ID	code	name	numparam	paramtype1	base1	length1	description1	paramtype2	base2	length2	description2	paramtype3	base3	length3	description3	paramtype4	base4	length4	description4	attribute description
000000000	str	Strength	1	0	-32	7														#1 Strength
000000010	dex	Dexterity	1	0	-32	7														#1 Dexterity
000000011	vit	Vitality	1	0	-32	7														#1 Vitality
000000001	enr	Energy	1	0	-32	7														#1 Energy
000001001	mana	Mana	1	0	-32	8														#1 Mana
001001101	mana%	Mana %	1	0	-10	6	%													#1% Maximum Mana
000000111	hp	Life	1	0	-32	8														#1 Life
001001100	hp%	Life %	1	0	-10	6	%													#1% Maximum Life
000001011	stam	Max Stamina	1	0	-32	8														#1 Stamina
000010000	ac%	Enhanced Defense %	1	0	0	9	%													#1% Enchanced Defense
000011111	ac	Defense	1	0	-10	10														#1 Defense
000100000	ac-miss	Def vs Missile	1	0	0	8														#1 Defense vs Missile
000100001	ac-hth	Def vs Melee	1	0	0	8														#1 Defense vs Melee
000100100	red-dmg%	Damage Reduced By %	1	0	0	8	%													Damage Recuded By #1%
000100010	red-dmg	Damage Reduced By	1	0	0	6														Damage Recuded By #1
000100011	red-mag	Magic Dmg Reduced By	1	0	0	6														Magical Damage Recuded By #1
001110111	att%	Bonus To Attack Rating %	1	0	-20	9	%													#1% Bonus to Attack Rating
000010011	att	Attack Rating	1	0	0	10														#1 Attack Rating
000010101	dmg-min	Min 1-handed Dmg	1	0	0	6														#1 Minimum 1-Handed Damage
000010110	dmg-max	Max 1-handed Dmg	1	0	0	7														#1 Maximum 1-Handed Damage
000010111	dmg-min	Min 2-handed Dmg	1	0	0	6														#1 Minimum 2-Handed Damage
000011000	dmg-max	Max 2-handed Dmg	1	0	0	7														#1 Maximum 2-Handed Damage
010011111	dmg-throw	Min Throw Dmg nv	1	0	0	6														#1 Minimum Throw Damage nv
010100000	dmg-throw	Max Throw Dmg nv	1	0	0	7														#1 Maximum Throw Damage nv
000010001	dmg%	Enchanced Damage %	2	0	0	9	% Min Damage	0	0	9	% Max Damage									#1%, #2% Enchanced Damage
000010010	min-dmg%	Enchanced Min Dmg %	1	0	0	9	%													#1% Enchanced Min Dmg
000011001		Damage % nv	1	0	0	8	%													#1% Damage nv
001101111	dmg	Damage	1	0	-20	7														#1 Damage
010001001	kick	Kick Damage	1	0	0	7														#1 Kick Damage
001110010	dmg-to-man	Damage To Mana %	1	0	0	6	%													$1% Damage Goes to Mana
001111001	dmg-demon	Damage To Demons %	1	0	-20	9	%													#1% Damage to Demons
001111010	dmg-undead	Damage To Undead %	1	0	-20	9	%													#1% Damage to Undead
001111011	att-demon	Attack Rating Against Demons	1	0	-128	10														#1 Attack Rating vs Demons
001111100	att-undead	Attack Rating Against Undead	1	0	-128	10														#1 Attack Rating vs Undead
001001110	thorns	Attacker Takes Damage Of	1	0	0	7														Attacker Takes Damage of $1
010000000	light-thor	Attacker Takes Lightning Dmg Of	1	0	0	5														Attacker Takes Lightning Damage of $1
000110000	fire-dmg	Fire Damage	2	0	0	8	Min	0	0	8	Max									$1 - $2 Fire Damage
000110001	fire-max	Max Fire Damage	1	0	0	8														#1 Maximum Fire Damage
000110010	ltng-dmg	Lightning Damage	2	0	0	6	Min	0	0	9	Max									$1 - $2 Linghtning Damage
000110011	ltng-max	Max Lightning Dmg	1	0	0	9														#1 Maximum Linghtning Damage
000110110	cold-dmg	Cold Damage	3	0	0	6	Min	0	0	8	Max	1	0	8	(=#/25)sec Cold Length					$1 - $2 Cold Damage (Cold Length $3 sec)
000110111	cold-max	Max Cold Damage	1	0	0	8														#1 Maximum Cold Damage
000111000	cold-len	Cold Length	1	1	0	8	(=#/25)sec Cold Length													#1 sec Cold Length
000111001	pois-dmg	Poison Damage	3	2	0	9	*length/10.2 = Min	2	0	9	*length/10.2 = Max	1	0	8	(=#/25)sec Poison Length					$1 - $2 Poison Damage Over $3 sec
000111010	pois-max	Max Poison Dmg	1	0	0	9														#1 Maximum Poison Damage
000111011	pois-len	Poison Length	1	1	0	8	(=#/25)sec Poison Length													#1 sec Poison Length
000110100	mag-min	Min Magic Damage	1	0	0	6														#1 Minimum Magic Damage
000110101	mag-max	Max Magic Damage	1	0	0	7														#1 Maximum Magic Damage
000100111	res-fire	Fire Resistance %	1	0	0	8	%													#1% Fire Resistance
000101000	res-fire-m	Max Fire Resistance %	1	0	0	5	%													#1% Maximum Fire Resistance
000101001	res-ltng	Lightning Resistance %	1	0	0	8	%													#1% Lightning Resistance
000101010	res-ltng-m	Max Lightning Resistance %	1	0	0	5	%													#1% Maximum Lightning Resistance
000101011	res-cold	Cold Resistance %	1	0	0	8	%													#1% Cold Resistance
000101100	res-cold-m	Max Cold Resistance %	1	0	0	5	%													#1% Maximum Cold Resistance
000101101	res-pois	Poison Resistance %	1	0	0	8	%													#1% Poison Resistance
000101110	res-pois-m	Max Poison Resistance %	1	0	0	5	%													#1% Maximum Poison Resistance
001101110	res-pois-l	Poison Length Reduced By %	1	0	-20	8	%													Poison Length Reduced By $1%
000100101	res-mag	Magic Resistance %	1	0	0	8	%													#1% Magic Resistance
000100110	res-mag-ma	Max Magic Resistance %	1	0	0	5	%													#1% Maximum Magic Resistance
010001110	abs-fire%	Fire Absorbs %	1	0	0	7	%													#1% Fire Absorbs
010001111	abs-fire	Fire Absorbs	1	0	0	7														#1 Fire Absorbs
010010000	abs-ltng%	Lightning Absorbs %	1	0	0	7	%													#1% Lightning Absorbs
010010001	abs-ltng	Lightning Absorbs	1	0	0	7														#1 Lightning Absorbs
010010100	abs-cold%	Cold Absorbs %	1	0	0	7	%													#1% Cold Absorbs
010010101	abs-cold	Cold Absorbs	1	0	0	7														#1 Cold Absorbs
010010010	abs-mag%	Magic Absorbs %	1	0	0	7	%													#1% Magic Absorbs
010010011	abs-mag	Magic Absorbs	1	0	0	7														#1 Magic Absorbs
001001000		Current Durability nv	1	0	0	8														#1 Current Durability nv
001001001	dur	Max Durability nv	1	0	0	8														#1 Maximum Durability nv
001001011	dur%	Max Durability %	1	0	-20	7	%													#1% Maximum Durability
001001111	gold%	Extra Gold From Monsters %	1	0	-100	9	%													#1% Extra Gold From Monsters
001010000	mag%	Chance Of Getting Magic Items %	1	0	-100	8	%													#1% Better Chance of Getting Magic Items
000011010		Regenerate Mana % nv	1	0	0	8	%													Regenerate Mana $1% nv
000011011	regen-mana	Regenerate Mana Plus %	1	0	0	8	%													Regenerate Mana Plus $1%
001001010	regen	Replenish Life	1	0	-30	6														Replenish Life #1
000011100	regen-stam	Heal Stemina Plus %	1	0	0	8	%													Heal Stamina Plus $1%
010011010	stamdrain	Slower Stamina Drain %	1	0	-20	7	%													$1% Slower Stamina Drain
000111110	manasteal	Mana Stolen Per Hit	1	0	0	7	%													$1% Mana Stolen per Hit
000111100	lifesteal	Life Stolen Per Hit	1	0	0	7	%													$1% Life Stolen per Hit
010001010	mana-kill	Mana After Each Kill	1	0	0	7														#1 Mana After Each Kill
010001011	demon-heal	Life After Each Demon Kill	1	0	0	7														#1 Life After Each Demon Kill
001010011	ama	Amazon Skill Level	1	0	0	3														#1 Amazon Skill Level
001010100	pal	Paladin Skill Level	1	0	0	3														#1 Paladin Skill Level
001010101	nec	Necrmancer Skill Level	1	0	0	3														#1 Necrmancer Skill Level
001010110	sor	Sorceress Skill Level	1	0	0	3														#1 Sorceress Skill Level
001010111	bar	Barbarian Skill Level	1	0	0	3														#1 Barbarian Skill Level
010110011	dru	Druid Skill Level	1	0	0	3														#1 Druid Skill Level
010110100	ass	Assassin Skill Level	1	0	0	3														#1 Assassin Skill Level
001111110	fireskill	Fire Skill Levels	1	0	0	4														#1 Fire Skill Levels
001111111	allskills	(FAKE) All Skill Levels	1	0	0	3														#1 All Skill Levels (FAKE)
001011001	light	Light Radius	1	0	-4	4														#1 Light Radius
001011010	color	Light Color nv	1	0	0	5														Light Color ($1) nv
001000100		Attack Speed % nv	1	0	-30	7	%													Attack Speed $1% nv
001011100	swing1	Slightly Increased Attack Speed	1	0	-20	6	%													$1% Slightly Increased Attack Speed
001011101	swing2	Increased Attack Speed	1	0	-20	7	%													$1% Increased Attack Speed
001011110	swing3	Greatly Increased Attack Speed	1	0	-20	7	%													$1% Greatly Increased Attack Speed
001000011		Run/Walk Speed % nv	1	0	-30	7	%													Run/Walk Speed $1% nv
001011111	move1	Fast Run/Walk	1	0	-20	6	%													$1% Fast Run/Walk
001100000	move2	Faster Run/Walk	1	0	-20	7	%													$1% Faster Run/Walk
001100001	move3	Fastest Run/Walk	1	0	-20	7	%													$1% Fastest Run/Walk
001100010	balance1	Fast Hit Recovery Rate	1	0	-20	6	%													$1% Fast Hit Recovery Rate
001100011	balance2	Faster Hit Recovery Rate	1	0	-20	7	%													$1% Faster Hit Recovery Rate
001100100	balance3	Fastest Hit Recovery Rate	1	0	-20	7	%													$1% Fastest Hit Recovery Rate
000010100	block	Chance of Blocking %	1	0	0	6	%													#1% Chance of Blocking
001100101	block1	Fast Block Rate	1	0	-20	6	%													$1% Fast Block Rate
001100110	block2	Faster Block Rate	1	0	-20	7	%													$1% Faster Block Rate
001100111	block3	Fastest Block Rate	1	0	-20	7	%													$1% Fastest Block Rate
001101000	cast1	Fast Cast Rate	1	0	-20	6	%													$1% Fast Cast Rate
001101001	cast2	Faster Cast Rate	1	0	-20	7	%													$1% Faster Cast Rate
001101010	cast3	Fastest Cast Rate	1	0	-20	7	%													$1% Fastest Cast Rate
001011011	ease	Requirements %	1	0	-100	8	%													Requirements #1%
010011100	pierce	Pierce Attack %	1	0	0	7	%													#1% Pierce Attack
010011101	magicarrow	Fire Magic Arrows or Bolts	1	0	0	7	'1' is OK													Fire Magic Arrows or Bolts ($1)
010011110	explosivea	Fire Explosive Arrows or Bolts	1	0	0	7	'1' is OK													Fire Explosive Arrows or Bolts ($1)
001010001	knock	Knock Back	1	0	0	7	'1' is OK													Knock Back ($1)
001110001	stupidity	Hit Blinds Target	1	0	0	7														Hit Blinds Target #1
001110000	howl	Hit Causes Monster To Flee %	1	10	0	7	(=#*100/127)% Chance													Hit Causes Monster To Flee $1%
010010110	slow	Slows Target By %	1	0	0	7	%													Slows Target By $1%
010000110	freeze	Attack Freezes Target	1	0	0	5														Attack Freeze Target #1
001110100	reduce-ac	Target Defense %	1	0	0	7	%													$1% Target Defense
001111000	dmg-ac	Reduce Monster Defense per Hit	1	0	-128	7														#1 Monster Defense per Hit
001110011	ignore-ac	Ignore Target Defense	1	0	0	1	Must be '1'													Ingnore Target Defense ($1)
001110101	noheal	Prevent Monster Heal	1	0	0	7	'1' is OK													Prevent Monster Heal ($1)
001110110	half-freez	Half Freeze Duration	1	0	0	1	Must be '1'													Half Freeze Duration ($1)
010011001	nofreeze	Cannot be Frozen	1	0	0	1	Must be '1'													Cannot be Frozen ($1)
010000111	openwounds	Chance of Open Wounds	1	0	0	7	%													$1% Chance of Open Wounds
010001000	crush	Chance of Crushing Blow	1	0	0	7	%													$1% Chance of Crushing Blow
010001101	deadly	Chance of Deadly Strike	1	0	0	7	%													$1% Chance of Deadly Strike
010011011	reanimate	Chance to ReAnimate Target	1	0	-20	7	%													$1% Chance of Reanimate Target
010010111		Blessed Aim	1	0	0	7	no idea													Blessed Aim ($1)
010011000		Defiance	1	0	0	7	no idea													Defiance ($1)
001111101	throw	Throwable	1	0	0	1	Must be '1'													Throwable ($1)
011111100	rep-dur	Repair 1 Durability In Seconds	1	7	0	5	(=100/#) sec													Repair 1 Durability in $1 sec
011111101	rep-quant	Replenish 1 Quantity In Seconds	1	7	0	5	(=100/#) sec													Replenish 1 Quantity in $1 sec
011111110	stack	Increased Stash Size	1	0	0	8														Increased Stash Size By $1
011000010	sock	Increased Sockets	1	0	0	4														Increased Sockets By $1
001101011	skill	Skill Levels [1]	2	3	0	9		0	0	5	Level									#2 $1 [1]
001101100	skill	Skill Levels [2]	2	3	0	9		0	0	5	Level									#2 $1 [2]
001101101	skill	Skill Levels [3]	2	3	0	9		0	0	5	Level									#2 $1 [3]
010110101	skill	Skill Levels [4]	2	3	0	9		0	0	5	Level									#2 $1 [4]
010110110	skill	Skill Levels [5]	2	3	0	9		0	0	5	Level									#2 $1 [5]
010110111	skill	Skill Levels [6]	2	3	0	9		0	0	5	Level									#2 $1 [6]
010111000	skill	Skill Levels [7]	2	3	0	9		0	0	5	Level									#2 $1 [7]
010111001	skill	Skill Levels [8]	2	3	0	9		0	0	5	Level									#2 $1 [8]
010111010	skill	Skill Levels [9]	2	3	0	9		0	0	5	Level									#2 $1 [9]
010111011	skill	Skill Levels [A]	2	3	0	9		0	0	5	Level									#2 $1 [10]
010111100	skilltab	Skill Tab Levels [1]	2	4	0	5		0	0	5	Level									#2 $1 [1]
010111101	skilltab	Skill Tab Levels [2]	2	4	0	5		0	0	5	Level									#2 $1 [2]
010111110	skilltab	Skill Tab Levels [3]	2	4	0	5		0	0	5	Level									#2 $1 [3]
010111111	skilltab	Skill Tab Levels [4]	2	4	0	5		0	0	5	Level									#2 $1 [4]
011000000	skilltab	Skill Tab Levels [5]	2	4	0	5		0	0	5	Level									#2 $1 [5]
011000001	skilltab	Skill Tab Levels [6]	2	4	0	5		0	0	5	Level									#2 $1 [6]
011000011	att-skill	Chance On Attack [1]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Attack [1]
011000100	att-skill	Chance On Attack [2]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Attack [2]
011000101	att-skill	Chance On Attack [3]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Attack [3]
011000110	hit-skill	Chance On Striking [1]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Striking [1]
011000111	hit-skill	Chance On Striking [2]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Striking [2]
011001000	hit-skill	Chance On Striking [3]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 On Striking [3]
011001001	gethit-ski	Chance When Struck [1]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 When Struck [1]
011001010	gethit-ski	Chance When Struck [2]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 When Struck [2]
011001011	gethit-ski	Chance When Struck [3]	3	3	0	9		0	0	5	Level	0	0	7	%					$3% Chance of Cast Level $2 $1 When Struck [3]
011001100	charged	Charges [1]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [1]
011001101	charged	Charges [2]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [2]
011001110	charged	Charges [3]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [3]
011001111	charged	Charges [4]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [4]
011010000	charged	Charges [5]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [5]
011010001	charged	Charges [6]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [6]
011010010	charged	Charges [7]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [7]
011010011	charged	Charges [8]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [8]
011010100	charged	Charges [9]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [9]
011010101	charged	Charges [A]	4	3	0	9		0	0	5	Level	0	0	8	Max	0	0	8	Remain	$4 of $3 Charges Level $2 $1 [10]
011010110	ac/lvl	Defense (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Defense / Level
011010111	ac%/lvl	Enhanced Defense (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1% Defense / Level
011011000	hp/lvl	Life (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Life / Level
011011001	mana/lvl	Mana (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Mana / Level
011011010	dmg/lvl	Maximum Damage (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Maximum Damage / Level
011011011	dmg%/lvl	Enhanced MaxDmg (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1% Maximum Damage / Level
011011100	str/lvl	Strength (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Strength / Level
011011101	dex/lvl	Dexterity (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Dexterity / Level
011011110	enr/lvl	Energy (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Energy / Level
011011111	vit/lvl	Vitality (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Vitality / Level
011100000	att/lvl	Att Rating (on Lvl)	1	6	0	6	(=#*0.5) / lvl													#1 Att Rating / Level
011100001	att%/lvl	Bonus to Att Rating % (on Lvl)	1	6	0	6	(=#*0.5) / lvl													#1% Bonus to Att Rating / Level
011100010	dmg-cold/l	Maximum Cold Dmg (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Maximum Cold Damage / Level
011100011	dmg-fire/l	Maximum Fire Dmg (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Maximum Fire Dmg / Level
011100100	dmg-ltng/l	Maximum Lightning Dmg (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Maximum Lightning Damage / Level
011100101	dmg-pois/l	Maximum Poison Dmg (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Maximum Poison Damage / Level
011100110	res-cold/l	Cold Resistance % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Cold Resistance / Level
011100111	res-fire/l	Fire Resistance % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Fire Resistance / Level
011101000	res-ltng/l	Lightning Resistance % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Lightning Resistance / Level
011101001	res-pois/l	Poison Resistance % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Poison Resistance / Level
011101010	abs-cold/l	Absorbs Cold Damage (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Cold Absorbs / Level
011101011	abs-fire/l	Absorbs Fire Damage (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Fire Absorbs / Level
011101100	abs-ltng/l	Absorbs Lightning Damage (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Lightning Absorbs / Level
011101101	abs-pois/l	Nothing (on Lvl)	1	5	0	6	(=#*0.125) / lvl													Nothing ($1)
011101110	thorns/lvl	Attacker Takes Damage of (on Lvl)	1	5	0	6	(=#*0.125) / lvl													Attacker Takes Damage of $1/ Level
011101111	gold%/lvl	Extra Gold From Monsters % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Extra Gold From Monsters / Level
011110000	mag%/lvl	Chance of Getting Magic Items % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Better Chance of Getting Magic Items / Level
011110001	regen-stam	Heal Stamina Plus % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													Heal Stamina Plus $1% / Level
011110010	stam/lvl	Maximum Stamina (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1% Maximum Stamina / Level
011110011	dmg-dem/lv	Damage to Demons % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Damage to Demons / Level
011110100	dmg-und/lv	Damage to Undead % (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Damage to Undead / Level
011110101	att-dem/lv	Att Rating against Demons (on Lvl)	1	6	0	6	(=#*0.5) / lvl													#1 Attack Rating vs Demons / Level
011110110	att-und/lv	Att Rating against Undead (on Lvl)	1	6	0	6	(=#*0.5) / lvl													#1 Attack Rating vs Undead / Level
011110111	crush/lvl	Chance of Crushing Blow (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Chance of Crushing Blow / Level
011111000	wounds/lvl	Chance of Open Wounds (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Chance of Open Wounds / Level
011111001	kick/lvl	Kick Damage (on Lvl)	1	5	0	6	(=#*0.125) / lvl													#1 Kick Damage / Level
011111010	deadly/lvl	Chance of Deadly Strike (on Lvl)	1	5	0	6	(=#*0.125) % / lvl													#1% Chance of Deadly Strike / Level
100001100	ac/time	Defense (by Time) [1]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Defense ($1) [1]
100001101	ac%/time	Defense (by Time) [2]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Defense ($1) [2]
100001110	hp/time	Life (by Time)	3	8	0	2	Time	9	-256	10	(=#/256) Min	9	-256	10	(=#/256) Max					#2 - #3 Life ($1)
100001111	mana/time	Mana (by Time)	3	8	0	2	Time	9	-256	10	(=#/256) Min	9	-256	10	(=#/256) Max					#2 - #3 Mana ($1)
100010000	dmg/time	Max Damage (by Time) [1]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Max Damage ($1) [1]
100010001	dmg%/time	Max Damage (by Time) [2]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Max Damage ($1) [2]
100010010	str/time	Strength (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Strength ($1)
100010011	dex/time	Dexterity (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Dexterity ($1)
100010100	enr/time	Energy (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Energy ($1)
100010101	vit/time	Vitality (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Vitality ($1)
100010110	att/time	Attack Rating (by Time) [1]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Attack Rating ($1) [1]
100010111	att%/time	Attack Rating (by Time) [2]	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Attack Rating ($1) [2]
100011000	dmg-cold/t	Max Cold Dmg (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Maximum Cold Damage ($1)
100011001	dmg-fire/t	Max Fire Dmg (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Maximum Fire Damage ($1)
100011010	dmg-ltng/t	Max Lightning Dmg (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Maximum Lightning Damage ($1)
100011011	dmg-pois/t	Max Poison Dmg (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Maximum Poison Damage ($1)
100011100	res-cold/t	Cold Resistance % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Cold Resistance ($1)
100011101	res-fire/t	Fire Resistance % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Fire Resistance ($1)
100011110	res-ltng/t	Lightning Resistance % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Lightning Resistance ($1)
100011111	res-pois/t	Poison Resistance % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Poison Resistance ($1)
100100000	abs-cold/t	Absorbs Cold Damage (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Cold Absorbs ($1)
100100001	abs-fire/t	Absorbs Fire Damage (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Fire Absorbs ($1)
100100010	abs-ltng/t	Absorbs Lightning Damage (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Lightning Absorbs ($1)
100100011	abs-pois/t	Blessed Aim	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					"Blessed Aim ($1, $2, $3)"
100100100	gold%/time	Gold From Monsters % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Extra Gold From Monsters ($1)
100100101	mag%/time	Find Magic Items % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Better Chance of Getting Magic Items ($1)
100100110	regen-stam	Heal Stamina Plus % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Heal Stamina Plus ($1)
100100111	stam/time	Max Stamina (by Time)	3	8	0	2	Time	9	-256	10	(=#/256) Min	9	-256	10	(=#/256) Max					#2 - #3 Max Stamina ($1)
100101000	dmg-dem/ti	Damage vs Demon % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Damage vs Demon ($1)
100101001	dmg-und/ti	Damage vs Undead % (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					#2% - #3% Damage vs Undead ($1)
100101010	att-dem/ti	Attack Rating vs Demon (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Attack Rating vs Demon ($1)
100101011	att-und/ti	Attack Rating vs Undead (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Attack Rating vs Undead ($1)
100101100	crush/time	Chance of Crushing Blow (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					$2% - $3% Chance of Crushing Blow ($1)
100101101	wounds/tim	Chance of Open Wounds (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					$2% - $3% Chance of Open Wounds ($1)
100101110	kick/time	Kick Damage (by Time)	3	8	0	2	Time	0	-256	10	Min	0	-256	10	Max					#2 - #3 Kick Damage ($1)
100101111	deadly/tim	Chance of Deadly Strike (by Time)	3	8	0	2	Time	0	-256	10	% Min	0	-256	10	% Max					$2 - $3 Chance of Deadly Strike ($1)
