NAME: Mordecai Walker
PLAYER:
CHRONICLE:
NATURE:Survivor
DEMEANOR:Visionary
CLAN:Toreador
GENERATION:6th{1 Dot in generation lowering me to a 6th Gen}
SIRE:Jodadiah Walker
CONCEPT:Intellectual
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[Attributes]

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Physcial[5]
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Strength***
Dexterity**
Stamina***

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Social[7]
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Charisma**
Manipulation***
Appearance****

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Mental[3]
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Perception**
Intelligence**
wits**

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[Abilities]

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Talents[13]
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Alertness*
Athletics
Brawl**
Dodge
Empathy**
Expression**
Intimidation***
Leadership**
Streetwise**
Subterfuge

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Skills[5]
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Animal Ken
Crafts
Drive
Etiquette*
firearms*
melee*
Performance*
Security
Stealth*
Survival

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Knowledges[9]
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Academics***
Computer*
Finance*
Investigations
Law
Linguistics**
Medicine
Occult***
Politics
Science

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Advantages
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[Backgrounds]
Mentor***
Resources*
Generation*{Sire was 6th Generation, which makes Me 7th Gen an wishes to go no lower}
Status***

[Disciplines]
Auspex****
Celerity****
Presence****

[Virtues]

Conscience/Conviction***
Self Control/Instinct***
Courage****

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[Merits]
Acute Sense (1-pt. Merit)
One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. The difficulties for all tasks involving the use of this particular sense are reduced by two. This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Code of Honor (2-pt. Merit)
You have a personal code of ethics to which you adhere. The specifics of this code must be worked out with the Storyteller prior to play, and the character must follow it strictly. Characters with this Merit gain two additional dice to all Willpower or Virtue rolls when acting in accordance with their code (e.g., defending the helpless) or when attempting to avoid situations that might force them to violate their code.
Magic Ressistance (2pt Merit)
You have inherent resistance to the rituals of the Tremere and the spells of the mages of other creeds and orders. The difficulty of all such magic, both malicious and beneficent, is two higher when directed at you. You may never learn the Disciplne Thaumaturgy.

[Flaws]
One Eye (2-pt. Flaw)
You have only one eye - which eye is missing is up to you. The difficulties of all Perception rolls involving eyesight are increased by two, and the difficulties of all die rolls requiring depth perception are increased by one (this includes ranged combat).
Soft-Hearted (1-pt. Flaw)
You cannot stand to watch others suffer. You avoid any situatioin that involves causing someone physical or emotional pain, unless you make a Willpower roll (difficulty 8). You must have a Humanity rating of 7 or above to take this Flaw.
Vengeful (2-pt. Flaw)
You have a score to settle, incurred etiher during your mortal days or after the Embrace. You are obsessed with taking your revenge on an individual or group, and it is your overriding priority in any situation where you encounter the object of your revenge. You may temporarily resist your need for vengeance by spending a Willpower point.

[Humanity/Path]
******-6
[Willpower]
****-4
[Bloodpool]
***************-30
***************

[Health]
Bruised
Hurt(-1)
Injured(-1)
Wounded(-2)
Mauled(-2)
Crippled(-5)
Incapacitated

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[Weakness]

Toreador are preternaturally attuned to the aesthetic and beautiful, but this sensitivity can prove dangerous. When a Toreador views, hears or even smells something that is truly beautiful a person, a painting, a song, a particularly lovely sunrise he may become entranced by the sensation. The Toreador will stand in rapt fascination for a scene or until the beautiful thing withdraws. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to break the spell.

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History
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It hath been a long time coming, many moons had passed an the days an nights were long. Jodadiah had come an seen me in the shop , to where I worked with my father; My father back in those days was a painter and a mighty good one. When Master Jodadiah had come in one night he was talking long an hard with My father ; they were talking about a gift, I had heard my fathers voice that night as he spoke to Jodadiah " My thanks Sir but yet I am to old to live forever ; but if you still wish to present a gift , speak with My son , he is as well a better artist then I would ever dream about " The man had come an leaned itno the window an spoke " Boy come here " as I nodded slowly to him an came in " Yes Sir what can I do " ...." go to the canvas boy an Let me see what your ability is , Sketch out Me in full detail " nodding to him as I walked over an did so, I took up the charcoal bar an looked back only once having been gifted with that of a photographic memory I was able to draw the Master out to all of My ability , as it took several hours as I looked back an then stepped out of the way "there you go sir is it to your liking?". He'd walked over and inspected the work an looked through it thoroughly as he spoke "Aye lad your more then what your father had spoke about, Now your father had passed the gift of what I offered to him, How do you wish to further your art so that of the whole world can see in Our eyes an in your eyes. would you infact take the gift of Immortality an thrive to be all that My Clan offers you to be " as I listened to him speak I had heard father and him speak many times , as i nodded to him , My father had been a ghoul to Jodadiah's family for many years an the offer was great as I looked to him an nodded " Yes sir I'd like that very much " . Time had passed an My training was harsh. through many years of servitude I was given the gift , It hurt like hell but in the end it was worth it , The training was harsh an trival but in time I became strong , an Had learned of My family and My clan . they had told Me through the Years old those of the Toreador Respect the art that is given to the world to worship. My Sire had been killed in a Great battle against the Sabbat. The Elders told Me that the feelings I was having was revenge an I'd have to conquer it before the ends of My time for it would haunt me so , They had allow'd Me to take My sires Place as to being the next Toreador Primogen. and this is where My reign of Terror Starts for Mordecai Walker.

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