Dwarven Thermo-Priest: Mark Theurer

Text Box:Dwarven Thermo-Priests spend most of their time deep in the hearts of active volcanoes. Nobody is quite sure how they withstand the massive heat of their chosen homes, but somehow they not only survive in this most harsh of environments but also turn it to their benefit. Thermo-Priests begin their lives predestined to lead their people in worship of the fire gods that live deep within the very molten core of the earth. Once he has proven himself worthy, by having all facial and cranial hair removed by being burned off without crying out, he is then taught the powerful magic’s of his ancestors. Once trained, Thermo-Priests act as religious land battlefield leaders.


 

CC

MW

PW

LD

AC

W

ST

MV

A

Def

S

Cost

 

12

10

15

14

3

3

1

2

24

-2

1

85

Priest

 

Structure:                     Individual (Maximum of 1 per 1,000 points)

Command:                     20

Special Abilities        Secondary Attack, Causes Fear, Immune to Fire based weapons and spells, spells do not cost extra

Weapons:                      War hammer (CR = cc, MX = n/a, RM = n/a, Dam = 12) one-handed

                                        Vapor Gauntlet (CR = cc, MX = n/a, RM = n/a, Dam = 9x2) one-handed

 

Spells

Thermo-Compression (Actions = 2, Level = 6)

Upon successful casting of this spell, a fiery green glow surrounds the Thermo-Priest as magical energy flows through the boiler and into him. This causes him to shudder uncontrollably for a few seconds as the energy courses through his body. His Def is reduced to 0 for the rest of the current turn and he can take no other actions after attempting to cast this spell. On his next turn he has double the normal number of actions. Once successfully cast, this spell cannot be used again in the current battle. 

Vapor Jets (Actions = 2, Level = 5)

If this spell is successfully cast place the deviation template on the battlefield, centered on the Thermo-Priest. Any models other than the Thermo-Priest that are touched by the template take a Dam 9 hit from a massive release of steam from the boiler that he carries. If a model takes a wound from this spell continue to make Armor checks until a save is achieved or the model dies.

Special Rules

Thermo-Priest Steam Boiler:This is a special piece of equipment forged by the Thermo-Priests in the hearts of active volcanoes. Magical energy courses through these machines, waiting to be released by the incantations of the priests. While powerful and deadly, the boilers are prone to malfunctioning, sometimes at the worst possible times. Any time a Thermo-Priest is hit and does not make his saving throw roll a d20. On a roll of 18+ roll a further d20 and consult the table below.

1-3          Explosion! – The Thermo-Priest is automatically killed in a massive explosion as the boiler overheats and ruptures. Place the deviation template over the Thermo-Priest. Any models touched by the template suffer a Dam 10 hit with the same effects as the Vapor Jets spell.

4-6          Overheating – Any further rolls on this table result in an Explosion on a 1-2 instead of just a 1.

7-9          Structural Fatigue – A few bolts come popping out of the boiler as the pressure rises to dangerous levels. Any time the Thermo-Priest attempts to cast a spell roll a d6 before rolling to see if the casting is successful. On a 1 or 2 the casting fails.

10-12     Valve Damage – The boiler hisses as steam escapes. The Thermo-Priest must add 4 to the difficulty of any spells he attempts to cast for the current and next turn.

13-16     Falling Pressure – A fall in pressure makes it more difficult to channel energy through the boiler. The Thermo-Priest must add 2 to the difficulty of any spells he attempts to cast for the current and next turn.

17-20     Breakdown – The boiler makes some strange clanking noises and stops working. At the start of each turn roll a d6. On a 4-6 the Thermo-Priest can cast spell as normal. On a 1-3 he cannot cast spells for the current turn. On a 6 the Thermo-Priest has repaired the boiler and no longer has to check if it is working.

Hosted by www.Geocities.ws

1