Campus Grounds

Each part of Eternal is set into different regions, Each region is set forth for the difference in the students , The Arena is set up for all to use , an doing such brings forth the ambition of the young. When doing battle here , all wounds an deaths are not permanent. The Arena is set up for sport fights an practice. Each Sect of Kindred here have a place to call their out , each place is set forth so that the students have a place to thrive within their own culture:

The Camarilla:
The largest sect of vampires in existence, the Camarilla concerns itself with the Masquerade, thereby hoping to maintain a place for Kindred in the modern nights. The Camarilla is an open society; it claims all vampires as members (whether they want to belong or not), and any vampire may claim memebership, regardless of lineage.

According to the often-contradictory history of the Kindred, the Camarilla came to be at the end of the Anarch Revolt, sometime in the 15th century. The Kindred of Clan Ventrue loudly claim to have been instrumental in the sect's formation, to which many Kindred owe their unlives. With the enforcement of the Masquerade, Kindred had a means of foiling the Inquisition, a Church office sworn to the destruction of supernatural creatures.

Though the Camarilla is the largest sect, just over half of the 13 known vampire clans actively participate in its affairs. The sect holds meetings attended by active clans' representatives; these gatherings are known as convocations. It also calls periodic conclaves, which are open to any and all members of the sect, to discuss matters of imminent sect importance. Only justicars, officers elected by the Inner Circle to attend to matters of the Traditions, may call conclaves. Justicars are always of great age, and rightly feared; as such, their interpretations of the Traditions are headed out of self-preservation. Coteries of vampires known as archons attend the justicars; meeting an archon is usually a portentous event.

Officially, the Camarilla does not recognize the existence of the Antediluvians or Caine. It resons that these vampires, if they ever existed at all, have long since suffered the Final Death, and those who allude to them are publicly derided.

~THE CLANS OF THE CAMARILLA~

The Camarilla claims that all vampires are under its purview, whether they wish to be so included or not. The Camarilla realistically comprises six clans, though any Kindred may be recognized as a member if she so declares.
~BRUJAH~

The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah dream of a perfect society - for vampires.
~MALKAVIAN~

Dangerously deranged and psychotic to a member, the Lunatics nonetheless possess uncanny insight.
~NOSFERATU~

Deifigured and skulksome, the hideous Sewer Rats are forever barred from human society, but gather secrets from the darkness that hides them.
~TOREADOR~

Lovers of art and the aesthetic, the Degenerates are trapped in the stagnancy of undeath. The Toreador are passionate and decadent, surrounding themselves in excess to stave off their encroaching malaise.
~TREMERE~

A clan of sorcerous blood magicians, the Warlocks are widely distrusted...and just as widely feared.
~VENTRUE~

The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.

The Sabbat:
Rumored to have its origins in a medieval death cult, the Sabbat is greatly feared by Kindred who do not belong to it. The sect is monstrous and violent, and no longer clings to any trappings of human philosophy or morality. Members instead revel in their vampiric unlives. Sometimes referred to as the Black Hand, the Sabbat actively seeks the overthrow of the Traditions, the destruction of the Camarilla, and the subjugation of humankind.

The Sabbat recruits wherever it takes hold, spreading like a poisonous weed and tearing down the established institutions around it. Unlike the Camarilla, the Sabbat recognizes the existence of the Antediluvians, though it rabidly opposes them. According to Sabbat propaganda, the Antediluvians pull the strings of the entire world, and it is this malignant control they oppose. They see the Camarilla as pawns of the Ancients, and oppose its members politically as well as physically. Most Sabbat express bilious contempt for the vampires of the Camarilla, whom they see as cowardly wretches unable to accept their predatory natures.

Outsiders know little about the Sabbat's inner workings. Some Camarilla Kindred even doubt its existence, believing it to be a rumor created by elders to keep troublesome childer in line - an undead boogeyman. Lurid tales about the sect spread like wildfire, including claims that its members indulge in ceaseless diablerie, worship demons, hunt and kill other vampires, and possess the ability to break blood bonds. The only consistent rumor attributed to the Sabbat is its members' apparent love of fire - the sect has a fearsome reputation for leaving burning wakes behind it.

~THE CLANS OF THE SABBAT~

Like the Camarilla, the Sabbat welcomes any Kindred who wishes to become a member - provided the vampire in question subscribes to the sect's inhuman philosophy. Indeed, almost every Camarilla clan has an antitribu, or "anti-clan" analog, in the Sabbat; these rebels reject the tenets of the mainstream clan in favor of the monsters' way of thinking. The Sabbat's two leading clans both claim to have destroyed their Antediluvian founders, and are said to pursue the annihilation of the other Antediluvians as well.
~LASOMBRA~

The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
~TZIMISCE~

A clan of fallen nobles from the Old Country, the brilliant but monstrous Fiends now serve the Sabbat. They wield the fearsome Discipline of fleshcrafting.

The Independents:

~THE INCONNU~

The Inconnu are not a sect so much as they are a disparate group of like-minded vampires. No longer wishing to be the puppets of those older than they, and tired of the incessant maneurvering of those younger than they, they Inconnu seem to have dropped out of the Jyhad altogether. This is what distinguishes an Inconnu vampire from those of other sects - the Inconnu distance themselves from other vampires and their contemptible machinations.

The Inconnu are rumored (as no one ever really goes lookingfor them) to be of great age and potency. Many reportedly spend much time in torpor or otherwise sleeping, the better to avoid the Jyhad. Some Kindred liken the Inconnu to the Antediluvians, claiming that they have grown away from the world and into a timeless, inhuman mindset. Other Kindred believe that the Inconnu all pursue or have attained Golconda, a fabled state of vampiric transcendence.

Kindred who deal with the Inconnu typically leave the encounter with a sense of profound mystery and awe. Although the Inconnu seem to be informal and loosely organized, they communicate very well among themselves. Inconnu know when to avoid Kindred, when to hide from them and when to unleash their significant power to turn vampires away. Their agenda, if they even have one, is unknown.

~THE INDEPENDENT CLANS~

The independent clans claim membership in no sect, instead following the legendary tenets of their mythical founders. Independent clans tend to be the most cohesive and sociable Kindred of all, as their clan duties ensure that they interact with other vampires almost nightly.

In elder nights, the independent clans held domains far from the havens of the rest of the Kindred and did not participate overmuch in the upheavals of the Inquisition and Anarch Revolt. As a result, they were rarely seen, their members considered more legend than fact. The past few years have changed that. As the world shrinks and the kine speak of "geopolitics" and "global economy," the clans of the Camarilla and Sabbat find their herds and spheres of influence conflicting more and more with those of the independents. Idependent Kindred cross Camarilla and Sabbat domains with increasing frequency, and the sect-affiliated clans are beginning to realize that the five "neutral" clans have networks, concerns and goals far greater than they had previously imagined.
~ASSAMITE~

Dreaded killers and diablerists on a terrible quest for Kindred vitae, the Assassins have perfected the art of the silent kill.
~FOLLOWERS OF SET(SETITES)~

Corrupting and deadly, the Serpents are feared for their evil, yet sought out for their arcane knowledge and sinister gifts.
~GANGREL~

The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
~GIOVANNI~

Insular and incestuous, the Necromancers ply their trade in blood, money and the souls of the dead.
~RAVNOS~

The nomadic Deceivers are masters of illusion and guile, malevolently working their tricks as they travel from city to city.

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