Last Updated 31 Oct, 2001
Back to the Guild's main page Special Units Created for Chronopia
Gaming Guild House Rules for the Game of Chronopia
During battles, normal Chronopia rules supplied in the main rules, all source books and official FAQ apply.  Players are free to make their own house rules on a case-by-case basis, but the following are �house rules� adopted by the Gaming Guild for any currently ongoing Chronopia leagues.  These rules may only be changed between Chronopia leagues or with an unanimous vote from all players in an active Chronopia leagues.

    
Height Bands
1) The maximum height band that Flyers may use is Height Band 5. 

2) Forests and Jungles are assumed to extend though height band 2.  Flying through a forest in height band one or two must be done at half rate, but the flyer may claim partial cover.  Height bands three and above may fly over the forests at full rate and no cover is provided to the flyer.  If in a forest/jungle, then dropping from height bands three to two or two to one always costs an action rather than being free.

    
Critical Hit
3) If a �1� is required to hit when attacking a target, then a roll of a �1� is not a critical hit as specified in the rules, but rather a normal hit. 

    
Running
4) Running is an added action available only to models that are not Flyers, mounted, or Chariots.  Running increases a model�s movement by 50%.  A turn that a model runs, it may only use the following actions: Run, Move, Charge (charge is always done at the normal move rate) or Stand-up  (if prone).  A model may not go on wait in the same turn that it ran.
Other Items created and but not currently in use
Download Campaign Rules
Artifacts Final Campaign Map
Back to the Guild's main page Special Units Created for Chronopia
Hosted by www.Geocities.ws

1