
Command: 20
Special Abilities: Secondary
Attack, Causes Fear, Immune to Fire based weapons and spells
Weapons: War
hammer (CR = cc, MX = n/a, RM = n/a, Dam = 12) one-handed
Vapor
Gauntlet (CR = cc, MX = n/a, RM = n/a, Dam = 9x2) one-handed
Spells
Thermo-Compression (Actions = 2, Level = 6)
Upon
successful casting of this spell, a fiery green glow surrounds the
Thermo-Priest as magical energy flows through the boiler and into him. This causes
him to shudder uncontrollably for a few seconds as the energy courses through
his body. His Def is reduced to 0 for the rest of the current turn and he can
take no other actions after attempting to cast this spell. On his next turn he
has double the normal number of actions. Once successfully cast, this spell
cannot be used again in the current battle.
Vapor Jets (Actions = 2, Level = 5)
If
this spell is successfully cast place the deviation template on the
battlefield, centered on the Thermo-Priest. Any models other than the
Thermo-Priest that are touched by the template take a Dam 9 hit from a massive
release of steam from the boiler that he carries. If a model takes a wound from
this spell continue to make Armor checks until a save is achieved or the model
dies.
Thermo-Priest Steam Boiler:This is a special piece of equipment forged by the
Thermo-Priests in the hearts of active volcanoes. Magical energy courses
through these machines, waiting to be released by the incantations of the priests.
While powerful and deadly, the boilers are prone to malfunctioning, sometimes
at the worst possible times. Any time a Thermo-Priest is hit and does not make
his saving throw roll a d20. On a roll of 18+ roll a further d20 and consult
the table below.
1-3 Explosion! – The Thermo-Priest is
automatically killed in a massive explosion as the boiler overheats and ruptures.
Place the deviation template over the Thermo-Priest. Any models touched by the
template suffer a Dam 10 hit with the same effects as the Vapor Jets spell.
4-6 Overheating – Any further rolls on this
table result in an Explosion on a 1-2 instead of just a 1.
7-9 Structural Fatigue – A few bolts come popping
out of the boiler as the pressure rises to dangerous levels. Any time the
Thermo-Priest attempts to cast a spell roll a d6 before rolling to see if the
casting is successful. On a 1 or 2 the casting fails.
10-12 Valve Damage – The boiler hisses as steam escapes. The
Thermo-Priest must add 4 to the difficulty of any spells he attempts to cast
for the current and next turn.
13-16 Falling Pressure – A fall in pressure makes it more difficult
to channel energy through the boiler. The Thermo-Priest must add 2 to the
difficulty of any spells he attempts to cast for the current and next turn.
17-20 Breakdown – The boiler makes some strange clanking noises and
stops working. At the start of each turn roll a d6. On a 4-6 the Thermo-Priest
can cast spell as normal. On a 1-3 he cannot cast spells for the current turn.
On a 6 the Thermo-Priest has repaired the boiler and no longer has to check if
it is working.