Spirit Hunter (Prestige)
Spirit Hunters are dedicated to seeking out and eliminating the undead. While spirit hunters come from a variety of backgrounds, and possess a wide range of alignments and religious beliefs, all of them share an all-consuming hatred for the undead. Their primary motivation is to rid the world of the unholy abominations, and because not all hunters are good, the end usually justifies the means. Hunters of the dead often find common cause with clerics, paladins, and rangers with undead as a favored enemy.

Hit Die		D8.
Requirements
	Affiliations	Often affiliated with a priesthood opposed to the existence of undead.
	B Attack Bonus	+4.
	Skills	Knowledge (undead, campaign dependant)(4).
	Spell Casting	Divine (1st spell level).

Class Skills
	Constitution	Concentration.
	Intelligence	Craft (any), Knowledge (religion, undead), Search.
	Wisdom	Profession (any).
	Charisma	Gather Information.

Skill Points
	Per Level	2 + Intelligence modifier.

Class Features
	Weapon Proficiency	Simple.
	Armor Proficiency	Light, Medium, Shields.
	Spellcasting Ability		Spirit Hunters continue training in divine magic as well as seeking the undead.  Thus, when every even Spirit Hunter level is gained, characters gain new spell casting ability as if they had also gained a level in a divine spellcasting class they belonged to before adding the prestige class.  They do not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).
				This essentially means that they add the levels of spirit hunter to the levels of some other divine spellcasting class the characters have, and then determine spells per day, spells known, and caster level accordingly.  If a Spirit Hunter has more than one spellcasting class, he must decide to which class to add each level of spellcasting.
	Detect Undead (Sp)		A Spirit Hunter can detect undead as a spell-like ability once per day per spirit hunter level at his highest divine caster level.
	Turn Undead (Su)		A Spirit Hunter is able to turn undead at his class level.  If the hunter possessed previous turning abilities, then the levels stack.  The hunter can turn the undead a number of times per day equal to 3 + his Charisma modifier.
	Smite Undead (Su)		Once per day, a spirit hunter may attempt to smite undead with one normal melee attack. He adds his Charisma bonus (if any) to the attack roll and deals 1 extra point of damage per spirit hunter level. If the spirit hunter smites a creature that is not undead, the smite has no effect, but the ability is still used up for that day.
				At 3rd level, and at every three levels thereafter, the spirit hunter may smite undead one additional time per day, to a maximum of four times per day at 10th level.
	Spurn D.’s T. (Su)		At 3rd level, a spirit hunter gets to apply his Charisma modifier (if any) as a bonus to all saving throws versus spells and abilities used by undead and necromancy spells from any source.
	True Death (Su)		At 5th level, any undead slain by a spirit hunter’s smite attack can never rise again as undead.
	Pos. E. Burst (Sp)		At 7th level, a spirit hunter gains the ability to sacrifice turning attempts to create a positive energy burst that inflicts 1d6 damage for each turning attempt sacrificed to every undead creature within 30' of the character. Undead are allowed a Reflex save (DC 10 + half spirit hunter level + charisma bonus) to negate the damage.
	Sealed Life (Su)		At 9th level, a spirit hunter becomes immune to energy drain and ability damage caused by the attacks and abilities of undead.

Restrictions		Spirit Hunters must destroy any undead they encounter.  While this does not preclude strategic retreats, abandoning the battle entirely is unacceptable.  A Spirit Hunter who violates this restriction loses all class abilities until he atones for his misdeeds by slaying the undead creature(s).

Spirit Hunter Table
Level	Base Attack Bonus	Fort	Ref	Will	Special
1	+0	+2	+0	+2	Detect Undead, Turn Undead, Smite Undead 1/day.
2	+1	+3	+0	+3	Spellcasting Ability +1 divine level.
3	+2	+3	+1	+3	Spurn Death's Touch.
4	+3	+4	+1	+4	Spellcasting Ability +1 divine level, Smite Undead 2/day.
5	+3	+4	+1	+4	True Death.
6	+4	+5	+2	+5	Spellcasting Ability +1 divine level.
7	+5	+5	+2	+5	Positive Energy Burst, Smite Undead 3/day.
8	+6/1	+6	+2	+6	Spellcasting Ability +1 divine level.
9	+6/1	+6	+3	+6	Sealed Life.
10	+7/2	+7	+3	+7	Spellcasting Ability +1 divine level, Smite Undead 4/day.