___________________________ CLAN -=SR=- TIP GUIDES ___________________________ ============================ Adrenaline Combos Guide ============================ To increase your adrenaline, collect the adrenaline pills scattered around the map. They are big red and white pill capsules. Each pill increases adrenaline by 3, and your total adrenaline count is displayed in the upper-right corner of the HUD (conveniently, with a picture of a pill). You can also increase your damage by killing opponents. It appears that you get 5 adrenaline points for killing a basic opponent, but the value increases based on certain factors. For example, killing the ball carrier in Bombing Run nets you 12 adrenaline points. Killing basic opponents in Bombing Run seems to only net 3 adrenaline points. More Described Lower. You CANNOT use any of your "powers" until you have full 100 adrenaline. You also cannot collect more than 100. However, while a power is in effect, your adrenaline will quickly drain, but the effects can be prolonged by picking up more pills to keep your adrenaline up. Power effects end when your adrenaline reaches zero (0), and I do not know of any method to cancel a power once it is in effect, short of dying. If you die while using a power, the power effect ends and your adrenaline resets to 0. So long as you're not currently using a power, your adrenaline count stays that same when you die (if you had 33 adrenaline and died, you will still have 33 when you respawn), which is good because collecting full adrenaline can take a while. ----------- Heres How Much You Get For Different Actions : All Game Modes : Pick an adrenalin pill : 3 Frag or headShot : 2 or 5 First blood : 12 Killing sprees : 12 Capture the Flag : Bring Back The Flag : 5 Capture The Flag : 25 Kill Flag Carrier : 12 Bombing Run : Throw The Ball In The Goal : 25 Jump In The Goal With The Ball : 25 Kill Ball Carrier : 12 ----------- Now For The Combos : - Speed (Up,Up,Up,Up) While speed is in effect, you move at a quicker rate, probably at or below twice normal speed. I do not believe that you fire quicker. - Booster (Down,Down,Down,Down,) While Booster is in effect, your health regenerates at a rate of about 5 hit points per second. Your health will max out at 199, at which point your shields will increase, to max of 150. While your stats will no increase beyond this point, the effect will not wear off until your adrenaline runs out. So if you get shot while Booster is still working, you will quickly regenerate lost hit points. You can tell Booster is in effect by an "aura" of small green plus (+) signs that appear around its user. It is not impossible to kill someone with Booster in effect, though definitely more difficult, for obvious reasons. - Invisible (Right,Right,Left,Left) Invisibility makes you (mostly) invisible. You appear as a ghostly shimmer, which is pretty much impossible to see unless you are looking for it, and still incredibly difficult to pick out in a fight even when you are. (Computers Can See You) I'm pretty sure that if you're carrying the ball in Bombing Run that everyone will still see the ball carrier aura, which might be a bit eerie, but not very effective. - Berserk (Up,Up,Down,Down) Berserk increases your firing rate, so that your weapons take less time between shots. "Berserk + Chaingun = Swiss Cheese. - Pint-Sized (Left,Left,Left,Left) ! ONLY ACTIVABLE BY THE MUTATOR OF ITS NAME ! Makes You So Tiny , So Hard To Hit.... Youll Understand. - Camouflage (Right,Right,Right,Right) ! ONLY ACTIVABLE BY THE MUTATOR OF ITS NAME ! This Transforms You Into An Object , Depending Of The Map Type. Easy To Spot , Because Moving Objects Doesnt Make Sense, Of Course. _______________________________________________________________________________