| The Deal. Three cards are dealt to each player and four cards are exposed on the table. After the cards have been played three more cards are dealt to each player; and so on until all of the cards have been dealt and played. The rotation in dealing is anticlockwise. If three or all four of the table cards are Re, the cards are thrown in and there is a new deal by the same dealer. |
| The Play The player to dealer's right plays first, and the turn to play passes anticlockwise, until all the cards have been played. A turn consists of playing one card face up to the table, which may capture one or more table cards. In the event of a capture, both the played card and the captured card(s) are taken. If there is no capture the played card remains face up on the table. In either case the turn then passes to the next player. The capturing rules are as follows: � if the numerical value of the card played matches that of a table card, the table card is captured; � if the card played matches more than one table card, then just one of the matching table cards is captured - the player of the capturing card chooses which (just click again on the card); � if the card played does not match any table card, but its numerical value is equal to the sum of the values of two or more table cards, then that set of table cards is captured - if there are several possible sets which add up to the value of the played card, the player of the capturing card chooses which to take (just click again on the card); � if the capture value of the card played does not match any table card or sum of table cards, then there is no capture and the played card remains face up on the table. Important points to note: � there is no obligation to play a card which makes a capture - it is legal (and sometimes better play) simply to add a card to the table; � however if the played card does make a capture, the captured cards must be taken, even if the player would prefer to leave them on the table; � if a card matches both a single card and a sum of cards on the table, the single card must be captured, not the group. Example. The table contains 3, 5, 5, Fante. Playing a 5 captures one of the 5s from the table at the player's choice. Playing a Re captures both 5s. Playing a Fante captures the one on the table - the player is not allowed to take the 5 and the 3 instead. After all the cards from the players hands have been played, the last player who made a capture also takes any face up cards remaining on the table. |
| The Scoring When play is completed, the points are scored as follows: Cards - Carte (greatest number taken in) 1 Point Golds - Denari (greatest number taken in) 1 Point The seventh of Golds (Settebello) 1 Point Primiera 1 Point Scoop (Scopa - taking in all cards on the table) 1 Point Note: Cards - In case of split 20-20 the point is not awarded. Golds - In case of split 5-5 the point is not awarded. The seventh of Golds - This point is won by whichever takes the Settebello Primiera is scored for the highest-counting four cards, one of each of the four suits, taken in by a player (or side). To determine the highest ranking primiera, each card counts: Seven 21 Six 18 Ace 16 Five 15 Four 14 Three 13 Two 12 Face 10 Thus the four sevens would constitute the highest primiera. In case of split the point is not awarded Scoop - You score a scoop when you play a card which captures the all table cards, leaving the table empty. The capturing card is placed face up in the trick-pile of the capturing side, so that the number of scoops made by each side can easily be seen when the scoring is done at the end of the play. Taking the last cards from the table at the end of a hand never counts as a scoop, even if the last card played by the dealer does actually capture all the remaining table cards. Winning the Game The first team to have 11 (or 16 , 21) or more points at the end of a hand wins. If both sides reach 11 (or 16 , 21) in the same hand the side with more points wins. If both are equal, play further hands until one side has more points at the end of a hand. |
| SCOPA INFORMATION AND RULES |