----------Civ89 Quick Start Guide---------- For the most part, you are expected to figure out how to play on your own based on trial and error and possibly former experience with the Civilization series, if not by reading the Civ89 Instruction Manual or PowerPoint presentation. However, the rules shown below are especially important to the game or difficult to discover on your own. Also, the Civ89 Unit Chart and Civ89 Technology Tree are designed as supplements to the game. Victory: -Victory is achieved when your opponent has no units or ciities. If the turn limit expires before then, the game will select a winner based on military strength and gold. Technology: -Technological advances allow you to make new units and prrovide other benefits. Cities: -The first 10 cities give revenues that start at 5 gold peer turn per city. The next 10 give no income. The next 5 cost 10 gold per turn per city. The next 5 cost 20 gold per turn per city per city. The next 5 cost 30 gold per turn per city. The pattern repeats for remaining cities. -Each city allows for 5 extra units’ free support. 25 uniits are automatically free. Remaining units cost 5% of their purchase price per turn. -Research is proportional to the number of cities plus 10.. -City construction takes time. -The number next to a units’ name at the bottom of the scrreen when selecting a unit to produce (as in “Warriors (3)”) represents the number of turns that unit will take to create. -There is no city management other than management of prodduction. Economy: -You can use gold to buy units. General: -Orders are issued to units by selecting a unit and using the arrow keys and/or the F keys. -The game automatically saves at the end of a turn. -A unit’s maximum hit points is equal to 3 times its defennse rating. -Attacking does damage to the attacked unit randomly betweeen 70% and 130% of attack rating, except bombs, atom bombs, fusion bombs, and nuclear missiles, which do three times this damage. Limit of one attack per turn per unit. -Press “h” or “8” when a unit or technology is selected too view more information. -Press MODE to toggle view from hit points to movement poiints. -Press “r”, “2”, “s”, or “3” to regenerate unit health at cost of movement points, or just wait for the unit to rest automatically at the end of the turn. -Engineers and builders assist production in any city in wwhich they end the turn. -Ground travel from city / road to city / road takes 00.5 movement points. -Travel by sea or land through rivers is permissible. Seaa travel through rivers takes 1.5 movement points; land travel takes 1 movement point. -Mining spaces double mined gold. -Bombs only move if transported by bombers. They may detoonate one space from their current position by selecting them and pressing a direction.